dodgehopper_ESO wrote: »RinaldoGandolphi wrote: »bowmanz607 wrote: »The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.
As for the root and snare....
You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.
Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.
Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.
Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.
I know you can use Purge and other skills to counter snares and roots but those counters cost more then the skill. A ranged AOE root and snare that Bombard is for what it does is OP...it actually does very good damage. Also Immovable Pots give no immunity to Snares or Roots, Shuffle from the Medium Armor line and Forward Momentum on Two Handed Help to a degree and of course Purge, but they will do little to this being spammed on you.
Bombard is just another version of Ambush/Gap closers that locks people in place and can be spammed with no immunity. Its actually worse then the Dragonknight Talon spam of 2014, high damage inflicting AOE roots that are ranged with a snare is just OP its every bit as bad as Steel tornado.
It needs to be toned down before the TG goes live. Since there is no immunity on roots and snares, its just too much.
The problem is that Purge SHOULD deal with snares, but does not currently, so now we are left with the situation where we have to slot something like Forward Momentum or the like on our bars to solve perhaps the most annoying CC in the game.
RinaldoGandolphi wrote: »As i said before. I understand, I get it...no one wants a skill they use to be changed.
If Bombard is not changed, Let it not be said that someone spoke up many months agoabout how broken this skill is due to no immunity on soft CC.
Everyone here is missing the point:
Soft Cc like roots have Immunity Timer.)
- If I root you
- You dodge
- I can then root you again
- this can go on over and over ad infinitium until one of us runs out of resources(most likely the one dodgeroller due to Increased Cost
- If i cast Purge to purge root
- You can immediately root me again
Lastly Purge is being changed and probably won't be a viable counter due to either increased cost or some sort of cooldown on how many times you can be purged in a set time frame.
the issue is there is no immunity on soft CC, Encase and Talons are extremly powerful right now...Does anyone here remember the Talon spam of 2014? Huge Range, Good damage, and DOT to boot? Bombard is the same thing....Bombard has been OP for months, just Steel Tornado is better that whys Bombard spam isn't as bad as Steel Tornado Spam is.
You want Bombard left as is? Fine then after dodgerolling you should be immune to roots and snares for 6 Secs just like your immune to hard Cc when you break free, otherwise Bombard and skills like it are every bit as broken as Spambush and the Gap closer garbage we currently have on live due to fact of no root immunity and snares stacking from multiple sources...guess what happens when your snared 100%?...you cna't move nor dodge, nor do anything at all yets its no apprent to the player...its so broken, anyone defending this i seriously question their motives.
dodgehopper_ESO wrote: »RinaldoGandolphi wrote: »bowmanz607 wrote: »The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.
As for the root and snare....
You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.
Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.
Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.
Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.
I know you can use Purge and other skills to counter snares and roots but those counters cost more then the skill. A ranged AOE root and snare that Bombard is for what it does is OP...it actually does very good damage. Also Immovable Pots give no immunity to Snares or Roots, Shuffle from the Medium Armor line and Forward Momentum on Two Handed Help to a degree and of course Purge, but they will do little to this being spammed on you.
Bombard is just another version of Ambush/Gap closers that locks people in place and can be spammed with no immunity. Its actually worse then the Dragonknight Talon spam of 2014, high damage inflicting AOE roots that are ranged with a snare is just OP its every bit as bad as Steel tornado.
It needs to be toned down before the TG goes live. Since there is no immunity on roots and snares, its just too much.
The problem is that Purge SHOULD deal with snares, but does not currently, so now we are left with the situation where we have to slot something like Forward Momentum or the like on our bars to solve perhaps the most annoying CC in the game.
I'm really not on board with this at all. Purge doesn't break people out of stuns or the like, and I don't think it should break out of roots. On the other hand, I could kind of see why people might want something like root immunity for a short time after roll dodging out of a root. Only when dodging out of one, though, not for roll dodging in general. Much like how you can't preemptively break out of stuns.