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Early 2.30 PTS class changes

tinythinker
tinythinker
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To make them easier to find, compare, and discuss.

Classes

Dragonknight
  • Ardent Flame
    • Burning Breath (Fiery Breath morph): Fixed an issue where the Major Fracture debuff applied by this ability was shorter than the duration of the damage over time effect.
    • Burning Embers (Searing Strike morph):
      • Increased the heal at the end of the damage over time to 69/71/73/75% of the total damage inflicted at Ranks I/II/III/IV, from 30/32/34/36%.
      • The heal from this morph now applies immediately if it is recast on the same target.
    • Dragonknight Standard: Increased the activation range for the Shackle synergy from this ability and its morphs to 3.5 meters from 2.5 meters.
    • Empowering Chains (Fiery Grip morph): This morph will now always pull you to the target instead of pulling the target to you. It will continue to grant the Major Empower buff after being pulled as a morph effect.
    • Extended Chains (Fiery Grip morph):
      • Renamed this morph to Unrelenting Grip.
      • This morph no longer attempts to pull you to the target if the target is immune to the pull.
      • This morph will now refund 100% of the ability’s cost as Magicka if it fails to pull a target.
    • Fiery Grip:
      • Extended Chains’ cost reduction and range increase effect is now a baseline effect for Fiery Grip.
      • This ability and its morphs will now grant you the Major Expedition buff for 2 seconds after casting.
      • This ability no longer attempts to pull you to the target if the target is immune to the pull.
    • Inferno:
      • This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefit as long as they are slotted.
      • The ability can be activated to summon an aura of flames for 15 seconds, which launches a fireball at an enemy every 5 seconds.
      • The fireball has been changed to deal direct damage instead of damage over time.
      • Increased the damage from the fireball by 15%.
      • Note: The Flames of Oblivion morph will continue to grant the Weapon Critical Strike rating while slotted as a morph effect.
    • Sea of Flames (Inferno morph): This morph has been renamed to Cauterize, and will now summon an Aura of Cauterizing Flames, launching a fireball at an ally to heal them instead of an enemy to damage them.
    • Shifting Standard (Dragonknight Standard morph): Reduced the cost of this morph to 200 Ultimate from 250 Ultimate.
  • Draconic Power
    • Burning Talons (Dark Talons morph): This morph now deals Flame Damage for its initial hit instead of Physical Damage.
    • Deep Breath (Inhale morph): This morph no longer increases the damage of the exhale damage (the second hit) due to the baseline damage increases for Inhale, described below. It will continue to interrupt targets on the inhale (the first hit) as a morph effect.
    • Draw Essence (Inhale morph): This morph will now restore 10% of the ability’s cost as Magicka per target hit with the exhale instead of restoring Magicka based on the damage dealt.
    • Inhale:
      • Increased the exhale damage (the second hit) from this ability and the Draw Essence morph by 40%. The Deep Breath morph has had its exhale damage increased by 16% to match this value.
      • This ability and its morphs now hits 6 targets, increased from 3 targets, and follows standard area of effect damage guidelines for additional targets.
      • Increased the cost of this ability and its morphs by 6%.
  • Earthen Heart
    • Eruption (Ash Cloud morph): Increased the initial eruption damage from this morph by 22%.
    • Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.
    • Magma Shell (Magma Armor morph):
      • This morph no longer grants a synergy to allies for a powerful damage shield; instead, it automatically applies the damage shield on nearby allies when the ability is used.
      • Increased the radius of the shield application to 8 meters from 5 meters.
    • Molten Armaments (Molten Weapons morph):
      • This morph now increases your own fully-charged Heavy Attack damage by 40% for 30 seconds in addition to granting the Major Sorcery buff.
      • This morph will now apply the fully-charged Heavy Attack damage bonus to Lightning and Restoration Staves.
    • Molten Weapons: This ability and its morphs now applies a 30 second Major Sorcery buff for you and nearby allies.
    • Mountain’s Blessing: This passive ability now grants the Minor Brutality buff any time an Earthen Heart ability is activated. The Ultimate gain portion of the passive still can only be granted while you are in combat, and the tooltip has been updated to convey this.
    • Obsidian Shard (Stonefist morph): Increased the healing from this morph by 16%.
    • Obsidian Shield: Igneous Shield's increased damage shield effect is now a baseline effect for Obsidian Shield.
      • Note: The Igneous Shield morph will continue to grant you the Major Mending buff as a morph effect.
    • Stonefist: Increased the range of this ability and its morphs to 28 meters from 20 meters. In addition, this ability and its morphs now deal Magic Damage, instead of Physical Damage.

Nightblade
  • Assassination
    • Lotus Fan (Teleport Strike morph):
      • Significantly revised the tooltip of this morph to indicate that only the primary target is snared, and the damage over time is applied to the primary target and all nearby enemies.
      • The damage over time from this morph is no longer considered a bleed, and is now a standard magical damage over time. The damage can now be mitigated by normal means, but has been increased by 15% to account for this.
    • Pressure Points: Fixed an issue where this passive ability was granting less Critical Strike Chance than intended.
  • Shadow
    • Aspect of Terror: Mass Hysteria’s movement speed snare effect is now a baseline effect for Aspect of Terror. Enemies will be snared by 50% for 4 seconds after the fear ends.
      • Note: The Mass Hysteria morph will continue to apply the Minor Maim debuff to the target when the fear ends, and will let you fear an additional target as a morph effect.
    • Bolstering Darkness (Consuming Darkness morph): Increased the healing from the Hidden Refresh synergy from this morph by 20%.
    • Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.
    • Manifestation of Terror (Aspect of Terror morph):
      • This morph now places two traps when it is used – one is placed at your current location, and another is placed at a ground-placed reticle location up to 22 meters away.
      • The traps created by this morph are now visible to enemies.
      • Reduced the amount of targets feared by each trap to one target from six targets.
    • Path of Darkness:
      • This ability and its morphs now continue to grant the Major Expedition buff for up to two seconds after leaving the path.
      • Increased the damage of this ability and the Refreshing Path morph by 25%.
    • Refreshing Path (Path of Darkness morph): Reduced the time this morph continues to heal yourself and allies to 2 seconds after leaving the path, down from 3 seconds.
    • Shadow Cloak: This ability and its morphs will now suppress damage over time effects that are already applied to the caster while the invisibility is active.
      • The damage over time will remain, but will tick for 0 damage if you are invisible, and will tick for the normal damage if you come out of invisibility.
    • Twisting Path (Path of Darkness morph): Increased the damage of this ability by 20%.
  • Siphoning
    • Catalyst: Increased the amount of Ultimate you gain when drinking a potion to 10/20 Ultimate at Ranks I/II from 6/12 Ultimate.
    • Debilitate (Cripple morph):
      • This morph now also allows you to place Debilitate on an unlimited amount of targets.
      • Reduced the Magicka refund from this morph to 50% of the ability’s cost from 100%.
    • Funnel Health (Strife morph): Reduced the application of the heal over time to you and one additional friendly target, previously two friendly targets.
    • Siphoning Attacks (Siphoning Strikes morph): Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.
    • Soul Shred: Increased the damage from the Soul Leech synergy from this ability and its morphs by 3%.
    • Soul Siphon (Soul Shred morph): This morph now heals and applies the Major Vitality buff to yourself as well as your allies.
    • Strife: Fixed an issue where you were able to dodge the friendly heal from this ability and its morphs.

Sorcerer
  • Dark Magic
    • Crystal Blast (Crystal Shard morph): Increased the secondary splash damage of this morph by 25%.
    • Daedric Tomb (Daedric Mines morph): This morph no longer places three Daedric mines in a line in front of you; instead, the Daedric mines can be placed at a ground-targeted reticle location up to 22 meters away. The mines will arm instantly in the normal triangular pattern.
    • Dark Exchange: Increased the cost of this ability and its morphs by 20%, but they now return 20% more Health, Magicka, or Stamina.
    • Negate Magic: Fixed an issue where this ability and its morphs would not apply crowd control immunity to monsters at the end of their stun durations.
  • Daedric Summoning
    • Empowered Ward (Conjured Ward morph):
      • This morph now grants the Minor Intellect buff to you and nearby allies, and will not be removed if the caster’s damage shield is removed.
      • This morph no longer provides the Minor Mending buff.
    • Summon Restoring Twilight (Summon Winged Twilight morph):
      • This pet’s special ability will now empower it, granting it a buff for 15 seconds that increases the Twilight’s damage by 50% against targets above 50% Health.
      • This pet no longer passively grants the Minor Intellect buff while it is active.
      • Renamed this morph to “Summon Twilight Tormentor.”
    • Summon Storm Atronach:
      • Increased the activation range for the Charged Lightning synergy from this ability and its morphs to 3.5 meters from 2.5 meters.
      • The Atronach summoned by this ability and its morphs will now cast Break Free 4 seconds after being crowd controlled.
      • The Atronach summoned by this ability and its morphs will now wait 3 seconds after being interrupted to recast its channeled zap.
    • Summon Twilight Matriarch (Summon Winged Twilight morph):
      • This pet’s special ability will now cause it to heal itself and up to 2 friendly targets for 20% of your maximum Magicka.
      • This pet no longer siphons her health to you if you fall below 35% Health, due to the active ability changes for Summon Winged Twilight described below.
    • Summon Winged Twilight:
      • This ability and its morphs are no longer toggle abilities; instead, they are now normal casted abilities. The first activation will summon your pet, and when morphed, the second activation will cast the pet’s special ability.
        • Note that the pet will still be desummoned if you switch ability bars without slotting it.
      • Decreased the cost to summon a pet from this ability and its morphs by 50%.
      • Increased the cast time to summon the pet to 1.5 seconds from 1.3 seconds.
      • The pet summoned by this ability and its morphs now heals itself for 3% of its maximum Health every two seconds.
    • Unstable Clannfear (Unstable Familiar morph): This pet’s special ability will now heal you and the Clannfear for 35% of your maximum Health.
      • Note that this pet will no longer heal you when it dies.
    • Unstable Familiar:
      • This ability and its morphs are no longer toggle abilities; instead, they are now normal casted abilities. The first activation will summon your pet, and when morphed, the second activation will cast the pet’s special ability.
        • Note that the pet will still be desummoned if you switch ability bars without slotting it.
      • Decreased the cost to summon a pet from this ability and its morphs by 50%.
      • Increased the cast time to summon the pet to 1.5 seconds from 1.3 seconds.
      • The pet summoned by this ability and its morphs now heals itself for 3% of its maximum Health every two seconds.
      • Added the word “Summon” to the name of this ability and its morphs so it now reads “Summon Unstable Familiar.”
    • Volatile Familiar (Unstable Familiar morph): This pet’s special ability will now cause it to pulse for point-blank area of effect damage every 2 seconds for 4 seconds, with a 3 second stun on the final pulse. Each pulse will deal 5% of your maximum Magicka.
      • Note that this pet no longer stuns or deals point-blank area of effect damage when it dies.
  • Storm Calling
    • Energized: Updated this passive ability’s tooltip to indicate it increases all of your Shock Damage, and not just the damage of your Storm Calling abilities.
    • Lightning Splash: Increased the activation range from the Conduit synergy from this ability and its morphs to 3.5 meters from 2.5 meters.
    • Thundering Presence (Lightning Form morph): Fixed an issue where recasting this morph would cause the effects to disappear.

Templar
  • Aedric Spear
    • Blazing Spear (Spear Shards morph): This morph now displays a hostile red telegraph if it is cast from enemy Templars.
    • Focused Charge: This ability and its morphs are now more responsive, and will no longer cause you to become stuck in the charge animation.
    • Piercing Javelin: Increased the range of this ability and its morphs to 28 meters from 20 meters.
    • Puncturing Strikes: This ability and its morphs no longer knockback and apply crowd control immunity to the nearest enemy on the final hit; instead, they now snare that enemy by 70% for two seconds.
    • Radial Sweep: Increased the radius of this ability and its morphs to 6 meters from 5 meters.
    • Radiant Ward (Sun Shield morph): Increased the shield strength bonus from this morph’s shield to 6% per enemy hit from 5%.
  • Dawn’s Wrath
    • Backlash: Increased the maximum damage limit for this ability and its morphs by 25%, but decreased their damage stored amount by 66%. In addition, this ability and its morphs can no longer be reflected.
    • Eclipse:
      • This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
      • Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
      • Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.
    • Enduring Rays:
      • This passive ability now only increases the duration of the Sun Fire, Eclipse, and Nova abilities.
      • Increased this passive ability’s bonus to 15/30% more duration at Ranks I/II from 10/20%.
    • Nova:
      • Reduced the effects and visual light intensity for this ability and its morphs.
      • Increased the damage from the Supernova and Gravity Crush synergies by 16%.
      • Increased the activation range for the Supernova and Gravity Crush synergies to 3.5 meters from 2.5 meters.
    • Radiant Destruction: Fixed an issue where the execute bonus damage from this ability would not apply if multiple Templars were channeling these abilities on the same target.
    • Solar Flare: Increased the damage for this ability and the Dark Flare morph by 12%. The damage of the Solar Barrage morph remains unchanged.
    • Unstable Core (Eclipse morph): Increased the area damage when the effect ends by 50% and can be placed on an unlimited amount of targets, but it no longer reflects single target spells back to the enemy.
    • Vampire’s Bane (Sun Fire morph): Increased the damage over time duration for this morph to 9 seconds from 7 seconds.
  • Restoring Light
    • Breath of Life (Rushed Ceremony morph): This morph now only fires one additional secondary heal, previously two heals.
    • Cleansing Ritual:
      • Increased the healing from the Purify synergy from this ability and its morphs by 12%.
      • Fixed an issue where this ability and its morphs could be used to cleanse projectiles that were mid-flight. It now matches the behavior of the Purge ability.
    • Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.
    • Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.
    • Radiant Aura (Restoring Aura morph): This morph now grants you and your allies the Major Intellect buff upon activation, as well as having an increased radius as a morph effect.
    • Restoring Focus (Rune Focus morph): This morph now grants you the Minor Protection buff, in addition to granting the Minor Vitality buff as a morph effect.
    • Rite of Passage: In order to prevent visual issues or issues where the channel would end prematurely, this ability and its morphs can no longer be cast in mid-air.
    • Rune Focus: Revised the tooltips for this ability and its morphs to indicate that the Major Ward and Major Resolve buffs will stick to you for 8 seconds after leaving the rune, while the morph effects of Channeled Focus and Restoring Focus require you to remain in the rune at all times.
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  • Ahzek
    Ahzek
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    Still waiting for buffs to stam sorc and templar . . .
    Jo'Khaljor
  • Iove
    Iove
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    Wow, nerf to Breath of Life. I can't actually believe it.
  • Lightninvash
    Lightninvash
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    Iove wrote: »
    Wow, nerf to Breath of Life. I can't actually believe it.

    yeah at least it is still manageable with only 1 heal instead of 2 but that was the bread and butter.
  • Erondil
    Erondil
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    Classes


    Nightblade
    • Shadow
      • Manifestation of Terror (Aspect of Terror morph):
        • This morph now places two traps when it is used – one is placed at your current location, and another is placed at a ground-placed reticle location up to 22 meters away.
    "oh nice, can't wait to troll people with that"
    [*]Reduced the amount of targets feared by each trap to one target from six targets.
    Ok nvm how to make an unused morph even more useless
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Looks like DK and Sorc healing capability was buffed, NB and Temp healing capability was nerfed.

    Changes to DK seem helpful for magicka builds.

    NB changes seem pretty good overall with exception of Funnel Health nerf and possible Siphoning Attacks nerf to proccing on DoTs (does this mean Caltrops will no longer proc it?). Catalyst passive still crappily underpowered.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Iove
    Iove
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    Iove wrote: »
    Wow, nerf to Breath of Life. I can't actually believe it.

    yeah at least it is still manageable with only 1 heal instead of 2 but that was the bread and butter.

    Why don't they just delete the skill?

    I can't believe they are listening to people who think it's OP. It's a healer, it heals! Omg nerf it, when they heal it takes more than 2 seconds for me to kill so it must be nerfed...
  • Zheg
    Zheg
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    Templar:

    Buffs to puncturing sweep, dark flare, and eclipse sound nice.
    Nerfs to BoL, purify (I'm interpreting this as you can no longer purify a meteor, but NB can still cloak one, and now NO ONE can reflect it, so NB or GTFO?), meh.

    Besides the puncturing sweep buff, everything else in the aedric spear line is pointless, and far from the fixes/buffs those skills needed. I also am unconvinced that toppling charge is fixed until weeks of testing proves otherwise, this has shown up in the patch notes multiple times already, I've been burned before baby...

    Not sure how I feel about the passive changes to purify/channeled focus giving major mending instead of buffing BoL. I think overall it will be beneficial as major mending was a difficult buff to get, and it will make resto heals stronger now. I think Combat Prayer/Blessing will be the new go to heal?

    Overall I think I'll maybe use eclipse now, and healing might end up being easier with resto staff, but in general Wrobel missed the mark for filling the potholes that the class has and bringing them up to par.

    EDIT: actually, I misread the passive change. Major mending applies only to you it looks like, which means group healing is even harder to do. Stupid.
    Edited by Zheg on February 3, 2016 9:33PM
  • Tryxus
    Tryxus
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    ...

    They've outdone themselves on Cloak. So this means I can take the other Morph of Cloak (guaranteed crit) and still be immune to DoT while Invisible?

    Epic

    DK and NB look great, and I hope the Sorc pets are more usefulnow.
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Iove
    Iove
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    Yep. Missed the mark.
  • Lightninvash
    Lightninvash
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    Zheg wrote: »
    Templar:

    Buffs to puncturing sweep, dark flare, and eclipse sound nice.
    Nerfs to BoL, purify (I'm interpreting this as you can no longer purify a meteor, but NB can still cloak one, and now NO ONE can reflect it, so NB or GTFO?), meh.

    Besides the puncturing sweep buff, everything else in the aedric spear line is pointless, and far from the fixes/buffs those skills needed. I also am unconvinced that toppling charge is fixed until weeks of testing proves otherwise, this has shown up in the patch notes multiple times already, I've been burned before baby...

    Not sure how I feel about the passive changes to purify/channeled focus giving major mending instead of buffing BoL. I think overall it will be beneficial as major mending was a difficult buff to get, and it will make resto heals stronger now. I think Combat Prayer/Blessing will be the new go to heal?

    Overall I think I'll maybe use eclipse now, and healing might end up being easier with resto staff, but in general Wrobel missed the mark for filling the potholes that the class has and bringing them up to par.

    night blades cloak doesn't remove DOTs

    •Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.
    Iove wrote: »
    Iove wrote: »
    Wow, nerf to Breath of Life. I can't actually believe it.

    yeah at least it is still manageable with only 1 heal instead of 2 but that was the bread and butter.

    Why don't they just delete the skill?

    I can't believe they are listening to people who think it's OP. It's a healer, it heals! Omg nerf it, when they heal it takes more than 2 seconds for me to kill so it must be nerfed...

    Oh I agree im replace it because without the 2 heals I don't know if I wna use it after the patch hits live. ijs but hey who knows if they buff the amount it heals it may be worth it but if not then nah
  • Iove
    Iove
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    Zheg wrote: »
    Templar:

    Buffs to puncturing sweep, dark flare, and eclipse sound nice.
    Nerfs to BoL, purify (I'm interpreting this as you can no longer purify a meteor, but NB can still cloak one, and now NO ONE can reflect it, so NB or GTFO?), meh.

    Besides the puncturing sweep buff, everything else in the aedric spear line is pointless, and far from the fixes/buffs those skills needed. I also am unconvinced that toppling charge is fixed until weeks of testing proves otherwise, this has shown up in the patch notes multiple times already, I've been burned before baby...

    Not sure how I feel about the passive changes to purify/channeled focus giving major mending instead of buffing BoL. I think overall it will be beneficial as major mending was a difficult buff to get, and it will make resto heals stronger now. I think Combat Prayer/Blessing will be the new go to heal?

    Overall I think I'll maybe use eclipse now, and healing might end up being easier with resto staff, but in general Wrobel missed the mark for filling the potholes that the class has and bringing them up to par.

    night blades cloak doesn't remove DOTs

    •Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.
    Iove wrote: »
    Iove wrote: »
    Wow, nerf to Breath of Life. I can't actually believe it.

    yeah at least it is still manageable with only 1 heal instead of 2 but that was the bread and butter.

    Why don't they just delete the skill?

    I can't believe they are listening to people who think it's OP. It's a healer, it heals! Omg nerf it, when they heal it takes more than 2 seconds for me to kill so it must be nerfed...

    Oh I agree im replace it because without the 2 heals I don't know if I wna use it after the patch hits live. ijs but hey who knows if they buff the amount it heals it may be worth it but if not then nah

    After this patch hits, this Templar healer is off to another mmo, I can't believe the thinking, or lack of, behind this.

  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    Fuxk Sakes... Why nerf Breath of Life? Its going to cost the same amount and heals less? Fuxkkking ***. fuxxxk you ZOS
  • Zheg
    Zheg
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    night blades cloak doesn't remove DOTs

    •Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.

    Will need to test when PTS comes up, but most meteors hit you well within a cloak duration. The fact that you could cloak/purify them was always a little weird as it seemed the game treated them as a negative effect. Not sure how cloak will work with meteor now though. Does the meteor 2 second or so timer just continue after your cloak is gone and hits you anyway? Or does cloak completely negate (what are now unreflectable) meteors like it currently does? I will be salty if NB are the only class that can now counter meteor (if templar can't purify it, and nobody can reflect it).
    Edited by Zheg on February 3, 2016 9:38PM
  • Lightninvash
    Lightninvash
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    Iove wrote: »
    Zheg wrote: »
    Templar:

    Buffs to puncturing sweep, dark flare, and eclipse sound nice.
    Nerfs to BoL, purify (I'm interpreting this as you can no longer purify a meteor, but NB can still cloak one, and now NO ONE can reflect it, so NB or GTFO?), meh.

    Besides the puncturing sweep buff, everything else in the aedric spear line is pointless, and far from the fixes/buffs those skills needed. I also am unconvinced that toppling charge is fixed until weeks of testing proves otherwise, this has shown up in the patch notes multiple times already, I've been burned before baby...

    Not sure how I feel about the passive changes to purify/channeled focus giving major mending instead of buffing BoL. I think overall it will be beneficial as major mending was a difficult buff to get, and it will make resto heals stronger now. I think Combat Prayer/Blessing will be the new go to heal?

    Overall I think I'll maybe use eclipse now, and healing might end up being easier with resto staff, but in general Wrobel missed the mark for filling the potholes that the class has and bringing them up to par.

    night blades cloak doesn't remove DOTs

    •Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.
    Iove wrote: »
    Iove wrote: »
    Wow, nerf to Breath of Life. I can't actually believe it.

    yeah at least it is still manageable with only 1 heal instead of 2 but that was the bread and butter.

    Why don't they just delete the skill?

    I can't believe they are listening to people who think it's OP. It's a healer, it heals! Omg nerf it, when they heal it takes more than 2 seconds for me to kill so it must be nerfed...

    Oh I agree im replace it because without the 2 heals I don't know if I wna use it after the patch hits live. ijs but hey who knows if they buff the amount it heals it may be worth it but if not then nah

    After this patch hits, this Templar healer is off to another mmo, I can't believe the thinking, or lack of, behind this.

    tis a blow to a healers bread and butter but idk it will be ok in the end
  • M_TeK_9
    M_TeK_9
    ✭✭✭
    DK is now less of a stamina build than it was before.

    We can no longer reflect meteor either.

    DK's were nerfed.
    Edited by M_TeK_9 on February 3, 2016 9:38PM
  • Iove
    Iove
    ✭✭✭✭
    Iove wrote: »
    Zheg wrote: »
    Templar:

    Buffs to puncturing sweep, dark flare, and eclipse sound nice.
    Nerfs to BoL, purify (I'm interpreting this as you can no longer purify a meteor, but NB can still cloak one, and now NO ONE can reflect it, so NB or GTFO?), meh.

    Besides the puncturing sweep buff, everything else in the aedric spear line is pointless, and far from the fixes/buffs those skills needed. I also am unconvinced that toppling charge is fixed until weeks of testing proves otherwise, this has shown up in the patch notes multiple times already, I've been burned before baby...

    Not sure how I feel about the passive changes to purify/channeled focus giving major mending instead of buffing BoL. I think overall it will be beneficial as major mending was a difficult buff to get, and it will make resto heals stronger now. I think Combat Prayer/Blessing will be the new go to heal?

    Overall I think I'll maybe use eclipse now, and healing might end up being easier with resto staff, but in general Wrobel missed the mark for filling the potholes that the class has and bringing them up to par.

    night blades cloak doesn't remove DOTs

    •Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.
    Iove wrote: »
    Iove wrote: »
    Wow, nerf to Breath of Life. I can't actually believe it.

    yeah at least it is still manageable with only 1 heal instead of 2 but that was the bread and butter.

    Why don't they just delete the skill?

    I can't believe they are listening to people who think it's OP. It's a healer, it heals! Omg nerf it, when they heal it takes more than 2 seconds for me to kill so it must be nerfed...

    Oh I agree im replace it because without the 2 heals I don't know if I wna use it after the patch hits live. ijs but hey who knows if they buff the amount it heals it may be worth it but if not then nah

    After this patch hits, this Templar healer is off to another mmo, I can't believe the thinking, or lack of, behind this.

    tis a blow to a healers bread and butter but idk it will be ok in the end

    My issue is how they can't get it right since beta and I've given up hope.
  • SemiD4rkness
    SemiD4rkness
    ✭✭✭✭✭
    Looks like DK and Sorc healing capability was buffed, NB and Temp healing capability was nerfed.

    Changes to DK seem helpful for magicka builds.

    NB changes seem pretty good overall with exception of Funnel Health nerf and possible Siphoning Attacks nerf to proccing on DoTs (does this mean Caltrops will no longer proc it?). Catalyst passive still crappily underpowered.

    As stam templar healing got buffed nicely.
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    ...wait, who told them BoL needed a nerf?._. I remember people wanting non templar healers to be more viable, I don't seem to recall anyone yelling "Nerf BoL! 2 targets too damn many!"...

    I guess we'll have to see but o_o That was unexpected.

    Sorc pets look interesting(I bet @Thelon is gonna solo all of Hel Ra with them now :tongue:). I'm not sure how to read that "not a toggle" part though - cast #1 summons pet, okay, cast #2 makes it do the special skill, what will cast #3 do?
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    Iove wrote: »
    Iove wrote: »
    Zheg wrote: »
    Templar:

    Buffs to puncturing sweep, dark flare, and eclipse sound nice.
    Nerfs to BoL, purify (I'm interpreting this as you can no longer purify a meteor, but NB can still cloak one, and now NO ONE can reflect it, so NB or GTFO?), meh.

    Besides the puncturing sweep buff, everything else in the aedric spear line is pointless, and far from the fixes/buffs those skills needed. I also am unconvinced that toppling charge is fixed until weeks of testing proves otherwise, this has shown up in the patch notes multiple times already, I've been burned before baby...

    Not sure how I feel about the passive changes to purify/channeled focus giving major mending instead of buffing BoL. I think overall it will be beneficial as major mending was a difficult buff to get, and it will make resto heals stronger now. I think Combat Prayer/Blessing will be the new go to heal?

    Overall I think I'll maybe use eclipse now, and healing might end up being easier with resto staff, but in general Wrobel missed the mark for filling the potholes that the class has and bringing them up to par.

    night blades cloak doesn't remove DOTs

    •Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.
    Iove wrote: »
    Iove wrote: »
    Wow, nerf to Breath of Life. I can't actually believe it.

    yeah at least it is still manageable with only 1 heal instead of 2 but that was the bread and butter.

    Why don't they just delete the skill?

    I can't believe they are listening to people who think it's OP. It's a healer, it heals! Omg nerf it, when they heal it takes more than 2 seconds for me to kill so it must be nerfed...

    Oh I agree im replace it because without the 2 heals I don't know if I wna use it after the patch hits live. ijs but hey who knows if they buff the amount it heals it may be worth it but if not then nah

    After this patch hits, this Templar healer is off to another mmo, I can't believe the thinking, or lack of, behind this.

    tis a blow to a healers bread and butter but idk it will be ok in the end

    My issue is how they can't get it right since beta and I've given up hope.

    switch to honor of the dead at least u get magicka back haha I may try that lol since BOL is now worthless haha
  • Kasyee
    Kasyee
    ✭✭
    I just hope they'll add some buff for Dragon Blood as well for DK's. But I like DK changes so far : )
    I am running DK Magicka build and it felt underpowered at times. Now it should be a little bit better.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Focused Charge: This ability and its morphs are now more responsive, and will no longer cause you to become stuck in the charge animation.

    Praise Jeebus.

    Empowering Chains (Fiery Grip morph): This morph will now always pull you to the target instead of pulling the target to you. It will continue to grant the Major Empower buff after being pulled as a morph effect.

    Interesting dk's now have a gap closer, though it does seem like a slightly worse version of ambush but i'll take it.

    Shadow Cloak: This ability and its morphs will now suppress damage over time effects that are already applied to the caster while the invisibility is active.
    The damage over time will remain, but will tick for 0 damage if you are invisible, and will tick for the normal damage if you come out of invisibility.

    Wait so dot's won't be just for Pve?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Flak
    Flak
    ✭✭✭✭
    So basically nothing interesting to DKs and Sorcs, a little buff to Nightblade and a nerfs to Templars.
    Exactly what we needed /irony off

    GM of the progressive raiding Guild Ghosts and Goblins | Recruitment: Open

    Roster

    Flák - 50 Magicka DK DD
    Toxic Flák - 50 Stamina DK DD
    Flakká - 50 Magicka NB DD
    Sonic Flák - 50 Stam-Sorc DD
    Flákjack - 50 Stamplar DD
    Flák the Ripper - 50 StamNB DD
    Flakster - 50 Magicka Sorc DD
    Overwhelming Flak - 50 Magicka Templar Healer/DD
    Full Metal Flák - 50 Stamina DK Tank
    All Pact

    YouTube
  • Iove
    Iove
    ✭✭✭✭
    Flak wrote: »
    So basically nothing interesting to DKs and Sorcs, a little buff to Nightblade and a nerfs to Templars.
    Exactly what we needed /irony off

    :s
  • ClockworkArc
    ClockworkArc
    ✭✭✭
    Zheg wrote: »
    Templar:

    Buffs to puncturing sweep, dark flare, and eclipse sound nice.
    Nerfs to BoL, purify (I'm interpreting this as you can no longer purify a meteor, but NB can still cloak one, and now NO ONE can reflect it, so NB or GTFO?), meh.

    Besides the puncturing sweep buff, everything else in the aedric spear line is pointless, and far from the fixes/buffs those skills needed. I also am unconvinced that toppling charge is fixed until weeks of testing proves otherwise, this has shown up in the patch notes multiple times already, I've been burned before baby...

    Not sure how I feel about the passive changes to purify/channeled focus giving major mending instead of buffing BoL. I think overall it will be beneficial as major mending was a difficult buff to get, and it will make resto heals stronger now. I think Combat Prayer/Blessing will be the new go to heal?

    Overall I think I'll maybe use eclipse now, and healing might end up being easier with resto staff, but in general Wrobel missed the mark for filling the potholes that the class has and bringing them up to par.

    EDIT: actually, I misread the passive change. Major mending applies only to you it looks like, which means group healing is even harder to do. Stupid.

    Major mending makes YOUR heals stronger. Not your healing received. That is actually a relatively neutral change to Magplar healing and a huge buff to Stamplar survivability.
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Looks like DK and Sorc healing capability was buffed, NB and Temp healing capability was nerfed.

    Changes to DK seem helpful for magicka builds.

    NB changes seem pretty good overall with exception of Funnel Health nerf and possible Siphoning Attacks nerf to proccing on DoTs (does this mean Caltrops will no longer proc it?). Catalyst passive still crappily underpowered.

    Whether SA still procs on Twisting Path and Caltrops is the first thing I will test when PTS is up and running

    Funnel Health nerf is in line with the BOL nerf
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • SemiD4rkness
    SemiD4rkness
    ✭✭✭✭✭
    Does the DK gapcloser still grant cc immunity?
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    I play all four classes. Here are my biggest "Yaaaays!" and "Boooos!" with a couple "Huhhhs?"

    Yaaaaaay!
    • Burning Embers (Searing Strike morph):
      • Increased the heal at the end of the damage over time to 69/71/73/75% of the total damage inflicted at Ranks I/II/III/IV, from 30/32/34/36%.
      • The heal from this morph now applies immediately if it is recast on the same target.
    • Path of Darkness:
      • This ability and its morphs now continue to grant the Major Expedition buff for up to two seconds after leaving the path.
      • Increased the damage of this ability and the Refreshing Path morph by 25%.
    • Daedric Tomb (Daedric Mines morph): This morph no longer places three Daedric mines in a line in front of you; instead, the Daedric mines can be placed at a ground-targeted reticle location up to 22 meters away. The mines will arm instantly in the normal triangular pattern.
    • Puncturing Strikes: This ability and its morphs no longer knockback and apply crowd control immunity to the nearest enemy on the final hit; instead, they now snare that enemy by 70% for two seconds.
    • Enduring Rays:
      • This passive ability now only increases the duration of the Sun Fire, Eclipse, and Nova abilities.
      • Increased this passive ability’s bonus to 15/30% more duration at Ranks I/II from 10/20%.

    Booooooo!
    • Breath of Life (Rushed Ceremony morph): This morph now only fires one additional secondary heal, previously two heals.
    • Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage. (Misread this, off the "Boooo" list :))

    Huhhhhhhhh?
    • Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.
    (This makes it more appealing??)
    • Eclipse:
      • This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
      • Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
      • Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.

      (OK, sounds goo--)
      • Unstable Core (Eclipse morph): Increased the area damage when the effect ends by 50% and can be placed on an unlimited amount of targets, but it no longer reflects single target spells back to the enemy.

      (Sooo... what exactly *does* it do now?)

    Edited by tinythinker on February 3, 2016 11:10PM
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  • SorataArisugawa
    SorataArisugawa
    ✭✭✭✭✭
    Iove wrote: »
    Iove wrote: »
    Zheg wrote: »
    Templar:

    Buffs to puncturing sweep, dark flare, and eclipse sound nice.
    Nerfs to BoL, purify (I'm interpreting this as you can no longer purify a meteor, but NB can still cloak one, and now NO ONE can reflect it, so NB or GTFO?), meh.

    Besides the puncturing sweep buff, everything else in the aedric spear line is pointless, and far from the fixes/buffs those skills needed. I also am unconvinced that toppling charge is fixed until weeks of testing proves otherwise, this has shown up in the patch notes multiple times already, I've been burned before baby...

    Not sure how I feel about the passive changes to purify/channeled focus giving major mending instead of buffing BoL. I think overall it will be beneficial as major mending was a difficult buff to get, and it will make resto heals stronger now. I think Combat Prayer/Blessing will be the new go to heal?

    Overall I think I'll maybe use eclipse now, and healing might end up being easier with resto staff, but in general Wrobel missed the mark for filling the potholes that the class has and bringing them up to par.

    night blades cloak doesn't remove DOTs

    •Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.
    Iove wrote: »
    Iove wrote: »
    Wow, nerf to Breath of Life. I can't actually believe it.

    yeah at least it is still manageable with only 1 heal instead of 2 but that was the bread and butter.

    Why don't they just delete the skill?

    I can't believe they are listening to people who think it's OP. It's a healer, it heals! Omg nerf it, when they heal it takes more than 2 seconds for me to kill so it must be nerfed...

    Oh I agree im replace it because without the 2 heals I don't know if I wna use it after the patch hits live. ijs but hey who knows if they buff the amount it heals it may be worth it but if not then nah

    After this patch hits, this Templar healer is off to another mmo, I can't believe the thinking, or lack of, behind this.

    tis a blow to a healers bread and butter but idk it will be ok in the end

    My issue is how they can't get it right since beta and I've given up hope.

    It still heals two targets intelligent. The skill is still strong. It just not the one and only anymore. Yeah life with it. Everybody can now heal. Not just by class. That is a good change.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Magdalina wrote: »
    ...wait, who told them BoL needed a nerf?._. I remember people wanting non templar healers to be more viable, I don't seem to recall anyone yelling "Nerf BoL! 2 targets too damn many!"...

    I guess we'll have to see but o_o That was unexpected.

    Sorc pets look interesting(I bet @Thelon is gonna solo all of Hel Ra with them now :tongue:). I'm not sure how to read that "not a toggle" part though - cast #1 summons pet, okay, cast #2 makes it do the special skill, what will cast #3 do?

    time to revive my Clanfear and see how that goes :)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • GhostwalkerLD
    GhostwalkerLD
    ✭✭✭✭
    Well, the one skill that made templars unique and useful has been gutted, and yet still costs just as much. Gee, I guess the class that everyone says, "You're a healer, that's all you're good for," is apparently STILL in need of a nerf. But it's the same treatment they've been getting since the start of the game, so I shouldn't be surprised. Definitely going to reconsider sticking around after this. I'll see how things look around Thieve's Guild release, but definitely considering other MMOs now. I know I probably won't be missed, but after these changes, the feeling is definitely mutual. Way to go, ZOS. Time to see what the next few weeks have in store..
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
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