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Kitty Left Out In The Cold - Stamina Nightblade

HighT3chR3dn3ck
HighT3chR3dn3ck
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I have two Kajiit stamina nightblades with critical ratings of 90% (which it definitely doesn't hit that often and I suspect the criticals are broken in this game, but not the point of THIS thread.)

I have played this class since I started, and I really have enjoyed it... for the most part. Furthermore, I'm not sure what the general consensus of the ESO community is, but people I play with, and others I have talked to about it, when they have tried stamina nightblades they find them considerably harder to use than whatever class is their default, and I even got one magicka nightblade to agree with me. (I'm 100% against magicka nightblades, stamplars, stamsorcs as they logically don't seem to make much sense to me, but still not the point of this thread).

Everything I have read about the updates indicates (for one reason or another) that the stamina nightblade is going to be outclassed in every way by all other builds.

So my question is this, should I continue on as a stamina nightblade or convert to something else? Also, please explain your answer, and if you believe that stamina nightblades are still going to be viable please explain as well.
  • HighT3chR3dn3ck
    HighT3chR3dn3ck
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    Again, this one's information is just gathered from talking to lots of people about it. So I may be way off base here and not in line with community opinion.
  • SirAndy
    SirAndy
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    I have two Kajiit stamina nightblades with critical ratings of 90% (which it definitely doesn't hit that often and I suspect the criticals are broken in this game, but not the point of THIS thread.)
    Critical ratings are capped, i don't remember the exact number but you'll never get your 90%.

    You'd be better off spending some of that in other categories, like weapon damage.
    smile.gif
  • SirAndy
    SirAndy
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    So my question is this, should I continue on as a stamina nightblade or convert to something else?
    I have 4 main characters and one of them (my dedicated PvP char) is a Stamblade.

    I made her right after PC launch when Stamblades were the worst class in the game. Contrary to conventional wisdom, i had loads of fun leveling her through the ranks.
    Then Stamblades became the goto class in Cyrodiil and now they are everywhere.

    My point being, i don't really care. I'll adapt.
    I made her work when no one else was running a Stamblade and i'll make her work again if i have to.
    ninja.gif
    Edited by SirAndy on February 4, 2016 8:54PM
  • Gilliamtherogue
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    SirAndy wrote: »
    I have two Kajiit stamina nightblades with critical ratings of 90% (which it definitely doesn't hit that often and I suspect the criticals are broken in this game, but not the point of THIS thread.)
    Critical ratings are capped, i don't remember the exact number but you'll never get your 90%.

    You'd be better off spending some of that in other categories, like weapon damage.
    smile.gif

    No they are not. There is no cap to critical rating other than 100%, as you cannot crit more than 100% of the time.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • SirAndy
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    No they are not. There is no cap to critical rating other than 100%, as you cannot crit more than 100% of the time.
    Oi, looks like i was wrong about the cap.

    However, there still is the case of diminishing returns because to get a crit % that high, you have to give up damage.

    A quick math exercise in my head would put the optimal crit % right around 50%, after that you start losing DPS ...
    shades.gif
  • Gilliamtherogue
    Gilliamtherogue
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    SirAndy wrote: »
    No they are not. There is no cap to critical rating other than 100%, as you cannot crit more than 100% of the time.
    Oi, looks like i was wrong about the cap.

    However, there still is the case of diminishing returns because to get a crit % that high, you have to give up damage.

    A quick math exercise in my head would put the optimal crit % right around 50%, after that you start losing DPS ...
    shades.gif

    Again incorrect. You only begin losing noticeable efficiency of crit chance above 85%, as you are already critting most of the time and wouldn't notice much of a difference until you went to 100%, but would be sacrificing too much to go above that. In terms of operational DPS (what you give up by making a choice) 83.9% is the highest you can get without giving up too much, and is obtained by the build write up I made. For a stamina nightblade, that is the epitome of min/maxed values in the current patch. However it will change greatly with Thieves Guild due to duration of fights and resource management changes (nerf to siphoning)
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • SirAndy
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    Again incorrect. You only begin losing noticeable efficiency of crit chance above 85%, as you are already critting most of the time and wouldn't notice much of a difference until you went to 100%, but would be sacrificing too much to go above that. In terms of operational DPS (what you give up by making a choice) 83.9% is the highest you can get without giving up too much, and is obtained by the build write up I made. For a stamina nightblade, that is the epitome of min/maxed values in the current patch. However it will change greatly with Thieves Guild due to duration of fights and resource management changes (nerf to siphoning)
    I don't think that is correct ...

    I know i have seen the numbers before somewhere, found this thread:
    forums.elderscrollsonline.com/en/discussion/219490/nightblade-critical-hit-chance-cap
    shades.gif

  • SienneYviete
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    SirAndy wrote: »
    Again incorrect. You only begin losing noticeable efficiency of crit chance above 85%, as you are already critting most of the time and wouldn't notice much of a difference until you went to 100%, but would be sacrificing too much to go above that. In terms of operational DPS (what you give up by making a choice) 83.9% is the highest you can get without giving up too much, and is obtained by the build write up I made. For a stamina nightblade, that is the epitome of min/maxed values in the current patch. However it will change greatly with Thieves Guild due to duration of fights and resource management changes (nerf to siphoning)
    I don't think that is correct ...

    I know i have seen the numbers before somewhere, found this thread:
    forums.elderscrollsonline.com/en/discussion/219490/nightblade-critical-hit-chance-cap
    shades.gif

    That thread is incorrect as critical damage modifiers and damage boosting skills and passives have the capability to offset the raw damage loss from speccing mostly into crit.
    Edited by SienneYviete on February 5, 2016 5:26AM
    Delta
    Valheru's
  • Vangy
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    Back to addressing the ops actual question; I think stamblades will be fine. I have a stamblade myself and I'd just have to make a few changes and give up some damage for sustainability now and have u looked at some of the new stam sets? My nb is having wet dreams about the one that leaves behind a magical trap every time he dodge rolls. I'm gona rolly prolly around and cause some serious slposionsssssss
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • HighT3chR3dn3ck
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    Vangy wrote: »
    Back to addressing the ops actual question; I think stamblades will be fine. I have a stamblade myself and I'd just have to make a few changes and give up some damage for sustainability now and have u looked at some of the new stam sets? My nb is having wet dreams about the one that leaves behind a magical trap every time he dodge rolls. I'm gona rolly prolly around and cause some serious slposionsssssss

    Well with the nerves to stealth, and stealth ability, I just don't see it being viable. Super squishy kajiit, stealth is most of what we have for sustainability.

  • Barlthump
    Barlthump
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    I have two Kajiit stamina nightblades with critical ratings of 90% (which it definitely doesn't hit that often and I suspect the criticals are broken in this game, but not the point of THIS thread.)

    I have played this class since I started, and I really have enjoyed it... for the most part. Furthermore, I'm not sure what the general consensus of the ESO community is, but people I play with, and others I have talked to about it, when they have tried stamina nightblades they find them considerably harder to use than whatever class is their default, and I even got one magicka nightblade to agree with me. (I'm 100% against magicka nightblades, stamplars, stamsorcs as they logically don't seem to make much sense to me, but still not the point of this thread).

    Everything I have read about the updates indicates (for one reason or another) that the stamina nightblade is going to be outclassed in every way by all other builds.

    So my question is this, should I continue on as a stamina nightblade or convert to something else? Also, please explain your answer, and if you believe that stamina nightblades are still going to be viable please explain as well.

    Hang up the leather armor. Wear a robe. Imma be doing this. Ridiculous nerfs if you ask me. Cloak nerf was fine. But the stealth nerfs. Magelight is single handedly gonna throw stealth builds to the ground. Give them the ability to stop invis and give them a CP tree to resist physical damage. You face a sorc, he only need 3 skills on his bar, mage light, hardened ward and healing ward with overload spam. Plus the change for magical damage to go elemental damage wow. Frags + overload and removing the ability to stealth away. We are walking meat. On a much lighter note, AP needed to get skills are low now so you can get it quick, run in a zerg for 2 weeks get all the skills, just hit pve in the Ives guild. Seems like it's a dlc for stealthy NB =) Wait for a few dlc and they'll nerf hammer sorcs (who am I kidding) Sorcs always get their way. Elder robes online FTW
  • ParaNostram
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    Play what you want to play. Buffs and nerfs come and go, having fun stays. Besides, Stam NBs are OP and will be until some of the nerfs hit in Thieves Guild but lets face it they won't be kept down. Seems to be a one patch magic one patch stam as to which works best.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
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