Nightblade Critical Hit Chance Cap

SupremeChaotic
I've searched all over and can not find the answer.

What is the critical hit chance cap for Nightblades currently? I'm on Xbox One, if that makes any difference.
Edited by SupremeChaotic on September 23, 2015 9:24PM
  • 13igTyme
    13igTyme
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    Well a simple rule of thumb is don't go over 60% as anything more than that and your sacrificing too much damage for crit. This is the case for most if not all MMOs and RPG games.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • SupremeChaotic
    Oh, I know. I was thinking 65 was a solid choice but someone told me the cap is 60 exactly. I've been looking for the actual specific number but nothing as of yet.
  • Jumper45
    Jumper45
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    No Cap that i know of but Diminishing returns after 50-60% so thats your sweet spot.
    Edited by Jumper45 on September 23, 2015 9:45PM
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • andryuhav
    andryuhav
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    As far as i am aware - there are no soft caps nowadays, the diminishing returns are history.
  • 13igTyme
    13igTyme
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    andryuhav wrote: »
    As far as i am aware - there are no soft caps nowadays, the diminishing returns are history.

    We don't mean diminishing returns as in "5% is actually 1% at that level" We mean that unless you have 100% RNG for crits pretty much max out at 50% as well as the fact that if you did have 100% crit, you'd hit like a wet noodle.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • Leandor
    Leandor
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    There is a hard cap for crit chance implemented. It has been in the game since start and has never been removed.

    It's at 100%.
  • MikeB
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    My NB is sitting at 68% (was 76% before IC) with 2k WP at V12. I crit and it normally takes half to 2/3 of a non-elites health or kills them outright if first hit from stealth.
  • Jumper45
    Jumper45
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    Crits will always have a Diminishing return after 50% anything anywhere. The only exception is if said crits cause an effect. For the purpose of RNG anything past 50% is less effective then anything below 50% thus you get diminishing returns. This shouldnt be questioned because it pretty much goes for everything in life. Back to the exception. Effects caused by crits will change how your DRs go since something is raising while the other is falling.

    Since were talking in terms of critical damage in a video game and not just the 50% of 100% math. You generally get to pick between crit chance or crit damage or just damage. Most of the time you cant max out all 3 or sometimes even 2. Thus you must balance the 3 to get the most effective numbers.

    Common sense says. If you go too high on crit your max numbers suffer. If you go too low you'll never crit. hence the 50% spot is your most effective spot because you are balanced which is the ultimate goal of the 2 stats. People will say high crit 70%+ is awesome but its nothing more then a fools wild goose chase because they see bigger numbers more often then little ones but will never outdo someone at 50% Who will see the numbers less often but for much much more.

    There is a more simplified way of thinking about it which doesnt exactly fall on true math but just the idea around it. Treat the 100% as if it had a slider. Left side is crit chance right side is crit damage. The more you move it to the right the higher the crit chance but you do less crit damage. Example: 70% crit chance 30% crit damage. Or the other way. 30% crit chance 70% crit damage. Having them both at 50% is balanced.

    I always say 50-60% while you will lose a little damage atleast you wont be at the mercy of the rng gods 24/7. Aiming for 100% crit chance though while not being able to raise crit damage will ruin you.
    Edited by Jumper45 on September 29, 2015 5:43PM
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Elijah_Crow
    Elijah_Crow
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    Agreed. You should aim for 50% crit and then focus in increasing crit damage, weapon damage, and armor penetration. I've tested extensively and sacrificing any of the others for more crit results in lower sustained damage over time.
  • HungryHobo
    HungryHobo
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    Agreed. You should aim for 50% crit and then focus in increasing crit damage, weapon damage, and armor penetration. I've tested extensively and sacrificing any of the others for more crit results in lower sustained damage over time.

    Well, I definitely felt more bursty after switching my weapons to daggers / crit chance. The thing with NB's is they get crit damage passives, so you are benefiting from higher crit chances than other classes. Also, penetration is good, but crit/weapon power also lends itself to your rally/vigor heals. So while not necessarily doing the most effective dps, I have found I survive noticeably better with the higher crit chance and points into the phys damage / healing taken / healing performed traits for CP.

    As for the OP, I think he means the max attainable crit % in terms of gear... I do not know the answer.
  • Daveheart
    Daveheart
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    The cap is effectively 100%, but it's possible to go over.

    10% base
    12% Perfect strikes (CP passive)
    21% Dexterity (7 Medium Armor)
    10% Twin Blade and Blunt (Dual Wield)
    7% 2 gold precise daggers
    10% Evil/Camo Hunter
    10% 5 Assassin abilities slotted (Ambush, Relentless Focus, Killer's blade, Reapers Mark, Soul Harvest/Incapacitating strike)
    8% Khajiit passive
    12% Thief Mundus

    So far you're at 100% without using your armor sets (aside from needing precise daggers). With divines gear and thief you could push it even farther. With 5 Night Mother and 4 Hundings, you'd add 4 set bonuses worth of crit.

    All that being said, you're best off using the Shadow as your Mundus when your crit is above 50% (really seems like it even works out on 42% base crit builds).

    I may have left something out, so feel free to correct me.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Asmael
    Asmael
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    Just a matter of maths.

    70% crit chance with +30% crit damage means a 21% DPS increase.

    60% crit chance with +40% crit damage means a 24% DPS increase.

    50% crit chance with +50% crit damage means a 25% DPS increase.

    40% crit chance with +60% crit damage means a 24% DPS increase.

    30% crit chance with +70% crit damage means a 21% DPS increase.

    For every %crit chance you got, make you sure you got about 1% crit damage. If you're on PC, make sure you get an addon to also know what you +%crit damage is.

    But knowing when it's better to go for spell power/weapon damage is another thing entirely...
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  • Jumper45
    Jumper45
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    Asmael wrote: »
    Just a matter of maths.

    70% crit chance with +30% crit damage means a 21% DPS increase.

    60% crit chance with +40% crit damage means a 24% DPS increase.

    50% crit chance with +50% crit damage means a 25% DPS increase.

    40% crit chance with +60% crit damage means a 24% DPS increase.

    30% crit chance with +70% crit damage means a 21% DPS increase.

    For every %crit chance you got, make you sure you got about 1% crit damage. If you're on PC, make sure you get an addon to also know what you +%crit damage is.

    But knowing when it's better to go for spell power/weapon damage is another thing entirely...

    Correct.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • SupremeChaotic
    Nice. Thanks for the input, fellas! Definitely very helpful discussion!
  • winterbornb14_ESO
    winterbornb14_ESO
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    Aha I found the thread with the math kings.

    I also wanted to find the effective amount of Crit.%/Crit. dam. and how it compares to just Max Weapon dam.

    I made a Kahjjit Stam. Sorc. focusing on Crit. surge? (Self Heal). I wanted to find the max % that skill can use or its diminishing returns point, then focus on Dam.

    I am still grinding Zombies but it does seem that the 50% mark is just as effective as almost 70% when it comes to Crit. Surge. I am not sure if its a combination of other factors like the amount of mobs hit or something else, but it "feels" like the sweet spot.

    When I get higher level I will try a max(within reason) crit% build and see how much healing I can get out of Crit. Surge.

    Has anyone found the max effective Crit.% that Crit. Surge can use?
    Edited by winterbornb14_ESO on September 30, 2015 8:39PM
  • xXMaLaKaiXx
    I'm also curious on this as I have 52.9% crit %, 3537 Weapon Damage, & Not sure of my Crit Damage as the # Doesn't appear on PS4 while running dw n Shadow Mundus . If I run Warrior, I have 3828 Weapon Damage, 55.6% Weapon Crit % n still unsure of crit damage numbers but can't seem to see what is more effective for higher DPS. I also run a bow or 2h on backbar so numbers drop significantly when those are equipped. I just want to know what is offering me more DPS n can't seem to see a noticeable difference when running either mundus stone. Anyone able to enlighten me on this?
  • GreenSoup2HoT
    GreenSoup2HoT
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    A lot of people here are only talking about sustained damage when in come's to the advantage's of critical chance.

    Has anyone every done the math to see what's better for quick burst damage?


    Not everyone here is a sustained brawler/pve player. It would be nice to know how much of an advantage having critical chance would be in the first few second's of an engagement compared to other stat's or weapon type's for duel wield.

    If I crit every single attack with my burst, would I not net more damage because of this compared to other stat's?

    Edited by GreenSoup2HoT on February 9, 2016 1:33PM
    PS4 NA DC
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