anitajoneb17_ESO wrote: »Re-rolled a tank because my guild was lacking tanks.
Found out that it is unnecessary and boring in 90% of the content (as many people said, in most instances, 3DPS + 1 healer is more fun and just as efficient).
Also found out that in instances where tanking is actually necessary and useful, it is also extremely difficult.
Then found out that you're not recognized / appreciated by players. You know, like the drum player in a rock band, but all the girlz are in love with the singers and guitarists.
Then found out that you're REQUIRED to be an excellent DPSer too, no matter what (looking at you, planar inhibitor).
Re-specced my tank to stam-DPS. All is fine. Except that guild is still lacking tanks for the instances where they are required.
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Personofsecrets wrote: »Thank you @Wing @LegendaryNinja , I'll post my thoughts later today. I also have an idea that could help us get some attention on the forums so keep a look out.
RDMyers65b14_ESO wrote: »This is my first MMO. Before coming to the game, I had the impression that a tank served the role of
doing the heavy hits such as the Thing from Fantastic Four or the Incredible Hulk. Then I am told that in MMOs, the tank is not supposed to do anything but block. Doesn't make sense to me.
Guess that is why I play a healer... No one argues that a healer doesn't heal.
willymchilybily wrote: »more than one of the above:
- Pure Tanks in PvP = sucky (no damage/low regen/enemy penetration stacked/high block cost in pvp due to lots of hits/ everything)
- DPS is Required for maelstrom DPS race boss mechanics in stages 5 and 9. with potentially the same being true for stage 1, 4 and 6 (in that order) due to add spawns and mechanics.
- DPS can survive well in PvE content, so some content doesnt need a tank
- it takes longer to do anything tank spec when solo'ing, why bother? Its only the armor/gear that makes you a tank switch it out and get good/mediocre dps instead making it all quicker.
- you get 50% mitigation tops from the armor with alot of waste to reach that cap, but just blocking with sword and shield can do more than this (55% with no clothes on.) Heavy Armor is as good as worthless unless playing truely hard content, which there is not that much of for V16 groups.
Tanking still has a place. They keep forcing us out of our role with untankable bosses, but I still think a good tank is better than 3 DPS.interrupting, hitting synergies, Debuffing, Rooting adds in an aoe, and placing a boss in a certain location are vital to any dungeon. It's just those times where you can't tank that you get most complaints. Even then it's usually weak dps that's the actual problem.
3 dps and 1 healer gets the job done and quicker. poor tanks imo. blame zos..
Tank really are only needed for trials but all the trials are v11-V13 and drop only v13-v14 gear. Very few people still care about the trials.
Purdomination33 wrote: »The answer is simple: time vs opportunity.
It seems many people who participate in this forum are the true die hard players. For the die hard players having multiple V16's equipped with full Legendary gear is commonplace. However the vast majority of players cannot invest the time to create several high end characters each with a specific role in mind. How many times have you read "it just takes 8 hours of grinding to complete xyz, I did it in a day". Or when talking about builds "You need Gold everything, 2 monster sets, Robust Agility rings and 501 Champion points for this build". Those who can dedicate that amount of time are the exceptions not the standard.
Whether it is done consciously or not most of us are forced to create a character that can participate in as many aspects of the game as possible. Dungeons and trials can take large chunks of time so creating a character who is most effective in that style of content does not make much sense.
Obviously there will be exceptions where people have found a niche in tanking. This simply makes them rare opposed to non-existent.
Joy_Division wrote: »@Derra makes a really good point about the lack of place for tanks in PvP. I've run into a lot of "tanky" players on the NA PC server, they are almost all DKs, but there is no pressing reason to actually fight them. Inexperienced players may waste their resources in a futile attempt to kill them, but often they can be avoided because they do not do much damage or have the ability to prevent players from focusing down the other players in their group.
I haven't played other MMOs so I'm not sure mechanically what the traditional difference between a tank and a DPS is, but here it is rather easy to build a robust DPS that has high sustain, which lowers the need for tanks (and healers). Also without softcaps, damage has scaled to such an extent that groups can simply avoid the intended mechanics of fights and render the role of the tank moot. To me passive mitigation of the sort you get from heavy armor is kind of pointless because it is capped (damage is not), it's not *that* much higher than I can get with DPS armor and a few buffs, and I can actively mitigate so much damage via block or dodge or DPS+healing. Why bother if heavy armor offers so little in the way of other utility and it's set bonuses tend to be bad?
slumber_sandb16_ESO wrote: »It's all about DPS.
ZOS needs to make tanking skills that scale off resistances and health just like how skills scale off stamina and magicka as well as buff the heavy passives.
For starters:
Resolve 1/3 - Increases your RESISTANCES for each piece of Heavy Armour equipped. 33% reduced efficency of armour penetration applied to you when 5 or more pieces of heavy armour is worn.
Resolve 2/3 - 66% reduces efficency of armour penetration.
Resolve 3/3 - Immune to armour penetration effects.
anitajoneb17_ESO wrote: »Re-rolled a tank because my guild was lacking tanks.
Found out that it is unnecessary and boring in 90% of the content (as many people said, in most instances, 3DPS + 1 healer is more fun and just as efficient).
Also found out that in instances where tanking is actually necessary and useful, it is also extremely difficult.
Then found out that you're not recognized / appreciated by players. You know, like the drum player in a rock band, but all the girlz are in love with the singers and guitarists.
Then found out that you're REQUIRED to be an excellent DPSer too, no matter what (looking at you, planar inhibitor).
Easy fix to make everyone able to "tank" is the lower the DPS you can do the tanky you become, the more DPS you do they less tanky you become, which is sort of the way it is now but make the physical and spell resist with a higher cap as your dps lowers, like up to 75 percent and down to like 25 percent the more DPS your able to do.... Done through CPs tree so you just cant put on a crappy weapon to lower your dps and then your a tank etc.
Then even light armor players could "tank".... well they still need to know how of coarse.
couchkyle25_ESO wrote: »Would you mind explaining to me what the role of playing a tank in pvp was before the perceived nerfs to tanking?
In my opinion there never was a true tanking role for pvp in eso simply because tanking requires people to attack you or other means to interact with them. Esos combat system never offered that for tanks (light armor s&b magica DKs weren´t tanks imho - they were incredibly durable dps).
Tanks have only ever been annoying. I personally feel they should have purpose - but i think that just not dying to annoy your opponent shouldn´t be said purpose nor should that playstyle be vaible in any form.
Maybe my personal idea of what a tank is or does isn´t fitting here - who knows.
No you're absolutely right, Tanks have never had a purpose in PVP, and absolutely never will. I never meant to imply otherwise. It does not change the fact however that the entire game, not just Cyrodiil, is being developed in favor of DPS.
Ha, I still love tanking. I've got a NB sap tank now, after retiring my templar tank (needed her as healer instead). It's been super fun. The stam regen nerf doesn't really affect NB tank at all, so we've got amazing sustain. Lack cc, but it can be compensated mostly (not 100%) with good positioning. That said, I don't find a lack of tank even while I'm dps-ing -- been having a harder time finding healers tbh.
LegendaryNinja wrote: »Ha, I still love tanking. I've got a NB sap tank now, after retiring my templar tank (needed her as healer instead). It's been super fun. The stam regen nerf doesn't really affect NB tank at all, so we've got amazing sustain. Lack cc, but it can be compensated mostly (not 100%) with good positioning. That said, I don't find a lack of tank even while I'm dps-ing -- been having a harder time finding healers tbh.
Yeah, I think a lot of players underestimate NB's as Tanks.