For PVPers Purge 32% more expensive and barrier nerfed to 6 people.Baconfat79 wrote: »This change is not about nerfing Templars, it's about killing the widespread notion that only Templars can be great healers. It puts all classes on a more even playing ground when it comes to healing. I approve. Good job, ZOS!
and Fks Templars who wanna be in same DPS league.
*Why thanks!!*
well at least jesusbeam wont be able to be dodged by rolling. well at least they give them that in return xD
threefarms wrote: »I have had a Templar character from the start. After every incremental patch I couldn't help but feel like ZOS is screwing me. I will never understand why ZOS took the weakest class and nerfed it several times. BoL is the only skill left that is worth anything. If it goes, I go.
DRXHarbinger wrote: »CrowsDescend wrote: »You ever wonder where that "Blame it on the healer" quote came from? It's from players that have that cure all spam.. But they forget (or never knew better than) to manage their resources and the next thing you know; people are dying, including themselves. BoL wasn't meant to be spammed!! It was to save the ones on the brink of death! Personally, I'm glad this happened to BoL, because now, even the healer has to L2P!!
See that's the mind set that makes it so we can't have nice things. That punish everybody because some people are idiots outlook. I know when to use BoL and when not to, in fact I rarely use it at all. I know my job is to buff and provide resources for my party members. Guess what though, I'm still going to be affected by this all the same and I really can't see any good reason for it. How is reducing my efficiency as a healer in anyway a good thing? Who would benefit from such a change and how?
Maybe instead of just blaming Temp healers for over use of BoL you should also take into account the number of people who run bad builds with no health, no armor, never dodge or block, stand in the red, don't use or any form of self healing (not even potions!) and make sloppy pulls.
Do some Templars over use BoL? Yes. But let's consider why.
a.) they're inexperienced and don't know that being a healer is more than just throwing your strongest heal out there as often as possible.
b.) they've been brow beaten into thinking that way because they're constantly told they suck if they don't.
c.) They have to in order to compensate for the short comings of others.
d.) Let's face it, some people are just bad players.
Reasons a. and b. can be fixed by explaining what a healer's role entails like how to maximize your ability to support the rest of your party and what skills are best used for what situations.
Reason c. can be fixed by people realizing that yes you can play how you want when your going solo but when your doing group content other people are relying on you. Your no longer playing by yourself and what you do now affects other people. You need to contribute your fair share.
Reason d. is something that can't be fixed no matter how hard you try because bad players don't L2P.
Changing BoL is unnecessary with each of those reasons. So why, aside from just a deep resentment of the skill and those who use it is this even being considered? What practical, long term enhancement would it have on gameplay?
I understand you, but... what big difference will it even make? casting BoL twice to fully heal a dungeon group isn't that bad, and even in PUGs, the entire group isn't always taking synchronized damage, so BoL will mostly heal those in need.
Finally someone said it. If you're running with 3 people in constant need of healing they need kicking tbh. One person is only ever taking the flak most of the time anyway so it's not big deal. Sorcs don't need healing (proper sorcs anyway) and stam players should be looking after themselves with vigor.
I really got this group fired up!! LOL.. I'm a sorc, so I don't usually worry about heals unless it's a boss fight, but BoL should really only be used on someone who is in or close to execute range. I don't see a need for it to hit multiple people.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
CrowsDescend wrote: »They buffed Healing Ritual though, so they're basically saying "Hey, maybe you might want to use this healing ability AS WELL, you know... instead of ummm.. spamming that one heal?"
feel free to use a ability with 1.75 sec CT (more than TWICE the CT of WB!!) after the change while being snared when casting it (unlike WB!!) with 12m range (not even twice the range of WB)...
in short this ability is completly useless in PvP - and as often used in pve as Stone Giant, Rune Cage or Prolonged suffering...
I don't think anyone was suggesting that. People doubt sorc healers even though we manage just fine with only access to the restoration staff abilities. Templars have that as well as their own spell line devoted to healing. To say that they don't still have an advantage is disingenuous.Baconfat79 wrote: »This change is not about nerfing Templars, it's about killing the widespread notion that only Templars can be great healers. It puts all classes on a more even playing ground when it comes to healing. I approve. Good job, ZOS!Baconfat79 wrote: »This change is not about nerfing Templars, it's about killing the widespread notion that only Templars can be great healers. It puts all classes on a more even playing ground when it comes to healing. I approve. Good job, ZOS!Baconfat79 wrote: »This change is not about nerfing Templars, it's about killing the widespread notion that only Templars can be great healers. It puts all classes on a more even playing ground when it comes to healing. I approve. Good job, ZOS!
So instead of having a class that people choose because of it's benefits for a healer such as Restoring Light, you want us brought DOWN to your level so that a Stamina DK Tank wearing Heavy Armor can heal a dungeon? Wait, maybe they can now!
Don't forget the barrier nerf for pvp means we'll have to go back to using remembrance/practiced incan instead which is a huge flag for all the enemy DPS that says, "I'm a healer, standing still over here, come over here and kill me please". With barrier you could throw it up in the middle of a group without giving away your position.
If they wanted to nerf BoL they should have made it heal slightly less for the same cost and change honor the dead to heal 2 targets while keeping the mana regen perk.
Don't forget the barrier nerf for pvp means we'll have to go back to using remembrance/practiced incan instead which is a huge flag for all the enemy DPS that says, "I'm a healer, standing still over here, come over here and kill me please". With barrier you could throw it up in the middle of a group without giving away your position.
If they wanted to nerf BoL they should have made it heal slightly less for the same cost and change honor the dead to heal 2 targets while keeping the mana regen perk.
I am hoping they put barrier back to 12 people. 6 people is LUDICROUS for such an expensive ulti.
Don't forget the barrier nerf for pvp means we'll have to go back to using remembrance/practiced incan instead which is a huge flag for all the enemy DPS that says, "I'm a healer, standing still over here, come over here and kill me please". With barrier you could throw it up in the middle of a group without giving away your position.
If they wanted to nerf BoL they should have made it heal slightly less for the same cost and change honor the dead to heal 2 targets while keeping the mana regen perk.
I am hoping they put barrier back to 12 people. 6 people is LUDICROUS for such an expensive ulti.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sallington wrote: »Don't forget the barrier nerf for pvp means we'll have to go back to using remembrance/practiced incan instead which is a huge flag for all the enemy DPS that says, "I'm a healer, standing still over here, come over here and kill me please". With barrier you could throw it up in the middle of a group without giving away your position.
If they wanted to nerf BoL they should have made it heal slightly less for the same cost and change honor the dead to heal 2 targets while keeping the mana regen perk.
I am hoping they put barrier back to 12 people. 6 people is LUDICROUS for such an expensive ulti.
Especially with the new Trial being 12 people, a 6-person cap doesn't make much sense. Something that's not a multiple of 4 makes even less sense.
"Lol sorry guys, half of your are about to die."
-Healer in new trial
Don't forget the barrier nerf for pvp means we'll have to go back to using remembrance/practiced incan instead which is a huge flag for all the enemy DPS that says, "I'm a healer, standing still over here, come over here and kill me please". With barrier you could throw it up in the middle of a group without giving away your position.
If they wanted to nerf BoL they should have made it heal slightly less for the same cost and change honor the dead to heal 2 targets while keeping the mana regen perk.
I am hoping they put barrier back to 12 people. 6 people is LUDICROUS for such an expensive ulti.
its cost have been reduced in adjustment
The nerf to BoL sucks completely but I do agree with some people here about bad players spamming BoL... I knew a guy who was trying to tell a guildie to build up 2k magic regen... 2K....... just so they could spam BoL... yeah I shut his ass down in a heart beat and he cried and left the guild.
Its going to make it more challenging to heal now but... im willing to see how it goes before I start crying. Maybe it will be a little more engaging haha.
I am not ACTUALLY that bothered by the bol nerf itself - I mean *** it, so I cast it 2x or a spamarina dies to trash lol - who cares.
I am bent because I am over Templars being constantly nerfed FOR THE WRONG REASONS.
Nerfing this because of PVP is flat out stupid and a cop-out to just SORTING THE LINE OF SIGHT issues which should have been sorted ALREADY/never should have been there in the first place.
I am bent because I am sick of the easy/crap road being taken ALL THE TIME.
Finally, I am BENT because If my class has a whole tree for healing, then stop jacking up mah damned tree or give me a different tree.
You ever wonder where that "Blame it on the healer" quote came from? It's from players that have that cure all spam.. But they forget (or never knew better than) to manage their resources and the next thing you know; people are dying, including themselves. BoL wasn't meant to be spammed!! It was to save the ones on the brink of death! Personally, I'm glad this happened to BoL, because now, even the healer has to L2P!!
Let's just hope that when in a 4- or 12- man content where everyone is taking damage more than 60% of their health, you are the one getting the extra BoL, because if not, I'm pretty sure you're dead, because this time you don't get to blame your healer for not healing you in time.
If everyone is taking 60% of his hp in dmg and you expect heal it with BOL you are doing it wrong. Healing springs is way better and promotes awareness for dps. Green circle life, otside circle death. I can't imagine how many templars you would need in poison phase in the serpent.
Lol so many people are gonna die in pve.
No, it will just be regarded the Healer's fault, as always.Good, finally they will L2P.
Tonnopesceb16_ESO wrote: »Finally well' have more skilled healers around and not just templars even other classes will be able to do the healers now
(i've not tested my DK yet but since the "healing fist" has been buffed i believe it can easily crit above 15k in pts)
MrGigglypants wrote: »BoL is the easy mode of healing atleast now a Templar has to be awake for the dungeon.
You ever wonder where that "Blame it on the healer" quote came from? It's from players that have that cure all spam.. But they forget (or never knew better than) to manage their resources and the next thing you know; people are dying, including themselves. BoL wasn't meant to be spammed!! It was to save the ones on the brink of death! Personally, I'm glad this happened to BoL, because now, even the healer has to L2P!!
Let's just hope that when in a 4- or 12- man content where everyone is taking damage more than 60% of their health, you are the one getting the extra BoL, because if not, I'm pretty sure you're dead, because this time you don't get to blame your healer for not healing you in time.
If everyone is taking 60% of his hp in dmg and you expect heal it with BOL you are doing it wrong. Healing springs is way better and promotes awareness for dps. Green circle life, otside circle death. I can't imagine how many templars you would need in poison phase in the serpent.
My BoL can heal for 21k (that's without me casting Purifying Ritual), I can literally heal people with 18-19k health to full health with one BoL. Healing Springs is ideal for 12-man trials as the more people you heal the more magicka is returned to you, and there are more instances where people need to stack up, like in your example, poison phase of serpent. And unless you run SO day in and day out, then by all means go ahead and slot Healing Springs. Don't get me wrong, I love healing springs, but it's situational, and if the dungeon/instance requires you to move around, healing springs is crap. But you cannot argue how BoL is applicable to most if not all scenarios, when it comes to healing.
Exactly this. So what will really happen? From my experience, most DDs want to focus 100% on damage. They do not want to worry about healing. I play with PUGS each day, and if I would tell them that they need to learn and change their playing style because my heals are not strong enough anymore, in most cases they would just kick me.Won't be the templar that needs to stay awake, they are always in range of their own heals. Other classes, specifically DPS will have to learn to take less damage or heal themselves.
Tonnopesceb16_ESO wrote: »Finally well' have more skilled healers around and not just templars even other classes will be able to do the healers now
(i've not tested my DK yet but since the "healing fist" has been buffed i believe it can easily crit above 15k in pts)
how does nerfing templars make other healers better? hrm?