Getting really tired of all the complaints after the new patch notes. Especially of the PvP:ers complaining on the decrease of alliance points towards assault and support skill lines. Same goes for the ones complaining about cheap monster set items on the new vendor everyone wanted.
What annoys me the most is that the main argument is "I grinded my ass of for my Kena helmet, it sucked, so your gaming experience should suck too if you want it", or "it took me 3 months to get magica detonation which was hell, it shouldn't take you 2 weeks". I'm having a bad time, so you should have a bad time as well. Don't you hear how you all sound? Selfish and idiotic. It took a while for me as well to get some set items, sometimes it wasn't fun at all, mainly because of RNGsus (I'm an atheist), so why would I want anybody having as bad time as i had? Don't we want the game to be fun? To evolve? To learn from mistakes?
Life will never be fair, but isn't it better if other people can learn from the crap you did? Be humble instead of selfish!
EnemyOfDaState wrote: »Getting really tired of all the complaints after the new patch notes. Especially of the PvP:ers complaining on the decrease of alliance points towards assault and support skill lines. Same goes for the ones complaining about cheap monster set items on the new vendor everyone wanted.
What annoys me the most is that the main argument is "I grinded my ass of for my Kena helmet, it sucked, so your gaming experience should suck too if you want it", or "it took me 3 months to get magica detonation which was hell, it shouldn't take you 2 weeks". I'm having a bad time, so you should have a bad time as well. Don't you hear how you all sound? Selfish and idiotic. It took a while for me as well to get some set items, sometimes it wasn't fun at all, mainly because of RNGsus (I'm an atheist), so why would I want anybody having as bad time as i had? Don't we want the game to be fun? To evolve? To learn from mistakes?
Life will never be fair, but isn't it better if other people can learn from the crap you did? Be humble instead of selfish!
The thing is when you do grind your ass off and get that item you want it feels like you accomplished something. So why would anyone go through the struggle of doing hard content if they can just wait a couple months and buy the item? It's not about wanting others to suffer look at it like this, imagine you spent all summer working your ass off you finally got enough money saved up and you got a car then the day after you bought it your parents got your brother a car because they didn't want him to feel bad. Sure you are happy your brother has a car of his own but still it is annoying that he is just handed something for nothing.
Khaos_Bane wrote: »Pretty ignorant post by OP. Not everyone wanted the monster helm vendor, they want a fix to RNG of the sets. Also, PvE players wanted people to complete the content to get the sets. PvP players should have to complete the content to get the reward. As PvP players always say, RISK FOR REWARD for getting the skill lines. Now OP makes untrue ridiculous statements, brilliant !
So OP must be a PvP player? Make it easy for us to get gear acquired in PvE content and stop whining that we get it easily without having to complete content.
Why do you even care how the PvP:ers obtain their sets? Because "PvE players wanted people to complete the content to get the sets. PvP players should have to complete the content to get the reward."? Who are these "PvE Players"? You? Your friends? Your brother?
What is untrue and ridiculous about my "statement"?
I play like 2% PvP of my play time, so your "must" is a wrong one
Tl;dr - less of "I had a bad time so everyone should too", more of "I want my achievements/progression to feel meaningful".
You know what, I am nearly 34. I literally have had to WORK for every little thing I ever wanted in every aspect of my life. Nothing was ever handed to me, ever.
No award for coming in 4th.
At my kids' school, I saw the Head Teacher (Principal), signing an awfully large stack of maths 'awards.' I jokingly quipped that she oughtta get a rubber stamp - and she said I know right? We have to give one to everyone so they don't feel bad then have a whole SEPARATE invitational assembly for the other actual awards and trophies.
WTF now? In the everyone gets one assembly is the one where the little plays, and songs and stuff are done - the whole class stuff. Now I need to hit 6 ASSEMBLIES????????? (I have twin 9 year olds, and an 8 year old, they all get extra awards so we get the invites and the boys are in separate classes - that's 6 (!!) mornings over 2 weeks I have to be sat in the car for 40ish mins from when they go in to school to when the thing starts, then sit in the smelly lunch hall for another 30+ minutes.
All because 'everyone deserves an award for existing.
I think it has gone this way for many people and most people just grow up feeling entitled. So they expect everything to be handed to them because everything already is.
I would love to see demographics of this game and how many people are living off their parents and fobbing off school and work to game, etc. These people are basically taking their free ride mentality into the game as well, and frankly, they're not doing themselves, the World, or the game any favours.
I would love to see how the freeloaders line up with the complainers and if they're the same people. We'll never ever know so speculation is pointless - but the entitlement in the posts sure makes it appear that way.
However, it should not be a second JOB to just gear up and be competitive but it is, because That is the Nature of Competition.
Why should anyone get to be COMPETITIVE without COMPETING?
They shouldn't.
It's a game, something you do in your spare time, so it shouldn't be a slog. An Odyssey maybe, but a slog no.
However, rewards from achievements/clearing content should not just be handed out for free either.
There has to be some kind of a middle ground, which makes gameplay actually REWARDING but not like a second job but that doesn't make people who have more drive and flair for this sort of thing feel like there's no point in bothering, either.
I don't know - but something has to change because this way is just getting worse and worse.
Khaos_Bane wrote: »Khaos_Bane wrote: »Pretty ignorant post by OP. Not everyone wanted the monster helm vendor, they want a fix to RNG of the sets. Also, PvE players wanted people to complete the content to get the sets. PvP players should have to complete the content to get the reward. As PvP players always say, RISK FOR REWARD for getting the skill lines. Now OP makes untrue ridiculous statements, brilliant !
So OP must be a PvP player? Make it easy for us to get gear acquired in PvE content and stop whining that we get it easily without having to complete content.
Why do you even care how the PvP:ers obtain their sets? Because "PvE players wanted people to complete the content to get the sets. PvP players should have to complete the content to get the reward."? Who are these "PvE Players"? You? Your friends? Your brother?
What is untrue and ridiculous about my "statement"?
I play like 2% PvP of my play time, so your "must" is a wrong one
Because certain gear is acquired by completing certain content and an incentive for people to complete that content. How difficult is this to understand? There is basically little incentive to complete group dungeons to acquire gear. The real fix was having a token system for running dungeons to acquire the exact gear piece you want, like AP in PvP.
People are complaining because ZoS COMPLETELY missed the boat on what the community wants. Then you have people making posts telling others to basically be quiet THEN MAKE A STATEMENT about wanting the game to grow.
So people offer suggestions on how to fix RNG problems in PvE which is trying to evolve the game.
Getting really tired of all the complaints after the new patch notes. Especially of the PvP:ers complaining on the decrease of alliance points towards assault and support skill lines. Same goes for the ones complaining about cheap monster set items on the new vendor everyone wanted.
What annoys me the most is that the main argument is "I grinded my ass of for my Kena helmet, it sucked, so your gaming experience should suck too if you want it", or "it took me 3 months to get magica detonation which was hell, it shouldn't take you 2 weeks". I'm having a bad time, so you should have a bad time as well. Don't you hear how you all sound? Selfish and idiotic. It took a while for me as well to get some set items, sometimes it wasn't fun at all, mainly because of RNGsus (I'm an atheist), so why would I want anybody having as bad time as i had? Don't we want the game to be fun? To evolve? To learn from mistakes?
Life will never be fair, but isn't it better if other people can learn from the crap you did? Be humble instead of selfish!
Getting really tired of all the complaints after the new patch notes. Especially of the PvP:ers complaining on the decrease of alliance points towards assault and support skill lines. Same goes for the ones complaining about cheap monster set items on the new vendor everyone wanted.
What annoys me the most is that the main argument is "I grinded my ass of for my Kena helmet, it sucked, so your gaming experience should suck too if you want it", or "it took me 3 months to get magica detonation which was hell, it shouldn't take you 2 weeks". I'm having a bad time, so you should have a bad time as well. Don't you hear how you all sound? Selfish and idiotic. It took a while for me as well to get some set items, sometimes it wasn't fun at all, mainly because of RNGsus (I'm an atheist), so why would I want anybody having as bad time as i had? Don't we want the game to be fun? To evolve? To learn from mistakes?
Life will never be fair, but isn't it better if other people can learn from the crap you did? Be humble instead of selfish!
However, rewards from achievements/clearing content should not just be handed out for free either.
There has to be some kind of a middle ground, which makes gameplay actually REWARDING but not like a second job but that doesn't make people who have more drive and flair for this sort of thing feel like there's no point in bothering, either.
There are some good posts as well, at least regarding the Alliance War skill line costs. 90% reduction is a hell of a lot, a 50% would have been pretty big but more acceptable.
We're not annoyed that we worked hard to earn it, we're concerned at just how absurdly easy it is now, it's a single night or week of PvP to get all the skills. Whilst other skill line still require a substantial commitment to get.
the people "mad" about the new AP gain toward assault/support skill lines are those who putted hours and hours into running clicking 1 button and destroying the server by mindless zerging to reach rank 50 "ASAP"
people who do PvP to enjoy arent/as much mad as those, many dont care actually ^^
we all know it, we all knew it. if your PvP rank is 24 or 50 there is absolutely nothing to make you more skilled player.
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QQ about those selling kill rank 50 player achievement for 100k QQ
Getting really tired of all the complaints after the new patch notes. Especially of the PvP:ers complaining on the decrease of alliance points towards assault and support skill lines. Same goes for the ones complaining about cheap monster set items on the new vendor everyone wanted.
What annoys me the most is that the main argument is "I grinded my ass of for my Kena helmet, it sucked, so your gaming experience should suck too if you want it", or "it took me 3 months to get magica detonation which was hell, it shouldn't take you 2 weeks". I'm having a bad time, so you should have a bad time as well. Don't you hear how you all sound? Selfish and idiotic. It took a while for me as well to get some set items, sometimes it wasn't fun at all, mainly because of RNGsus (I'm an atheist), so why would I want anybody having as bad time as i had? Don't we want the game to be fun? To evolve? To learn from mistakes?
Life will never be fair, but isn't it better if other people can learn from the crap you did? Be humble instead of selfish!
HA! Found the atheist!
Sorry, I couldn't help myself. I get that all the time because I am like a reverse Bosmer IRL and I wanted to see how it felt to do it to someone else.
That being said. I totally agree with your post OP.
I am a PVPer and PVEer and it has taken me ages to get the skills and equipment I need. Making it easier to get just means it won't take away as much of my life away when I decide to get them again on an alt, so I don't see why everyone is crying and complaining all the time. Isn't it a good thing that we don't have to grind our lives away, and we can actually, you know, play the damn game? Grindyness sucks.
@bossdonut i agree with you but there is no need for insults
There is always a need for insults.
Life will never be fair, but isn't it better if other people can learn from the crap you did? Be humble instead of selfish!
rfennell_ESO wrote: »It's just how it is. People always want their accomplishments to not be diminished.
I'm not saying I agree or disagree with it, just saying that's human nature.
rfennell_ESO wrote: »It's just how it is. People always want their accomplishments to not be diminished.
I'm not saying I agree or disagree with it, just saying that's human nature.
But an accomplishment is an accomplishment WHEN it is achieved, not weeks, months or years later. Look at the real world, things change and the bar is constantly being adjusted for everything. When I graduated high school, we didn't have all these requirements that kids do today, should they be angry because they have to do more? Also, it isn't "human nature", it is a CHOICE to let something both you or not, it is also a CHOICE to not have any empathy in trying to see other sides to an issue instead of only focusing on yourself. People love to throw out, "it's human nature" as an excuse, when in reality, it isn't. There is no such thing as human nature, because everything we do, as individuals, is a CHOICE... hence the reason humans have free-will, while animals are the ones prone to their instincts.
AMEN!.......PREACH BABY PREACH
vamp_emily wrote: »
I've never felt "Forced" to do something in this game. Everything I do I enjoy it and I don't have a bad time unlike the op. I might not have the best gear, highest ranking, or any gold in the bank. But that is ok, I am still having fun.
But really i can careless any more about any upcoming changes in this game. I just hope the day I decide to move to a new MMO that people like the OP don't follow me. Just stay here, and eventually you will be able to buy what you want and no more crying about earning it/doing the time.
Well there is a bit more to that than "I'm having a bad time so everyone should too".
First, yes RNG system is atrocious, but we've been talking again and again and again about introducing tokens for dungeons which'd allow us to buy pieces we want with 100% guarantee AND give us incentive to run dungeons at the same time(except then we could be sure we wouldn't be left with nothing after 300 runs). This vendor is a bandaid, it does solve the RNG issue somewhat(doesn't solve it for sets like Spellpower Cure, if we aren't going with tokens, then please add a vendor for those too because I'm tired of getting anything BUT the pieces I need in WGT) but it 100% removes the incentive to run dungeons. The whole Undaunted pledges system is pretty much useless with prices like that, why on Earth would you run hundreds of pledges for a chance of a random set random weight random trait shoulder when you can easily buy one? Same for helmets.
Second, yes people are/will be upset because someone gets things they had to "work" for pretty much handed out for them. And this is a natural reaction. Same type of natural reaction we had when they raised level cap again and after promising us our xp would get tracked it didn't and we had to go grind again. Same type of reaction we had when they upped Undaunted skilltree from 5 to 10 giving it great passives and screwing those of us regularily running dungeons over because people who'd done 0 dungeons leveled up to Undaunted 9 in a day by doing all dungeon achievements while people like me had to slowly grind as we had no achievements left and our experience for past achievements obviously didn't get backtracked. I could go on. Should we be happy others get it easier than we do? Maybe. But in the end you just kinda start feeling discouraged when instead of feeling rewarded for playing the game and achieving something in it you kinda feel punished. It's just a game yes. But we put time in it and we like feeling rewarded, feeling like we achieve something others didn't/couldn't. We don't like feeling like we'd generally be better off game progression-wise if we started playing later and played less, that just feels unfair.
Tl;dr - less of "I had a bad time so everyone should too", more of "I want my achievements/progression to feel meaningful".
We'll have to see how it works I guess but I'm not sure I'm too fond of this idea/prices.
Of course it's bad for you in the Undaunted skill line example, it's utterly idiotic that you don't get the achievement exp retroactive. Still, the change made it easier for new players to get the undaunted skill line passives. So the change was made for the better but badly implemented for the ones that already did the grind.
In the monster helmet case, the players who grinded for the helmets won't lose anything. There was just a change made so the ones that didn't have it will get it easier. And there goes the "I had a bad time so everyone should too".