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Alchemy skill line: snake blood passive

Junkogen
Junkogen
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Are there any changes in the works to make this passive more worthwhile? It's the last passive and it's the most useless. It should be the other way around. Maybe it could be used as a means to buff poison and disease enchants and abilities. That would be pretty sweet if you ask me.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    +1
    Gore-of-the-Forest Argonian Nightblade
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  • Jar_Ek
    Jar_Ek
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    Or simply remove 1 negative effect from a potion per.
  • Turelus
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    Maybe poisons should be applied to the next enemy you hit with an attack, then they would be useful.
    @Turelus - EU PC Megaserver
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  • Sharee
    Sharee
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    Not just this passive, but half the herbs you collect are virtually useless. My guess is that this might change if ZOS implements poisons as a combat mechanic in Dark brotherhood DLC.
  • ThatNeonZebraAgain
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    Does anyone even make potions with negative effects anyways? The best potions combine as many positive traits as possible, which means using mats with zero negative effects. The passive has been useless since launch, and seems to reflect an alchemy/potion/poison system that was never fleshed out. The passive seems vestigial, an artifact of the previous life of the game, so how about just redoing it all together and making it actually useful? Maybe have it reduce potion cooldown.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Saltypretzels
    Saltypretzels
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    Does anyone even make potions with negative effects anyways? The best potions combine as many positive traits as possible, which means using mats with zero negative effects. The passive has been useless since launch, and seems to reflect an alchemy/potion/poison system that was never fleshed out. The passive seems vestigial, an artifact of the previous life of the game, so how about just redoing it all together and making it actually useful? Maybe have it reduce potion cooldown.

    If the skill was used to erase negative effects altogether from potions, then those worthess ingredients would have purpose, new combinations of ingredients could be used and it could even out the market demand a little.
  • Helluin
    Helluin
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    Yes, it's a passive pretty useless.
    Your idea to buff poison and disease it's interesting but anything else would be good.
    I hope as well that venoms will be added with Dark Brothehood DLC or another one.
    Edited by Helluin on February 5, 2016 3:04PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Zaldan
    Zaldan
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    poisons arent comming any time soon, they wouldve hyped it if they were like everything else
    Edited by Zaldan on February 5, 2016 2:44PM
    Dovie'andi se tovya sagain.
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    aka.@Cuthceol
  • MissBizz
    MissBizz
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    Does anyone even make potions with negative effects anyways? The best potions combine as many positive traits as possible, which means using mats with zero negative effects. The passive has been useless since launch, and seems to reflect an alchemy/potion/poison system that was never fleshed out. The passive seems vestigial, an artifact of the previous life of the game, so how about just redoing it all together and making it actually useful? Maybe have it reduce potion cooldown.

    If the skill was used to erase negative effects altogether from potions, then those worthess ingredients would have purpose, new combinations of ingredients could be used and it could even out the market demand a little.

    Agreed.

    Currently snakeblood only removes the duration of snakeblood. If it were to actually remove all negative effects (as the above poster mentioned) I would likely use it. Why? Because while I'm out PvE'ing either in an easy dungeon (Think Vet Wayrest) or questing for my new pot-hat - I don't need top tier potions. I just need a little help off the brink of death. It would be SO nice to be able to use up those worthless ingredients on mediocre potions to use during those times, so I can use my good ingredients (and potions) when I actually need them.
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  • Helluin
    Helluin
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    Zaldan wrote: »
    poisons arent comming any time soon, they wouldve hyped it if they were like everything else

    Yep, that's true.
    Maybe in future or never. :)
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • IcyDeadPeople
    IcyDeadPeople
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    Junkogen wrote: »
    Are there any changes in the works to make this passive more worthwhile? It's the last passive and it's the most useless. It should be the other way around. Maybe it could be used as a means to buff poison and disease enchants and abilities. That would be pretty sweet if you ask me.

    Not only that but last time I checked, as of 1.5 or 1.6 it still didn't work. Try making an armor or spell resist potion with some negative effect to test it.
  • Jar_Ek
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    Technically it does work, it's just rubbish. It removes the duration component of harmful effects, aka damage if I remember correctly.

    I still vote for it to remove negative effects, but from the first ingredient and then the second (i think its a 2pt passive - not near my computer to check atm). So combining ingredients now means the order matters and you can get some very interesting potions. However there would still be a 3 effect limit per potion for balance and stuff.
  • acw37162
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    The clever alchemist + snake blood + all the ingredients you don't use + plus three reduce potion cooldown enchants is a hell of buff when you look at the set bonus.
  • Jar_Ek
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    Kinda true @acw37162 but why should the only use for snakeblood be a set?
  • acw37162
    acw37162
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    Jar_Ek wrote: »
    Kinda true @acw37162 but why should the only use for snakeblood be a set?

    It should not but next month it's going to get a very powerful use even if only one use.

    I'm actually looking forward to trying it out.

    Edit: I say that but the lack of stamina Templar live has me thinking of thanking a break until class changes come
    Edited by acw37162 on February 5, 2016 6:08PM
  • dodgehopper_ESO
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    I think we all know that poisons should be a thing, and this passive would be great to resist those poisons. It always felt wrong and unfinished, the way alchemy works in this game compared to last TES games. In fact, Alchemy was always one of the most interesting parts of elder scrolls, and it really underperforms in ESO. I'd love to see more effects, poisons, and possibly some food mixtures. Additionally there are a lot of iconic ingredients which aren't included. I'm not going to list them all but I'll throw out a few: Bone Meal, Saltrice, Marshmerrow, Salt, Void Salts, Frost Salts, Fire Salts, Vampire Ash, Daedra Heart, Dwarven Oil, Glow Dust, Troll Fat. There are plenty more they could include, but some of these are just iconic to anyone who played TES games and was big on alchemy.

    My first introduction to the series was Morrowind, and I started out as an Argonian Monk (don't ask me why, but the jungle setting just made me think an amphibious lizard would be cool). My understanding of the series was weak and I tried to use monk-like weapons (quarterstaff, fists, etc). I learned how to use alchemy to make myself stronger with this, and from that point forward I was hooked. I'd really love to see that kind of diversity in future alchemy for ESO. It would bring me back to what in part really drew me into the series.
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  • Beardimus
    Beardimus
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    MissBizz wrote: »
    Does anyone even make potions with negative effects anyways? The best potions combine as many positive traits as possible, which means using mats with zero negative effects. The passive has been useless since launch, and seems to reflect an alchemy/potion/poison system that was never fleshed out. The passive seems vestigial, an artifact of the previous life of the game, so how about just redoing it all together and making it actually useful? Maybe have it reduce potion cooldown.

    If the skill was used to erase negative effects altogether from potions, then those worthess ingredients would have purpose, new combinations of ingredients could be used and it could even out the market demand a little.

    Agreed.

    Currently snakeblood only removes the duration of snakeblood. If it were to actually remove all negative effects (as the above poster mentioned) I would likely use it. Why? Because while I'm out PvE'ing either in an easy dungeon (Think Vet Wayrest) or questing for my new pot-hat - I don't need top tier potions. I just need a little help off the brink of death. It would be SO nice to be able to use up those worthless ingredients on mediocre potions to use during those times, so I can use my good ingredients (and potions) when I actually need them.

    I started a new thread about the use of snakeblood for this very reason, my assumption was that's what it does do right now. I.e. Allow you to use up oother mats and also allow you to make any potion combo as sometimes the config you want brings unwanted side effects. So does it not do that now?? I assumed if you had 3 points in it and drank say ravage health it would do nothing? I struggled to articulate it on my thread, everyone kept saying its useless but I see value if it worked as you suggest (which I assumed it already did!!)
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  • Junkogen
    Junkogen
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    MissBizz wrote: »
    Does anyone even make potions with negative effects anyways? The best potions combine as many positive traits as possible, which means using mats with zero negative effects. The passive has been useless since launch, and seems to reflect an alchemy/potion/poison system that was never fleshed out. The passive seems vestigial, an artifact of the previous life of the game, so how about just redoing it all together and making it actually useful? Maybe have it reduce potion cooldown.

    If the skill was used to erase negative effects altogether from potions, then those worthess ingredients would have purpose, new combinations of ingredients could be used and it could even out the market demand a little.

    Agreed.

    Currently snakeblood only removes the duration of snakeblood. If it were to actually remove all negative effects (as the above poster mentioned) I would likely use it. Why? Because while I'm out PvE'ing either in an easy dungeon (Think Vet Wayrest) or questing for my new pot-hat - I don't need top tier potions. I just need a little help off the brink of death. It would be SO nice to be able to use up those worthless ingredients on mediocre potions to use during those times, so I can use my good ingredients (and potions) when I actually need them.

    Couldn't you just not collect worthless ingredients? I guess I still don't understand how useful that is, especially for being the last passive in the skill line. There are so many other things they could do with that. How about a passive that gets you more ingredients per node? Or takes some seconds off the cooldown? Or allows two potions to be active at once? Or gives increased poison and disease resistance? Those would be much more useful than the current snakeblood.
  • tinythinker
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    I was going to suggest something and maybe come up with a way to make minor changes in Alchemy overall to make it (and Snakeblood) more dynamic and interesting, but, I'm tapped out of energy and enthusiasm for that kind of thing at the moment, so I'll just support the idea the poison should be a bigger part of the game and Snakeblood should be part of a plan to counter it. :tongue:

    PS: I think a lot of worthless ingredients would be useful if a poison system were implemented so I am always snapping them up. Feel free to mail them to me if you don't want them.
    Edited by tinythinker on February 15, 2016 9:34PM
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  • Xsorus
    Xsorus
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    Remove Snakeblood...Add hireling
  • ajwest927
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    Xsorus wrote: »
    Remove Snakeblood...Add hireling

    Its so weird that alchemy is the only crafter don't have a hireling
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