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Ambush needs a minimum range

  • FENGRUSH
    FENGRUSH
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    @joshdm2001_ESO
    My counters work I'm just making a statement based on 1 v x encounters hence why I put the video below as reference it seems you didn't see that but that's ok. The problem for me is when I look at it the ability its self is indeed a gap closer so I compare it to other gap closer skills (not ultimates) and see that that's the only skill with no minimum range on top of what @FENGRUSH said it's the stun you get/roots that make it quite annoying.

    @FENGRUSH I'm not sure when ZoS would ever fix this issue maybe in the next ESO live if they stop focusing on lore questions and skin questions; they may finally focus on combat mechanics for once and fix that issue by instead of making it a stun they could just make it a movement impairment (slowed) like it was before.

    I've faught fengrush many times and listened to his stream. He finds it annoying because it's the only thing that counters his crit Rush/stampede + wb + streak away rinse and repeat combo. Fengrush nerd rages on stream because he can't do his 3 button combo against ambush spammers.

    And I hope they fix wb spamming which is far worse than ambush spamming right now. If you want to complain about something lets talk about everyone running wb and how it's the only skill in the game that has rediculous range, insane damage, causes cc, and has a 1 sec windup that locks onto target and can be animation canceled. Min distance on stamped and crit rushes doesn't even matter when combined with wb because wb hits from outside range of crit Rush min distance.

    I could manage fine with sword and board - I use 2hander for crit rush which heals 100% with stam sorc crit surge. Rage about ambush is from any and all classes - it screws up character animations and completely shuts down mobility due to unintended changes to fix gap closers missing.

    So if youve listened to the stream you should know thats the complaint about ambush, and that I always tell people its a problem with all gap closers. Ambush is worse because it cannot be line of sighted, like all other gap closers, essentially cutting off the ability to shake a target or use mobility.

    Clicked your profile for post history to see if youre NB but first post I read was golden:
    @ZOS_BrianWheeler

    This is ***. Yellow has the full map and the campaign is faction locked for yellow. I just lost 15k stones because a red is still able to stay in imperial city if they log out and log back in when they lose faction lock? Stupid mechanic and defeats the purpose of even having faction lock if opposing faction can camp and gank in sewers.

    An AD that wants to PVE safely in a PVP expansion! Cmon bro.
  • OdinForge
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    Wow @joshdm2001_ESO

    Just wow.

    Computer-Facepalm-Meme-03.jpg

    Guys, adding a minimum distance to teleport strike and its morphs isn't nerfing the skill. I'm not sure why anyone can defend not adding a minimum distance to this, considering the fact that ZOS intends to keep their ninja gap close change.

    You aren't doing considerable damage by mindlessly spamming ambush at point blank, you're just taking part in locking your target (probably outnumbered target) down with BS roots or snares. There is nothing to defend here, it'll still be a top choice among gap closers for the NB class with compelling benefits.
    Edited by OdinForge on January 27, 2016 2:11PM
    The Age of Wrobel.
  • AltusVenifus
    AltusVenifus
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    doesn't that skill hit like a wet noodle? They were hitting u for like 2k a pop... nerfing the distance requirement is dumb, it is the unintentional .5 second stun that it adds that needs to be looked at.
  • LegacyDM
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    FENGRUSH wrote: »
    @joshdm2001_ESO
    My counters work I'm just making a statement based on 1 v x encounters hence why I put the video below as reference it seems you didn't see that but that's ok. The problem for me is when I look at it the ability its self is indeed a gap closer so I compare it to other gap closer skills (not ultimates) and see that that's the only skill with no minimum range on top of what @FENGRUSH said it's the stun you get/roots that make it quite annoying.

    @FENGRUSH I'm not sure when ZoS would ever fix this issue maybe in the next ESO live if they stop focusing on lore questions and skin questions; they may finally focus on combat mechanics for once and fix that issue by instead of making it a stun they could just make it a movement impairment (slowed) like it was before.

    I've faught fengrush many times and listened to his stream. He finds it annoying because it's the only thing that counters his crit Rush/stampede + wb + streak away rinse and repeat combo. Fengrush nerd rages on stream because he can't do his 3 button combo against ambush spammers.

    And I hope they fix wb spamming which is far worse than ambush spamming right now. If you want to complain about something lets talk about everyone running wb and how it's the only skill in the game that has rediculous range, insane damage, causes cc, and has a 1 sec windup that locks onto target and can be animation canceled. Min distance on stamped and crit rushes doesn't even matter when combined with wb because wb hits from outside range of crit Rush min distance.

    I could manage fine with sword and board - I use 2hander for crit rush which heals 100% with stam sorc crit surge. Rage about ambush is from any and all classes - it screws up character animations and completely shuts down mobility due to unintended changes to fix gap closers missing.

    So if youve listened to the stream you should know thats the complaint about ambush, and that I always tell people its a problem with all gap closers. Ambush is worse because it cannot be line of sighted, like all other gap closers, essentially cutting off the ability to shake a target or use mobility.

    Clicked your profile for post history to see if youre NB but first post I read was golden:
    @ZOS_BrianWheeler

    This is ***. Yellow has the full map and the campaign is faction locked for yellow. I just lost 15k stones because a red is still able to stay in imperial city if they log out and log back in when they lose faction lock? Stupid mechanic and defeats the purpose of even having faction lock if opposing faction can camp and gank in sewers.

    An AD that wants to PVE safely in a PVP expansion! Cmon bro.

    Cool story bro. Bring in a past post I wrote that has nothing to do with the discussion.

    Not sure what you mean by screws up character animations. If it stops your combo of streaking and crit Rush than yeah I was right, it screws up your mobility which is the point. Everything should have a counter should it not?

    You don't always explain and I don't watch every stream. From what I've seen you just rage because nb give you the hardest time due to ambush, min distance or not. Which is what we are discussing. Not the fact that ZOS has implemented a stupid mechanic that when an opposing player dies in axe they are allowed to stay.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • OdinForge
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    FENGRUSH wrote: »
    @joshdm2001_ESO
    My counters work I'm just making a statement based on 1 v x encounters hence why I put the video below as reference it seems you didn't see that but that's ok. The problem for me is when I look at it the ability its self is indeed a gap closer so I compare it to other gap closer skills (not ultimates) and see that that's the only skill with no minimum range on top of what @FENGRUSH said it's the stun you get/roots that make it quite annoying.

    @FENGRUSH I'm not sure when ZoS would ever fix this issue maybe in the next ESO live if they stop focusing on lore questions and skin questions; they may finally focus on combat mechanics for once and fix that issue by instead of making it a stun they could just make it a movement impairment (slowed) like it was before.

    I've faught fengrush many times and listened to his stream. He finds it annoying because it's the only thing that counters his crit Rush/stampede + wb + streak away rinse and repeat combo. Fengrush nerd rages on stream because he can't do his 3 button combo against ambush spammers.

    And I hope they fix wb spamming which is far worse than ambush spamming right now. If you want to complain about something lets talk about everyone running wb and how it's the only skill in the game that has rediculous range, insane damage, causes cc, and has a 1 sec windup that locks onto target and can be animation canceled. Min distance on stamped and crit rushes doesn't even matter when combined with wb because wb hits from outside range of crit Rush min distance.

    I could manage fine with sword and board - I use 2hander for crit rush which heals 100% with stam sorc crit surge. Rage about ambush is from any and all classes - it screws up character animations and completely shuts down mobility due to unintended changes to fix gap closers missing.

    So if youve listened to the stream you should know thats the complaint about ambush, and that I always tell people its a problem with all gap closers. Ambush is worse because it cannot be line of sighted, like all other gap closers, essentially cutting off the ability to shake a target or use mobility.

    Clicked your profile for post history to see if youre NB but first post I read was golden:
    @ZOS_BrianWheeler

    This is ***. Yellow has the full map and the campaign is faction locked for yellow. I just lost 15k stones because a red is still able to stay in imperial city if they log out and log back in when they lose faction lock? Stupid mechanic and defeats the purpose of even having faction lock if opposing faction can camp and gank in sewers.

    An AD that wants to PVE safely in a PVP expansion! Cmon bro.

    Cool story bro. Bring in a past post I wrote that has nothing to do with the discussion.

    Not sure what you mean by screws up character animations. If it stops your combo of streaking and crit Rush than yeah I was right, it screws up your mobility which is the point. Everything should have a counter should it not?

    You don't always explain and I don't watch every stream. From what I've seen you just rage because nb give you the hardest time due to ambush, min distance or not. Which is what we are discussing. Not the fact that ZOS has implemented a stupid mechanic that when an opposing player dies in axe they are allowed to stay.
    Not sure what you mean by screws up character animations.

    What have you been doing since 1.7 launched, gap closers root your target 100% and that locks you out of controlling your character 100%. If you get gap closed by 5 people in a group of 10, you literally cannot move or cast anything.

    This happens with any gap closer, but teleport strike doesn't have a minimum distance, and any NB can spam it on you to lock you down, hence thread.

    attentionpaying.gif
    Edited by OdinForge on January 27, 2016 4:39PM
    The Age of Wrobel.
  • MaxwellC
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    Lol NBs always wanna cry about their abilities being "Balanced" ambush locks you into position thanks to lack of minimum range cast, 1 sec stun from gap close, and lack of being un-able to line of sight it in comparison to all other gap closers. Scream L2P all you want but it's completely B.S and don't even get me started with the fact that you're granted empower for a skill that if you're in range can be cast'd instantly.

    Lol even WB needs a 1 sec wind up before being able to cast it before granting empower but nah NBs Ambush because they
    need extra DPS due to them being "Squishy" ; even though they have passives that promote physical resistance.

    NBs are squishy because they decide to be based on armor not on class sorry that doesn't work DKs lack that passive and skill wise we all have a physical resistance buff.
    不動の Steadfast - Unwavering
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    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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  • Xeniph
    Xeniph
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    Lol NBs always wanna cry about their abilities being "Balanced" ambush locks you into position thanks to lack of minimum range cast, 1 sec stun from gap close, and lack of being un-able to line of sight it in comparison to all other gap closers. Scream L2P all you want but it's completely B.S and don't even get me started with the fact that you're granted empower for a skill that if you're in range can be cast'd instantly.

    Lol even WB needs a 1 sec wind up before being able to cast it before granting empower but nah NBs Ambush because they
    need extra DPS due to them being "Squishy" ; even though they have passives that promote physical resistance.

    NBs are squishy because they decide to be based on armor not on class sorry that doesn't work DKs lack that passive and skill wise we all have a physical resistance buff.

    I have no idea why these NB's decided to spam Ambush/Lotus Fan on you. But there really is, and it has been like this since release, only a couple reasons to spam this skill. That is to lock down a particularly pesky runner or mistformer, so your alliance mates can kill them. In that sense the ability functions no diff than say Bombard, Encase, Talons. Aside from the Empower, which you can take it or leave it honestly.

    This ability has functioned this way since release, but it's only become a source of contention for a month or two. Now why do you think that is? It's the changes the devs added to all gap closers. Adding a minimum distance will not solve the issue folks have with this ability. I can spam stampede, toppling (when it's not bugged), invasion all day long with just taking one step back from the target.

    In short what needs to be "fixed" is the root the devs added to all gap closers.

    Also for clarification, Ambush does not have a stun component. It does however have a 1 second "immobilize". The dev added 1 second "root" also does not stun, it simply roots you, however this can not be dodged or rolled out of. With that said, if Ambush is used from stealth (Crouch only) it will receive the stealth bonus damage and stun just like a number of other abilities.

    And lets be honest here, in the video you posted you were going to die. Regardless of the abilities that were used on you, there were at least 3 others just watching the spambush and lolling. So I have to ask why it really matters what abilities you died from? It really doesn't, except that it pissed you off.

    I'd like to see/test the changes they are doing to the "gap closer root" in the next update before we change anything. Because it's a glaring example of how wrong things can go when they try to "fix" things.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • MaxwellC
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    You can spam gap closers but if I'm in your face you won't be able to spam that. Comparing ambush to other abilities that aren't gap closers is what I'd call ill-comparison. That's like me comparing a cars break to a bicycles break it just doesn't make sense.
    Ambush does have a stun componet all-though it's "Immobilize" that right there hinders me along with gap closers 1 or .5 second stun (I say stun because of the inability to make my character respond during that specific time frame).
    If you want to see more videos I will gladly record more I recorded that one basically due to how horrible they were in terms of ambushing me constantly. You for some reason also believe I cannot 1 v x based on the way you said "lets be honest here, in the video you posted you were going to die", that's your assumption right there mate.

    In that video it shows I was marked the player who marked me was the one who I attacked, if I had known the others would interfered I would've engaged the battle in a entirely different way. Also in-case you don't know in IC haderus most people tend to 1 v 1 there as I was walking by that's when I was marked by the player who then ran away & started to jump up and down signaling me he/she wanted a 1 v 1.
    Edited by MaxwellC on January 27, 2016 8:16PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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  • Xeniph
    Xeniph
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    You can spam gap closers but if I'm in your face you won't be able to spam that. Comparing ambush to other abilities that aren't gap closers is what I'd call ill-comparison. That's like me comparing a cars break to a bicycles break it just doesn't make sense.
    Ambush does have a stun componet all-though it's "Immobilize" that right there hinders me along with gap closers 1 or .5 second stun (I say stun because of the inability to make my character respond during that specific time frame).
    If you want to see more videos I will gladly record more I recorded that one basically due to how horrible they were in terms of ambushing me constantly. You for some reason also believe I cannot 1 v x based on the way you said "lets be honest here, in the video you posted you were going to die", that's your assumption right there mate.

    In that video it shows I was marked the player who marked me was the one who I attacked, if I had known the others would interfered I would've engaged the battle in a entirely different way. Also in-case you don't know in IC haderus most people tend to 1 v 1 there as I was walking by that's when I was marked by the player who then ran away & started to jump up and down signaling me he/she wanted a 1 v 1.

    I'm sorry, but being locked in place is NOT a stun.

    I regularly run around on my healer to just troll people. I have been spambushed by 2+ nb's repeatedly and I can heal quite fine. All you get is a slight hitch in movement, but it does not hinder casting one bit. I have NO issues with multiple Ambushes on any of my classes.

    List of abilities I can spam laughing at spambushers. (In no particular order or specific class)

    Vigor
    BoL
    Healing Ward
    Combat prayer
    Rapid Regen
    Rally
    Fear
    Cloak* Note* less effective if they are spamming Lotus Fan instead of Ambush.
    Puncturing sweep
    WB
    Bombard

    And the list goes on.


    I will give you that 4+ people spamming any combination of gap closers does "seem" to stun you though. Especially if they are timed well (or poorly depending on your outlook)
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    I never thought ambush did that much damage to worry about whether someone was spamming it or not.
    :trollin:
  • MaxwellC
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    Maybe as those characters you do but as a stam DK who's skill sets are very limited (pretty much all wind ups) that in-ables me from being able to hit them especially when you put fear in the mix with ambush.

    I seriously doubt you would survive no matter how much heals you had if a NB uses fear on top of ambush because you only talk about those who solely use ambush while in a real scenario that player will mix in fear too although SA would be the next step.
    Being locked in one place while being movement impaired surely feels like a stun especially after ambush repeatedly counts as a gap closer therefore giving the gap close .5-1 sec root thus allowing you not to be able to hit.

    On a 1 v 1 it's simply fossilize + caltrops a NB is finished he/she usually just spams fear + SA after that.
    Regardless my point stands that as a gap closer ambush needs the same treatment every other gap closer has which is a minimum range cast an the inability to use such a skill once you line of sight them.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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  • Cody
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    every other gap closer i can think of has a minimum distance requirement, its only fair for teleport strike to have it as well.

    in fact, the recent change to gap closers as a whole needs to be gotten rid of. anyone that is not a medium armor player with shuffle is pretty much screwed now unless they can tank VERY well.
  • Xeniph
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    Maybe as those characters you do but as a stam DK who's skill sets are very limited (pretty much all wind ups) that in-ables me from being able to hit them especially when you put fear in the mix with ambush.

    I seriously doubt you would survive no matter how much heals you had if a NB uses fear on top of ambush because you only talk about those who solely use ambush while in a real scenario that player will mix in fear too although SA would be the next step.
    Being locked in one place while being movement impaired surely feels like a stun especially after ambush repeatedly counts as a gap closer therefore giving the gap close .5-1 sec root thus allowing you not to be able to hit.

    On a 1 v 1 it's simply fossilize + caltrops a NB is finished he/she usually just spams fear + SA after that.
    Regardless my point stands that as a gap closer ambush needs the same treatment every other gap closer has which is a minimum range cast an the inability to use such a skill once you line of sight them.

    To be clear, I am not opposed to Ambush/Lotus having a min range added. What I was however stating is that it would have zero effect if someone chose to spam it if they did give it one.

    The ability comes with a 1 second immobilize, within that immobilizes duration I could take a step back and do it again, repeat. I'm guessing the immobilize is there because every class has some way to aid in remaining in melee range. DK's have Talons, Templars have Toppling and Sorcs have a few options. Regardless of the reason for it, removing the "dev" root and even giving it a min range would not detract those who really wanted to spam it from doing so.

    Now to address you not being able to attack your target. That's not quite accurate, as the majority of your abilities don't require you to be facing your target to fire off and hit. Some will even auto-face you (even while rooted). However the majority of people just try to repeatedly break free and roll dodge, not knowing what to do. And imo that's the real issue.

    Even in the video you posted. you only tried to cast 2 abilities, none of which would help in this situation, and roll dodged 3 times locking your bars up due to the CD for quite some time. You had Take Flight up, which if use would have changed the fight quite quickly. However with Shuffle being the second ability you casted, it looks like you spent more time trying to figure out how to move than actually countering these bad players.

    As you stated above, A Fossilze, Caltrops, Take flight would have changed this situation quite quickly. I'm not saying your were playing badly, but I am saying you wasted WAY too much time roll dodging and generally just eating all that damage while doing it.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Xeniph
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    Cody wrote: »
    every other gap closer i can think of has a minimum distance requirement, its only fair for teleport strike to have it as well.

    in fact, the recent change to gap closers as a whole needs to be gotten rid of. anyone that is not a medium armor player with shuffle is pretty much screwed now unless they can tank VERY well.

    As a side note, Shuffle does not make you immune or remove the "dev" root. It's unresistable, uncleansable and has no immunity. But you probably already know that.
    Edited by Xeniph on January 27, 2016 10:34PM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • MaxwellC
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    Like I said before you seem to feel that video was suppose to be a 1 v x gone bad that video was based off me doing a supposed 1 v 1 that turned into a 1 v x and I was just like woah. I'm not sure what stam DK would use talons against enemies but maybe you just don't play one if so that's ok that's just lack of information.

    If ambush had a min range it would be less spam-able because all I would do is just get in your face and yes it is hard to attack unless you have abilities that hit them like a whip, fossilize hits but it doesn't hit hard due to it scaling off magicka like most of every DKs abilities. when you're immobilized all that NB has to do is ambush and change directions (walking through me) while you are trying to retaliate and repeat that in its self is what I do experience when I fight 1 NB who relies on that constantly.
    In those situations I'm able to break free cast shuffle so I won't be immobile anymore and through up a caltrop with fossilize and turn the tables (if I had not been in a prior engagement and my resources are good).
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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  • TwoFingersInCider
    Darkeus wrote: »
    @Darkeus
    You just said
    Darkeus wrote: »
    then all ranged atks should have minimum range also

    I'm sorry but do you know how stupid you sound right now? The attack is a "Ranged" attack it's suppose to be used at any distance. Gap closers are skills that are mainly meant for one purpose to CLOSE THE GAP BETWEEN PLAYER A vs. PLAYER B.

    Ambush is a INSTANT cast skill and is the Night blades GAP CLOSER. like I've stated countless times why should Nightblades posses the only skill that is a gap closer that has no minimum range restriction while every other skill has one?
    Seriously I don't wanna sound rude here man but I can't tell if you're trolling or just plain... well you know.

    you are ridiculouse, you got 5 ambushes into your face and cry cause ambush got no minimum range restriction... even with 2h charge would be same result: you evade bam more charges , wth do i even waste my time with you... nvm.

    I think his talking about "class skill gap closer" not from weapon skill line... Remove weapon skill line.. What do you you as gap closer skill then? Yea...
  • TwoFingersInCider
    like I've stated countless times why should Nightblades posses the only skill that is a gap closer that has no minimum range restriction while every other skill has one?
    Can't check right now, but doesn't take flight also not have a minimum range? Yes, it can't be spammed, but according to your definition it should have a min range aswell.

    Ultimate>regular skill.. No question ask
    Edit. Nvm. My bad. Your refereeing to him if it was talking about all range attack has to have min. Range. Thought your telling us take flight needs to have min. Ranged because we can use it as a ranged skill attack.
    Edited by TwoFingersInCider on January 29, 2016 5:45AM
  • mdylan2013
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    For some reason I always feel like the T Rex from Jurrasic Park when I'm being ambushed by four nightblades all spamming it over and over. RaptorAttakRex.png
    PS4/EU
    CP-1300+
    PSN - LookoutLuke
    15 Max level toons
    PVE/PVP
  • Jade1986
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    If you add a minimum distance requirement to ambush it can be macrod into a rapid fire repeating rotation with surprise attack. I will play out the following scenario. Player A holds down a mouse button that has macro assigned. Ambush goes off. Player B stays within min range. Player keeps holding down button and first variable key "ambush" is ignored due to min range requirements but surprise attack is spammed. Player B moves out of range of surprise attack. Macro now recognizes ambush and executes key variable instead of surprise attack. Rinse and repeat. Why do you think stampede/crit rush wrecking blow spammers are so good at locking onto target? They are macroing this one/two punch. They are not locked into the macro because at any given time it is only executing one key variable while skipping the other. Now a player could manually do all this without a macro but depending on skill of player the macro could give a competitive edge.

    In its current form with no min distance req if player A were to try the same macro the only key variable that would be recognized is ambush because the repeating macro would continuously skip suprise attack. Macro would provide no value. Thus forcing player A to manually push another button to execute suprise attack or script in a time delay between ambush and suprise attack. With lag and responsiveness a time delay wouldn't work and only mess up the macro.

    So long story short, asking for a min distance will increase macro use and possibly player A an unfair advantage. Disclaimer: I don't use macros but I imagine this has been thought about by devs. The devs probably thought nb would be way op with a min distance. Therefore, it's current form is actually the lesser of the two evils. Careful what u wish for.

    Except stamped / crit rush doesnt cc an enemy. So please, move along.
  • K4RMA
    K4RMA
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    So sick and tired of it man, thanks to that 1 second stun from gap closers ambush is even stronger and you can spam it without needing to worry about being too close in-comparison to EVERY OTHER CLASS that has a gap close range.
    This needs to come to an end I'm tired of NBs who only just spam ambush oh and don't get me started with surprise attack because for some reason that attack never stops being a "Surprise".

    @Wrobel When will you address this because why should every other class gap closer have a minimum gap close range when used while ambush can be used at any distance? Also remove that 1 second stun and add a 100% movement snare again this is annoying as... well you know.

    you should be able to rekt a kid who spambushes 10/10 times
    nerf mdk
  • MaxwellC
    MaxwellC
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    ✭✭
    @Lord_Legion
    If it's one person I can deal with it but if it's two I can't. I may cc one using fossilize but the other will lock me down since that skill cannot be line of sighted plus gap closers give a 1 sec stun on top of the movement impairment that skill does anyway (because NBs need to have skills that do 3 things just like almost all of there other skills).

    The moment that other NB breaks free if I can't face roll the one who is spamming ambush at me I'd need literally 2 seconds to wreck him before the one I cc breaks free and spams ambush on me again. So no I can't take on two ambushers who lock me down as I can't swing or hit anything as a stam DK.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • kokoandshinb14a_ESO
    So sick and tired of it man, thanks to that 1 second stun from gap closers ambush is even stronger and you can spam it without needing to worry about being too close in-comparison to EVERY OTHER CLASS that has a gap close range.
    This needs to come to an end I'm tired of NBs who only just spam ambush oh and don't get me started with surprise attack because for some reason that attack never stops being a "Surprise".

    @Wrobel When will you address this because why should every other class gap closer have a minimum gap close range when used while ambush can be used at any distance? Also remove that 1 second stun and add a 100% movement snare again this is annoying as... well you know.

    really folks

    who really cares?

    who says a player HAS TO USE A SEQUENCE OF 5+ DIFFERENT attacks in order to pvp?

    you?

    the developer apparently doesnt agree. The developers gave us wrecking blow.

    the developer gave us ambush-- which also boots your physical damage by 20%.

    WTH wouldnt you use your most powerful attack at your disposal?

  • MaxwellC
    MaxwellC
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    ✭✭
    @kokoandshinb14a_ESO
    Sorry I would use my "Powerful" abilities in PvP but unfortunately thanks to all the QQs from all other classes I no longer have a "powerful skill" ultimate on the other hand I have 1 good offensive and 1 good defensive but the defensive one is bad when it comes to more than 1 target while offensive is just decent on more than 1 target.

    Ambush needs a min range sorry mate you're free to look at what I said all about it because I don't feel like explaining it to someone who probably skimmed a few sentences and saw me talking about his/her ability and wanted to defend it. I'm not calling for nerfs for the skill I'm asking for a min range and that's it.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Tankqull
    Tankqull
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    A little reference from person experience.
    xboxdvr.com/gamer/Maxwell/video/13530822

    well if those two melees wouldn´t have been NBs they wouldn´t have spamed ambush but critcharge or stampede as dodge spamming just forces gapcloser spam...
    FENGRUSH wrote: »
    Its not really minimum distance it needs - it needs to be line of sighted so you can use your environment (like every other gap closer). Also shouldnt go through roll dodge.

    Thats the first step - along with fixing *all* gap closers ministun/roots

    actually it is much more prone to environment than the other capclosers thx to its casting delay if you manage to shortly break his los before the port is initiated your safe as the port is canceeld and you are most likely out of range by then.
    Edited by Tankqull on January 30, 2016 6:48PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Therium104
    Therium104
    ✭✭✭
    OtarTheMad wrote: »
    People will always ALWAYS find an ability to spam and honestly if ambush gets nerfed then those players will just use something else.

    Nerfing abilities isn't always the answer. (Mainly because ZOS screws it up)

    Plus after watching the video you were dodge rolling away and they were using the gap closer they had to keep up with you. With how much you were dodge rolling I could have even used shield charge or crit charge on you... pretty much after each dodge roll and those have minimum ranges. Not trying to blow up your post or "troll" just saying. I do realize that ambush spam is a thing and players get annoyed but in this instance you were far enough away that even if they gave it a minimum range... they could have still used it. I still stand by my original statement that nerfing solves nothing. Just ask Impulse, Wall of Elements, magicka DKs, streak and soon Steel Tornado (from what I have heard they plan on doing... they're going to really screw that ability)

    No. Nerfing a grossly OP and broken ability is most definately the answer. Ambush needs a nerf. Honestly, the entire NB class and all skill lines needs a nerf.
  • MaxwellC
    MaxwellC
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    ✭✭
    @OtarTheMad
    Actually you cannot shield charge/crit rush me in those distances sorry mate.

    Watch the clip again and count based on squares when I roll back I roll back from my initial square (location based on making it a grid) to the square behind me. To crit rush or shield charge you would also have to move back at-least 1 square to gap close me as the minimum cast is around 1 to 2 meter minimum range restriction before you can use it on an enemy player.

    You also seem to feel that I am calling for a nerf for this skill I am definitely not I believe no where in my statement(s) I had said anything about removing certain aspects of the skill that it provides e.g. Empower upon usage; I have only called for a minimum range cast that all other gap closers have in place to put it on the same stage of gap closers.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Therium104 wrote: »
    OtarTheMad wrote: »
    People will always ALWAYS find an ability to spam and honestly if ambush gets nerfed then those players will just use something else.

    Nerfing abilities isn't always the answer. (Mainly because ZOS screws it up)

    Plus after watching the video you were dodge rolling away and they were using the gap closer they had to keep up with you. With how much you were dodge rolling I could have even used shield charge or crit charge on you... pretty much after each dodge roll and those have minimum ranges. Not trying to blow up your post or "troll" just saying. I do realize that ambush spam is a thing and players get annoyed but in this instance you were far enough away that even if they gave it a minimum range... they could have still used it. I still stand by my original statement that nerfing solves nothing. Just ask Impulse, Wall of Elements, magicka DKs, streak and soon Steel Tornado (from what I have heard they plan on doing... they're going to really screw that ability)

    No. Nerfing a grossly OP and broken ability is most definately the answer. Ambush needs a nerf. Honestly, the entire NB class and all skill lines needs a nerf.

    You don't get it, nerfing isn't the answer because ZOS NEVER gets it right. They always go overboard and kill the ability all together. Maybe if they had a track record of nerfing correctly where they are still usable it'd be fine... but they don't.

  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Tankqull wrote: »
    A little reference from person experience.
    xboxdvr.com/gamer/Maxwell/video/13530822

    well if those two melees wouldn´t have been NBs they wouldn´t have spamed ambush but critcharge or stampede as dodge spamming just forces gapcloser spam...
    FENGRUSH wrote: »
    Its not really minimum distance it needs - it needs to be line of sighted so you can use your environment (like every other gap closer). Also shouldnt go through roll dodge.

    Thats the first step - along with fixing *all* gap closers ministun/roots

    actually it is much more prone to environment than the other capclosers thx to its casting delay if you manage to shortly break his los before the port is initiated your safe as the port is canceeld and you are most likely out of range by then.

    Pretty sure ambush is the only gap closer going through doors. Its ignorance to LoS and ability to spam around every wall and bit of debris as you try to LOS groups is a testament to what Ive said.
  • Therium104
    Therium104
    ✭✭✭
    OtarTheMad wrote: »
    Therium104 wrote: »
    OtarTheMad wrote: »
    People will always ALWAYS find an ability to spam and honestly if ambush gets nerfed then those players will just use something else.

    Nerfing abilities isn't always the answer. (Mainly because ZOS screws it up)

    Plus after watching the video you were dodge rolling away and they were using the gap closer they had to keep up with you. With how much you were dodge rolling I could have even used shield charge or crit charge on you... pretty much after each dodge roll and those have minimum ranges. Not trying to blow up your post or "troll" just saying. I do realize that ambush spam is a thing and players get annoyed but in this instance you were far enough away that even if they gave it a minimum range... they could have still used it. I still stand by my original statement that nerfing solves nothing. Just ask Impulse, Wall of Elements, magicka DKs, streak and soon Steel Tornado (from what I have heard they plan on doing... they're going to really screw that ability)

    No. Nerfing a grossly OP and broken ability is most definately the answer. Ambush needs a nerf. Honestly, the entire NB class and all skill lines needs a nerf.

    You don't get it, nerfing isn't the answer because ZOS NEVER gets it right. They always go overboard and kill the ability all together. Maybe if they had a track record of nerfing correctly where they are still usable it'd be fine... but they don't.

    Need to fix what is broken. NB is broken overpowered.
    Edited by Therium104 on January 31, 2016 2:59AM
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    FENGRUSH wrote: »
    Pretty sure ambush is the only gap closer going through doors. Its ignorance to LoS and ability to spam around every wall and bit of debris as you try to LOS groups is a testament to what Ive said.

    This^

    9df.gif
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
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