tinythinker wrote: »There have been suggestions for making Healing Ritual (and other Templar skills) better. Here is an example:RESTORING LIGHT
The Healing Ritual ability has always been in need of something, but the changes to it haven't really made it much better or worse. It does great healing, but the immobility, two second cast time, and ten meter radius in exchange for that healing is a bit much on the offset side of the scales. Increase the interval before the delayed heal of Lingering Ritual to 10 or 12 seconds and give those in the 10 meter radius who receive the initial cast Minor Vitality (+8% healing received) until that extra heal ticks. Add Major Mending (30% health recovery), for the caster only, to Ritual of Rebirth.
Have the Light Weaver passive grant 8 ultimate, not 2, when allies under 60% health are affected by Healing Ritual. Even if players spam it, there is little chance of exploiting given the limited range and immobility while casting. Besides, cheap ultimates are cheap, so it doesn't matter if you charge them a bit faster. And getting to the costlier ultimates faster makes Healing Ritual more appealing, which is a good thing.
Rite of Passage (Ultimate): I rarely see either morph of this ability used outside of PvE. Sometimes I and some healer Templars will use Remembrance in group PvE play for bosses that have high damage phases, while others use Practiced Incantation and its slightly longer channel time (an extra two seconds). I personally don't find the extra two seconds for Incantation a good trade for the damage reduction, but that's a matter of preference and some favor it. Perhaps that morph could be altered to be the PvP-preferred version. For example, by extending the caster's immunity to crowd control effect to the allies being healed for the duration of the ability.
Those are small changes and I had some bigger ones in mind, that could add a little more, but we have to wait until next week (or maybe just tomorrow afternoon) to see if ZOS is doing something in this update with Healing Ritual.
There was a somewhat tongue-in-cheek suggestion to make one of the morphs an ability for mass resurrection, too...Ritual of Rebirth (Active Skill)
3234 14,864 Magicka | 1.7 3.2s | 10 16m radius
Focus your spiritual devotion to resurrect up to three nearby allies, granting them Minor Protection for an 8% reduction in damage over 6 seconds after resurrection is complete. Caster is immobilized until the spell is complete.
Refuse2GrowUp wrote: »Every class has a skill(s) that are simply bad; or bad for most builds. DOesn't mean the devs should get rid of the skills and make every skill a min/max best in slot
I use Healing Ritual (morphed to Lingering Ritual) in PvP frequently. I have nearly all the Templar Restoring Light abilities on one bar because each has their own use and pros/cons when I'm in healer mode. I use Healing Ritual when:
1. On flags or in choke points where there are at least a few allies close by and damage is mostly AOE (and I'm not being heavily single targeted or CC'd). It provides the largest heals for the most players and so is the most efficient (even more efficient with Lingering Ritual).
2. On the safe side of doors or posterns since as an AOE it heals on the other enemy side.
3. On the safer level of ramparts and towers since as an AOE it heals on levels above and below.
4. When going up/down stairs (when the enemy has no LOS) for the heal to arrive when the enemy comes into view.
5. When defending siege against counter siege or archers (after using Cleansing/Purifying ritual).
A case could be made for decreasing its cast time (because of lag) or increasing its range.
--Dyn
Bring back blinding flashes in exchange for it please
Wreuntzylla wrote: »dodgehopper_ESO wrote: »myrrrorb14_ESO wrote: »It's not useless, but it could use a little work. Used to use it a lot in PvP healing while taking keeps.
For those that don't know, it's a giant PBAOE heal with a fairly long cast time. Think snipe.
The only time I've personally used this skill was in tandem with other Templars. We would pop immovable or an immovable potion, and start spamming the hell out of this pbaoe heal together to keep the rest of our team alive on a flag/through siege damage/etc. I wouldn't say it is a useless skill, but it is pretty situational given the way it roots you in place. This is definitely not something you would use in 1v1 or even 4v4. When you start to have larger groups though it can save a lot of time by keeping the general health of your party up. Usually we would also have a DK dropping his Frag/Igneous shield as well through all this. Obviously Negate was a really nasty counter to all of this.
You are the winner.
HR is practically cost free, heals more players than BoL and can crit for 15-20k in PvP. In any group with 2+ templars you need a strategy to ensure that someone is healing at all times. Here is an example strategy. Assign one templar to BoL, the other to HR, when the BoL templar is oom, switch roles. By the time the new BoLer is oom, pots are off cooldown.
Spottswoode wrote: »Uhh...Eclispe is BY FAR the worst skill Templars have. None of the other skills even begin to touch the uselessness of Eclipse.
Healing Ritual costs less than BoL, heals more players and more HPS, and only has the downside of a more limited area and channel time. Honestly, I would prefer they change it to a HoT while channeled so I can move and heal while casting it. The skill, as is, has a number of uses.
The area of it should be the same size as repentance and extended ritual.
Spottswoode wrote: »Uhh...Eclispe is BY FAR the worst skill Templars have. None of the other skills even begin to touch the uselessness of Eclipse.
Healing Ritual costs less than BoL, heals more players and more HPS, and only has the downside of a more limited area and channel time. Honestly, I would prefer they change it to a HoT while channeled so I can move and heal while casting it. The skill, as is, has a number of uses.
The area of it should be the same size as repentance and extended ritual.
i raise u radiant aura!
It used to be good. Ever since they nerfed the bejeezus out of it, pretty much everyone uses repentance. Repentance is a better substitute for general PVE, but less effective for most bosses.Spottswoode wrote: »Uhh...Eclispe is BY FAR the worst skill Templars have. None of the other skills even begin to touch the uselessness of Eclipse.
Healing Ritual costs less than BoL, heals more players and more HPS, and only has the downside of a more limited area and channel time. Honestly, I would prefer they change it to a HoT while channeled so I can move and heal while casting it. The skill, as is, has a number of uses.
The area of it should be the same size as repentance and extended ritual.
i raise u radiant aura!
DuckNoodles wrote: »@Spottswoode I have to totally disagree with you.
There's no situation, you would use HR. There's just no need for it. It takes to long to cast and it's a area of effect???
In 90% of vet dungeons u will die using HR, your group will die.
Iv run so many dungeons with all 3 of my templar characters and when I'm not a healer and Som1 els is. The templar healer would never use healing ritual, there's just no need for it.
I like to see you run IC and WGT even CoA with HR. Trying to use HR ability will get u killed and ur group killed. You will die, end.