took me 5h to complete vMA the first time...on stamplar.anitajoneb17_ESO wrote: »MMMmmmhhh...
I remember you saying that Vet Maelstroem was extremely difficult... especially on your stamplar.
I remember you and others mentioning sitting there 12+ hours in a row to learn and beat it.
Sure, you ended up beating it in a few days/weeks BUT... that's because you were alone in there and able to sit there 12+ hours in a row..
12 hours practice in a 12-man group already take several weeks, simply for organization issues (putting these 12 people together at the same time).
See what I mean?
That a trial takes longer to be beaten than a solo arena doesn't necessarily mean it is more difficult.
took me 5h to complete vMA the first time...on stamplar.
We have ppl rdy....dont need to form a grp at all...and if you call forming a grp makes up the difficulty of the trial then well xD
anitajoneb17_ESO wrote: »took me 5h to complete vMA the first time...on stamplar.
We have ppl rdy....dont need to form a grp at all...and if you call forming a grp makes up the difficulty of the trial then well xD
And all these 12 people are ready and able to sit there for 5-10+ hours at once ? (are you all guys unemployed ?)
I don't mean forming a group is part of the difficulty, just that 12 ppl together has more logistical constraints than just one.
Howdy folks! Regarding Maw of Lorkhaj on PTS there are a couple of factors at play.
1. We want to convey the difficulty of the Trial to players, which is pretty much the message we have had since the announcement of Thieves Guild. The reason for this message was so that as players get in there, once this goes live, they are not shocked by the difficulty.
2. That being said, we also want to temper this message with the fact that this *IS* PTS. We want players to see and test the encounters within the Trial. If we were to make this a final balance pass for instance, and no one on PTS could get past the first boss for weeks, the potential for unintended consequences if high. We would much rather tone down the difficulty, even slightly, so that players can progress and then make tweaks between PTS and Live.
Long story short... what is on PTS is very difficult, so much so that the majority of players in the game will not be able to do the Veteran version. BUT, it may not be indicative of the final live balance point we desire so, we may make tweaks and add difficulty between PTS and Live.
timidobserver wrote: »Howdy folks! Regarding Maw of Lorkhaj on PTS there are a couple of factors at play.
1. We want to convey the difficulty of the Trial to players, which is pretty much the message we have had since the announcement of Thieves Guild. The reason for this message was so that as players get in there, once this goes live, they are not shocked by the difficulty.
2. That being said, we also want to temper this message with the fact that this *IS* PTS. We want players to see and test the encounters within the Trial. If we were to make this a final balance pass for instance, and no one on PTS could get past the first boss for weeks, the potential for unintended consequences if high. We would much rather tone down the difficulty, even slightly, so that players can progress and then make tweaks between PTS and Live.
Long story short... what is on PTS is very difficult, so much so that the majority of players in the game will not be able to do the Veteran version. BUT, it may not be indicative of the final live balance point we desire so, we may make tweaks and add difficulty between PTS and Live.
Translation: If you tryhards beat it on the pts, I will totally make it be even harder on live.
timidobserver wrote: »Translation: If you tryhards beat it on the pts, I will totally make it be even harder on live.
However..despite @ZOS_Finn saying the new Trial is very difficult, I am still afraid that it will not take 2 weeks on PTS to complete it..
What do you guys think?
Howdy folks! Regarding Maw of Lorkhaj on PTS there are a couple of factors at play.
1. We want to convey the difficulty of the Trial to players, which is pretty much the message we have had since the announcement of Thieves Guild. The reason for this message was so that as players get in there, once this goes live, they are not shocked by the difficulty.
2. That being said, we also want to temper this message with the fact that this *IS* PTS. We want players to see and test the encounters within the Trial. If we were to make this a final balance pass for instance, and no one on PTS could get past the first boss for weeks, the potential for unintended consequences if high. We would much rather tone down the difficulty, even slightly, so that players can progress and then make tweaks between PTS and Live.
Long story short... what is on PTS is very difficult, so much so that the majority of players in the game will not be able to do the Veteran version. BUT, it may not be indicative of the final live balance point we desire so, we may make tweaks and add difficulty between PTS and Live.
Howdy folks! Regarding Maw of Lorkhaj on PTS there are a couple of factors at play.
1. We want to convey the difficulty of the Trial to players, which is pretty much the message we have had since the announcement of Thieves Guild. The reason for this message was so that as players get in there, once this goes live, they are not shocked by the difficulty.
2. That being said, we also want to temper this message with the fact that this *IS* PTS. We want players to see and test the encounters within the Trial. If we were to make this a final balance pass for instance, and no one on PTS could get past the first boss for weeks, the potential for unintended consequences if high. We would much rather tone down the difficulty, even slightly, so that players can progress and then make tweaks between PTS and Live.
Long story short... what is on PTS is very difficult, so much so that the majority of players in the game will not be able to do the Veteran version. BUT, it may not be indicative of the final live balance point we desire so, we may make tweaks and add difficulty between PTS and Live.
Lets see the nerfs Sanctum got hit in the face with (and all other trials):
No Upscaling (vMA, MoL scaled to 300 CP)
Nerfs/Removal of trash (because ppl QQ too difficult)
Nerf of Boss HP (Serpent got a huge HP nerf)
Nerf to Mechanics > There are no mechanics anymore, they are just skipped
In the same time, players got:
Better Gear
MORE CP
Resource Management? What is that again?
All those changes resulted in DOUBLE the DPS before 1.6..for gods sake, even trippled for some classes
Our first Serpent Hardmode clear used to take 15 minutes (SERPENT HARDMODE CLEAR 15min)
Now the boss is RIPed in 2 Minutes (SERPENT HARDMODE CLEAR 2min)
Yes sure, we got more experience better gear, more cp..more of anything...more of more of more...
However, this would not happen if ZOS would scale those Trials/Dungeons and the Content would stay competitive
Lets see the nerfs Sanctum got hit in the face with (and all other trials):
No Upscaling (vMA, MoL scaled to 300 CP)
Nerfs/Removal of trash (because ppl QQ too difficult)
Nerf of Boss HP (Serpent got a huge HP nerf)
Nerf to Mechanics > There are no mechanics anymore, they are just skipped
In the same time, players got:
Better Gear
MORE CP
Resource Management? What is that again?
All those changes resulted in DOUBLE the DPS before 1.6..for gods sake, even trippled for some classes
Our first Serpent Hardmode clear used to take 15 minutes (SERPENT HARDMODE CLEAR 15min)
Now the boss is RIPed in 2 Minutes (SERPENT HARDMODE CLEAR 2min)
Yes sure, we got more experience better gear, more cp..more of anything...more of more of more...
However, this would not happen if ZOS would scale those Trials/Dungeons and the Content would stay competitive
BUTBUTBUT my RP sorc hybrid vampire bow/s+b build won't be able to complete the v16 on hardmode! I am OFFENDED!
I do not understand why is the veteran mode going to be so difficult the majority wont be able to beat it why the hell would anyone want to spend real money on something they have no chance of beating