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Ambush needs a minimum range

MaxwellC
MaxwellC
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So sick and tired of it man, thanks to that 1 second stun from gap closers ambush is even stronger and you can spam it without needing to worry about being too close in-comparison to EVERY OTHER CLASS that has a gap close range.
This needs to come to an end I'm tired of NBs who only just spam ambush oh and don't get me started with surprise attack because for some reason that attack never stops being a "Surprise".

@Wrobel When will you address this because why should every other class gap closer have a minimum gap close range when used while ambush can be used at any distance? Also remove that 1 second stun and add a 100% movement snare again this is annoying as... well you know.
不動の Steadfast - Unwavering
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  • MaxwellC
    MaxwellC
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    A little reference from person experience.
    xboxdvr.com/gamer/Maxwell/video/13530822
    不動の Steadfast - Unwavering
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  • Moglijuana
    Moglijuana
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    MAN, those two NBs were so GOOD!...I totally agree with you dude and I feel your pain. #MagickaDKlife
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  • MaxwellC
    MaxwellC
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    If you notice the 2 became 3 after the 3rd or 4th time the pair ambush'd me.
    不動の Steadfast - Unwavering
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  • OdinForge
    OdinForge
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    If they're gonna keep that root / snare gap close BS, they should give teleport strike a minimum distance.
    Edited by OdinForge on January 25, 2016 11:05PM
    The Age of Wrobel.
  • OtarTheMad
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    People will always ALWAYS find an ability to spam and honestly if ambush gets nerfed then those players will just use something else.

    Nerfing abilities isn't always the answer. (Mainly because ZOS screws it up)

    Plus after watching the video you were dodge rolling away and they were using the gap closer they had to keep up with you. With how much you were dodge rolling I could have even used shield charge or crit charge on you... pretty much after each dodge roll and those have minimum ranges. Not trying to blow up your post or "troll" just saying. I do realize that ambush spam is a thing and players get annoyed but in this instance you were far enough away that even if they gave it a minimum range... they could have still used it. I still stand by my original statement that nerfing solves nothing. Just ask Impulse, Wall of Elements, magicka DKs, streak and soon Steel Tornado (from what I have heard they plan on doing... they're going to really screw that ability)
    Edited by OtarTheMad on January 25, 2016 11:58PM
  • Darkeus
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    Ambush is fine! its a teleport, not a dash like other similar skills! wake up!
  • MaxwellC
    MaxwellC
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    @OtarTheMad I'm not calling for the nerf in damage I'm calling for a change "nerf" in the minimum distance needed to use because as of now there is none. Like I stated every other skill that's a gap closer aside from NBs has a minimum distance restriction but for ambush there is none; that right there breaks balance as it's meant to close the gap not spam the gap you've already closed in on.

    @Darkeus I'm not sure what you're saying but I'm awake thank you. If you're referring to ambush not needed a minimum range then I disagree with you 100% the video above is enough evidence in how awful and B.S the ability is. 2H gap closer Crit rush/morphs has a restriction in range, 1H/Shield invasion/morphs has a restriction range, Templars close the gap ability (not sure what it's called) has a restriction range; the list can go on.

    All in all ambush needs one as every skill that is meant to close the gap has a minimum range for it to be used because it's no longer a gap closer if you're right in front of the enemy.
    不動の Steadfast - Unwavering
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  • OtarTheMad
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    @MaxwellCrystal Yeah I know, but ZOS isn't known for getting nerfs right.
  • TheLaw
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    Look at all that ambush skillzors!! Great job Zenimax....
    -= Shahrzad the Great |Sorc| =-
  • Darkeus
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    @OtarTheMad I'm not calling for the nerf in damage I'm calling for a change "nerf" in the minimum distance needed to use because as of now there is none. Like I stated every other skill that's a gap closer aside from NBs has a minimum distance restriction but for ambush there is none; that right there breaks balance as it's meant to close the gap not spam the gap you've already closed in on.

    @Darkeus I'm not sure what you're saying but I'm awake thank you. If you're referring to ambush not needed a minimum range then I disagree with you 100% the video above is enough evidence in how awful and B.S the ability is. 2H gap closer Crit rush/morphs has a restriction in range, 1H/Shield invasion/morphs has a restriction range, Templars close the gap ability (not sure what it's called) has a restriction range; the list can go on.

    All in all ambush needs one as every skill that is meant to close the gap has a minimum range for it to be used because it's no longer a gap closer if you're right in front of the enemy.


    then all ranged atks should have minimum range also... why to be able to use bow or cryst frags as melle? 10 meters min range! as for other dashes i dont consider them fair at all to have min range... in the end i guess fair should be like this: no minimum range for any skills but reduced dmg for all ranged skills used closer then 10 meters.
  • MaxwellC
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    @Darkeus
    You just said
    Darkeus wrote: »
    then all ranged atks should have minimum range also

    I'm sorry but do you know how stupid you sound right now? The attack is a "Ranged" attack it's suppose to be used at any distance. Gap closers are skills that are mainly meant for one purpose to CLOSE THE GAP BETWEEN PLAYER A vs. PLAYER B.

    Ambush is a INSTANT cast skill and is the Night blades GAP CLOSER. like I've stated countless times why should Nightblades posses the only skill that is a gap closer that has no minimum range restriction while every other skill has one?
    Seriously I don't wanna sound rude here man but I can't tell if you're trolling or just plain... well you know.
    Edited by MaxwellC on January 26, 2016 2:19AM
    不動の Steadfast - Unwavering
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  • Darkeus
    Darkeus
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    @Darkeus
    You just said
    Darkeus wrote: »
    then all ranged atks should have minimum range also

    I'm sorry but do you know how stupid you sound right now? The attack is a "Ranged" attack it's suppose to be used at any distance. Gap closers are skills that are mainly meant for one purpose to CLOSE THE GAP BETWEEN PLAYER A vs. PLAYER B.

    Ambush is a INSTANT cast skill and is the Night blades GAP CLOSER. like I've stated countless times why should Nightblades posses the only skill that is a gap closer that has no minimum range restriction while every other skill has one?
    Seriously I don't wanna sound rude here man but I can't tell if you're trolling or just plain... well you know.

    you are ridiculouse, you got 5 ambushes into your face and cry cause ambush got no minimum range restriction... even with 2h charge would be same result: you evade bam more charges , wth do i even waste my time with you... nvm.
    Edited by Darkeus on January 26, 2016 2:28AM
  • Darkeus
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    double post
    Edited by Darkeus on January 26, 2016 2:27AM
  • lolo_01b16_ESO
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    like I've stated countless times why should Nightblades posses the only skill that is a gap closer that has no minimum range restriction while every other skill has one?
    Can't check right now, but doesn't take flight also not have a minimum range? Yes, it can't be spammed, but according to your definition it should have a min range aswell.
  • MaxwellC
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    @Darkeus
    Yes please leave my thread because #1 I'm not crying If I were I would be putting memes like thisrage-no-whyyy.jpg

    Instead I'm actually giving a valid reason as to why there needs to be one for said ability and no you are wrong if I dodged rolled any other skill wouldn't be able to hit me unless they had stop for 1 second as I dodged rolled a second time thus allowing them to gap close me again.

    I take it you're a Nightblade who probably utilizes this ability and doesn't want it taken away from you but you've got enough broken abilities like your fear that cannot be blocked.
    不動の Steadfast - Unwavering
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  • MaxwellC
    MaxwellC
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    like I've stated countless times why should Nightblades posses the only skill that is a gap closer that has no minimum range restriction while every other skill has one?
    Can't check right now, but doesn't take flight also not have a minimum range? Yes, it can't be spammed, but according to your definition it should have a min range aswell.

    You just took the words out of my mouth #1 it's a ultimate the ability can count as a gap closer since unfortunately it falls short due to it being an ultimate that requires you to build it up before executing. I did indeed say gap closer skills, take flight may close the gap but yeah I'll be using that maybe once or twice in a fight unless it's short; while ambush can be used instantly and consecutively without fail.
    Edited by MaxwellC on January 26, 2016 2:35AM
    不動の Steadfast - Unwavering
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  • nordsavage
    nordsavage
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    Darkeus wrote: »
    Ambush is fine! its a teleport, not a dash like other similar skills! wake up!

    You know this guy runs all NB's.
    I didn't choose tank life, tank life chose me.
  • LegacyDM
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    If you add a minimum distance requirement to ambush it can be macrod into a rapid fire repeating rotation with surprise attack. I will play out the following scenario. Player A holds down a mouse button that has macro assigned. Ambush goes off. Player B stays within min range. Player keeps holding down button and first variable key "ambush" is ignored due to min range requirements but surprise attack is spammed. Player B moves out of range of surprise attack. Macro now recognizes ambush and executes key variable instead of surprise attack. Rinse and repeat. Why do you think stampede/crit rush wrecking blow spammers are so good at locking onto target? They are macroing this one/two punch. They are not locked into the macro because at any given time it is only executing one key variable while skipping the other. Now a player could manually do all this without a macro but depending on skill of player the macro could give a competitive edge.

    In its current form with no min distance req if player A were to try the same macro the only key variable that would be recognized is ambush because the repeating macro would continuously skip suprise attack. Macro would provide no value. Thus forcing player A to manually push another button to execute suprise attack or script in a time delay between ambush and suprise attack. With lag and responsiveness a time delay wouldn't work and only mess up the macro.

    So long story short, asking for a min distance will increase macro use and possibly player A an unfair advantage. Disclaimer: I don't use macros but I imagine this has been thought about by devs. The devs probably thought nb would be way op with a min distance. Therefore, it's current form is actually the lesser of the two evils. Careful what u wish for.
    Legacy of Kain
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  • MaxwellC
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    @joshdm2001_ESO

    First please don't add assumption into your theory because not everyone has or can use macros especially those on consoles.
    Secondly Nightblades already have an unfair advantage with ambush no minimum range cast as when it's used not only do you get that infamous stun you're also slowed and when that happens you better have any form of movement impairment negate ability or you're gonna have a fun time trying to retaliate.

    So yeah no in it's current form its a broken skill that has no restriction and is spammed due to it's empowerment and no restriction for usage at min range. What you're saying is senseless and pure assumption that oh because it's no longer able to be cast at minimum range it will now be used by players utilizing macros which still wouldn't do anything as if you're fighting them at close range they won't be able to use that as it should be since that ability is a gap closer.
    不動の Steadfast - Unwavering
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  • Amica
    Amica
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    So sick and tired of it man, thanks to that 1 second stun from gap closers ambush is even stronger and you can spam it without needing to worry about being too close in-comparison to EVERY OTHER CLASS that has a gap close range.
    This needs to come to an end I'm tired of NBs who only just spam ambush oh and don't get me started with surprise attack because for some reason that attack never stops being a "Surprise".

    @Wrobel When will you address this because why should every other class gap closer have a minimum gap close range when used while ambush can be used at any distance? Also remove that 1 second stun and add a 100% movement snare again this is annoying as... well you know.

    The immunity pools need increasing, the ability itself is fine. No-one should be stunned consecutively by spammers. Put it inline with mass hysteria... still a gap closer as intended but you get the stun half as often.
    But then you have the issue with long sustained fights on the NB, they are two squishy for it.
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  • MaxwellC
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    Anyone is squishy when it comes to armor setup, sorry DKs don't have a passive that increase physical resistance only spell but correct me if I'm wrong NBs do and when it comes to our tank abilities there's an ability called immovable that does just that.
    NBs shouldn't be the only class to get a gap closer that lacks minimum restriction because as far as I know @Wrobel is suppose to be all about class balance and this breaks balance in terms of gap closers.
    不動の Steadfast - Unwavering
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  • Darkeus
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    Anyone is squishy when it comes to armor setup, sorry DKs don't have a passive that increase physical resistance only spell but correct me if I'm wrong NBs do and when it comes to our tank abilities there's an ability called immovable that does just that.
    NBs shouldn't be the only class to get a gap closer that lacks minimum restriction because as far as I know @Wrobel is suppose to be all about class balance and this breaks balance in terms of gap closers.

    i dont hear you saying anything about sorc super shield and his streak teleport.... and why templars have best heals? wtf do you even know why everyclass is unique?
  • MaxwellC
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    @Darkeus
    I thought you were leaving this thread? This post is about the title mate I don't need to talk about anything as I'm staying ON TOPIC.
    Please do not post on this thread again because I don't need a silly Nightblade trying to defend a ability that he loves to spam.
    不動の Steadfast - Unwavering
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  • LegacyDM
    LegacyDM
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    @joshdm2001_ESO

    First please don't add assumption into your theory because not everyone has or can use macros especially those on consoles.
    Secondly Nightblades already have an unfair advantage with ambush no minimum range cast as when it's used not only do you get that infamous stun you're also slowed and when that happens you better have any form of movement impairment negate ability or you're gonna have a fun time trying to retaliate.

    So yeah no in it's current form its a broken skill that has no restriction and is spammed due to it's empowerment and no restriction for usage at min range. What you're saying is senseless and pure assumption that oh because it's no longer able to be cast at minimum range it will now be used by players utilizing macros which still wouldn't do anything as if you're fighting them at close range they won't be able to use that as it should be since that ability is a gap closer.

    Hey man no need to get offended. I'm just callin it like I see it. Im saying that it doesn't matter if there is s min range or not. If your in range your gonna get spammed by suprise attack, add a fear and its gg. If you move out of range its instant ambush. Combine it with a macro in a skillful players hands and its gg. Due to min range req The macro will allow the player to hold one button down that does two different things depending on situation. Whereas right now macros don't work. Forcing player to manually push two different keystrokes depending on situation.

    Just my perspective. Oh and if your dying to ambush spam cause of no min range req its a L2P issue. Ambush spam = bad player. Learn to use break free, dodge, block, counter cc, and etc. tell us what your class is and we can give you pointers on beating ambush spammers.

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  • MaxwellC
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    @joshdm2001_ESO
    Didn't know I was sounding offended sorry about that but that's not my intention. I don't care about other broken NB abilities I'm just making an obvious statement that NBs gap closer lacks a restriction to minimum range cast while every skill gap closer has one.
    Also as you can see in the video I did just that it isn't a L2P thing another video shows a prime example of how ambush is completely ridiculous as it doesn't matter if you rapids,shuffle,speed pots, immovable pots, nothing at all counters the ability to constantly mash a single button while rotating around a target making it extremely difficult to fight back unless you can somehow negate your slowed character thanks to that initial 1 second gap close stun you get from gap closers + the stun that NBs have which impairs movement.

    So yet again NBs shouldn't get special treatment while other skills get a restriction to minimum cast time for gap closer.
    Oh and if you need that other video showing I believe it was a templar who got ambush'd to death it shows him/her using mist form + rapids + immovable pots and he/she was still ambush'd down. I know it's on the thread somewhere arguing the same thing about gap closers like ambush + gap closers in general giving that 1 sec stun.
    Edited by MaxwellC on January 26, 2016 6:06PM
    不動の Steadfast - Unwavering
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  • LegacyDM
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    @joshdm2001_ESO
    Didn't know I was sounding offended sorry about that but that's not my intention. I don't care about other broken NB abilities I'm just making an obvious statement that NBs gap closer lacks a restriction to minimum range cast while every skill gap closer has one.
    Also as you can see in the video I did just that it isn't a L2P thing another video shows a prime example of how ambush is completely ridiculous as it doesn't matter if you rapids,shuffle,speed pots, immovable pots, nothing at all counters the ability to constantly mash a single button while rotating around a target making it extremely difficult to fight back unless you can somehow negate your slowed character thanks to that initial 1 second gap close stun you get from gap closers + the stun that NBs have which impairs movement.

    So yet again NBs shouldn't get special treatment while other skills get a restriction to minimum cast time for gap closer.
    Oh and if you need that other video showing I believe it was a templar who got ambush'd to death it shows him/her using mist form + rapids + immovable pots and he/she was still ambush'd down. I know it's on the thread somewhere arguing the same thing about gap closers like ambush + gap closers in general giving that 1 sec stun.

    Funny. I don't have any issues with ambush spam unless it's 1vX. Just withstand the initial burst and its gg to the ambush spammer. Learn to counter and dodge roll.
    Legacy of Kain
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  • FENGRUSH
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    Its not really minimum distance it needs - it needs to be line of sighted so you can use your environment (like every other gap closer). Also shouldnt go through roll dodge.

    Thats the first step - along with fixing *all* gap closers ministun/roots
  • Cathexis
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    Darkeus wrote: »
    Ambush is fine! its a teleport, not a dash like other similar skills! wake up!

    So when you are on top of a player who isn't moving you are teleporting to the same spot as you started in?

    I can do that in real life without leaving my chair and it doesn't provide me with any special powers beyond being a fatty.
    Edited by Cathexis on January 26, 2016 6:58PM
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  • MaxwellC
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    @joshdm2001_ESO
    My counters work I'm just making a statement based on 1 v x encounters hence why I put the video below as reference it seems you didn't see that but that's ok. The problem for me is when I look at it the ability its self is indeed a gap closer so I compare it to other gap closer skills (not ultimates) and see that that's the only skill with no minimum range on top of what @FENGRUSH said it's the stun you get/roots that make it quite annoying.

    @FENGRUSH I'm not sure when ZoS would ever fix this issue maybe in the next ESO live if they stop focusing on lore questions and skin questions; they may finally focus on combat mechanics for once and fix that issue by instead of making it a stun they could just make it a movement impairment (slowed) like it was before.
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  • LegacyDM
    LegacyDM
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    @joshdm2001_ESO
    My counters work I'm just making a statement based on 1 v x encounters hence why I put the video below as reference it seems you didn't see that but that's ok. The problem for me is when I look at it the ability its self is indeed a gap closer so I compare it to other gap closer skills (not ultimates) and see that that's the only skill with no minimum range on top of what @FENGRUSH said it's the stun you get/roots that make it quite annoying.

    @FENGRUSH I'm not sure when ZoS would ever fix this issue maybe in the next ESO live if they stop focusing on lore questions and skin questions; they may finally focus on combat mechanics for once and fix that issue by instead of making it a stun they could just make it a movement impairment (slowed) like it was before.

    I've faught fengrush many times and listened to his stream. He finds it annoying because it's the only thing that counters his crit Rush/stampede + wb + streak away rinse and repeat combo. Fengrush nerd rages on stream because he can't do his 3 button combo against ambush spammers.

    And I hope they fix wb spamming which is far worse than ambush spamming right now. If you want to complain about something lets talk about everyone running wb and how it's the only skill in the game that has rediculous range, insane damage, causes cc, and has a 1 sec windup that locks onto target and can be animation canceled. Min distance on stamped and crit rushes doesn't even matter when combined with wb because wb hits from outside range of crit Rush min distance.
    Edited by LegacyDM on January 27, 2016 5:54AM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
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