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Templar Healing Ritual........

  • myrrrorb14_ESO
    myrrrorb14_ESO
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    There have been suggestions for making Healing Ritual (and other Templar skills) better. Here is an example:
    RESTORING LIGHT

    The Healing Ritual ability has always been in need of something, but the changes to it haven't really made it much better or worse. It does great healing, but the immobility, two second cast time, and ten meter radius in exchange for that healing is a bit much on the offset side of the scales. Increase the interval before the delayed heal of Lingering Ritual to 10 or 12 seconds and give those in the 10 meter radius who receive the initial cast Minor Vitality (+8% healing received) until that extra heal ticks. Add Major Mending (30% health recovery), for the caster only, to Ritual of Rebirth.

    Have the Light Weaver passive grant 8 ultimate, not 2, when allies under 60% health are affected by Healing Ritual. Even if players spam it, there is little chance of exploiting given the limited range and immobility while casting. Besides, cheap ultimates are cheap, so it doesn't matter if you charge them a bit faster. And getting to the costlier ultimates faster makes Healing Ritual more appealing, which is a good thing.

    Rite of Passage (Ultimate): I rarely see either morph of this ability used outside of PvE. Sometimes I and some healer Templars will use Remembrance in group PvE play for bosses that have high damage phases, while others use Practiced Incantation and its slightly longer channel time (an extra two seconds). I personally don't find the extra two seconds for Incantation a good trade for the damage reduction, but that's a matter of preference and some favor it. Perhaps that morph could be altered to be the PvP-preferred version. For example, by extending the caster's immunity to crowd control effect to the allies being healed for the duration of the ability.

    Those are small changes and I had some bigger ones in mind, that could add a little more, but we have to wait until next week (or maybe just tomorrow afternoon) to see if ZOS is doing something in this update with Healing Ritual.

    There was a somewhat tongue-in-cheek suggestion to make one of the morphs an ability for mass resurrection, too...
    Ritual of Rebirth (Active Skill)
    3234 14,864 Magicka | 1.7 3.2s | 10 16m radius

    Focus your spiritual devotion to resurrect up to three nearby allies, granting them Minor Protection for an 8% reduction in damage over 6 seconds after resurrection is complete. Caster is immobilized until the spell is complete.

    Mass Rez! Fantastic idea.
  • DuckNoodles
    DuckNoodles
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    Yes, remove healing ritual and replace it with a effective shield.
    @Inig0
    I used to Pvp all the time, I haven't recently cos of the lag.

    But I have healed just fine with BoL and healing springs. Personally, I find HR cast time is far to slow in PvP.
    I find in the 2.o sec u are casting u die cos it's so damp slow.
  • Cinbri
    Cinbri
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    Yes, remove healing ritual and replace it with/other
    They won't trade skill from healing tree for DD skill.
  • Spottswoode
    Spottswoode
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    Uhh...Eclispe is BY FAR the worst skill Templars have. None of the other skills even begin to touch the uselessness of Eclipse.

    Healing Ritual costs less than BoL, heals more players and more HPS, and only has the downside of a more limited area and channel time. Honestly, I would prefer they change it to a HoT while channeled so I can move and heal while casting it. The skill, as is, has a number of uses.
    The area of it should be the same size as repentance and extended ritual.
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  • Lightninvash
    Lightninvash
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    I like it now however it is useless in pvp but it has uses in situations. However if they replace it I wouldn't mind a shield that would be nice
  • jkemmery
    jkemmery
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    Troneon wrote: »
    We need more non channeled damage abilities....

    We have none...

    You are aware of Radiant Destruction and it's morphs, are you not? The very best channeled damage abilities in the entire game, IMHO.
  • Refuse2GrowUp
    Refuse2GrowUp
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    Every class has a skill(s) that are simply bad; or bad for most builds. DOesn't mean the devs should get rid of the skills and make every skill a min/max best in slot
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  • Jura23
    Jura23
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    Every class has a skill(s) that are simply bad; or bad for most builds. DOesn't mean the devs should get rid of the skills and make every skill a min/max best in slot

    Yeah, you just reminded me of NB's skill Path of Darkness. I was in shock when I used it first time.
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  • myrrrorb14_ESO
    myrrrorb14_ESO
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    jkemmery wrote: »
    Troneon wrote: »
    We need more non channeled damage abilities....

    We have none...

    You are aware of Radiant Destruction and it's morphs, are you not? The very best channeled damage abilities in the entire game, IMHO.

    Radiant Destruction is in a bad spot right now. Nerfed too hard imo. But definitely was the best. Don't usually slot it anymore.
  • DuckNoodles
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    Yes, remove healing ritual and replace it with a effective shield.
    @Spottswoode I have to totally disagree with you.
    There's no situation, you would use HR. There's just no need for it. It takes to long to cast and it's a area of effect???

    In 90% of vet dungeons u will die using HR, your group will die.

    Iv run so many dungeons with all 3 of my templar characters and when I'm not a healer and Som1 els is. The templar healer would never use healing ritual, there's just no need for it.

    I like to see you run IC and WGT even CoA with HR. Trying to use HR ability will get u killed and ur group killed. You will die, end.
    Edited by DuckNoodles on January 28, 2016 9:00PM
  • CP5
    CP5
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    Why would you want to replace a skill with a shield, rather than make the shield the class has useful? I mean, unless you don't mind having one shield you use and one you don't, but that's just my take. Also, as others have said the heal has a use generally in keeps in large groups. It isn't a bad skill to use when digging in and keeping your group alive, when complemented by burst heals as needed.
  • Artjuh90
    Artjuh90
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    aedric spear ult (forgot name) is more underwelming.....
  • Kaliki
    Kaliki
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    Yes, remove healing ritual and replace it with/other
    40 % claim to like the skill but in two years I've never seen a player using it effectively in practice.

    All I experienced with it was trial wipes while experimenting with it and me switching back to BoL every time after slotting it for a while in PvP.

    It's saddening to see that so many people support bad skills and design choices.
    Every time time you point out how underpowered WoE is, how Trinimacs valor or the Sucession set are pointless because we don't have the right skills in game to use them properly or because they have way too long cooldown, people will rush in and claim the contrary.
    There are things that can quite objectively be called bad for most situatiions, Healing Ritual is one of them.
    Or can anyone provide a use case for it?

    In PvP? Healing yourself while you stunned an enemy or when noones around to interrupt you? But who needs a large heals outside the heat of battle or when a stun is the only chance to kill a foe...
    You're practically standing there for 2 secs all glowy screaming interrupt me. Could be only worse if foes had a combat tip popup to interrupt that templar like for npcs heavy attacking in pve.

    In PvE? For those predictable single large bursts? How many of those are there? Most of the time you have several bursts or dots that tick too fast so everyone will be dead while you cast.

    Healing Ritual is one of the skills I'm most curious about with the upcoming skill rebalancing.
    It's been collecting too much dust. :)
    Edited by Kaliki on January 29, 2016 12:02AM
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  • azoriangaming
    azoriangaming
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    Yes, remove healing ritual and replace it with/other
    this is a bad poll tbh because all the non-templar players will just troll it
  • babylon
    babylon
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    Yes, remove healing ritual and replace it with/other
    I would never slot this skill, so yes it does need replacing with a skill that is actually somehow useful.
  • Leon119
    Leon119
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    Yes, remove healing ritual and replace it with/other
    Bring back blinding flashes in exchange for it please :|
  • Dyngrin
    Dyngrin
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    I use Healing Ritual (morphed to Lingering Ritual) in PvP frequently. I have nearly all the Templar Restoring Light abilities on one bar because each has their own use and pros/cons when I'm in healer mode. I use Healing Ritual when:

    1. On flags or in choke points where there are at least a few allies close by and damage is mostly AOE (and I'm not being heavily single targeted or CC'd). It provides the largest heals for the most players and so is the most efficient (even more efficient with Lingering Ritual).
    2. On the safe side of doors or posterns since as an AOE it heals on the other enemy side.
    3. On the safer level of ramparts and towers since as an AOE it heals on levels above and below.
    4. When going up/down stairs (when the enemy has no LOS) for the heal to arrive when the enemy comes into view.
    5. When defending siege against counter siege or archers (after using Cleansing/Purifying ritual).

    A case could be made for decreasing its cast time (because of lag) or increasing its range.

    --Dyn

    Grand Overlord Dyngrin, Templar, Daggerfall Covenant (PC/NA)
  • timidobserver
    timidobserver
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    Yes, remove healing ritual and replace it with/other
    I agree delete healing ritual from the game. The people that do use it will then start being more effective once they find something else to use.
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  • Kaliki
    Kaliki
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    Yes, remove healing ritual and replace it with/other
    Dyngrin wrote: »
    I use Healing Ritual (morphed to Lingering Ritual) in PvP frequently. I have nearly all the Templar Restoring Light abilities on one bar because each has their own use and pros/cons when I'm in healer mode. I use Healing Ritual when:

    1. On flags or in choke points where there are at least a few allies close by and damage is mostly AOE (and I'm not being heavily single targeted or CC'd). It provides the largest heals for the most players and so is the most efficient (even more efficient with Lingering Ritual).
    2. On the safe side of doors or posterns since as an AOE it heals on the other enemy side.
    3. On the safer level of ramparts and towers since as an AOE it heals on levels above and below.
    4. When going up/down stairs (when the enemy has no LOS) for the heal to arrive when the enemy comes into view.
    5. When defending siege against counter siege or archers (after using Cleansing/Purifying ritual).

    A case could be made for decreasing its cast time (because of lag) or increasing its range.

    --Dyn

    1. This sounds situational and unnecessarily risky. What if you get feared or negated? Any cc while casting Healing Ritual will lead to you mates being without heal for up to 5 seconds until your next Healing Ritual arrives. Only way to react quicker than that is to have Grand healing, BoL or Combat prayer (or anything else that is instant cast). But if you have Grand Healing on your bar, why would you not use it instead? It will continue to tick and can be block cast, adding to your survivability.
    2. -5. sounds all very situational. Yes, if your groups tactic is based on them sticking to a door while you heal from the other side or if you are in a zerg group that specialises on fighting on stairs... That sounds a bit like an unintended mechanic/exploit though, although I admit I have done that with BoL myself.

    Except for healing a whopping 10m (minus wall width) through walls I think one would still be better off with other healing spells.
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  • danno8
    danno8
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    Yes, remove healing ritual and replace it with/other
    In a game that can take you from 100 to 0% health in less than 2 seconds in both PvE and PvP, a heal that takes 2 seconds to cast will just never work.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Leon119 wrote: »
    Bring back blinding flashes in exchange for it please :|

    Wow, I could totally get on board with that.
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  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    Why would anyone defend healing ritual. It's radius, self snare and cast time are crippling in PvE and PvP and that is the reason nobody uses it. It could heal for 6 billion health and people would still not use it.
    Edited by iamnotweakrwb17_ESO on January 29, 2016 3:11AM
  • Cinbri
    Cinbri
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    Yes, remove healing ritual and replace it with/other
    Btw since channels and ground based AOEs are templar "features", like dks dots; zos should make all templar channels to not apply speed depression on char like current jabs.
  • I55UE5
    I55UE5
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    Yes, remove healing ritual and replace it with/other
    oops.. Spoke about wrong skill. Yes change it lol
    Edited by I55UE5 on January 29, 2016 7:25AM
  • Mumyo
    Mumyo
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    Yes, remove healing ritual and replace it with/other
    It's not useless, but it could use a little work. Used to use it a lot in PvP healing while taking keeps.

    For those that don't know, it's a giant PBAOE heal with a fairly long cast time. Think snipe.

    The only time I've personally used this skill was in tandem with other Templars. We would pop immovable or an immovable potion, and start spamming the hell out of this pbaoe heal together to keep the rest of our team alive on a flag/through siege damage/etc. I wouldn't say it is a useless skill, but it is pretty situational given the way it roots you in place. This is definitely not something you would use in 1v1 or even 4v4. When you start to have larger groups though it can save a lot of time by keeping the general health of your party up. Usually we would also have a DK dropping his Frag/Igneous shield as well through all this. Obviously Negate was a really nasty counter to all of this.

    You are the winner.

    HR is practically cost free, heals more players than BoL and can crit for 15-20k in PvP. In any group with 2+ templars you need a strategy to ensure that someone is healing at all times. Here is an example strategy. Assign one templar to BoL, the other to HR, when the BoL templar is oom, switch roles. By the time the new BoLer is oom, pots are off cooldown.

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  • Mumyo
    Mumyo
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    Yes, remove healing ritual and replace it with/other
    Uhh...Eclispe is BY FAR the worst skill Templars have. None of the other skills even begin to touch the uselessness of Eclipse.

    Healing Ritual costs less than BoL, heals more players and more HPS, and only has the downside of a more limited area and channel time. Honestly, I would prefer they change it to a HoT while channeled so I can move and heal while casting it. The skill, as is, has a number of uses.
    The area of it should be the same size as repentance and extended ritual.

    i raise u radiant aura!
  • Faulgor
    Faulgor
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    Yes, remove healing ritual and replace it with/other
    I'd like to see it changed to a HoT that recovers a certain percent of max health per second. We don't need another spelldamage-based heal, Templars have enough of those, and it would work well with stamina builds without being OP. Even 10% per second would still be okay-ish compared to other HoTs right now.
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  • danno8
    danno8
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    Yes, remove healing ritual and replace it with/other
    Mumyo wrote: »
    Uhh...Eclispe is BY FAR the worst skill Templars have. None of the other skills even begin to touch the uselessness of Eclipse.

    Healing Ritual costs less than BoL, heals more players and more HPS, and only has the downside of a more limited area and channel time. Honestly, I would prefer they change it to a HoT while channeled so I can move and heal while casting it. The skill, as is, has a number of uses.
    The area of it should be the same size as repentance and extended ritual.

    i raise u radiant aura!

    Haha! Yes Radiant Aura is pretty bad. I think Healing Ritual would win in a "most useless" fight though, since RA is only just redundant due to potions, whereas HR is likely to get people killed (including yourself) due to the 2s cast time.
  • Spottswoode
    Spottswoode
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    No, do not remove Healing ritual, it is so good and I am happy with it.
    Mumyo wrote: »
    Uhh...Eclispe is BY FAR the worst skill Templars have. None of the other skills even begin to touch the uselessness of Eclipse.

    Healing Ritual costs less than BoL, heals more players and more HPS, and only has the downside of a more limited area and channel time. Honestly, I would prefer they change it to a HoT while channeled so I can move and heal while casting it. The skill, as is, has a number of uses.
    The area of it should be the same size as repentance and extended ritual.

    i raise u radiant aura!
    It used to be good. Ever since they nerfed the bejeezus out of it, pretty much everyone uses repentance. Repentance is a better substitute for general PVE, but less effective for most bosses.

    Eclipse, on the other hand, has always been fairly useless. The cost is obscenely high, the damage is low, and the effect is always insta-broken.
    @Spottswoode I have to totally disagree with you.
    There's no situation, you would use HR. There's just no need for it. It takes to long to cast and it's a area of effect???

    In 90% of vet dungeons u will die using HR, your group will die.

    Iv run so many dungeons with all 3 of my templar characters and when I'm not a healer and Som1 els is. The templar healer would never use healing ritual, there's just no need for it.

    I like to see you run IC and WGT even CoA with HR. Trying to use HR ability will get u killed and ur group killed. You will die, end.

    @DuckNoodles I never bothered to use BoL at all until the Stamina tank and block changes. I have run every Vet pledge as a hybrid build using Whitestrake and Warlock with the exception of the IC pledges. (We'll get to that in a sec.) The only reason I switched to BoL is because tanks started screaming "NEED MUH STAMINUZ!!! NEED MUH SHARDZ!!"
    When I rerolled as a pure magicka Templar, I started using BoL in most dungeons. Again the main reason being that my job was now to supply the tank with stamina and health, instead of keeping everyone alive.
    Now the reason I don't use HR in the IC dungeons AT ALL is because the boss mechanics are entirely different and even small pve encounters require my full attention.

    The fact that it isn't a universally applicable instaheal doesn't mean that the skill is useless. IT DOES NEED TO BE CHANGED. I'm not arguing that it should remain the way it is. But every heal in the game doesn't need to be the exact same as BoL.



    Also, biased poll is biased.
    Edited by Spottswoode on January 29, 2016 3:04PM
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  • munkt0r
    munkt0r
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    From a newbie perspective, I thought healing ritual was great at first.

    It was a staple on my hotbar. My sword and board templar relied on the healing ritual to keep him moving forward.

    Then I morphed the weak heal to breath of life and realized how much of a waste of mana and time healing ritual was.

    Breath of life FOR life lol.
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