joshdm2001_ESO wrote: »MaxwellCrystal wrote: »@joshdm2001_ESO
My counters work I'm just making a statement based on 1 v x encounters hence why I put the video below as reference it seems you didn't see that but that's ok. The problem for me is when I look at it the ability its self is indeed a gap closer so I compare it to other gap closer skills (not ultimates) and see that that's the only skill with no minimum range on top of what @FENGRUSH said it's the stun you get/roots that make it quite annoying.
@FENGRUSH I'm not sure when ZoS would ever fix this issue maybe in the next ESO live if they stop focusing on lore questions and skin questions; they may finally focus on combat mechanics for once and fix that issue by instead of making it a stun they could just make it a movement impairment (slowed) like it was before.
I've faught fengrush many times and listened to his stream. He finds it annoying because it's the only thing that counters his crit Rush/stampede + wb + streak away rinse and repeat combo. Fengrush nerd rages on stream because he can't do his 3 button combo against ambush spammers.
And I hope they fix wb spamming which is far worse than ambush spamming right now. If you want to complain about something lets talk about everyone running wb and how it's the only skill in the game that has rediculous range, insane damage, causes cc, and has a 1 sec windup that locks onto target and can be animation canceled. Min distance on stamped and crit rushes doesn't even matter when combined with wb because wb hits from outside range of crit Rush min distance.
joshdm2001_ESO wrote: »@ZOS_BrianWheeler
This is ***. Yellow has the full map and the campaign is faction locked for yellow. I just lost 15k stones because a red is still able to stay in imperial city if they log out and log back in when they lose faction lock? Stupid mechanic and defeats the purpose of even having faction lock if opposing faction can camp and gank in sewers.

joshdm2001_ESO wrote: »MaxwellCrystal wrote: »@joshdm2001_ESO
My counters work I'm just making a statement based on 1 v x encounters hence why I put the video below as reference it seems you didn't see that but that's ok. The problem for me is when I look at it the ability its self is indeed a gap closer so I compare it to other gap closer skills (not ultimates) and see that that's the only skill with no minimum range on top of what @FENGRUSH said it's the stun you get/roots that make it quite annoying.
@FENGRUSH I'm not sure when ZoS would ever fix this issue maybe in the next ESO live if they stop focusing on lore questions and skin questions; they may finally focus on combat mechanics for once and fix that issue by instead of making it a stun they could just make it a movement impairment (slowed) like it was before.
I've faught fengrush many times and listened to his stream. He finds it annoying because it's the only thing that counters his crit Rush/stampede + wb + streak away rinse and repeat combo. Fengrush nerd rages on stream because he can't do his 3 button combo against ambush spammers.
And I hope they fix wb spamming which is far worse than ambush spamming right now. If you want to complain about something lets talk about everyone running wb and how it's the only skill in the game that has rediculous range, insane damage, causes cc, and has a 1 sec windup that locks onto target and can be animation canceled. Min distance on stamped and crit rushes doesn't even matter when combined with wb because wb hits from outside range of crit Rush min distance.
I could manage fine with sword and board - I use 2hander for crit rush which heals 100% with stam sorc crit surge. Rage about ambush is from any and all classes - it screws up character animations and completely shuts down mobility due to unintended changes to fix gap closers missing.
So if youve listened to the stream you should know thats the complaint about ambush, and that I always tell people its a problem with all gap closers. Ambush is worse because it cannot be line of sighted, like all other gap closers, essentially cutting off the ability to shake a target or use mobility.
Clicked your profile for post history to see if youre NB but first post I read was golden:joshdm2001_ESO wrote: »@ZOS_BrianWheeler
This is ***. Yellow has the full map and the campaign is faction locked for yellow. I just lost 15k stones because a red is still able to stay in imperial city if they log out and log back in when they lose faction lock? Stupid mechanic and defeats the purpose of even having faction lock if opposing faction can camp and gank in sewers.
An AD that wants to PVE safely in a PVP expansion! Cmon bro.
joshdm2001_ESO wrote: »joshdm2001_ESO wrote: »MaxwellCrystal wrote: »@joshdm2001_ESO
My counters work I'm just making a statement based on 1 v x encounters hence why I put the video below as reference it seems you didn't see that but that's ok. The problem for me is when I look at it the ability its self is indeed a gap closer so I compare it to other gap closer skills (not ultimates) and see that that's the only skill with no minimum range on top of what @FENGRUSH said it's the stun you get/roots that make it quite annoying.
@FENGRUSH I'm not sure when ZoS would ever fix this issue maybe in the next ESO live if they stop focusing on lore questions and skin questions; they may finally focus on combat mechanics for once and fix that issue by instead of making it a stun they could just make it a movement impairment (slowed) like it was before.
I've faught fengrush many times and listened to his stream. He finds it annoying because it's the only thing that counters his crit Rush/stampede + wb + streak away rinse and repeat combo. Fengrush nerd rages on stream because he can't do his 3 button combo against ambush spammers.
And I hope they fix wb spamming which is far worse than ambush spamming right now. If you want to complain about something lets talk about everyone running wb and how it's the only skill in the game that has rediculous range, insane damage, causes cc, and has a 1 sec windup that locks onto target and can be animation canceled. Min distance on stamped and crit rushes doesn't even matter when combined with wb because wb hits from outside range of crit Rush min distance.
I could manage fine with sword and board - I use 2hander for crit rush which heals 100% with stam sorc crit surge. Rage about ambush is from any and all classes - it screws up character animations and completely shuts down mobility due to unintended changes to fix gap closers missing.
So if youve listened to the stream you should know thats the complaint about ambush, and that I always tell people its a problem with all gap closers. Ambush is worse because it cannot be line of sighted, like all other gap closers, essentially cutting off the ability to shake a target or use mobility.
Clicked your profile for post history to see if youre NB but first post I read was golden:joshdm2001_ESO wrote: »@ZOS_BrianWheeler
This is ***. Yellow has the full map and the campaign is faction locked for yellow. I just lost 15k stones because a red is still able to stay in imperial city if they log out and log back in when they lose faction lock? Stupid mechanic and defeats the purpose of even having faction lock if opposing faction can camp and gank in sewers.
An AD that wants to PVE safely in a PVP expansion! Cmon bro.
Cool story bro. Bring in a past post I wrote that has nothing to do with the discussion.
Not sure what you mean by screws up character animations. If it stops your combo of streaking and crit Rush than yeah I was right, it screws up your mobility which is the point. Everything should have a counter should it not?
You don't always explain and I don't watch every stream. From what I've seen you just rage because nb give you the hardest time due to ambush, min distance or not. Which is what we are discussing. Not the fact that ZOS has implemented a stupid mechanic that when an opposing player dies in axe they are allowed to stay.
Not sure what you mean by screws up character animations.

Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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MaxwellCrystal wrote: »Lol NBs always wanna cry about their abilities being "Balanced" ambush locks you into position thanks to lack of minimum range cast, 1 sec stun from gap close, and lack of being un-able to line of sight it in comparison to all other gap closers. Scream L2P all you want but it's completely B.S and don't even get me started with the fact that you're granted empower for a skill that if you're in range can be cast'd instantly.
Lol even WB needs a 1 sec wind up before being able to cast it before granting empower but nah NBs Ambush because they
need extra DPS due to them being "Squishy" ; even though they have passives that promote physical resistance.
NBs are squishy because they decide to be based on armor not on class sorry that doesn't work DKs lack that passive and skill wise we all have a physical resistance buff.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »You can spam gap closers but if I'm in your face you won't be able to spam that. Comparing ambush to other abilities that aren't gap closers is what I'd call ill-comparison. That's like me comparing a cars break to a bicycles break it just doesn't make sense.
Ambush does have a stun componet all-though it's "Immobilize" that right there hinders me along with gap closers 1 or .5 second stun (I say stun because of the inability to make my character respond during that specific time frame).
If you want to see more videos I will gladly record more I recorded that one basically due to how horrible they were in terms of ambushing me constantly. You for some reason also believe I cannot 1 v x based on the way you said "lets be honest here, in the video you posted you were going to die", that's your assumption right there mate.
In that video it shows I was marked the player who marked me was the one who I attacked, if I had known the others would interfered I would've engaged the battle in a entirely different way. Also in-case you don't know in IC haderus most people tend to 1 v 1 there as I was walking by that's when I was marked by the player who then ran away & started to jump up and down signaling me he/she wanted a 1 v 1.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »Maybe as those characters you do but as a stam DK who's skill sets are very limited (pretty much all wind ups) that in-ables me from being able to hit them especially when you put fear in the mix with ambush.
I seriously doubt you would survive no matter how much heals you had if a NB uses fear on top of ambush because you only talk about those who solely use ambush while in a real scenario that player will mix in fear too although SA would be the next step.
Being locked in one place while being movement impaired surely feels like a stun especially after ambush repeatedly counts as a gap closer therefore giving the gap close .5-1 sec root thus allowing you not to be able to hit.
On a 1 v 1 it's simply fossilize + caltrops a NB is finished he/she usually just spams fear + SA after that.
Regardless my point stands that as a gap closer ambush needs the same treatment every other gap closer has which is a minimum range cast an the inability to use such a skill once you line of sight them.
every other gap closer i can think of has a minimum distance requirement, its only fair for teleport strike to have it as well.
in fact, the recent change to gap closers as a whole needs to be gotten rid of. anyone that is not a medium armor player with shuffle is pretty much screwed now unless they can tank VERY well.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@Darkeus
You just saidthen all ranged atks should have minimum range also
I'm sorry but do you know how stupid you sound right now? The attack is a "Ranged" attack it's suppose to be used at any distance. Gap closers are skills that are mainly meant for one purpose to CLOSE THE GAP BETWEEN PLAYER A vs. PLAYER B.
Ambush is a INSTANT cast skill and is the Night blades GAP CLOSER. like I've stated countless times why should Nightblades posses the only skill that is a gap closer that has no minimum range restriction while every other skill has one?
Seriously I don't wanna sound rude here man but I can't tell if you're trolling or just plain... well you know.
you are ridiculouse, you got 5 ambushes into your face and cry cause ambush got no minimum range restriction... even with 2h charge would be same result: you evade bam more charges , wth do i even waste my time with you... nvm.
lolo_01b16_ESO wrote: »Can't check right now, but doesn't take flight also not have a minimum range? Yes, it can't be spammed, but according to your definition it should have a min range aswell.MaxwellCrystal wrote: »like I've stated countless times why should Nightblades posses the only skill that is a gap closer that has no minimum range restriction while every other skill has one?

joshdm2001_ESO wrote: »If you add a minimum distance requirement to ambush it can be macrod into a rapid fire repeating rotation with surprise attack. I will play out the following scenario. Player A holds down a mouse button that has macro assigned. Ambush goes off. Player B stays within min range. Player keeps holding down button and first variable key "ambush" is ignored due to min range requirements but surprise attack is spammed. Player B moves out of range of surprise attack. Macro now recognizes ambush and executes key variable instead of surprise attack. Rinse and repeat. Why do you think stampede/crit rush wrecking blow spammers are so good at locking onto target? They are macroing this one/two punch. They are not locked into the macro because at any given time it is only executing one key variable while skipping the other. Now a player could manually do all this without a macro but depending on skill of player the macro could give a competitive edge.
In its current form with no min distance req if player A were to try the same macro the only key variable that would be recognized is ambush because the repeating macro would continuously skip suprise attack. Macro would provide no value. Thus forcing player A to manually push another button to execute suprise attack or script in a time delay between ambush and suprise attack. With lag and responsiveness a time delay wouldn't work and only mess up the macro.
So long story short, asking for a min distance will increase macro use and possibly player A an unfair advantage. Disclaimer: I don't use macros but I imagine this has been thought about by devs. The devs probably thought nb would be way op with a min distance. Therefore, it's current form is actually the lesser of the two evils. Careful what u wish for.
MaxwellCrystal wrote: »So sick and tired of it man, thanks to that 1 second stun from gap closers ambush is even stronger and you can spam it without needing to worry about being too close in-comparison to EVERY OTHER CLASS that has a gap close range.
This needs to come to an end I'm tired of NBs who only just spam ambush oh and don't get me started with surprise attack because for some reason that attack never stops being a "Surprise".
@Wrobel When will you address this because why should every other class gap closer have a minimum gap close range when used while ambush can be used at any distance? Also remove that 1 second stun and add a 100% movement snare again this is annoying as... well you know.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »So sick and tired of it man, thanks to that 1 second stun from gap closers ambush is even stronger and you can spam it without needing to worry about being too close in-comparison to EVERY OTHER CLASS that has a gap close range.
This needs to come to an end I'm tired of NBs who only just spam ambush oh and don't get me started with surprise attack because for some reason that attack never stops being a "Surprise".
@Wrobel When will you address this because why should every other class gap closer have a minimum gap close range when used while ambush can be used at any distance? Also remove that 1 second stun and add a 100% movement snare again this is annoying as... well you know.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »A little reference from person experience.
xboxdvr.com/gamer/Maxwell/video/13530822
Its not really minimum distance it needs - it needs to be line of sighted so you can use your environment (like every other gap closer). Also shouldnt go through roll dodge.
Thats the first step - along with fixing *all* gap closers ministun/roots
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
OtarTheMad wrote: »People will always ALWAYS find an ability to spam and honestly if ambush gets nerfed then those players will just use something else.
Nerfing abilities isn't always the answer. (Mainly because ZOS screws it up)
Plus after watching the video you were dodge rolling away and they were using the gap closer they had to keep up with you. With how much you were dodge rolling I could have even used shield charge or crit charge on you... pretty much after each dodge roll and those have minimum ranges. Not trying to blow up your post or "troll" just saying. I do realize that ambush spam is a thing and players get annoyed but in this instance you were far enough away that even if they gave it a minimum range... they could have still used it. I still stand by my original statement that nerfing solves nothing. Just ask Impulse, Wall of Elements, magicka DKs, streak and soon Steel Tornado (from what I have heard they plan on doing... they're going to really screw that ability)
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Therium104 wrote: »OtarTheMad wrote: »People will always ALWAYS find an ability to spam and honestly if ambush gets nerfed then those players will just use something else.
Nerfing abilities isn't always the answer. (Mainly because ZOS screws it up)
Plus after watching the video you were dodge rolling away and they were using the gap closer they had to keep up with you. With how much you were dodge rolling I could have even used shield charge or crit charge on you... pretty much after each dodge roll and those have minimum ranges. Not trying to blow up your post or "troll" just saying. I do realize that ambush spam is a thing and players get annoyed but in this instance you were far enough away that even if they gave it a minimum range... they could have still used it. I still stand by my original statement that nerfing solves nothing. Just ask Impulse, Wall of Elements, magicka DKs, streak and soon Steel Tornado (from what I have heard they plan on doing... they're going to really screw that ability)
No. Nerfing a grossly OP and broken ability is most definately the answer. Ambush needs a nerf. Honestly, the entire NB class and all skill lines needs a nerf.
MaxwellCrystal wrote: »A little reference from person experience.
xboxdvr.com/gamer/Maxwell/video/13530822
well if those two melees wouldn´t have been NBs they wouldn´t have spamed ambush but critcharge or stampede as dodge spamming just forces gapcloser spam...Its not really minimum distance it needs - it needs to be line of sighted so you can use your environment (like every other gap closer). Also shouldnt go through roll dodge.
Thats the first step - along with fixing *all* gap closers ministun/roots
actually it is much more prone to environment than the other capclosers thx to its casting delay if you manage to shortly break his los before the port is initiated your safe as the port is canceeld and you are most likely out of range by then.
OtarTheMad wrote: »Therium104 wrote: »OtarTheMad wrote: »People will always ALWAYS find an ability to spam and honestly if ambush gets nerfed then those players will just use something else.
Nerfing abilities isn't always the answer. (Mainly because ZOS screws it up)
Plus after watching the video you were dodge rolling away and they were using the gap closer they had to keep up with you. With how much you were dodge rolling I could have even used shield charge or crit charge on you... pretty much after each dodge roll and those have minimum ranges. Not trying to blow up your post or "troll" just saying. I do realize that ambush spam is a thing and players get annoyed but in this instance you were far enough away that even if they gave it a minimum range... they could have still used it. I still stand by my original statement that nerfing solves nothing. Just ask Impulse, Wall of Elements, magicka DKs, streak and soon Steel Tornado (from what I have heard they plan on doing... they're going to really screw that ability)
No. Nerfing a grossly OP and broken ability is most definately the answer. Ambush needs a nerf. Honestly, the entire NB class and all skill lines needs a nerf.
You don't get it, nerfing isn't the answer because ZOS NEVER gets it right. They always go overboard and kill the ability all together. Maybe if they had a track record of nerfing correctly where they are still usable it'd be fine... but they don't.
Pretty sure ambush is the only gap closer going through doors. Its ignorance to LoS and ability to spam around every wall and bit of debris as you try to LOS groups is a testament to what Ive said.

Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell