Which new possible class would you like to see happen?

  • Vorcil
    Vorcil
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    Well I felt the need to put this up to see what the community wants if they add a new class.

    Stupid idea;

    They only need to add new skill lines to the mix;

    e.g. Currently NB has, Siphoning, Shadow and Assassination lines,

    Though the class is called "nightblade" that taxonomy of that is more of a higher / hierarchical master class,
    with the weapon choices you have other classes

    From your list you've got "Cryomancer" which is easily able to be attained via Ice destro builds and weapon item sets;

    You've also got "Hunter", and as a nightblade, you can place fear traps, fear guild traps, use bows etc.

    As a "Magicka nb" dps player, I play as a "Blood Priest" using funnel health as my bread and butter, filled with stuns and other magicka dps that heals me and leeches off enemies.

    Adding any new classes would be redundant and pointless as it doesn't bring anything new to the game;

    Adding separate skill lines (which they are doing with the Thieves guild and Dark Brotherhood expansions) more than enough fills the game with a giant bunch of classes.

    -

    Though I never liked the concept of Templar, Sorc, Nightblade and Dk in the first place, I understand their premise to group the initial skills under a tree.

    What I would like to see (from a feature request / role play point of view) is that you get an auto class name (that could be used as a title perhaps) based on which skills are in your skill bar.

    For example if you're a nightblade with a majority of your skills slotted as bow skills, then the title Archer becomes available to you.

    If the majority of your skills are slotted as Resto staff skills, the title healer becomes available to you

    Then there would be a mix of class oriented "class titles", so for example, if you slot several assassin skills with duelwield / bow, the title Assassin becomes available to you,

    If the majority of your skills are from the Shadow skill line, with resto staff abilities, then the title "Shadow priest" becomes available, or Shadow skill line + duel wield, then Shadowblade"

    etc etc etc etc

    simple to implement etc

    tl;dr

    You don't need classes; they're already there.

  • RAGUNAnoOne
    RAGUNAnoOne
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    Other
    Why not all ;) ?
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • Thevampirenight
    Thevampirenight
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    Necromancer
    People would be more fearfull of magic unless they are bretons or
    Abeille wrote: »
    MornaBaine wrote: »
    Abeille wrote: »
    Jura23 wrote: »
    In most fantasy worlds, necromancer would be executed if he walked into the city. Is ES lore different in this? Like necromancy is legit thing?

    No, especially right now that the world's biggest necromancer, Mannimarco, is wrecking havoc in Tamriel. A Necromancer would have a hard time staying alive and free right now.

    There are actually quite a few arguments in the lore for necromancy not always being a terrible thing. Also, like vampires and werewolves, only an idiot would walk into town with a pack of shambling undead and say, "No worries folks! I'm just here to knock back a few ales at the tavern! I'm a good and friendly necromancer so have no fear!" Short of seeing your cahracter in action raising and controlling the dead, there's no way for anyone to KNOW they are a necromancer.

    Problem is, NPCs often see our character in action. Many quests are in busy hubs.

    About necromancy not always being a terrible thing, I imagine you are talking about Vastarie? She practiced "good necromancy", and we could be her disciples, but her study is hardly used for combat (it was more for gathering information from the deceased).

    In the end, Necromancy is still banned and shunned pretty much everywhere.

    There has been no official ban on it, other then the mages guild as well as Morrowind but they allow it on non dunmer, so long as they are not dunmer they allow it in a limited way and some organizations ban it as well. Like the lions guard does not allow it but they are willing to use the necromancy in the war effort. As seen in the ep starting zone in Bleakrock. But necromancy is shunned by most people .Thus most necromancers will practice it in secret, giving a good reason why a lot of ruins are crawling with walking undead, but in the case of of the draugr. Some times necromancy is involved with raising them. Other times some spirts seem to be able to reclaim their bodies willingly in order to fight intruders. While most draugr might have their souls trapped inside there bodies either by the dragonpriests or by Akatosh who cursed them to be like that for their crimes in life.



    Edited by Thevampirenight on February 8, 2016 12:27AM
    PC NA
    Please add Fangs to Vampires.
  • Didgerion
    Didgerion
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    Other
    Remove all classes.

    Add skill lines instead.
  • DanteVFenris
    DanteVFenris
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    Necromancer
    necromancer

    but id prefer it to try to become a classless mmo in the next year or so. More abilities by learning them through other lines.
  • Elsonso
    Elsonso
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    Didgerion wrote: »
    Remove all classes.

    Add skill lines instead.

    I'd love to see that. However, lots of people would freak out. It will not happen.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • templesus
    templesus
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    I'd you want these go play WoW, zenimax has enough problems with their 4 classes
  • Abeille
    Abeille
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    People would be more fearfull of magic unless they are bretons or
    Abeille wrote: »
    MornaBaine wrote: »
    Abeille wrote: »
    Jura23 wrote: »
    In most fantasy worlds, necromancer would be executed if he walked into the city. Is ES lore different in this? Like necromancy is legit thing?

    No, especially right now that the world's biggest necromancer, Mannimarco, is wrecking havoc in Tamriel. A Necromancer would have a hard time staying alive and free right now.

    There are actually quite a few arguments in the lore for necromancy not always being a terrible thing. Also, like vampires and werewolves, only an idiot would walk into town with a pack of shambling undead and say, "No worries folks! I'm just here to knock back a few ales at the tavern! I'm a good and friendly necromancer so have no fear!" Short of seeing your cahracter in action raising and controlling the dead, there's no way for anyone to KNOW they are a necromancer.

    Problem is, NPCs often see our character in action. Many quests are in busy hubs.

    About necromancy not always being a terrible thing, I imagine you are talking about Vastarie? She practiced "good necromancy", and we could be her disciples, but her study is hardly used for combat (it was more for gathering information from the deceased).

    In the end, Necromancy is still banned and shunned pretty much everywhere.

    There has been no official ban on it, other then the mages guild as well as Morrowind but they allow it on non dunmer, so long as they are not dunmer they allow it in a limited way and some organizations ban it as well. Like the lions guard does not allow it but they are willing to use the necromancy in the war effort. As seen in the ep starting zone in Bleakrock. But necromancy is shunned by most people .Thus most necromancers will practice it in secret, giving a good reason why a lot of ruins are crawling with walking undead, but in the case of of the draugr. Some times necromancy is involved with raising them. Other times some spirts seem to be able to reclaim their bodies willingly in order to fight intruders. While most draugr might have their souls trapped inside there bodies either by the dragonpriests or by Akatosh who cursed them to be like that for their crimes in life.



    The tolerated necromancy are exceptions (and how strict these exceptions are depend on each culture), not the rule. That's why I think it should be added as a skill line, if ever, with explanation to why you are part of that exception, and not as a class.

    Like how the Mages Guild members have special permission to use daedric magic in the Dominion. Sure, Daedric Summoning is a class skill line, but since we join the Mages Guild very early in the game, it doesn't bother me too much.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Zorrashi
    Zorrashi
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    Other
    Personally, while I am totally open to more skill lines, I am against adding any more classes. Four is enough.
  • attackjet
    attackjet
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    Hunter
    Necromancer, hunter and shaman.
    Surprised necromancer isn't in the game but no hunter?.

    common we have to have a hunter
  • Caligamy_ESO
    Caligamy_ESO
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    Other
    A Dwemer researcher/mechanic who uses foraged automatons, turrets, and weapons would be really interesting to me.
    love is love
  • MornaBaine
    MornaBaine
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    Necromancer
    Abeille wrote: »
    MornaBaine wrote: »
    Abeille wrote: »
    Jura23 wrote: »
    In most fantasy worlds, necromancer would be executed if he walked into the city. Is ES lore different in this? Like necromancy is legit thing?

    No, especially right now that the world's biggest necromancer, Mannimarco, is wrecking havoc in Tamriel. A Necromancer would have a hard time staying alive and free right now.

    There are actually quite a few arguments in the lore for necromancy not always being a terrible thing. Also, like vampires and werewolves, only an idiot would walk into town with a pack of shambling undead and say, "No worries folks! I'm just here to knock back a few ales at the tavern! I'm a good and friendly necromancer so have no fear!" Short of seeing your cahracter in action raising and controlling the dead, there's no way for anyone to KNOW they are a necromancer.

    Problem is, NPCs often see our character in action. Many quests are in busy hubs.

    About necromancy not always being a terrible thing, I imagine you are talking about Vastarie? She practiced "good necromancy", and we could be her disciples, but her study is hardly used for combat (it was more for gathering information from the deceased).

    In the end, Necromancy is still banned and shunned pretty much everywhere.

    But in the Second Era it's not actually illegal yet. That doesn't happen til 3rd Era. So you really can argue for its inclusion from a lore perspective.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • KallistaBlackheart
    KallistaBlackheart
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    Other
    no new classes thank you. just new skill lines.
  • Thevampirenight
    Thevampirenight
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    Necromancer
    I would like to see both new skilllines and new classes added to the game. The most popular seems to be the necromancer class.
    But would like to see, other skillines added more werebeast conditions we can become,
    Examples
    Wereshark- I want this one as one of the first new werebeasts we can become
    Werecrocodile- this one also as an option for another werebeast strain.
    Wereboar- this for daggerfall fans
    Werebear- this for those fans of werebears and bears.

    Edited by Thevampirenight on February 8, 2016 7:47AM
    PC NA
    Please add Fangs to Vampires.
  • Nifty2g
    Nifty2g
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    Cryomancer
    You can't make a Necromancer class work imo maybe a skill line but not a whole class.
    You can make Cryomancer work very well though
    #MOREORBS
  • Bromburak
    Bromburak
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    Other
    Generally I would like to see more support in Cyrodiil.
    Imo to much solo hybrids running around, this game needs more team spirit and faction pride in PvP.

    First I would add a class like Minstrel or Barde for AOE speed, AOE purge and CC.

    Skills like Purge in Alliance Skill Tree can stay but should be very expensive and something
    you should work for. As well I would remove speed skills from Alliance skill tree completely.

    Then redesign Sorcs with more trade offs solo and add more group support.
  • xellink
    xellink
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    Other
    I think the Necromancer class should just remain NPC bad guys.

    The Templar class in this game is the most muddled class in the game. I think that the problem with Templar is that it dilutes healing with offensive skills. They need a really strong Priest healer class that is focused on magical and physical healing and "divine strength" so that people can be stamina or magicka focused, or a mix, depending on how they want to play. They would provide healing and defensive and offensive buffs to allies and curses/debuffs to enemies rather than doing direct class-based DPS. Direct damage would come from weapons instead of offensive direct-damage class skills.

    Aside from that, what I think of classes today is mostly that they are all trying to be the same thing. We have four largely magic-based offensive combat classes that use magicka, and more recently stamina, as the basis for their magical abilities. Before ZOS adds any new classes, they really need to sit down and clarify the roles, abilities, and properties of each class. Edit: with 4 classes, these should be mostly not overlapping in abilities and properties.

    Wow did it right. The classes have a story that make their roles make sense. With this game, the narrative behind the classes will eventually make no sense. Assassin healers and templar assassins. Just watch.

    Templar VS assassins? Assassins's Creed: Tamriel Unlimited
  • Vaoh
    Vaoh
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    Other
    I'm pretty sure that I read about a datamined class named "Ranger" awhile back. Maybe it was a placeholder for a Nightblade, but who knows. There may be a Ranger class in the future and that sounds cool to me.
  • Thevampirenight
    Thevampirenight
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    Necromancer
    Doncellius wrote: »
    I'm pretty sure that I read about a datamined class named "Ranger" awhile back. Maybe it was a placeholder for a Nightblade, but who knows. There may be a Ranger class in the future and that sounds cool to me.

    Well, basically Hunter/Ranger same thing as far as I am concerned.
    Would be nice to see it as an option, I do think they should have made more then four classes at the beginning.
    I do want to see Necromancer, and then the Warden class not added, and others as well.
    Because I feel this game needs more abilities, I don't think they will release a spellcrafting system anytime soon.
    Well, I like having more abilities, because it brings more balance, so many could be differant builds and ideas.
    They have a chance to add more to the game play and everything.

    I do hope for active dark brotherhood abilities for the dlc because they should have special abilities associated with them.
    I am really disappointed there is no abilities for thieves guild. Only passives but I will live with it because it has a few passives that are worth it.


    PC NA
    Please add Fangs to Vampires.
  • Contraptions
    Contraptions
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    Necromancer
    I think necromancer should be next. I just like summoning undead, using poisons and curses, that sort of thing. Lore wise you could be some sort of defector from the Worm Cult, since after good old Mannimarco sacrificed you to Molag Bal you decided to turn on him instead.

    And I think more classes is good for game balance tbh. The concept of "perfect imbalance" brought up by Extra Credits only works if there are many classes to choose from.
    Patroller and Editor at UESP
  • ShadowDisciple
    ShadowDisciple
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    Cryomancer
    Master_Kas wrote: »
    If I wanted a new class in this game it would be a class very similar to Monk in diablo 3.

    Melee, with a bit of paladin style mixed with fast hitting martial arts (no templar doesn't even come close).

    Monk <3

    monk is not lore frinedly im afraid.

    Cryo...we need more Cold DMG
  • Khenarthi
    Khenarthi
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    Other
    I do not want any more classes, unless it comes with more character slots.
    PC-EU
  • JonContheDon
    JonContheDon
    Soul Shriven
    Necromancer
    Shaman , hunter, warden. This isn't Warcraft.
  • Elsonso
    Elsonso
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    MornaBaine wrote: »
    But in the Second Era it's not actually illegal yet. That doesn't happen til 3rd Era. So you really can argue for its inclusion from a lore perspective.

    From a lore perspective, in the 2nd Era, Necromancers are evil adversaries. I think that is well established by the events in ESO up to this point.

    Given that, I really don't see a reason to confuse the issue by making a good ally version of the Necromancer. This is, necessarily, what a player class would end up being.

    If they are looking to do other classes, there are a ton of other ones that they could do that do not come with the baggage of the Necromancer.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • shadow071179
    shadow071179
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    A Hunter/Ranger class or a Druid.

    Or a combi of bothe. Stamina go Ranger Magica go Druid

    With nature oriented skills
    Summon animals
    Animal forms / aspects fore buffs

  • Abeille
    Abeille
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    MornaBaine wrote: »
    Abeille wrote: »
    MornaBaine wrote: »
    Abeille wrote: »
    Jura23 wrote: »
    In most fantasy worlds, necromancer would be executed if he walked into the city. Is ES lore different in this? Like necromancy is legit thing?

    No, especially right now that the world's biggest necromancer, Mannimarco, is wrecking havoc in Tamriel. A Necromancer would have a hard time staying alive and free right now.

    There are actually quite a few arguments in the lore for necromancy not always being a terrible thing. Also, like vampires and werewolves, only an idiot would walk into town with a pack of shambling undead and say, "No worries folks! I'm just here to knock back a few ales at the tavern! I'm a good and friendly necromancer so have no fear!" Short of seeing your cahracter in action raising and controlling the dead, there's no way for anyone to KNOW they are a necromancer.

    Problem is, NPCs often see our character in action. Many quests are in busy hubs.

    About necromancy not always being a terrible thing, I imagine you are talking about Vastarie? She practiced "good necromancy", and we could be her disciples, but her study is hardly used for combat (it was more for gathering information from the deceased).

    In the end, Necromancy is still banned and shunned pretty much everywhere.

    But in the Second Era it's not actually illegal yet. That doesn't happen til 3rd Era. So you really can argue for its inclusion from a lore perspective.

    Not quite. Right now, it should have been banned by the Psijic Order already and we know for sure it was banned by the Mages Guild. It is seen as an abomination by almost every culture, being considered either illegal and/or an affront to the Gods or ancestors. How could we argue, from Lore point of view, raising a corpse in Auridon or in front of a Redguard, and they not reacting to it? I am using the exemples of the two societies that abhor it the most because it is important to consider what would work in the entire game, not only on the places where it is "technically legal", like Cyrodiil (still shunned though).

    That's why, if it is added, it should be through a skill line with an explanation for you to be part of the few exceptions. Not as a class.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • MornaBaine
    MornaBaine
    ✭✭✭✭✭
    ✭✭✭✭✭
    Necromancer
    Abeille wrote: »
    MornaBaine wrote: »
    Abeille wrote: »
    MornaBaine wrote: »
    Abeille wrote: »
    Jura23 wrote: »
    In most fantasy worlds, necromancer would be executed if he walked into the city. Is ES lore different in this? Like necromancy is legit thing?

    No, especially right now that the world's biggest necromancer, Mannimarco, is wrecking havoc in Tamriel. A Necromancer would have a hard time staying alive and free right now.

    There are actually quite a few arguments in the lore for necromancy not always being a terrible thing. Also, like vampires and werewolves, only an idiot would walk into town with a pack of shambling undead and say, "No worries folks! I'm just here to knock back a few ales at the tavern! I'm a good and friendly necromancer so have no fear!" Short of seeing your cahracter in action raising and controlling the dead, there's no way for anyone to KNOW they are a necromancer.

    Problem is, NPCs often see our character in action. Many quests are in busy hubs.

    About necromancy not always being a terrible thing, I imagine you are talking about Vastarie? She practiced "good necromancy", and we could be her disciples, but her study is hardly used for combat (it was more for gathering information from the deceased).

    In the end, Necromancy is still banned and shunned pretty much everywhere.

    But in the Second Era it's not actually illegal yet. That doesn't happen til 3rd Era. So you really can argue for its inclusion from a lore perspective.

    Not quite. Right now, it should have been banned by the Psijic Order already and we know for sure it was banned by the Mages Guild. It is seen as an abomination by almost every culture, being considered either illegal and/or an affront to the Gods or ancestors. How could we argue, from Lore point of view, raising a corpse in Auridon or in front of a Redguard, and they not reacting to it? I am using the exemples of the two societies that abhor it the most because it is important to consider what would work in the entire game, not only on the places where it is "technically legal", like Cyrodiil (still shunned though).

    That's why, if it is added, it should be through a skill line with an explanation for you to be part of the few exceptions. Not as a class.

    Honestly, I'd be happy with a ton of new skill lines being added to each class so you can craft the "flavor" of your choice. I don't care if they make a Necromancer class or simply add a GOOD skill line to Sorcs to make it possible!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Abeille
    Abeille
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    ✭✭✭✭✭
    MornaBaine wrote: »
    Abeille wrote: »
    MornaBaine wrote: »
    Abeille wrote: »
    MornaBaine wrote: »
    Abeille wrote: »
    Jura23 wrote: »
    In most fantasy worlds, necromancer would be executed if he walked into the city. Is ES lore different in this? Like necromancy is legit thing?

    No, especially right now that the world's biggest necromancer, Mannimarco, is wrecking havoc in Tamriel. A Necromancer would have a hard time staying alive and free right now.

    There are actually quite a few arguments in the lore for necromancy not always being a terrible thing. Also, like vampires and werewolves, only an idiot would walk into town with a pack of shambling undead and say, "No worries folks! I'm just here to knock back a few ales at the tavern! I'm a good and friendly necromancer so have no fear!" Short of seeing your cahracter in action raising and controlling the dead, there's no way for anyone to KNOW they are a necromancer.

    Problem is, NPCs often see our character in action. Many quests are in busy hubs.

    About necromancy not always being a terrible thing, I imagine you are talking about Vastarie? She practiced "good necromancy", and we could be her disciples, but her study is hardly used for combat (it was more for gathering information from the deceased).

    In the end, Necromancy is still banned and shunned pretty much everywhere.

    But in the Second Era it's not actually illegal yet. That doesn't happen til 3rd Era. So you really can argue for its inclusion from a lore perspective.

    Not quite. Right now, it should have been banned by the Psijic Order already and we know for sure it was banned by the Mages Guild. It is seen as an abomination by almost every culture, being considered either illegal and/or an affront to the Gods or ancestors. How could we argue, from Lore point of view, raising a corpse in Auridon or in front of a Redguard, and they not reacting to it? I am using the exemples of the two societies that abhor it the most because it is important to consider what would work in the entire game, not only on the places where it is "technically legal", like Cyrodiil (still shunned though).

    That's why, if it is added, it should be through a skill line with an explanation for you to be part of the few exceptions. Not as a class.

    Honestly, I'd be happy with a ton of new skill lines being added to each class so you can craft the "flavor" of your choice. I don't care if they make a Necromancer class or simply add a GOOD skill line to Sorcs to make it possible!

    It could be a world skill line instead, so that any class could use. It is like I would like to see Bard skills added, too (Bards Guild anyone?).
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Kaliki
    Kaliki
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    Other
    Fixed Templar class.
    - Templars: Slower by Design® -
  • Tyrion87
    Tyrion87
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    ✭✭
    What is "Cryomancer"?
    My first thought of its possible skill was: The Storm of Tears or The Weeping Shard :cry:
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