[Poll] Molten Whip / Flame Lash?

  • Sugram22
    Sugram22
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    Hope499 wrote: »
    I pvp a lot now, so I changed mine to Molten whip for extra DMG.

    Considering I run Flames of oblivion, Burning embers and my whip on one bar, that is a ton of DPS.

    i love my flame lash, but for the DPS I gave it up.

    for 32 extra dam u switched? 32 is so low dam that i don't even change wep that has just 32 dam more then mine. its Zero help, new that i got lava whip ic the numbers of its morphs
  • Sugram22
    Sugram22
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    alkodav wrote: »
    Molten Whip for PvE, Flame Lash for PvP imo...

    lash for both PVE & PVP imo, cause the 32 extra damage what molten gives is useless, i don't even switch wep for 32 dam
  • Fruity_Ninja
    Fruity_Ninja
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    Vynist wrote: »
    Vynist wrote: »
    As a magicka DK, my main source of healing comes from Flame Lash.

    Make sure to keep talons up as much as you can. Flame Lash will proc much more often than you think.


    I've always used Molten. I'm going to change up my morph now.

    So when Flame Lash procs, are there any clear visuals to indicate the proc? Sounds, visual?

    Yes, the Flame Lash icon on your skill bar will light up and change into a different icon, very noticeable.

    The flame lash heal will proc after a talons hit or fossilize hit, so keep those going and you'll get an easy 7.5k+ heal every 5 seconds.

    Important note: be aggressive as a DK. Keep taloning and whipping.

    I did notice that.

    Are there no other effects? Reason I ask is that I tend to not look at the skill bar, I look at my character and surroundings. For example, with crystal shards I rely on the proc sound and animation on my character. Would be great if this skill had multiple effects to alert us to the proc.

    I've put on the same bar as talons for that synergy, with fossilise on the off bar.
  • Asmael
    Asmael
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    alkodav wrote: »
    Molten Whip for PvE, Flame Lash for PvP imo...

    This one haz it right.

    Before you mention Flame lash in PvE:
    - Yes if you're solo, because you'll take hits and this one heals you to almost full against trash mobs, tho you have Deep breath if you really need to heal while still doing damage against groups of mobs
    - Not in group play as DD, because mag DKs relies on rotating DoTs, including Burning embers and Engulfing Flames, which is a small boost to overall DPS. Also, you won't be able to proc Power lash on most bosses.
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  • Duiwel
    Duiwel
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    Flame Lash
    The choice was obvious
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  • willymchilybily
    willymchilybily
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    Flame Lash
    I'm actually surprised people are suggesting molten whip. Gear has long since moved on. That skills buff hasn't. its a flat 100 spell damage. AFAIK The better your Damage dealer the less benefit that morph actually is in many ways or am i missing something?
    based on mashinates stats on tamrielfoundry as a DPs spec

    unbuffed:
    41,000 magicka
    2,600 spell damage
    DPS increase from molten whip 100 spell damage = 1.5% - 1.6%

    buffed:
    44,000 magicka
    4,200 spell damage
    DPS increase from molten whip 100 spell damage =1.1% -1.2%
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Sugram22
    Sugram22
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    Asmael wrote: »
    alkodav wrote: »
    Molten Whip for PvE, Flame Lash for PvP imo...

    This one haz it right.

    Before you mention Flame lash in PvE:
    - Yes if you're solo, because you'll take hits and this one heals you to almost full against trash mobs, tho you have Deep breath if you really need to heal while still doing damage against groups of mobs
    - Not in group play as DD, because mag DKs relies on rotating DoTs, including Burning embers and Engulfing Flames, which is a small boost to overall DPS. Also, you won't be able to proc Power lash on most bosses.

    i'm going for Lash cause 32 extra damage Molten gives is useless, Dark Elf Heavy Armor sword & shield Magic build, Lava Whip (later to Lash) Burning Embers & Engulfing Flames, 1 skill will be stam skill, Shield bash, so far its worked out well, it won't hurt to have 2 skills with heal, like u said lash heal won't work on some bosses, cause stun/off balance effects wont work on them, so i'm like mage DK, just with not staff & not with light armor, & DPS is good
  • Brrrofski
    Brrrofski
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    Flame Lash
    Sorry tp gatecrash, but there seems to be a lot of magics DKs here. So I have a question.

    My magics Dk is like level 30. When of eventually pvp with it, what would I be best off using as my cc?

    Petrify or one of the stone fist morphs?

    I know Petrify is a longer cc, but doesn't it break when they take so much damage?
  • Sharee
    Sharee
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    Brrrofski wrote: »
    Sorry tp gatecrash, but there seems to be a lot of magics DKs here. So I have a question.

    My magics Dk is like level 30. When of eventually pvp with it, what would I be best off using as my cc?

    Petrify or one of the stone fist morphs?

    I know Petrify is a longer cc, but doesn't it break when they take so much damage?

    The reason you want petrify for your PvP CC is that unlike stone fist, it can not be blocked. The duration is irrelevant really, everyone will break out of it instantly anyway.
  • Destruent
    Destruent
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    Sugram22 wrote: »
    Asmael wrote: »
    alkodav wrote: »
    Molten Whip for PvE, Flame Lash for PvP imo...

    This one haz it right.

    Before you mention Flame lash in PvE:
    - Yes if you're solo, because you'll take hits and this one heals you to almost full against trash mobs, tho you have Deep breath if you really need to heal while still doing damage against groups of mobs
    - Not in group play as DD, because mag DKs relies on rotating DoTs, including Burning embers and Engulfing Flames, which is a small boost to overall DPS. Also, you won't be able to proc Power lash on most bosses.

    i'm going for Lash cause 32 extra damage Molten gives is useless, Dark Elf Heavy Armor sword & shield Magic build, Lava Whip (later to Lash) Burning Embers & Engulfing Flames, 1 skill will be stam skill, Shield bash, so far its worked out well, it won't hurt to have 2 skills with heal, like u said lash heal won't work on some bosses, cause stun/off balance effects wont work on them, so i'm like mage DK, just with not staff & not with light armor, & DPS is good

    Dpeneds on what you call "good DPS", but i can tell you...with heavy armor and s/B your DPS isn't good compared to a light armor magicka-DK. Btw it's not 32 extra damage it's 101 extra Spelldmg for the following skills: Whip, burning embers, Engulfing, Flames of Oblivion, Banner (for me it means: ~4k Spelldmg instead of ~3.9k). So 5 of your hardest hitting abilities get a buff, you can't compensate that anywhere in Group-PvE, especially in heavy armor and with S/B.

    But anyways, flame lash is better for pvp bc you get a nice heal :)
    Noobplar
  • Brrrofski
    Brrrofski
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    Flame Lash
    Sharee wrote: »
    Brrrofski wrote: »
    Sorry tp gatecrash, but there seems to be a lot of magics DKs here. So I have a question.

    My magics Dk is like level 30. When of eventually pvp with it, what would I be best off using as my cc?

    Petrify or one of the stone fist morphs?

    I know Petrify is a longer cc, but doesn't it break when they take so much damage?

    The reason you want petrify for your PvP CC is that unlike stone fist, it can not be blocked. The duration is irrelevant really, everyone will break out of it instantly anyway.

    Not when they have no stamina though. On my other classes and builds, once you waste someone's stam you cc and can do as much damage as you can before they die or regen enough stam to break free.

    That's why I'm not sure which would be best. See what I mean?
    Edited by Brrrofski on January 28, 2016 12:11PM
  • Alagras
    Alagras
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    Brrrofski wrote: »
    Not when they have no stamina though. On my other classes and builds, once you waste someone's stam you cc and can do as much damage as you can before they die or regen enough stam to break free.

    That's why I'm not sure which would be best. See what I mean?

    same question here. maybe i ll try to have both stone fist/other stun and fossilize, fossilize first to deplete the stam and go through block, then when he s out of stam stonefist to lock him in stun and beat the hell out of him. that would be the plan
  • Sugram22
    Sugram22
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    Destruent wrote: »
    Sugram22 wrote: »
    Asmael wrote: »
    alkodav wrote: »
    Molten Whip for PvE, Flame Lash for PvP imo...

    This one haz it right.

    Before you mention Flame lash in PvE:
    - Yes if you're solo, because you'll take hits and this one heals you to almost full against trash mobs, tho you have Deep breath if you really need to heal while still doing damage against groups of mobs
    - Not in group play as DD, because mag DKs relies on rotating DoTs, including Burning embers and Engulfing Flames, which is a small boost to overall DPS. Also, you won't be able to proc Power lash on most bosses.

    i'm going for Lash cause 32 extra damage Molten gives is useless, Dark Elf Heavy Armor sword & shield Magic build, Lava Whip (later to Lash) Burning Embers & Engulfing Flames, 1 skill will be stam skill, Shield bash, so far its worked out well, it won't hurt to have 2 skills with heal, like u said lash heal won't work on some bosses, cause stun/off balance effects wont work on them, so i'm like mage DK, just with not staff & not with light armor, & DPS is good

    Dpeneds on what you call "good DPS", but i can tell you...with heavy armor and s/B your DPS isn't good compared to a light armor magicka-DK. Btw it's not 32 extra damage it's 101 extra Spelldmg for the following skills: Whip, burning embers, Engulfing, Flames of Oblivion, Banner (for me it means: ~4k Spelldmg instead of ~3.9k). So 5 of your hardest hitting abilities get a buff, you can't compensate that anywhere in Group-PvE, especially in heavy armor and with S/B.

    But anyways, flame lash is better for pvp bc you get a nice heal :)

    compared to sorc its better (DPS part, sorc more burst) :), i know light armor passives help, but light armor char is meant to fight long range, dies easy short range, well not sorc cause he has good shield/ward, absorbents more dam then DK shield
  • Sugram22
    Sugram22
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    *absorbs
  • Destruent
    Destruent
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    Sugram22 wrote: »
    Destruent wrote: »
    Sugram22 wrote: »
    Asmael wrote: »
    alkodav wrote: »
    Molten Whip for PvE, Flame Lash for PvP imo...

    This one haz it right.

    Before you mention Flame lash in PvE:
    - Yes if you're solo, because you'll take hits and this one heals you to almost full against trash mobs, tho you have Deep breath if you really need to heal while still doing damage against groups of mobs
    - Not in group play as DD, because mag DKs relies on rotating DoTs, including Burning embers and Engulfing Flames, which is a small boost to overall DPS. Also, you won't be able to proc Power lash on most bosses.

    i'm going for Lash cause 32 extra damage Molten gives is useless, Dark Elf Heavy Armor sword & shield Magic build, Lava Whip (later to Lash) Burning Embers & Engulfing Flames, 1 skill will be stam skill, Shield bash, so far its worked out well, it won't hurt to have 2 skills with heal, like u said lash heal won't work on some bosses, cause stun/off balance effects wont work on them, so i'm like mage DK, just with not staff & not with light armor, & DPS is good

    Dpeneds on what you call "good DPS", but i can tell you...with heavy armor and s/B your DPS isn't good compared to a light armor magicka-DK. Btw it's not 32 extra damage it's 101 extra Spelldmg for the following skills: Whip, burning embers, Engulfing, Flames of Oblivion, Banner (for me it means: ~4k Spelldmg instead of ~3.9k). So 5 of your hardest hitting abilities get a buff, you can't compensate that anywhere in Group-PvE, especially in heavy armor and with S/B.

    But anyways, flame lash is better for pvp bc you get a nice heal :)

    compared to sorc its better (DPS part, sorc more burst) :), i know light armor passives help, but light armor char is meant to fight long range, dies easy short range, well not sorc cause he has good shield/ward, absorbents more dam then DK shield

    i don't want to turn this into a "oh look at my DPS thread" but you can't come close to magicka DK without light armor and without light/medium attack weaving...but anyways...tell me your DPS (maybe with ftc-spreadsheet) and we'll see :wink:
    Light Armor doesn't have anything to do with ranged or close combat. I play a light-armor DK and i'm usually in close combat and don't use any shields. If you die in close combat, your movement is just bad....not the armor.
    Noobplar
  • Sharee
    Sharee
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    Brrrofski wrote: »
    Sharee wrote: »
    Brrrofski wrote: »
    Sorry tp gatecrash, but there seems to be a lot of magics DKs here. So I have a question.

    My magics Dk is like level 30. When of eventually pvp with it, what would I be best off using as my cc?

    Petrify or one of the stone fist morphs?

    I know Petrify is a longer cc, but doesn't it break when they take so much damage?

    The reason you want petrify for your PvP CC is that unlike stone fist, it can not be blocked. The duration is irrelevant really, everyone will break out of it instantly anyway.

    Not when they have no stamina though. On my other classes and builds, once you waste someone's stam you cc and can do as much damage as you can before they die or regen enough stam to break free.

    That's why I'm not sure which would be best. See what I mean?

    I see what you mean, but really - once you deplete someone's stamina to a point where they can not CC break, the fight is already over. In my opinion, it is more important to have a CC that is useful throughout the fight when your opponent is still a threat.
    Alagras wrote: »
    Brrrofski wrote: »
    Not when they have no stamina though. On my other classes and builds, once you waste someone's stam you cc and can do as much damage as you can before they die or regen enough stam to break free.

    That's why I'm not sure which would be best. See what I mean?

    same question here. maybe i ll try to have both stone fist/other stun and fossilize, fossilize first to deplete the stam and go through block, then when he s out of stam stonefist to lock him in stun and beat the hell out of him. that would be the plan

    The downside is that you have limited quickbar slots. Especially for magicka dragonknights who aren't one-button-mashers, this is a concern.
  • Sugram22
    Sugram22
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    Destruent wrote: »
    Sugram22 wrote: »
    Destruent wrote: »
    Sugram22 wrote: »
    Asmael wrote: »
    alkodav wrote: »
    Molten Whip for PvE, Flame Lash for PvP imo...

    This one haz it right.

    Before you mention Flame lash in PvE:
    - Yes if you're solo, because you'll take hits and this one heals you to almost full against trash mobs, tho you have Deep breath if you really need to heal while still doing damage against groups of mobs
    - Not in group play as DD, because mag DKs relies on rotating DoTs, including Burning embers and Engulfing Flames, which is a small boost to overall DPS. Also, you won't be able to proc Power lash on most bosses.

    i'm going for Lash cause 32 extra damage Molten gives is useless, Dark Elf Heavy Armor sword & shield Magic build, Lava Whip (later to Lash) Burning Embers & Engulfing Flames, 1 skill will be stam skill, Shield bash, so far its worked out well, it won't hurt to have 2 skills with heal, like u said lash heal won't work on some bosses, cause stun/off balance effects wont work on them, so i'm like mage DK, just with not staff & not with light armor, & DPS is good

    Dpeneds on what you call "good DPS", but i can tell you...with heavy armor and s/B your DPS isn't good compared to a light armor magicka-DK. Btw it's not 32 extra damage it's 101 extra Spelldmg for the following skills: Whip, burning embers, Engulfing, Flames of Oblivion, Banner (for me it means: ~4k Spelldmg instead of ~3.9k). So 5 of your hardest hitting abilities get a buff, you can't compensate that anywhere in Group-PvE, especially in heavy armor and with S/B.

    But anyways, flame lash is better for pvp bc you get a nice heal :)

    compared to sorc its better (DPS part, sorc more burst) :), i know light armor passives help, but light armor char is meant to fight long range, dies easy short range, well not sorc cause he has good shield/ward, absorbents more dam then DK shield

    i don't want to turn this into a "oh look at my DPS thread" but you can't come close to magicka DK without light armor and without light/medium attack weaving...but anyways...tell me your DPS (maybe with ftc-spreadsheet) and we'll see :wink:
    Light Armor doesn't have anything to do with ranged or close combat. I play a light-armor DK and i'm usually in close combat and don't use any shields. If you die in close combat, your movement is just bad....not the armor.

    with light armor u cant take much damage, in heavy u can take more damage so u won't die so easily (moving around takes stamina, & so, so much about ur bad movement), i may do bit less damage then u, but i endure more damage, DPS+Survival like sorc with Ward spell from deadric summoning, + i like the style, DPS Tank, tank for self benefit, in other words for survival
  • Sugram22
    Sugram22
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    about leach, sorc ppl said to me crushing shock pvp skill, but dam its so good in pve, it has saved my ass countless times, shield is also longer on me cause of that, so same thing with lash, it has its uses in pve to
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