Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Azura's Star Right Now

  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    I edited my previous post. You replied 5seconds after I posted it.

    Most of your last comments (you & ghost-shot) are polluting this thread, are not being constructive at all and don't bring us anywhere close to a solution, but by all mean keep going if you like.

    It hath been written, therefore it are true.

    Neither is any of your drabble, so your point is?

    Anytime anyone points out that they in fact have run in a 16 man and experienced no difference than 24 man, you dismiss their "opinion" and insert your own "opinion" as a fact and that they are wrong, and you are right.

    Do you understand how ridiculous that is? You've shown time and time again you can't comprehend the things other people say to you on the subject, there is literally no use for anyone to engage in a conversation with you on the matter.

    Where are your proofs that when you run in a 16men group you experiment the same performances as when you run in a 24men group? Nowhere. Where are mine? read comment #165. When you have fact to bring and not assumptions and opinions, by all mean come and share them but until that happens, I will keep encouraging people to run in 16men group or less to encourage better performances during primetime.

    The only reason why you guys are not agreeing with me is because you don't wanna get separated from the rest of your group and be forced to run in more than one group at a time. Otherwise, everyone would agree that more people stacked = more aoes and more aoes = more calculations on the server and more calculations on the server when all factions are max pop at primetime, with other fights happening on the map and large amount of players on the screen have large consequences.

    Again, keep running in a 24men ballgroup if you like, but on my side, until Zenimax fixes their game, I'll do what I can as a player to help alleviate the calculations and that will start by lowering the amount of players I admit in my group.

    Sorry but I didn't see anything in that video that was conclusive to what your saying...and I'm not the only one.

    People aren't agreeing with you because they experience different results. How is it you fail to understand this? See this is what I'm talking about. You are so stubborn and adamant about 24 man groups being the boogey man that there is no point for anyone to engage you in this discussion.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    Jules wrote: »
    Minno wrote: »
    Jules wrote: »
    Minno wrote: »
    Jules wrote: »
    Loop this song on repeat to remind people to spread out.

    https://www.youtube.com/watch?v=4jBDnYE1WjI

    Problem solved.



    #thisisnowamusicthread
    #stopfightingstartdancing

    http://youtu.be/eH3giaIzONA
    #stopfightingstartdancing

    OOOOOOO WHITNEY <3

    I see you Whit & Raise you a B52

    https://www.youtube.com/watch?v=9SOryJvTAGs

    I got you girl:
    http://youtu.be/PIb6AZdTr-A

    CRAP. How do I one up that?


    https://www.youtube.com/watch?v=QEjgPh4SEmU ??

    :p

    http://youtu.be/rY0WxgSXdEE

    "Are you ready for this?"

    https://www.youtube.com/watch?v=rog8ou-ZepE

    Get Rekt.

    http://youtu.be/N4d7Wp9kKjA
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Takllin
    Takllin
    ✭✭✭✭✭
    tonemd wrote: »
    Why do you people continue to argue over group size? doesn't matter if you are 10, 20, or 30+. YOU'RE CAUSING THE LAG! We all are. And you are never fighting alone unless you find yourself losing alot.

    Some people are too stubborn to understand.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    I edited my previous post. You replied 5seconds after I posted it.

    Most of your last comments (you & ghost-shot) are polluting this thread, are not being constructive at all and don't bring us anywhere close to a solution, but by all mean keep going if you like.

    It hath been written, therefore it are true.

    Neither is any of your drabble, so your point is?

    Anytime anyone points out that they in fact have run in a 16 man and experienced no difference than 24 man, you dismiss their "opinion" and insert your own "opinion" as a fact and that they are wrong, and you are right.

    Do you understand how ridiculous that is? You've shown time and time again you can't comprehend the things other people say to you on the subject, there is literally no use for anyone to engage in a conversation with you on the matter.

    Where are your proofs that when you run in a 16men group you experiment the same performances as when you run in a 24men group? Nowhere. Where are mine? read comment #165. When you have fact to bring and not assumptions and opinions, by all mean come and share them but until that happens, I will keep encouraging people to run in 16men group or less to encourage better performances during primetime.

    The only reason why you guys are not agreeing with me is because you don't wanna get separated from the rest of your group and be forced to run in more than one group at a time. Otherwise, everyone would agree that more people stacked = more aoes and more aoes = more calculations on the server and more calculations on the server when all factions are max pop at primetime, with other fights happening on the map and large amount of players on the screen have large consequences.

    Again, keep running in a 24men ballgroup if you like, but on my side, until Zenimax fixes their game, I'll do what I can as a player to help alleviate the calculations and that will start by lowering the amount of players I admit in my group.

    Where did anyone say more people stacked doesn't mean more aoe? I seriously struggle to take you seriously when you start making things up.

    And not wanting to separating from our group is not the issue at hand, we encourage VE members to play solo/small man on a regular basis because we believe it makes them better players and makes the raid stronger in the end. At prime time we form up the big raid because that's the time we chose to play the map competitively and a 24 man group is our preferred way to play objectives. If the max group size were to be reduced we might reevaluate our group size but until then we run 24, deal with it Frozn.
    Edited by Ghost-Shot on January 26, 2016 9:13PM
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Of course can't leave Telel out of all the fun.

    https://youtu.be/nMz24za4zzo

    @Telel
    http://youtu.be/FeTDaZGRGPg

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    I edited my previous post. You replied 5seconds after I posted it.

    Most of your last comments (you & ghost-shot) are polluting this thread, are not being constructive at all and don't bring us anywhere close to a solution, but by all mean keep going if you like.

    It hath been written, therefore it are true.

    Neither is any of your drabble, so your point is?

    Anytime anyone points out that they in fact have run in a 16 man and experienced no difference than 24 man, you dismiss their "opinion" and insert your own "opinion" as a fact and that they are wrong, and you are right.

    Do you understand how ridiculous that is? You've shown time and time again you can't comprehend the things other people say to you on the subject, there is literally no use for anyone to engage in a conversation with you on the matter.

    Where are your proofs that when you run in a 16men group you experiment the same performances as when you run in a 24men group? Nowhere. Where are mine? read comment #165. When you have fact to bring and not assumptions and opinions, by all mean come and share them but until that happens, I will keep encouraging people to run in 16men group or less to encourage better performances during primetime.

    The only reason why you guys are not agreeing with me is because you don't wanna get separated from the rest of your group and be forced to run in more than one group at a time. Otherwise, everyone would agree that more people stacked = more aoes and more aoes = more calculations on the server and more calculations on the server when all factions are max pop at primetime, with other fights happening on the map and large amount of players on the screen have large consequences.

    Again, keep running in a 24men ballgroup if you like, but on my side, until Zenimax fixes their game, I'll do what I can as a player to help alleviate the calculations and that will start by lowering the amount of players I admit in my group.

    Sorry but I didn't see anything in that video that was conclusive to what your saying...and I'm not the only one.

    People aren't agreeing with you because they experience different results. How is it you fail to understand this? See this is what I'm talking about. You are so stubborn and adamant about 24 man groups being the boogey man that there is no point for anyone to engage you in this discussion.

    I'll solve this right now. Max group size should be (3). Why? Strictly a design standpoint. Triad creativity is optimum, simple, elegant and effective. Any more and its a stress.

    https://en.m.wikipedia.org/wiki/Rule_of_three_(writing)

    Now keep it down kids, the adults are trying to dance.

    http://youtu.be/xPU8OAjjS4k
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    I edited my previous post. You replied 5seconds after I posted it.

    Most of your last comments (you & ghost-shot) are polluting this thread, are not being constructive at all and don't bring us anywhere close to a solution, but by all mean keep going if you like.

    It hath been written, therefore it are true.

    Neither is any of your drabble, so your point is?

    Anytime anyone points out that they in fact have run in a 16 man and experienced no difference than 24 man, you dismiss their "opinion" and insert your own "opinion" as a fact and that they are wrong, and you are right.

    Do you understand how ridiculous that is? You've shown time and time again you can't comprehend the things other people say to you on the subject, there is literally no use for anyone to engage in a conversation with you on the matter.

    Where are your proofs that when you run in a 16men group you experiment the same performances as when you run in a 24men group? Nowhere. Where are mine? read comment #165. When you have fact to bring and not assumptions and opinions, by all mean come and share them but until that happens, I will keep encouraging people to run in 16men group or less to encourage better performances during primetime.

    The only reason why you guys are not agreeing with me is because you don't wanna get separated from the rest of your group and be forced to run in more than one group at a time. Otherwise, everyone would agree that more people stacked = more aoes and more aoes = more calculations on the server and more calculations on the server when all factions are max pop at primetime, with other fights happening on the map and large amount of players on the screen have large consequences.

    Again, keep running in a 24men ballgroup if you like, but on my side, until Zenimax fixes their game, I'll do what I can as a player to help alleviate the calculations and that will start by lowering the amount of players I admit in my group.

    Sorry but I didn't see anything in that video that was conclusive to what your saying...and I'm not the only one.

    People aren't agreeing with you because they experience different results. How is it you fail to understand this? See this is what I'm talking about. You are so stubborn and adamant about 24 man groups being the boogey man that there is no point for anyone to engage you in this discussion.

    Oh yeah? Let me help you out.

    1) Huge raid of AD (24-35 players stacked together) running the marathon in Aleswell village.
    2) My ping is constantly spiking between 300 and 600ms.

    Nothing in my video that prouves at any point that stacking more people while dealing aoes aggravate the performances, amiright? Don't worry, I've just started. I'll keep the videos coming to prove me right and to encourage people to form lower group sizes.

    I don't care if the 72players of all the ballgroups rolling in Cyrodiil make a forum account to disagree with me, I'll keep supporting it and bringing more proofs to my point.

    Then you can keep denying with opinions and assumptions if that makes you feel better at night.
    Edited by frozywozy on January 26, 2016 10:12PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    I edited my previous post. You replied 5seconds after I posted it.

    Most of your last comments (you & ghost-shot) are polluting this thread, are not being constructive at all and don't bring us anywhere close to a solution, but by all mean keep going if you like.

    It hath been written, therefore it are true.

    Neither is any of your drabble, so your point is?

    Anytime anyone points out that they in fact have run in a 16 man and experienced no difference than 24 man, you dismiss their "opinion" and insert your own "opinion" as a fact and that they are wrong, and you are right.

    Do you understand how ridiculous that is? You've shown time and time again you can't comprehend the things other people say to you on the subject, there is literally no use for anyone to engage in a conversation with you on the matter.

    Where are your proofs that when you run in a 16men group you experiment the same performances as when you run in a 24men group? Nowhere. Where are mine? read comment #165. When you have fact to bring and not assumptions and opinions, by all mean come and share them but until that happens, I will keep encouraging people to run in 16men group or less to encourage better performances during primetime.

    The only reason why you guys are not agreeing with me is because you don't wanna get separated from the rest of your group and be forced to run in more than one group at a time. Otherwise, everyone would agree that more people stacked = more aoes and more aoes = more calculations on the server and more calculations on the server when all factions are max pop at primetime, with other fights happening on the map and large amount of players on the screen have large consequences.

    Again, keep running in a 24men ballgroup if you like, but on my side, until Zenimax fixes their game, I'll do what I can as a player to help alleviate the calculations and that will start by lowering the amount of players I admit in my group.

    Sorry but I didn't see anything in that video that was conclusive to what your saying...and I'm not the only one.

    People aren't agreeing with you because they experience different results. How is it you fail to understand this? See this is what I'm talking about. You are so stubborn and adamant about 24 man groups being the boogey man that there is no point for anyone to engage you in this discussion.

    I'll solve this right now. Max group size should be (3). Why? Strictly a design standpoint. Triad creativity is optimum, simple, elegant and effective. Any more and its a stress.

    https://en.m.wikipedia.org/wiki/Rule_of_three_(writing)

    Now keep it down kids, the adults are trying to dance.

    http://youtu.be/xPU8OAjjS4k

    I'll do you one better.

    Max group size is One.

    https://www.youtube.com/watch?v=iT6vqeL-ysI
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    tonemd wrote: »
    Elong wrote: »
    Get rid of meteor and prox det and the lag will be halved.

    Get rid of Jabs and my deaths will be halved.

    Haha! Sorry about that!
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello, everyone!

    Seems the subject being discussed it getting a little off course. We would like to suggest everyone stick to the original topic of the thread. We would also like to suggest that everyone keep the discussion civil and constructive. As always, please remember to abide by the forum rules.

    Many thanks!
    Staff Post
  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    I edited my previous post. You replied 5seconds after I posted it.

    Most of your last comments (you & ghost-shot) are polluting this thread, are not being constructive at all and don't bring us anywhere close to a solution, but by all mean keep going if you like.

    It hath been written, therefore it are true.

    Neither is any of your drabble, so your point is?

    Anytime anyone points out that they in fact have run in a 16 man and experienced no difference than 24 man, you dismiss their "opinion" and insert your own "opinion" as a fact and that they are wrong, and you are right.

    Do you understand how ridiculous that is? You've shown time and time again you can't comprehend the things other people say to you on the subject, there is literally no use for anyone to engage in a conversation with you on the matter.

    Where are your proofs that when you run in a 16men group you experiment the same performances as when you run in a 24men group? Nowhere. Where are mine? read comment #165. When you have fact to bring and not assumptions and opinions, by all mean come and share them but until that happens, I will keep encouraging people to run in 16men group or less to encourage better performances during primetime.

    The only reason why you guys are not agreeing with me is because you don't wanna get separated from the rest of your group and be forced to run in more than one group at a time. Otherwise, everyone would agree that more people stacked = more aoes and more aoes = more calculations on the server and more calculations on the server when all factions are max pop at primetime, with other fights happening on the map and large amount of players on the screen have large consequences.

    Again, keep running in a 24men ballgroup if you like, but on my side, until Zenimax fixes their game, I'll do what I can as a player to help alleviate the calculations and that will start by lowering the amount of players I admit in my group.

    Sorry but I didn't see anything in that video that was conclusive to what your saying...and I'm not the only one.

    People aren't agreeing with you because they experience different results. How is it you fail to understand this? See this is what I'm talking about. You are so stubborn and adamant about 24 man groups being the boogey man that there is no point for anyone to engage you in this discussion.

    Oh yeah? Let me help you out.

    1) Huge raid of AD (24-35 players stacked together) running the marathon in Aleswell village.
    2) My ping is constantly spiking between 300 and 600ms.

    Nothing in my video that prouves at any point that stacking more people while dealing aoes aggravate the performances, amiright? Don't worry, I've just started. I'll keep the videos coming to prove me right and to encourage people to form lower group sizes.

    I don't care if the 72players of all the ballgroups rolling in Cyrodiil make a forum account to disagree with me, I'll keep supporting it and bringing more proofs to my point.

    Then you can keep denying with opinions and assumptions if that makes you feel better at night.

    There are so many ways to pick this apart...but like I've said previously, it's legitimately not worth trying to have a discussion with you. Your just going to keep spewing that 24 man ball groups are the boogie man which causes lag, and telling anyone who disagrees with you that they are wrong.

    Keep doing you Frozn, it's rather amusing. I don't even run in 24 man groups anymore hahahaha. I feel great though thanks for asking!
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Maidenname
    Maidenname
    ✭✭✭
    Guys, I think we should all sit back and calm down. We all bought into this game because ZOS has been advertising this game as 1 big Mega Epic PvP on 1 big Mega server. Now near 2 years, the game system is failing and not handling well at all. Zerging or Mega battle should not be a problem if ZOS has been manifesting and boasting in its marketing strategy. We should stop blaming each other for this blob zerging and stop accusing each other for the lags. This game whatever system and program they are using fail to handle whatever monstrosity calculations or memory leakage or black holes under the reason that too many players on the same campaign or server. Hey! This is ZENIMAX problem and mistake. We need to stop tearing each other apart or the pvp community.

    I always run SOLO because I enjoy scouting and defending keeps. I dislike ganking and once awhile I do run in 24 man just to push for emperor. When I run solo, no matter which corner I go on the Cyrodiil map, I will have the crazy lag between 400 ping or +999 even though there is no one around me , get it? Zenemax or their game developer or whoever their programmers need to fix this or shut the game down for days to fix it. We already complained and report... It is rubbish that the game lag because we use such and such skills. Come on ZOS! Fix this game already!
    He who knows others is intelligent; he who understands himself is enlightened;
    He who is able to conquer others has force, but he who is able to control himself is mighty.

    *** Beta player
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Darnathian wrote: »
    frozywozy wrote: »
    Sallington wrote: »
    Question to everyone: Would any of you care about people stacking raids if it did not impact the performance of the server negatively?

    I can never tell if people are mad at the action, of the result. Or mad at the action BECAUSE OF the result.

    The first year after release, I blamed Zenimax for not being able to fix their game. Two years later, Zenimax is obviously not the only problem regarding performances. It is the poor mentality and behaviors of those 20-35 group leaders who can't acknowledge that the game cannot support this playstyle and then allow and encourage their members to participate in such devastating act, closing their eyes as they roll on larger amount of players and blaming everybody else.

    ....

    Like I mentioned previously in this thread and like Vex told you aswell (which you seem to have forgotten or just simply won't admit it here), I have been running a full group of 24 last week once for a couple reasons. First was because I invited special guests from other EP guilds to attend and I tried to help them improve their gameplay overall. The second reason I've done it was to test the ground and see if there was really a difference when running into a 24men group or not compared to the 16men groups I was used to run in the past. I noticed a HUGE difference during the 3-4hours I was running.

    I made it clear after the event that I would not do it again with everybody who was in and also did it afterward in an officer meeting of my guild. From now on, my guild is going to run an organized group of 16 optimized into AOE and map control and if we get more, we will form an additional group (scouts) formed of single target build players who are mainly going to focus on cutting transit when we siege a keep, capturing ressources when the keep is flagged and then covering the breach when we get inside the inner and call for any large group incoming. We will also use them to flag the transit line or strategic objectives around the map.

    Next time you want to speculate on something, make sure to get your facts straight and to actually say the thruth and not your own opinions and assumptions, thanks.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_KaeylaW on January 27, 2016 2:25AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    The bottom line is that highly competitive players are going to do everything within the rules to win, period. The notion that we can enforce or even agree upon a set of player conceived rules is not realistic.

    The absurdity here is that ZOS isn't even really trying. A technical solution is not required. The problem can be fixed by changing gameplay. ZOS has barely tried. It is obvious Cyrodiil is an afterthought.

    With Cyrodiil as broken as it is, ZOS would have nothing to lose by implementing a test campaign in the live environment to rapidly test new gameplay ideas. It simply lacks the will to do so. There is no way to defend ZOS here.

    It will continue with lip service until we go away and then it will shrug its collective shoulders for a couple of milliseconds.

    Hating each other for bad game design and service provider apathy is silly.
    Edited by zyk on January 26, 2016 11:52PM
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    so............. about that Meteor spam.........

    that's why we're here right?
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Keep putting the blame on anybody else and avoiding the fact that running in a large group of 24men does exactly the same results as running a 16men group without even experimenting it yourself or bring proofs of it when I did on my side.

    So you agree that 24 or 16 man, it results in the same effect???

    Oh my lord guys we made a breakthrough!!!!! We finally did it!!!!

    I edited my previous post. You replied 5seconds after I posted it.

    Most of your last comments (you & ghost-shot) are polluting this thread, are not being constructive at all and don't bring us anywhere close to a solution, but by all mean keep going if you like.

    It hath been written, therefore it are true.

    Neither is any of your drabble, so your point is?

    Anytime anyone points out that they in fact have run in a 16 man and experienced no difference than 24 man, you dismiss their "opinion" and insert your own "opinion" as a fact and that they are wrong, and you are right.

    Do you understand how ridiculous that is? You've shown time and time again you can't comprehend the things other people say to you on the subject, there is literally no use for anyone to engage in a conversation with you on the matter.

    If we are being totally honest here, VE has 15-20 man groups far more often than we have a full 24 as Steve and Zheg have already pointed, and the damnedest thing is that we experience the same performance as a full group. Its almost like (I'm going out on a limb here but hear me out) the lag could be related to prime time or off prime time more than anything. There's no way for me to be sure, but I have a hunch.

    i agree with Frozn that if you sere fighting 16 on 16 instead of 16 on 24 it would help. But seriously Frozn, stop arguing with people and listen, not just hear. It is NEVER like that in pvp. Its objective based and even if you only have Your group and zero pugs you will go up against a lot more during primetime. and the chance of pulling it off will be impossible if outnumbered and there is a organized group there.

    so just stop. your idea only works in ideal conditions in the middle if no where. this is all on Zos. not organized raids. all you are doing is throwing gas on the 1vx'rs fire

    not to mention you are being a hypocrit. you are not folling anyone. people see your proof as you keep saying. but you fail to listen to others.
  • Daveheart
    Daveheart
    ✭✭✭✭
    @Frozn you claimed that teapot's experiences meant nothing and that one of your lag triggers must have been occurring somewhere else on the map. You have posted videos as proof, and yet, they also mean nothing. In the context of said videos you're also just seeing what's happening in one area of the map. Any number of other conflicts could be happening at the same time and contributing to poor server performance. While yes, that's a large AD group and your ping does spike, was that the only conflict on the map? Was it the only one within two keeps distance of you? Are you really sure that Brandon isn't in some far corner of the map with a full raid spamming the *** out of healing springs?

    tldr: your videos are not proof any more than anecdotal evidence against your claims are proof. Also, don't pick on teapot.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    frozywozy wrote: »
    Darnathian wrote: »
    frozywozy wrote: »
    Sallington wrote: »
    Question to everyone: Would any of you care about people stacking raids if it did not impact the performance of the server negatively?

    I can never tell if people are mad at the action, of the result. Or mad at the action BECAUSE OF the result.

    The first year after release, I blamed Zenimax for not being able to fix their game. Two years later, Zenimax is obviously not the only problem regarding performances. It is the poor mentality and behaviors of those 20-35 group leaders who can't acknowledge that the game cannot support this playstyle and then allow and encourage their members to participate in such devastating act, closing their eyes as they roll on larger amount of players and blaming everybody else.

    LMAO. just last week i tried to message you when i got steamrolled at Allessia farm by a group of 22. thats right 22 you were leading. this was confirmed by a friend in your raid. and he said that it didnt count because some of them were new to pvp.

    u aint fooling no one. u just look extremely silly

    Like I mentioned previously in this thread and like Vex told you aswell (which you seem to have forgotten or just simply won't admit it here), I have been running a full group of 24 last week once for a couple reasons. First was because I invited special guests from other EP guilds to attend and I tried to help them improve their gameplay overall. The second reason I've done it was to test the ground and see if there was really a difference when running into a 24men group or not compared to the 16men groups I was used to run in the past. I noticed a HUGE difference during the 3-4hours I was running.

    I made it clear after the event that I would not do it again with everybody who was in and also did it afterward in an officer meeting of my guild. From now on, my guild is going to run an organized group of 16 optimized into AOE and map control and if we get more, we will form an additional group (scouts) formed of single target build players who are mainly going to focus on cutting transit when we siege a keep, capturing ressources when the keep is flagged and then covering the breach when we get inside the inner and call for any large group incoming. We will also use them to flag the transit line or strategic objectives around the map.

    Next time you want to speculate on something, make sure to get your facts straight and to actually say the thruth and not your own opinions and assumptions, thanks.
    frozywozy wrote: »
    Darnathian wrote: »
    frozywozy wrote: »
    Sallington wrote: »
    Question to everyone: Would any of you care about people stacking raids if it did not impact the performance of the server negatively?

    I can never tell if people are mad at the action, of the result. Or mad at the action BECAUSE OF the result.

    The first year after release, I blamed Zenimax for not being able to fix their game. Two years later, Zenimax is obviously not the only problem regarding performances. It is the poor mentality and behaviors of those 20-35 group leaders who can't acknowledge that the game cannot support this playstyle and then allow and encourage their members to participate in such devastating act, closing their eyes as they roll on larger amount of players and blaming everybody else.

    LMAO. just last week i tried to message you when i got steamrolled at Allessia farm by a group of 22. thats right 22 you were leading. this was confirmed by a friend in your raid. and he said that it didnt count because some of them were new to pvp.

    u aint fooling no one. u just look extremely silly

    Like I mentioned previously in this thread and like Vex told you aswell (which you seem to have forgotten or just simply won't admit it here), I have been running a full group of 24 last week once for a couple reasons. First was because I invited special guests from other EP guilds to attend and I tried to help them improve their gameplay overall. The second reason I've done it was to test the ground and see if there was really a difference when running into a 24men group or not compared to the 16men groups I was used to run in the past. I noticed a HUGE difference during the 3-4hours I was running.

    I made it clear after the event that I would not do it again with everybody who was in and also did it afterward in an officer meeting of my guild. From now on, my guild is going to run an organized group of 16 optimized into AOE and map control and if we get more, we will form an additional group (scouts) formed of single target build players who are mainly going to focus on cutting transit when we siege a keep, capturing ressources when the keep is flagged and then covering the breach when we get inside the inner and call for any large group incoming. We will also use them to flag the transit line or strategic objectives around the map.

    Next time you want to speculate on something, make sure to get your facts straight and to actually say the thruth and not your own opinions and assumptions, thanks.

    Will you also not engage at contested keeps if there are already 30-40 ep attacking it to avoid more calculations? aka zerg surfing?
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Daveheart wrote: »
    @Frozn you claimed that teapot's experiences meant nothing and that one of your lag triggers must have been occurring somewhere else on the map. You have posted videos as proof, and yet, they also mean nothing. In the context of said videos you're also just seeing what's happening in one area of the map. Any number of other conflicts could be happening at the same time and contributing to poor server performance. While yes, that's a large AD group and your ping does spike, was that the only conflict on the map? Was it the only one within two keeps distance of you? Are you really sure that Brandon isn't in some far corner of the map with a full raid spamming the *** out of healing springs?

    tldr: your videos are not proof any more than anecdotal evidence against your claims are proof. Also, don't pick on teapot.

    I answered that kind of argument in this post.

    If you are not going to read the previous posts to get into the context, don't bother replying next time. I am well aware of the other contributors to server latency issues. I'm saying that playing with large amount of players while spamming aoes just aggravate the situation and makes it worse.

    Darnathian wrote: »
    frozywozy wrote: »
    Darnathian wrote: »
    frozywozy wrote: »
    Sallington wrote: »
    Question to everyone: Would any of you care about people stacking raids if it did not impact the performance of the server negatively?

    I can never tell if people are mad at the action, of the result. Or mad at the action BECAUSE OF the result.

    The first year after release, I blamed Zenimax for not being able to fix their game. Two years later, Zenimax is obviously not the only problem regarding performances. It is the poor mentality and behaviors of those 20-35 group leaders who can't acknowledge that the game cannot support this playstyle and then allow and encourage their members to participate in such devastating act, closing their eyes as they roll on larger amount of players and blaming everybody else.

    LMAO. just last week i tried to message you when i got steamrolled at Allessia farm by a group of 22. thats right 22 you were leading. this was confirmed by a friend in your raid. and he said that it didnt count because some of them were new to pvp.

    u aint fooling no one. u just look extremely silly

    Like I mentioned previously in this thread and like Vex told you aswell (which you seem to have forgotten or just simply won't admit it here), I have been running a full group of 24 last week once for a couple reasons. First was because I invited special guests from other EP guilds to attend and I tried to help them improve their gameplay overall. The second reason I've done it was to test the ground and see if there was really a difference when running into a 24men group or not compared to the 16men groups I was used to run in the past. I noticed a HUGE difference during the 3-4hours I was running.

    I made it clear after the event that I would not do it again with everybody who was in and also did it afterward in an officer meeting of my guild. From now on, my guild is going to run an organized group of 16 optimized into AOE and map control and if we get more, we will form an additional group (scouts) formed of single target build players who are mainly going to focus on cutting transit when we siege a keep, capturing ressources when the keep is flagged and then covering the breach when we get inside the inner and call for any large group incoming. We will also use them to flag the transit line or strategic objectives around the map.

    Next time you want to speculate on something, make sure to get your facts straight and to actually say the thruth and not your own opinions and assumptions, thanks.
    frozywozy wrote: »
    Darnathian wrote: »
    frozywozy wrote: »
    Sallington wrote: »
    Question to everyone: Would any of you care about people stacking raids if it did not impact the performance of the server negatively?

    I can never tell if people are mad at the action, of the result. Or mad at the action BECAUSE OF the result.

    The first year after release, I blamed Zenimax for not being able to fix their game. Two years later, Zenimax is obviously not the only problem regarding performances. It is the poor mentality and behaviors of those 20-35 group leaders who can't acknowledge that the game cannot support this playstyle and then allow and encourage their members to participate in such devastating act, closing their eyes as they roll on larger amount of players and blaming everybody else.

    LMAO. just last week i tried to message you when i got steamrolled at Allessia farm by a group of 22. thats right 22 you were leading. this was confirmed by a friend in your raid. and he said that it didnt count because some of them were new to pvp.

    u aint fooling no one. u just look extremely silly

    Like I mentioned previously in this thread and like Vex told you aswell (which you seem to have forgotten or just simply won't admit it here), I have been running a full group of 24 last week once for a couple reasons. First was because I invited special guests from other EP guilds to attend and I tried to help them improve their gameplay overall. The second reason I've done it was to test the ground and see if there was really a difference when running into a 24men group or not compared to the 16men groups I was used to run in the past. I noticed a HUGE difference during the 3-4hours I was running.

    I made it clear after the event that I would not do it again with everybody who was in and also did it afterward in an officer meeting of my guild. From now on, my guild is going to run an organized group of 16 optimized into AOE and map control and if we get more, we will form an additional group (scouts) formed of single target build players who are mainly going to focus on cutting transit when we siege a keep, capturing ressources when the keep is flagged and then covering the breach when we get inside the inner and call for any large group incoming. We will also use them to flag the transit line or strategic objectives around the map.

    Next time you want to speculate on something, make sure to get your facts straight and to actually say the thruth and not your own opinions and assumptions, thanks.

    Will you also not engage at contested keeps if there are already 30-40 ep attacking it to avoid more calculations? aka zerg surfing?

    Yes, like Vehemence and RAGE, I try as much as possible to move away when I see too many players on the screen at once. Usually if EP is already stacked on one side of the map, my first reflex will be to ask in the general multi-guilds EP chat to spread out and ask a group to hit the other faction and I will immediately disengage aswell.

    THIS DOESN'T MEAN you won't see me part of 40 other EPs sometimes. I am not perfect and I don't have a radar that alert me when a zerg is coming nearby but I do what I can to get away from it.
    Edited by frozywozy on January 27, 2016 12:02AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Daveheart
    Daveheart
    ✭✭✭✭
    I've read every post in this thread. Go ahead and keep up with your delusions man.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Takllin
    Takllin
    ✭✭✭✭✭
    Daveheart wrote: »
    @Frozn you claimed that teapot's experiences meant nothing and that one of your lag triggers must have been occurring somewhere else on the map. You have posted videos as proof, and yet, they also mean nothing. In the context of said videos you're also just seeing what's happening in one area of the map. Any number of other conflicts could be happening at the same time and contributing to poor server performance. While yes, that's a large AD group and your ping does spike, was that the only conflict on the map? Was it the only one within two keeps distance of you? Are you really sure that Brandon isn't in some far corner of the map with a full raid spamming the *** out of healing springs?

    tldr: your videos are not proof any more than anecdotal evidence against your claims are proof. Also, don't pick on teapot.

    Well put, +1
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Fyaal
    Fyaal
    ✭✭✭
    Jules wrote: »
    Fyaal wrote: »
    This thread....

    ...the only time I ever wished the ZoS forum police would show up.

    This game. It pains me to see people I respect and like allowing their frustrations to say things and act in ways I know are not in their character.

    @ZOS_RichLambert - You are the creative director, no? How about you read the entirety of this thread, wake up to how toxic your PvP community is, and creatively figure out a way to implement gameplay mechanics to punish to this stupid meta.

    Ah post-punk sucks anyway

    https://www.youtube.com/watch?v=6j0x2SWbzZ4

    This is skatepunk. Totally different.

    EDIT: Per moderator suggestions above, I hate all blue and yellow, all of you are cheaters. I myself have never once used a bugged skill, never slotted meteor despite being OP and a great skill for slowing raids on flags, and certainly never used trap beast in the sewers to get a ton of AP and TV stones and laughing uproariously while doing so.

    To reiterate, hate everyone, cheaters...

    ...yeah @ZOS_AntonioP this is way more productive than talking about punk.
    Edited by Fyaal on January 27, 2016 12:19AM
    Fyaal - EP Stam DK Grand Overlord
    Invictus
    Nexus Haxus
    Hijinx
    IR
  • Telel
    Telel
    ✭✭✭✭✭
    Minno wrote: »
    Of course can't leave Telel out of all the fun.

    https://youtu.be/nMz24za4zzo

    @Telel
    http://youtu.be/FeTDaZGRGPg

    Now to put this in appropriate context for the topic. As ou can see in both videos no one ever summons a giant fery ball of death to smit someone standing on an elevated area.

    As you can see they nevero nce have any problem acting decisivily or causing their skills to fire off when needed. Except for when Riff Raff pushes the wrong button on his remote but that was just a L2p issue.

    Therefore Telel can wisely say that their group doesn't ball up and spam proxnadoLOLmeatee-ohz because they are as awesome as a cat with a transforming super car.

    Also The Mighty Ducks was a very very weird attempt by Disney to cash in one of their franchises, and pales in comparison to Talespin and Gargoyle.s
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Scamandros
    Scamandros
    ✭✭✭✭✭
    Ima call the police on you guys. Zerging is clearly illegal.

    It's true :/ I found the disclaimer right here:
    "Featuring three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil."

    Just watched Lord of the Rings return of the king. 1/10 too much zerging.

    The unbeatable zerg:
    giphy.gif

    those damn unkillable mercs
    Aeryj
    Fantasia
    Blades of Vengeance


    Mighty Eagle by serjustin19 for your viewing convenience.
    Mighty Eagle
    Mighty Eagle.
    I fell out of my nest

    Mighty Eagle
    Mighty Eagle
    I screech I screech
    but no one hears me

    Mighty Eagle
    Mighty Eagle
    I started to wonder off
    I want to come back but lost my way.

    Mighty Eagle
    Mighty Eagle
    I came face to face
    Of Mighty Lion

    Mighty Eagle
    Mighty Eagle
    I came to fall in love with Mighty Lion
    Who's claws is sharp and just

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    Mighty Dragon Came

    Mighty Eagle
    Mighty Eagle
    Mighty Dragon roared aloud
    Who's mighty paws make earthquake
    that quivers underneath our feet

    Mighty Eagle
    Mighty Eagle
    Soon battle rages
    Between the Mighty Lion and Mighty Dragon

    Mighty Eagle
    Mighty Eagle
    My heart grows heavy
    For who do I belong in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I continue to battle.
    But Battle I must do within myself

    Mighty Eagle
    Mighty Eagle
    I screech, I screech
    Long and hard. I made a fuss

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    As if I was dreaming

    Mighty Eagle
    Mighty Eagle
    I heard a screech
    But suddenly, I attack Mighty Eagle
    Mighty Eagle had to defend

    Mighty Eagle
    Mighty Eagle
    I know I was fighting for Mighty Lion
    So I fought back.

    Mighty Eagle
    Mighty Eagle
    I attack I attack
    But to no avail

    Mighty Eagle
    Mighty Eagle
    The Mighty claws who's mighty claws
    Felt unnatural to me and very clumsy to me

    Mighty Eagle
    Mighty Eagle
    Why I have chosen to not stay with you
    I do not know. I am complicated at that.

    Mighty Eagle
    Mighty Eagle
    I have destroyed Mighty Eagle
    My own kin in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I crawled into a ball
    Weep to no avail

    Mighty Eagle
    Mighty Eagle
    Lost in my whirling thoughts
    My heart and mind is clouded

    Mighty Eagle
    Mighty Eagle
    I have served Mighty Lion over a year
    I thought Mighty Lion is were I belong anew

    Mighty Eagle
    Mighty Eagle
    I finally contacted
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    Mighty Eagle says they love me
    In reality I love them also.

    Mighty Eagle
    Mighty Eagle
    I continued to clash
    At Mighty Eagle however

    Mighty Eagle
    Mighty Eagle
    But clashing with Mighty Eagle
    Just not feel right


    Mighty Eagle
    Mighty Eagle
    I have made a wrong choice I now believe
    Terrible and unjust of what I did

    Mighty Eagle
    Mighty Eagle
    For am I not a monster
    For attacking a faction who loves me instead

    Mighty Eagle
    Mighty Eagle
    I was wrong
    Mighty Eagle was right

    Mighty Eagle
    Mighty Eagle
    Come. Please take me back Mighty Eagle
    For I believe I now know

    Mighty Eagle
    Mighty Eagle
    Were I truly belong
    For indeed I thought

    Mighty Eagle
    Mighty Eagle
    That Mighty Lion
    Is were I belong.

    Mighty Eagle
    Mighty Eagle
    O how I was so wrong Mighty Eagle
    I was gravely wrong and such a fool I was.

    Mighty Eagle
    Mighty Eagle
    You have met
    Princess Justine

    Mighty Eagle
    Mighty Eagle
    Princess Justine who attacked
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    I know this was wrong
    And so to does Princess Justine

    Mighty Eagle
    Mighty Eagle
    With our clashing together
    I now know were I truly belong in Scourge PS4 EU I believe.

    Mighty Eagle
    Mighty Eagle
    Have you all not heard
    The famous saying. That is very wise and so very true?

    Mighty Eagle
    Mighty Eagle
    Let me repeat the famous saying
    that is very wise and so true

    Mighty Eagle
    Mighty Eagle
    It is
    My Enemy, Enemy's, Enemy's
    Is my friend

    Mighty Eagle
    Mighty Eagle
    I come to thee Mighty Eagle
    And so to Princess Justine.

    Mighty Eagle
    Mighty Eagle
    Who used to serve Mighty Lion
    But Now serve Mighty Eagle
    For the very first time in her career.

    Mighty Eagle
    Mighty Eagle
    Princess Justine and are one in the same
    Were I go. She will go to. For she believes it is right choice

    Mighty Eagle
    Mighty Eagle
    We are all yours
    O Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    No one else but you
    I feel peaceful. Unafraid

    Mighty Eagle
    Mighty Eagle
    I belong to you O mighty Eagle
    I am so relieved to hear myself to say that

    Mighty Eagle
    Mighty Eagle
    Princess Justine and I


    Mighty Eagle
    Mighty Eagle
    Now flies and fights alongside with Mighty Eagle
    Who's Mighty talons stand for sacred Freedom

    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • koby-xxrwb17_ESO
    koby-xxrwb17_ESO
    ✭✭✭
    Lol what a thread, if all of you guild players were actually right and didn't zerg you wouldn't feel the need to defend yourself so furiously on an Internet forum
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Hello, everyone!

    Seems the subject being discussed it getting a little off course. We would like to suggest everyone stick to the original topic of the thread. We would also like to suggest that everyone keep the discussion civil and constructive. As always, please remember to abide by the forum rules.

    Many thanks!

    Bro you are way too late to the thread for this post..
  • bikerangelo
    bikerangelo
    ✭✭✭✭✭
    Hello, everyone!

    Seems the subject being discussed it getting a little off course. We would like to suggest everyone stick to the original topic of the thread. We would also like to suggest that everyone keep the discussion civil and constructive. As always, please remember to abide by the forum rules.

    Many thanks!

    You forgot to post a music video.
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    When 2 factions meet at the last Emp keep:

    https://www.youtube.com/watch?v=cWo__6Xn6Qs
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hello, everyone!

    Seems the subject being discussed it getting a little off course. We would like to suggest everyone stick to the original topic of the thread. We would also like to suggest that everyone keep the discussion civil and constructive. As always, please remember to abide by the forum rules.

    Many thanks!

    You forgot to post a music video.

    Don't worry, I got him covered:
    http://youtu.be/-YICuUtkjlg
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elong wrote: »
    When 2 factions meet at the last Emp keep:

    https://www.youtube.com/watch?v=cWo__6Xn6Qs

    Not bad. I prefer:

    https://www.youtube.com/watch?v=nOr0na6mKJQ
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
Sign In or Register to comment.