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Meteor is going to be too powerful in pvp

manny254
manny254
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The skill will no longer be reflected. Templar and NB will not longer be able to purge it with cloak/purify. All magic builds will be speced into elemental damage in cp.
Edited by manny254 on February 3, 2016 10:52PM
- Mojican
  • Xjcon
    Xjcon
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    L2block. It's a wet noodle if blocked.
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  • manny254
    manny254
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    Xjcon wrote: »
    L2block. It's a wet noodle if blocked.

    Have you ever played out numbered?
    - Mojican
  • DKsUnite
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    meteor is gonna f~~~ing hurt. My mDK can feel it in his bones
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Meteor .... just really ZOS really ??? Why ??? Why did you give into the cry babies ????
  • Pangnirtung
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    Meteor .... just really ZOS really ??? Why ??? Why did you give into the cry babies ????

    Not to worry. As long as there is PVP someone will be perceived to be overpowered. This is NEVER going to end.

    Yawwwwwwn.
  • Glory
    Glory
    Class Representative
    I am okay with the change to only 1 reflect, as I feel like this change may be related to server health and it is a universal change in the way things work.

    Making meteor, a single target spell, not be reflectable by skills that reflect single target spells is not a good idea. It definitely takes away another part of player skill/build specialization.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Meteor .... just really ZOS really ??? Why ??? Why did you give into the cry babies ????

    Not to worry. As long as there is PVP someone will be perceived to be overpowered. This is NEVER going to end.

    Yawwwwwwn.

    Yes their is always gonna be some one OP but this junk right here is not only gonna make meteor the "way to go" spell it's gonna kill every ones FR with zergs summoning 5 or 6 at once.

    Atleast oil catapults and lighting ballista will help with zergs now.....
  • themdogesbite
    themdogesbite
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    Atleast we wont die to falldamage now!
    :]
  • zerosingularity
    zerosingularity
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    But mah Immersion! It makes no sense for meteors to be reflected, it's a meteor! Also, easy to block a meteor even when zerged.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    But mah Immersion! It makes no sense for meteors to be reflected, it's a meteor! Also, easy to block a meteor even when zerged.

    This is a freaking magical fantasy game why is every one rambling about immersion and realism ? Who cares some one reflected a giant rock get over it and stop crying about it.
  • Cinnamon_Spider
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    People are probably thinking this change is because of PVP, but I've watched countless noobs get killed with their own meteors on the Nyzchaleft world boss.

    I hope they revert this change before it goes live. This removes some skill from using the meteor ultimate, since you don't have to pay attention to whether you're hitting a DK, someone with Defensive Stance active, or an NPC with a reflective shield. It also removes the fun of sending that meteor right back to an unsuspecting caster.
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  • Kas
    Kas
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    this makes the ulti really strong, especially because it is still delayed and a sorc (and other classes too with their own combos) could probably time
    deto+curse+meteor+ spell-after-meteor (e.g. crystal proc) and others could time it with a disorient / through-block cc like fear, fossizle, or luminous shards.

    also winterborn builds are significantly buffed by this meteor change, the better WoE, and destructive reach dot working vs shields. I'll certainly try it out again (was a bit underwhealmed by it so far).

    on the other hand, the whole meteor buff works as another zergblob nerf. so far, i really like the patch on paper. no barrier, no BoL spam to protect your group and serious danger (siege, meteor, changed deto) when moving together to be healed by springs, combat prayer, ritual, etc. Healing seems to finally become interesting because it's no longer "spam BoL and slot 9 buffs" (ofc i'm overexeggerating here) and meteror will counter stacking for springs
    Edited by Kas on February 3, 2016 11:38PM
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  • Manoekin
    Manoekin
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    At least make meteor a ground target skill. Did someone seriously plan to push through and ultimate that can be fired from range and is unavoidable. Like why shouldn't I get 10 people to just fire it off and then run away hoping we killed things?
  • Glory
    Glory
    Class Representative
    Manoekin wrote: »
    At least make meteor a ground target skill. Did someone seriously plan to push through and ultimate that can be fired from range and is unavoidable. Like why shouldn't I get 10 people to just fire it off and then run away hoping we killed things?

    That would be an interesting adjustment. I would be more okay with the change then (although I doubt they'd ever do it).
    Atleast we wont die to falldamage now!

    True! We'll just die to 3 synced meteors we can't reflect/cloak/purify.
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  • tinythinker
    tinythinker
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    https://youtu.be/qodpF5fI63o?t=3m20s

    Set is to start at 3:20 but it will only start at 3:02 :/
    Edited by tinythinker on February 3, 2016 11:44PM
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  • Thevampirenight
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    Well, not really, for one you have to earn it, its not easy to get meteor, and should be unstopable, you can't block something hitting you from above, especally where it is coming from. Thats for immersion, and also I think it takes time to get enough lore books to get to mages guild to level ten. So I don't think many would have it unlocked, and this would be the case on consoles I think because they don't have addons for pc its easier to get all the lore books.
    So yeah I don't think its going to be much of a problem.
    Its not easy to get mages guild line up and you have to go find lorebooks. '
    At least by being pc I have an addon that shows every location.
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  • Zheg
    Zheg
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    I'm not a fan of removing skill and reaction based counters to strong skills. I liked that meteor could be reflected/purified/cloaked.

    On the other hand, I do wonder if this was done for performance reasons and not solely wrobel having a brain fart. The effects for a reflected meteor are much different and more intense than the initial meteor, and meteor has always been lag heavy as far as ultimates go. I wonder if eliminating the change for it to be recalc'd via a reflect is part of the performance increase, same for reducing the amount of reflects down from 2 to 1 for regular projectiles.
  • Manoekin
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    Well, not really, for one you have to earn it, its not easy to get meteor, and should be unstopable, you can't block something hitting you from above, especally where it is coming from. Thats for immersion, and also I think it takes time to get enough lore books to get to mages guild to level ten. So I don't think many would have it unlocked, and this would be the case on consoles I think because they don't have addons for pc its easier to get all the lore books.
    So yeah I don't think its going to be much of a problem.
    Its not easy to get mages guild line up and you have to go find lorebooks. '
    At least by being pc I have an addon that shows every location.

    Such innocence... my friend you have been deceived.
  • Thevampirenight
    Thevampirenight
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    Manoekin wrote: »
    Well, not really, for one you have to earn it, its not easy to get meteor, and should be unstopable, you can't block something hitting you from above, especally where it is coming from. Thats for immersion, and also I think it takes time to get enough lore books to get to mages guild to level ten. So I don't think many would have it unlocked, and this would be the case on consoles I think because they don't have addons for pc its easier to get all the lore books.
    So yeah I don't think its going to be much of a problem.
    Its not easy to get mages guild line up and you have to go find lorebooks. '
    At least by being pc I have an addon that shows every location.

    Such innocence... my friend you have been deceived.

    Well I don't care if it is too powerfull I think its fine they made it unstopable. But you can't block everything.
    PC NA
    Please add Fangs to Vampires.
  • RinaldoGandolphi
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    Honestly, Its about time this was changed. I have mentioned this numerous times over the last year to ZOS and its about time they changed it.

    Meteor isn't a projectile, its a ground based AOE with a knockback it never should have been reflectable in the first place.

    Look at Lighting Flood and Look at Meteor

    Both Skills:

    Call a bolt from the sky
    Bolt hits ground and causes AOE damage
    Only difference is Meteor has a knockback.

    its about time they fixed this. Lighting Flood isn't reflectable and neither should Metaor be and im glad its not now.

    There are other changes in this pathc however that i do think hurts small man PVP and thats a shame :(
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  • DKsUnite
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    They need to revert the reflect portion. If people are stupid enough to cast a meteor on a DK, pay the price. Use some skill and cast the meteor and then CC with fear, streak, charges, pulls, something... i make sure i CC just after i cast meteor so i get a free hit with the ulti...
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  • manny254
    manny254
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    Honestly, Its about time this was changed. I have mentioned this numerous times over the last year to ZOS and its about time they changed it.

    Meteor isn't a projectile, its a ground based AOE with a knockback it never should have been reflectable in the first place.

    Look at Lighting Flood and Look at Meteor

    Both Skills:

    Call a bolt from the sky
    Bolt hits ground and causes AOE damage
    Only difference is Meteor has a knockback.

    its about time they fixed this. Lighting Flood isn't reflectable and neither should Metaor be and im glad its not now.

    There are other changes in this pathc however that i do think hurts small man PVP and thats a shame :(

    Except most players meteors are going easily deal 10-15 burst damage, and some players will probable hit near 20k vs vamps with the fire morph.
    - Mojican
  • tinythinker
    tinythinker
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    manny254 wrote: »
    Honestly, Its about time this was changed. I have mentioned this numerous times over the last year to ZOS and its about time they changed it.

    Meteor isn't a projectile, its a ground based AOE with a knockback it never should have been reflectable in the first place.

    Look at Lighting Flood and Look at Meteor

    Both Skills:

    Call a bolt from the sky
    Bolt hits ground and causes AOE damage
    Only difference is Meteor has a knockback.

    its about time they fixed this. Lighting Flood isn't reflectable and neither should Metaor be and im glad its not now.

    There are other changes in this pathc however that i do think hurts small man PVP and thats a shame :(

    Except most players meteors are going easily deal 10-15 burst damage, and some players will probable hit near 20k vs vamps with the fire morph.
    If they PvP, they will learn. If not, they won't care.
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  • Yiko
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    Unnecessary change imo.
  • Derra
    Derra
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    manny254 wrote: »
    Honestly, Its about time this was changed. I have mentioned this numerous times over the last year to ZOS and its about time they changed it.

    Meteor isn't a projectile, its a ground based AOE with a knockback it never should have been reflectable in the first place.

    Look at Lighting Flood and Look at Meteor

    Both Skills:

    Call a bolt from the sky
    Bolt hits ground and causes AOE damage
    Only difference is Meteor has a knockback.

    its about time they fixed this. Lighting Flood isn't reflectable and neither should Metaor be and im glad its not now.

    There are other changes in this pathc however that i do think hurts small man PVP and thats a shame :(

    Except most players meteors are going easily deal 10-15 burst damage, and some players will probable hit near 20k vs vamps with the fire morph.

    Running with 3400 spelldmg 100 elemental expert 71 critdmg my ice comets crit 15 to 16k dmg maximum on low defense players - average numbers are between 8 and 12k.
    They´re easily blocked though.
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  • AddictionX
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    Welcome to the meteor meta, x50 go.
  • dsalter
    dsalter
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    Manoekin wrote: »
    At least make meteor a ground target skill. Did someone seriously plan to push through and ultimate that can be fired from range and is unavoidable. Like why shouldn't I get 10 people to just fire it off and then run away hoping we killed things?

    perfect adjustment to me, no telegraph of course, else it'll become pointless
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  • Ghostbane
    Ghostbane
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    Saltysense is picking up tickets complaining about dying to meteors from keep/resource NPCs...
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  • SuperSayinJesus
    I would love to see Metor changed to act just like a nova templar ulti. A targeted area with the same outline as it has on a single target right now but bigger obviously. Same knockdown and unreflectable seince its not being sent directly at you. Makes alot more sense this way as a "skill shot" ulti. In this way you can also dodge roll it with the outline telegraphing the location of impact.
    dsalter wrote: »
    perfect adjustment to me, no telegraph of course, else it'll become pointless

    Pair the metor with snares stunns other aoes or just drain there stam 1st so they cant dodge roll it. Metor as a ground aoe that istantly hits would be damn strong, it needs the telegraph. I used Nova as an example and it is practicly istant but the synergy is where the real dmg is, metor is no synergy all burst at impact. In comparison they both have delayed dmg so #balanced and learn to use it at right time/ with other skills. So telegraph is needed still imo.
    Edited by SuperSayinJesus on February 4, 2016 12:41AM
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  • Wing
    Wing
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    I'm fine with this, ultimate's take time and should be scary. its no Bueno you have a big high damage ult that takes forever to get be thrown back at you by some cheap skills that are just part of someone's rotation.

    your going to get ulted, deal with it.
    ESO player since beta.
    game got too disappointing.
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