"I'm having a bad time, so you should have a bad time as well..."

  • FlicksZ
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    Its a minority of a minority that complain about these things, usually speaking as if they are the majority with their experience, expectations and current circumstances.
  • EnemyOfDaState
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    Lysette wrote: »
    Lysette wrote: »

    No, that is envy, not a normal feeling. A normal person would just be happy for him and good. Envy is bad and can lead to a very miserable life, avoid it at all costs.


    Envy/jealousy is a normal feeling literally everyone feels it at some point. It is the job of Zenimax to make sure players don't feel like their time is being wasted and people are being rewarded for nothing. I don't mind having super hard to get gear it gives me something to try to achieve otherwise why even bother?

    Ok, then maybe I am not a normal person after all - I have never felt envy or jealousy in my life and I am thankful for it. I do as well not feel bored ever and have a hard time to understand how this might feel for people. But am I feeling in the wrong way or the others?- I think, they do, because I can enjoy my life in a quite peaceful way and can truely be happy for others. This is a very good feeling, you should try it and free yourself from envy and all the bad feelings coming with it. As far as jealousy goes, to be jealous in a partnership is lack of trust into the partner and this is the begining of the end. If I would ever feel jealous in my partnership I would leave my partner, because this would be end of my trust into her. It would not matter if she has done anything, my lack of trust would end it. Envy and jealousy is very bad to have, avoid it, it makes your life miserable.

    Yeah you are definitely not normal. Jealousy is a pretty basic human emotion. Either way it is perfectly normal to get upset when people are handed stuff you worked for.
  • Farorin
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    Vildebill wrote: »
    Getting really tired of all the complaints after the new patch notes. Especially of the PvP:ers complaining on the decrease of alliance points towards assault and support skill lines. Same goes for the ones complaining about cheap monster set items on the new vendor everyone wanted.

    What annoys me the most is that the main argument is "I grinded my ass of for my Kena helmet, it sucked, so your gaming experience should suck too if you want it", or "it took me 3 months to get magica detonation which was hell, it shouldn't take you 2 weeks". I'm having a bad time, so you should have a bad time as well. Don't you hear how you all sound? Selfish and idiotic. It took a while for me as well to get some set items, sometimes it wasn't fun at all, mainly because of RNGsus (I'm an atheist), so why would I want anybody having as bad time as i had? Don't we want the game to be fun? To evolve? To learn from mistakes?

    Life will never be fair, but isn't it better if other people can learn from the crap you did? Be humble instead of selfish!

    HA! Found the atheist!

    Sorry, I couldn't help myself. I get that all the time because I am like a reverse Bosmer IRL and I wanted to see how it felt to do it to someone else.

    That being said. I totally agree with your post OP.

    I am a PVPer and PVEer and it has taken me ages to get the skills and equipment I need. Making it easier to get just means it won't take away as much of my life away when I decide to get them again on an alt, so I don't see why everyone is crying and complaining all the time. Isn't it a good thing that we don't have to grind our lives away, and we can actually, you know, play the damn game? Grindyness sucks.
  • Xellos77
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    Vildebill wrote: »
    Getting really tired of all the complaints after the new patch notes. Especially of the PvP:ers complaining on the decrease of alliance points towards assault and support skill lines. Same goes for the ones complaining about cheap monster set items on the new vendor everyone wanted.

    What annoys me the most is that the main argument is "I grinded my ass of for my Kena helmet, it sucked, so your gaming experience should suck too if you want it", or "it took me 3 months to get magica detonation which was hell, it shouldn't take you 2 weeks". I'm having a bad time, so you should have a bad time as well. Don't you hear how you all sound? Selfish and idiotic. It took a while for me as well to get some set items, sometimes it wasn't fun at all, mainly because of RNGsus (I'm an atheist), so why would I want anybody having as bad time as i had? Don't we want the game to be fun? To evolve? To learn from mistakes?

    Life will never be fair, but isn't it better if other people can learn from the crap you did? Be humble instead of selfish!

    The thing is when you do grind your ass off and get that item you want it feels like you accomplished something. So why would anyone go through the struggle of doing hard content if they can just wait a couple months and buy the item? It's not about wanting others to suffer look at it like this, imagine you spent all summer working your ass off you finally got enough money saved up and you got a car then the day after you bought it your parents got your brother a car because they didn't want him to feel bad. Sure you are happy your brother has a car of his own but still it is annoying that he is just handed something for nothing.

    The thing is, time taken to "grind someone's *** off" for gear.. it becomes obsolete in a few months. All that V14 gear people took the time to make legendary? Obsolete. The gear people worked their butts off to get through running constantly through dungeons? Obsolete in a while.

    "Accomplishments" notwithstanding, you still have your gear. It's just made available through different means to others. Does it diminish your accomplishments? Yes, if it matters to you that much. But honestly, it only matters to the person who "accomplished" it.

    Think about the "Master Angler" title. It takes a lot of dedication to complete all the necessary fishing to obtain, and most agree it is the most difficult title to obtain. For all one's work, they get a title floating above your head. Most people's reaction? "Oh. That's cool. Someone clicked on water for dozens of hours". Then it's forgotten in less than 3 minutes. To the person who did it, it feels like a monumental feat. To everyone else, it's not. And the thing about accomplishments.. we like to show them off to others. Don't argue with this fact because we are social creatures and we like the pat on the back.

    AND

    Technically, for set pieces that are found through dungeons and Undaunted chests? Yeah. Those aren't the fruits of your labor. That's the labor of yourself and every other person you've run those dungeons with so it's not really a personal accomplishment. You had LOTS of help and RNG was nice to you.
    Edited by Xellos77 on February 5, 2016 9:58AM
    Ebonheart Pact/PS4/NA
  • EnemyOfDaState
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    Xellos77 wrote: »
    Vildebill wrote: »
    Getting really tired of all the complaints after the new patch notes. Especially of the PvP:ers complaining on the decrease of alliance points towards assault and support skill lines. Same goes for the ones complaining about cheap monster set items on the new vendor everyone wanted.

    What annoys me the most is that the main argument is "I grinded my ass of for my Kena helmet, it sucked, so your gaming experience should suck too if you want it", or "it took me 3 months to get magica detonation which was hell, it shouldn't take you 2 weeks". I'm having a bad time, so you should have a bad time as well. Don't you hear how you all sound? Selfish and idiotic. It took a while for me as well to get some set items, sometimes it wasn't fun at all, mainly because of RNGsus (I'm an atheist), so why would I want anybody having as bad time as i had? Don't we want the game to be fun? To evolve? To learn from mistakes?

    Life will never be fair, but isn't it better if other people can learn from the crap you did? Be humble instead of selfish!

    The thing is when you do grind your ass off and get that item you want it feels like you accomplished something. So why would anyone go through the struggle of doing hard content if they can just wait a couple months and buy the item? It's not about wanting others to suffer look at it like this, imagine you spent all summer working your ass off you finally got enough money saved up and you got a car then the day after you bought it your parents got your brother a car because they didn't want him to feel bad. Sure you are happy your brother has a car of his own but still it is annoying that he is just handed something for nothing.

    The thing is, time taken to "grind someone's *** off" for gear.. it becomes obsolete in a few months. All that V14 gear people took the time to make legendary? Obsolete. The gear people worked their butts off to get through running constantly through dungeons? Obsolete in a while.

    "Accomplishments" notwithstanding, you still have your gear. It's just made available through different means to others. Does it diminish your accomplishments? Yes, if it matters to you that much. But honestly, it only matters to the person who "accomplished" it.

    Think about the "Master Angler" title. It takes a lot of dedication to complete all the necessary fishing to obtain, and most agree it is the most difficult title to obtain. For all one's work, they get a title floating above your head. Most people's reaction? "Oh. That's cool. Someone clicked on water for dozens of hours". Then it's forgotten in less than 3 minutes.

    AND

    Technically, for set pieces that are found through dungeons and Undaunted chests? Yeah. Those aren't the fruits of your labor. That's the labor of yourself and every other person you've run those dungeons with so it's not really a personal accomplishment. You had LOTS of help and RNG was nice to you.

    I have said it multiple times the logical choice is to increase drop rates. Then you still have to do the dungeons to get the gear but if you are a pure pvp player you don't have to spend that much time in pve content. Just letting people buy the gear is the worst option.
  • Lysette
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    Lysette wrote: »

    No, that is envy, not a normal feeling. A normal person would just be happy for him and good. Envy is bad and can lead to a very miserable life, avoid it at all costs.


    Envy/jealousy is a normal feeling literally everyone feels it at some point. It is the job of Zenimax to make sure players don't feel like their time is being wasted and people are being rewarded for nothing. I don't mind having super hard to get gear it gives me something to try to achieve otherwise why even bother?

    It isn't even envy - that's wanting something that someone else has (in the analogy it is the brother who is envious).

    It's a sense of justice, of fair play... "I have to do this to get that, so everyone should - it's only fair".

    In any case, envy is a perfectly normal human emotion. It might be negative, it might be self-destructive, however it might make people think "I want that, so I'd better get on and do what needs to be done" and therefore be a positive factor in encouraging people to achieve what they want.

    Hm, to think, "I want that so I'd better get on and do what needs to be done" is not envy. Envy is the bad feeling which comes with knowing someone else has it and feeling bad about not having it yourself yet. If you don't feel bad about that someone else has it already, this is not envy, but just making a decision for yourself, to achieve it, without any bad feelings towards another person having achieved it already. Envy includes always this bad feeling that someone else has something you do not have.
  • Lysette
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    Lysette wrote: »
    Lysette wrote: »

    No, that is envy, not a normal feeling. A normal person would just be happy for him and good. Envy is bad and can lead to a very miserable life, avoid it at all costs.


    Envy/jealousy is a normal feeling literally everyone feels it at some point. It is the job of Zenimax to make sure players don't feel like their time is being wasted and people are being rewarded for nothing. I don't mind having super hard to get gear it gives me something to try to achieve otherwise why even bother?

    Ok, then maybe I am not a normal person after all - I have never felt envy or jealousy in my life and I am thankful for it. I do as well not feel bored ever and have a hard time to understand how this might feel for people. But am I feeling in the wrong way or the others?- I think, they do, because I can enjoy my life in a quite peaceful way and can truely be happy for others. This is a very good feeling, you should try it and free yourself from envy and all the bad feelings coming with it. As far as jealousy goes, to be jealous in a partnership is lack of trust into the partner and this is the begining of the end. If I would ever feel jealous in my partnership I would leave my partner, because this would be end of my trust into her. It would not matter if she has done anything, my lack of trust would end it. Envy and jealousy is very bad to have, avoid it, it makes your life miserable.

    Yeah you are definitely not normal. Jealousy is a pretty basic human emotion. Either way it is perfectly normal to get upset when people are handed stuff you worked for.

    But why?- it is not making things any easier or better for you, does it?- On the contrary, you are feeling bad about something what cannot be changed, because it happened already, so why bother, just be happy for them not having to struggle like you had to.
  • I_killed_Vivec
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    Lysette wrote: »
    Lysette wrote: »

    No, that is envy, not a normal feeling. A normal person would just be happy for him and good. Envy is bad and can lead to a very miserable life, avoid it at all costs.


    Envy/jealousy is a normal feeling literally everyone feels it at some point. It is the job of Zenimax to make sure players don't feel like their time is being wasted and people are being rewarded for nothing. I don't mind having super hard to get gear it gives me something to try to achieve otherwise why even bother?

    It isn't even envy - that's wanting something that someone else has (in the analogy it is the brother who is envious).

    It's a sense of justice, of fair play... "I have to do this to get that, so everyone should - it's only fair".

    In any case, envy is a perfectly normal human emotion. It might be negative, it might be self-destructive, however it might make people think "I want that, so I'd better get on and do what needs to be done" and therefore be a positive factor in encouraging people to achieve what they want.

    Hm, to think, "I want that so I'd better get on and do what needs to be done" is not envy. Envy is the bad feeling which comes with knowing someone else has it and feeling bad about not having it yourself yet. If you don't feel bad about that someone else has it already, this is not envy, but just making a decision for yourself, to achieve it, without any bad feelings towards another person having achieved it already. Envy includes always this bad feeling that someone else has something you do not have.

    And that "bad feeling" can be the motivation to achieving it. If the "I want that" hurts so bad then "so I'd better get on and do what needs to be done" is a rational consequence of feeling that pain :)

    Does Usain Bolt want to run fast, or run faster than everyone else? Does losing make him train harder?

    But as you claim never to have experienced envy or jealousy you wouldn't understand...

  • EnemyOfDaState
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    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »

    No, that is envy, not a normal feeling. A normal person would just be happy for him and good. Envy is bad and can lead to a very miserable life, avoid it at all costs.


    Envy/jealousy is a normal feeling literally everyone feels it at some point. It is the job of Zenimax to make sure players don't feel like their time is being wasted and people are being rewarded for nothing. I don't mind having super hard to get gear it gives me something to try to achieve otherwise why even bother?

    Ok, then maybe I am not a normal person after all - I have never felt envy or jealousy in my life and I am thankful for it. I do as well not feel bored ever and have a hard time to understand how this might feel for people. But am I feeling in the wrong way or the others?- I think, they do, because I can enjoy my life in a quite peaceful way and can truely be happy for others. This is a very good feeling, you should try it and free yourself from envy and all the bad feelings coming with it. As far as jealousy goes, to be jealous in a partnership is lack of trust into the partner and this is the begining of the end. If I would ever feel jealous in my partnership I would leave my partner, because this would be end of my trust into her. It would not matter if she has done anything, my lack of trust would end it. Envy and jealousy is very bad to have, avoid it, it makes your life miserable.

    Yeah you are definitely not normal. Jealousy is a pretty basic human emotion. Either way it is perfectly normal to get upset when people are handed stuff you worked for.

    But why?- it is not making things any easier or better for you, does it?- On the contrary, you are feeling bad about something what cannot be changed, because it happened already, so why bother, just be happy for them not having to struggle like you had to.

    I want the struggle though not just for everyone else but for myself. I need something to strive for if everything can be bought why am I even playing the game? I don't get why everyone feels the need to be equal lots of people will always have more cp, better gear etc then me and I am fine with that.
    Edited by EnemyOfDaState on February 5, 2016 10:13AM
  • anitajoneb17_ESO
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    Xellos77 wrote: »
    Think about the "Master Angler" title. It takes a lot of dedication to complete all the necessary fishing to obtain, and most agree it is the most difficult title to obtain. For all one's work, they get a title floating above your head. Most people's reaction? "Oh. That's cool. Someone clicked on water for dozens of hours". Then it's forgotten in less than 3 minutes. To the person who did it, it feels like a monumental feat. To everyone else, it's not. And the thing about accomplishments.. we like to show them off to others. Don't argue with this fact because we are social creatures and we like the pat on the back.

    Master angler here. I like that you bring up this particular achievement, which seems to generate some sort of "admiration" in some people when they see it.
    I LOVE wearing this title.
    - Because it's the most "anti-competition" title in the entire game,
    - Because it reflects what I like most about this game : simply being in Tamriel and enjoying the wonderful artwork ZOS has created for us
    - Because it reflects the truth : I spend far too much time in this game !
    - and many other things.

    But that's only me. There are other master anglers out there, I simply assume it means something to them, too, or maybe not, or maybe something entirely different.
    I couldn't care less if all of a sudden everyone could wear that title with or without having found all those fish, because it doesn't take anything away from what it means TO ME.

    And they could get rid of all titles and achievements in the game, I would still find my own personal challenges and get a feeling of accomplishment by completing them. I don't depend on ZOS' rules to find my enjoyment in this giant sandbox.

    To the actual topic (AP progression, monster set and all), I don't think the forums reflect the playerbase in that regard. Everyone I have spoken to ingame so far either are happy that it's gonna be easier for others, or just plain don't care (admittedly, it's a bit biased because obviously, I tend to socialize with like-minded people).

    That said, I feel a little bit sorry that they made the recipes required for provisioning writs available at vendors : having to hunt for them encouraged people to search guild stores, or ask people, and socialize and find a way. It goes a little bit against the spirit of the game, imho.

    .

  • nans_biscuits
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    I totally agree man
  • Bossdonut
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    Reminds me of destiny xurners.


    I EARNED MY MONSTER HELM BY GETTING LUCKY! YOU SHOULD NOT BE ABLE TO BUY IT!!!

    Idiots.
    Edited by Bossdonut on February 5, 2016 10:42AM
  • Bossdonut
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    Oh and anyone whining about alliance ranks feel free to get a real life. 2 hours a day max efficiency grinding AP as it is right now will still take you until the next century to hit 50.

    If you suck and rank 50 was just dropped in your lap you'll still suck. Just another instance of the usual MMO neckbeard fatty crying that he won't have a shiny title to use to talk down on other people on the internets anymore.

    How sad. And yet the world keeps turning. Funny that.
  • Artjuh90
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    @bossdonut i agree with you but there is no need for insults
  • Bossdonut
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    Artjuh90 wrote: »
    @bossdonut i agree with you but there is no need for insults

    There is always a need for insults.
  • Artjuh90
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    Bossdonut wrote: »
    Artjuh90 wrote: »
    @bossdonut i agree with you but there is no need for insults

    There is always a need for insults.

    well don't cry if you get banned then
  • Bossdonut
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    Artjuh90 wrote: »
    Bossdonut wrote: »
    Artjuh90 wrote: »
    @bossdonut i agree with you but there is no need for insults

    There is always a need for insults.

    well don't cry if you get banned then

    Better get my razorblades and bleach ready then.

    Wouldn't be the first time I've been banned for telling it like it is.
    Edited by Bossdonut on February 5, 2016 11:01AM
  • MrDerrikk
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    It seems the main reasons people stick up for the monster merchant/AP changes is because of the RNG and the long grind respectively. Us community members were giving much, much better ideas on how to go about fixing these without the changes they're implementing, but they didn't listen to us and took the lazy way out/went overboard.

    I can't speak for the AP ideas much as I didn't pay much attention to those, but having a token system of trophies dropped from the final dungeon bosses like the Daedric Shackles from vICP to then speak to a crafter NPC who would convert those trophy pieces into a head/shoulder of that boss.They have most of that system in place already, and it would get rid of the feeling that a run that didn't drop a helm at all was a wasted run, as you'd get some items for your trouble to go towards that helm.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Artjuh90
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    MrDerrikk wrote: »
    It seems the main reasons people stick up for the monster merchant/AP changes is because of the RNG and the long grind respectively. Us community members were giving much, much better ideas on how to go about fixing these without the changes they're implementing, but they didn't listen to us and took the lazy way out/went overboard.

    I can't speak for the AP ideas much as I didn't pay much attention to those, but having a token system of trophies dropped from the final dungeon bosses like the Daedric Shackles from vICP to then speak to a crafter NPC who would convert those trophy pieces into a head/shoulder of that boss.They have most of that system in place already, and it would get rid of the feeling that a run that didn't drop a helm at all was a wasted run, as you'd get some items for your trouble to go towards that helm.

    yes i have suggested the same in different threads. it won't feel like the randomness as the RNG is right now. if you know you have to run a vet dungeon 5 times you at least know that you are making progress towards the reward you want. as it is now you don't know if you have to run it 1x or 50 times. this feels unrewarding because most time you feel like you did the run for nothing
  • TheShadowScout
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    Eh.

    Back in the middle ages, spices were often as expensive as gold.
    These days you can buy all of them in your local grocery store for basically pocket money.
    Welcome to progress.

    Same with the game stuff. Yeah, back in the day you either had to get really lucky, or be really persistent to get some pieces of gear. Then progress happens, and suddenly people can get the very same pieces of gear with much less effort.

    Deal. With. It.

    There will be -new- pieces of gear that will be a pain in the a... uhm... posterior to get for all those who need to compensate something epeen-wise.

    I really see no sense wasting time arguing about the inevitable decisions of the gamemakers to provide once-rare stuff to a wider range of players as their "exclusive" status it taken over by upcoming new pieces of gear.
  • Magdalina
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    Well there is a bit more to that than "I'm having a bad time so everyone should too".

    First, yes RNG system is atrocious, but we've been talking again and again and again about introducing tokens for dungeons which'd allow us to buy pieces we want with 100% guarantee AND give us incentive to run dungeons at the same time(except then we could be sure we wouldn't be left with nothing after 300 runs). This vendor is a bandaid, it does solve the RNG issue somewhat(doesn't solve it for sets like Spellpower Cure, if we aren't going with tokens, then please add a vendor for those too because I'm tired of getting anything BUT the pieces I need in WGT) but it 100% removes the incentive to run dungeons. The whole Undaunted pledges system is pretty much useless with prices like that, why on Earth would you run hundreds of pledges for a chance of a random set random weight random trait shoulder when you can easily buy one? Same for helmets.

    Second, yes people are/will be upset because someone gets things they had to "work" for pretty much handed out for them. And this is a natural reaction. Same type of natural reaction we had when they raised level cap again and after promising us our xp would get tracked it didn't and we had to go grind again. Same type of reaction we had when they upped Undaunted skilltree from 5 to 10 giving it great passives and screwing those of us regularily running dungeons over because people who'd done 0 dungeons leveled up to Undaunted 9 in a day by doing all dungeon achievements while people like me had to slowly grind as we had no achievements left and our experience for past achievements obviously didn't get backtracked. I could go on. Should we be happy others get it easier than we do? Maybe. But in the end you just kinda start feeling discouraged when instead of feeling rewarded for playing the game and achieving something in it you kinda feel punished. It's just a game yes. But we put time in it and we like feeling rewarded, feeling like we achieve something others didn't/couldn't. We don't like feeling like we'd generally be better off game progression-wise if we started playing later and played less, that just feels unfair.

    Tl;dr - less of "I had a bad time so everyone should too", more of "I want my achievements/progression to feel meaningful".

    We'll have to see how it works I guess but I'm not sure I'm too fond of this idea/prices.
    Edited by Magdalina on February 5, 2016 12:00PM
  • Vildebill
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    Magdalina wrote: »
    Well there is a bit more to that than "I'm having a bad time so everyone should too".

    First, yes RNG system is atrocious, but we've been talking again and again and again about introducing tokens for dungeons which'd allow us to buy pieces we want with 100% guarantee AND give us incentive to run dungeons at the same time(except then we could be sure we wouldn't be left with nothing after 300 runs). This vendor is a bandaid, it does solve the RNG issue somewhat(doesn't solve it for sets like Spellpower Cure, if we aren't going with tokens, then please add a vendor for those too because I'm tired of getting anything BUT the pieces I need in WGT) but it 100% removes the incentive to run dungeons. The whole Undaunted pledges system is pretty much useless with prices like that, why on Earth would you run hundreds of pledges for a chance of a random set random weight random trait shoulder when you can easily buy one? Same for helmets.

    Second, yes people are/will be upset because someone gets things they had to "work" for pretty much handed out for them. And this is a natural reaction. Same type of natural reaction we had when they raised level cap again and after promising us our xp would get tracked it didn't and we had to go grind again. Same type of reaction we had when they upped Undaunted skilltree from 5 to 10 giving it great passives and screwing those of us regularily running dungeons over because people who'd done 0 dungeons leveled up to Undaunted 9 in a day by doing all dungeon achievements while people like me had to slowly grind as we had no achievements left and our experience for past achievements obviously didn't get backtracked. I could go on. Should we be happy others get it easier than we do? Maybe. But in the end you just kinda start feeling discouraged when instead of feeling rewarded for playing the game and achieving something in it you kinda feel punished. It's just a game yes. But we put time in it and we like feeling rewarded, feeling like we achieve something others didn't/couldn't. We don't like feeling like we'd generally be better off game progression-wise if we started playing later and played less, that just feels unfair.

    Tl;dr - less of "I had a bad time so everyone should too", more of "I want my achievements/progression to feel meaningful".

    We'll have to see how it works I guess but I'm not sure I'm too fond of this idea/prices.

    Of course it's bad for you in the Undaunted skill line example, it's utterly idiotic that you don't get the achievement exp retroactive. Still, the change made it easier for new players to get the undaunted skill line passives. So the change was made for the better but badly implemented for the ones that already did the grind.

    In the monster helmet case, the players who grinded for the helmets won't lose anything. There was just a change made so the ones that didn't have it will get it easier. And there goes the "I had a bad time so everyone should too".
    EU PC
  • remilafo
    remilafo
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    bookmarked for popcorn read later
  • kevlarto_ESO
    kevlarto_ESO
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    Some folks like to complain about everything, I don't care so what if it cost me a million points and some one else only 750 thousand, it is what it is, as long as I am having fun in the game why should I care what is going on around me, or what other are doing or getting, I guess people will just be people. /shrug
  • Moonshadow66
    Moonshadow66
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    Vildebill wrote: »
    Getting really tired of all the complaints after the new patch notes. Especially of the PvP:ers complaining on the decrease of alliance points towards assault and support skill lines. Same goes for the ones complaining about cheap monster set items on the new vendor everyone wanted.

    What annoys me the most is that the main argument is "I grinded my ass of for my Kena helmet, it sucked, so your gaming experience should suck too if you want it", or "it took me 3 months to get magica detonation which was hell, it shouldn't take you 2 weeks". I'm having a bad time, so you should have a bad time as well. Don't you hear how you all sound? Selfish and idiotic. It took a while for me as well to get some set items, sometimes it wasn't fun at all, mainly because of RNGsus (I'm an atheist), so why would I want anybody having as bad time as i had? Don't we want the game to be fun? To evolve? To learn from mistakes?

    Life will never be fair, but isn't it better if other people can learn from the crap you did? Be humble instead of selfish!

    Well said :)

    I remember the times where it took months to level and max the Enchanting skill, it took dozens of glyphs to deconstruct to see a PIXEL going up on the progress bar!

    I also remember the times when we, if we wanted, had to buy every single horse for every single character. I bought horses for over 400k back then, and then they were "merged" to only 1 of a type per account. The already spent gold was not compensated.

    Imagine that, the ones who complain now about stuff like that.

    I didn't complain then, and I don't complain now. It is as it is, take it or leave it. Things change over time.
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Egonieser
    Egonieser
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    Eh.

    Back in the middle ages, spices were often as expensive as gold.
    These days you can buy all of them in your local grocery store for basically pocket money.
    Welcome to progress.

    Same with the game stuff. Yeah, back in the day you either had to get really lucky, or be really persistent to get some pieces of gear. Then progress happens, and suddenly people can get the very same pieces of gear with much less effort.

    Deal. With. It.

    There will be -new- pieces of gear that will be a pain in the a... uhm... posterior to get for all those who need to compensate something epeen-wise.

    I really see no sense wasting time arguing about the inevitable decisions of the gamemakers to provide once-rare stuff to a wider range of players as their "exclusive" status it taken over by upcoming new pieces of gear.


    Haha! My thoughts exactly, been telling this to people in numerous threads.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Khaos_Bane
    Khaos_Bane
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    Pretty ignorant post by OP. Not everyone wanted the monster helm vendor, they want a fix to RNG of the sets. Also, PvE players wanted people to complete the content to get the sets. PvP players should have to complete the content to get the reward. As PvP players always say, RISK FOR REWARD for getting the skill lines. Now OP makes untrue ridiculous statements, brilliant !

    So OP must be a PvP player? Make it easy for us to get gear acquired in PvE content and stop whining that we get it easily without having to complete content.
    Edited by Khaos_Bane on February 5, 2016 12:49PM
  • yodased
    yodased
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    What I am wondering is when did being a person who plays video games makes me a certain type of person.

    I mean *** i wasnt flipping out when my brother got all the good letters in scrabble after I got stuck with all 3 x.

    These are entertainment activites, not vocations. You are not being judged on your progress in this or any other video game. If you are judging based on video games check your ***.

    Who actually cares if someone can pay money to get something you paid time for? Each person uses the currency available to them to get the same result.

    Those who say that their time inside a video game clicking a mouse should have more benefit than someone going to work for the day is insane.

    There is no advantage here for anyone. If you have the time, spend the time. If you have the money spend the money. At the end of the day it is all the same ***.

    You all wind up in the same laggy, glitches galore cyrodiil where you get 1 shot anyway.

    It does make me happy that there is nothing negative in your lives so you can focus on this though, at least that's a good thing.

    Game = fun != job != reality != validation
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Vildebill
    Vildebill
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    Khaos_Bane wrote: »
    Pretty ignorant post by OP. Not everyone wanted the monster helm vendor, they want a fix to RNG of the sets. Also, PvE players wanted people to complete the content to get the sets. PvP players should have to complete the content to get the reward. As PvP players always say, RISK FOR REWARD for getting the skill lines. Now OP makes untrue ridiculous statements, brilliant !

    So OP must be a PvP player? Make it easy for us to get gear acquired in PvE content and stop whining that we get it easily without having to complete content.

    Why do you even care how the PvP:ers obtain their sets? Because "PvE players wanted people to complete the content to get the sets. PvP players should have to complete the content to get the reward."? Who are these "PvE Players"? You? Your friends? Your brother?

    What is untrue and ridiculous about my "statement"?

    I play like 2% PvP of my play time, so your "must" is a wrong one :tongue:
    EU PC
  • Daraugh
    Daraugh
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    I'm glad they're ungrinding stuff. 90% reduction is too high for pvp skills imho, but it's still the first week of pts.

    I never ever grind for stuff. Ever. Well in Eso, I have in other games and that's why I don't do it anymore. If that means no monster helms fine. Not because I can't or <insert whine> I don' wanna! It's because getting the very thing I spent all that time grinding for is a major letdown when I get it. Maybe it's just that I don't respond well to the variable rewards schedule. It's never felt like an accomplishment to me, just a thing I eventually got for pushing a button enough times. Like a rat in a maze that's learned which button to push for food and which button will deliver a mild but memorable shock.

    Once a "must have" item or item set is introduced that is stuck in a grind, solo, group or pvp it doesn't matter, I have no interest. It's like spending four months getting ready for Christmas, hype! prepare! do! plan! fix! run! get! And then you get your present and it's like, oh. Here it is.

    It's far more fun for me personally to look at what bonus or effect a set offers, see how it fits into how I play. Then I either modify my play to take advantage of how others use it or change it up to protect myself from others using it, hello Shieldbreaker! It's more fun, for me, to stay competitive without going down the letdown path.
    Edited by Daraugh on February 5, 2016 1:14PM
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
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