ThatNeonZebraAgain wrote: »[*] Swim speed passive is pure fluff, and should NOT be counted as an actual passive with any impact on balance. Because of this, and given the relative underpowered values of their passives, Argonians are currently missing out on 1 bonus compared to some races.
ThatNeonZebraAgain wrote: »[*] Swim speed passive is pure fluff, and should NOT be counted as an actual passive with any impact on balance. Because of this, and given the relative underpowered values of their passives, Argonians are currently missing out on 1 bonus compared to some races.
Sorry, but as soon as you got near swim speed you lost my support.
ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »[*] Swim speed passive is pure fluff, and should NOT be counted as an actual passive with any impact on balance. Because of this, and given the relative underpowered values of their passives, Argonians are currently missing out on 1 bonus compared to some races.
Sorry, but as soon as you got near swim speed you lost my support.
I'm not saying to get rid of it! I like it as well. But, like the expertise passive that all races have, it should not be treated as something that takes up a passive 'slot' as if it had an impact on racial balance.
ThatNeonZebraAgain wrote: »Thanks for creating a PTS thread on the issue. You are right -- while it is appreciated, the 3% buff still isn't enough. In fact, it only just now brings Argonians' max stat passive up to the minimum threshold of other races. In a twist of delicious irony, ZOS has made a new potion-related bonus that is actually worth considering, but gave it to a new armor set (Alchemist's Set, grants 638 weapon/spell damage for 15 seconds after drinking potion) rather than taking the idea and applying it to the underpowered race that is defined by potion use. This shows us that they are still interesting in tying extra bonuses to potion use, and also that such bonuses can be adequately powerful.
From my view, here are the main reasons why Argonian passives still need further reconsideration:
- 2 of the 3 core passives (+healing received and potion heal) are subjected to Cyrodiil debuffs. Argonians are the only race whose core passives are cut in half in PvP.
- Swim speed passive is pure fluff, and should NOT be counted as an actual passive with any impact on balance. Because of this, and given the relative underpowered values of their passives, Argonians are currently missing out on 1 bonus compared to some races.
- The value of Amphibious potion passive still hasn't been fully compensated for the increase in potion cooldown or against the value/utility of 'always on' passives. For using something that (1) costs gold, and (2) has a 45-second cooldown, you are rewarded with a stat return that is the equivalent of a few ticks of regen. This is woefully weak compared to 'always on' passives, especially those that increase stat pools, regen, or certain types of damage.
- The Amphibious potion passive still does not synergize at all with Nightblade's potion passive, Catalyst (I will be making a thread on the change to this passive soon). For those that don't understand why this is important, please see discussion in the threads below about how Argonians' and NBs' shared potion effectiveness passives were changed and replaced with much weaker and non-complementary bonuses last year.
Among those of us pushing for changes to Argonian passives, there is a split between buffing what we already have versus completely replacing some or all of them with different passives (or doing a bit of both). There are merits to all three approaches, which are discussed in the threads linked below. I recommend we leave those discussions for those threads so that this thread doesn't lose focus on the larger issue of bringing up Argonians up to snuff in any way possible. Only ZOS can make the change, so the best we can do is provide them with the source material to inform their decision-making.
So (ahem, @ZOS_GinaBruno @ZOS_RichLambert @Wrobel ), here is a partial list of the most thorough discussions (in rough chronological order from newest to oldest) from the past 12 months about the problems with Argonians' racials and many potential solutions:
http://forums.elderscrollsonline.com/en/discussion/240512/there-is-no-reason-to-play-argonians/p1
http://forums.elderscrollsonline.com/en/discussion/236732/argonians-seriously/p1
http://forums.elderscrollsonline.com/en/discussion/236324/argonian-racial-passive-to-make-them-useful
http://forums.elderscrollsonline.com/en/discussion/231439/could-argonians-be-the-third-magicka-race/p1
http://forums.elderscrollsonline.com/en/discussion/233783/argonian-potential-balance-buff
http://forums.elderscrollsonline.com/en/discussion/221703/argonian-passives-idea/p1
http://forums.elderscrollsonline.com/en/discussion/210144/argonian-racial-passives-a-very-desperate-plea/p1
http://forums.elderscrollsonline.com/en/discussion/204701/zos-argonians-remain-least-competitive-race-consolidated-arguments-and-suggestions/p1
http://forums.elderscrollsonline.com/en/discussion/202773/argonian-feedback-suggestions/
http://forums.elderscrollsonline.com/en/discussion/201966/zos-your-racial-balancing-is-bad-and-you-should-feel-bad-too
http://forums.elderscrollsonline.com/en/discussion/204295/new-racial-passive-system-proposal-featuring-argonians-and-nords-as-examples
http://forums.elderscrollsonline.com/en/discussion/194155/argonians
http://forums.elderscrollsonline.com/en/discussion/203868/pts-racial-passive-changes
http://forums.elderscrollsonline.com/en/discussion/111534/racials-balancing
http://forums.elderscrollsonline.com/en/discussion/162869/bug-nb-catalyst-passive
http://forums.elderscrollsonline.com/en/discussion/65730/any-news-on-argonians-racial-skill-buffs
http://forums.elderscrollsonline.com/en/discussion/162238/i-cant-take-it-argonian-is-soooo-bad-compared-to-other-races
http://forums.elderscrollsonline.com/en/discussion/151415/1-6-changes-to-potions-and-related-passives-abilities-issues-and-possible-solutions
http://forums.elderscrollsonline.com/en/discussion/154490/change-to-argonians-best-passive-still-not-in-the-notes
http://forums.elderscrollsonline.com/en/discussion/154004/zenimax-please-reconsider-argonian-racial-passives
http://forums.elderscrollsonline.com/en/discussion/154048/how-come-racials-werent-given-a-pass-in-1-6-zos
http://forums.elderscrollsonline.com/en/discussion/153268/my-case-for-race-change-option-in-1-6
http://forums.elderscrollsonline.com/en/discussion/152091/racial-disparity-with-full-list
http://forums.elderscrollsonline.com/en/discussion/150659/lets-talk-about-argonians-race-change-please
My suggested argonian passive: potion effects are increased 33/66/100%
So an invis pot would last 2x as long and a healt pot would heal 2x as much.
ThatNeonZebraAgain wrote: »My suggested argonian passive: potion effects are increased 33/66/100%
So an invis pot would last 2x as long and a healt pot would heal 2x as much.
That would be amazing, but unfortunately, that kind of passive is no longer possible since Major/Minor buffs cannot have their values altered (this was the whole reason why +potion effectiveness was removed a year ago, in order to standardize and balance all buffs and buff sources in the game).
Also, I recommend we leave discussions about changes to passives for the threads I linked so that this thread doesn't lose focus on the larger issue of bringing up Argonians up to snuff in any way possible. Only ZOS can make the change, so the best we can do is provide them with the source material to inform their decision-making.
Y'know, the Cyrodiil debuff never occurred to me for Argonians. Yeah, that's a rather huge hit to them in particular, and definitely should be looked at/fixed.PlagueMonk wrote: »Junkogen wrote: »
I really think racial passives should be exempt from the Cyrodiil penalties. Max stat passives don't get any penalty while passives like the Argonians' get nerfed in half. For instance, quick to mend is only half as effective, not to mention the healing from potions is also cut in half. It's really not fair that a race or two gets penalized while others are at full strength. Please consider giving racial passives an exemption. It really is a balance issue. Argonians get double nerfed in Cyrodiil while a Redguard is at full force.
Don't forget the new Argonian nerf. Nourishing CP has been removed making our potion passive unbuffable.
And let's not forget we have suggested alternative buffs based on potion use - it's simply that zos applied the idea to a crafted armour set...
ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: »[*] Swim speed passive is pure fluff, and should NOT be counted as an actual passive with any impact on balance. Because of this, and given the relative underpowered values of their passives, Argonians are currently missing out on 1 bonus compared to some races.
Sorry, but as soon as you got near swim speed you lost my support.
I'm not saying to get rid of it! I like it as well. But, like the expertise passive that all races have, it should not be treated as something that takes up a passive 'slot' as if it had an impact on racial balance.
I would like if all races had this kind of "fluff" bonuses. Would be fun.
Y'know, the Cyrodiil debuff never occurred to me for Argonians. Yeah, that's a rather huge hit to them in particular, and definitely should be looked at/fixed.PlagueMonk wrote: »Junkogen wrote: »
I really think racial passives should be exempt from the Cyrodiil penalties. Max stat passives don't get any penalty while passives like the Argonians' get nerfed in half. For instance, quick to mend is only half as effective, not to mention the healing from potions is also cut in half. It's really not fair that a race or two gets penalized while others are at full strength. Please consider giving racial passives an exemption. It really is a balance issue. Argonians get double nerfed in Cyrodiil while a Redguard is at full force.
Brasseurfb16_ESO wrote: »Argonians are almost fine now,
- 9% health + disease/poison resist is on par with the Nord passive.
- 9% bonus healing recieved is very good. And no, the passive isn't cut in half in cyrodiil. If a heal gives you 1000hp back, you get 90 extra health with the passive. In Cyrodiil instead you get healed for 500hp. So, you get 45 extra health with the passive. Which is still 9% more than any other races.
Brasseurfb16_ESO wrote: »Argonians are almost fine now,
- 9% health + disease/poison resist is on par with the Nord passive.
- 9% bonus healing recieved is very good. And no, the passive isn't cut in half in cyrodiil. If a heal gives you 1000hp back, you get 90 extra health with the passive. In Cyrodiil instead you get healed for 500hp. So, you get 45 extra health with the passive. Which is still 9% more than any other races.
Did you read my other posts? Yes, the passive is affected by the Cyrodiil penalties. Are the Redguard racials affected at all? Nope. You said so yourself. You even gave an example of how it is directly affected.
Also, why only 9%? Both the Nords and Argonians are getting shorted. You also have to factor in how these things fit with the rest of the game. Not just simple percentages. The numbers are deceiving.