With all the upcoming buffs to magicka Dragonknights (flappy flap) and Sword and Board reflect still strong I think Crystal Shards and it's morphs should be unreflectable. Just make the animation the same as Endless Fury drop a Crystal Shard on DK's head ftw. Amirite?
-Tito
They should also make bolt escape apply 4 seconds of invisibility to the sorc.
You can never have enough sorcs
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
What DK buffs? Any source? I dont believe before I see the patch notes and try it myself.
RoamingRiverElk wrote: »I can't wait to burst those stam nbs with my dots too. The poor things have no viable healing after all! Mwahahaha. WE WILL RULE THE WORLD
RoamingRiverElk wrote: »Overload should also be nonreflectable, with the added mechanic that if the defender has a reflect up, Overload does 25% more damage to the defender.
In your heart, you Know this is what the game needs.
I also have this idea about gap closers doing 25% more damage to an enemy if the enemy has a damage shield up or is a magicka DK... But perhaps I'll make a separate post about that.
No. Crystal Frags hit me for an average of 6-10K, and most of the time its closer to 10, and I am in medium armor with 15K spell resistance. a mana DK would most likely be in light armor and would have very low spell resistance, and a stam DK would be able to use scales only a few times. Crystal frags does a huge amount of damage and can be insta cast, without scales a DK would not survive against a sorcerer especially if its a damage shield stack spamming sorcerer, whose stack values average 16-20K. You are going to have to learn to play around scales, it only lasts 4 seconds. If not that, then get out a melee weapon and charge them.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
No. Crystal Frags hit me for an average of 6-10K, and most of the time its closer to 10, and I am in medium armor with 15K spell resistance. a mana DK would most likely be in light armor and would have very low spell resistance, and a stam DK would be able to use scales only a few times. Crystal frags does a huge amount of damage and can be insta cast, without scales a DK would not survive against a sorcerer especially if its a damage shield stack spamming sorcerer, whose stack values average 16-20K. You are going to have to learn to play around scales, it only lasts 4 seconds. If not that, then get out a melee weapon and charge them.
light armor wearer have 5-9k more spell resistance than medium armor wearing chars...
my dunmer DK in light armor sits at 21.1k...
so this is not a reason for its denial.
MountainHound wrote: »Make the crystal frag do 50% of its current damage with no knockdown and a constant 1 second cast time and I MIGHT agree to making it unblock-able.