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Hundings Rage (crafted items in general) need a nerf

  • jzholloway
    jzholloway
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    Only people who don't want to put in the grind to research 6-9 traits on 5-9 pieces of gear want to nerf crafted sets. Crafting, and the grind to awesome crafting ability, is part of what makes this game great AND a pain in the ass. Nerfing any crafted set is a slap in the face to those of us who have spent hours upon hours... and months waiting for research to be complete. Dungeon sets are good for a reason, so are crafted sets. To get an "ultimate" build, you need a little of both, and that is the point.

    Honestly, I'm glad I put the time in so I can a) make the set pieces I need, and b) make the set pieces my friends need and then c) run dungeons, Imperial City and Orsinium dailies to get the remainder of the gear we all need for our builds.
    Edited by jzholloway on January 26, 2016 4:11PM
    PC/NA
  • jmgrant44ub17_ESO
    jmgrant44ub17_ESO
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    Kelleton wrote: »
    Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.

    Look at the alternatives:
    Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
    Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
    Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)

    A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.

    There is no risk vs reward here crafted items should not be best in slot.

    We should nerf dungeons and dungeon drops and raid gear to make it easier for crafters. Oh, and maybe they could sell them in the crown store. Monster helms for 3000 crowns, what do you say!!
  • Casdha
    Casdha
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    Kelleton wrote: »
    no one can give 1 good reason why hundings should continue to outperform sets from the end game dungeons (vICP, vWGT, vMaelstrom)

    Since you wish to use this kind of logic/argument, Show me where it says you can't get Hunding's Rage set pieces from a Dungeon/Raid Drop.

    As far as the no effort to obtain, I agree, If someone was too lazy to visit a crafting station every now and then during their grind to level cap, or in other words puts forth zero effort to attain it, they they don't deserve the benefits of a finely crafted set,,,, Well unless they pay for it.

    Edited by Casdha on January 26, 2016 2:22PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Autolycus
    Autolycus
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    Kelleton wrote: »
    Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.

    Look at the alternatives:
    Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
    Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
    Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)

    A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.

    There is no risk vs reward here crafted items should not be best in slot.

    Your argument here is that the other sets need a buff, or drop rates need to be increased. Downvote for asking for yet another nerf where it's not necessary. Try to keep in mind that Hundings also requires hours (Edit: days??) of research to be able to craft.
    Edited by Autolycus on January 26, 2016 2:58PM
  • Florial
    Florial
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    I personally love the crafting in this game and have an almost maxed out master crafter. It does take some time but at the end it is very rewarding. If on is playing this game long term, there really isn't an excuse for starting on a crafter at some point.

    I think the crafting sets this game apart from so many others. As a crafter in other MMOs, I've found it immensely frustrating to have my crafted gear be much weaker from other drops. If the best gear is only to be found in the hardest group content, it makes my little crafter sad. I do think it should take some effort to craft a BiS set---a game shouldn't make it trivial to craft such an item. ESO has a pretty decent balance in that regard. I also love that you can mix and match sets of gear. The equipment diversity is quite interesting. If crafting were to be nerfed in some way, I would be very disappointed.
  • Dark_Aether
    Dark_Aether
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    So OP wants to destroy the one thing ZOS got right, that has been consistent since release? Not everyone enjoys grinding like you. Most people wearing the gear did work for it, about 4-5 months of research before you can craft that.

    I've been playing for 8 months and I still can't craft Morkuldin. It falls in the same category and if ZOS listen to people like you, by the time I get to it I would have wasted my energy on a worthless set.
  • jzholloway
    jzholloway
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    Autolycus wrote: »
    Kelleton wrote: »
    Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.

    Look at the alternatives:
    Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
    Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
    Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)

    A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.

    There is no risk vs reward here crafted items should not be best in slot.

    Your argument here is that the other sets need a buff, or drop rates need to be increased. Downvote for asking for yet another nerf where it's not necessary. Try to keep in mind that Hundings also requires hours (Edit: days??) of research to be able to craft.

    Yep, days upon days.. .thank God it is only a 6 piece
    PC/NA
  • Autolycus
    Autolycus
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    ZOS said from day one that crafted gear should be among the best in the game. That has been true for almost the entirety of this game's life to-date. There was a brief time where the meta was all gear found in pvp coffers, and nobody was wearing crafted gear. They changed it so that wasn't the case anymore and made crafted gear good again, and that's how it should be. All of your other sets cater to people who don't want to do the cookie-cutter or "mainstream" builds, and that's great too. I personally know of people who aren't running Hundings that are topping PvP and vMA leaderboards, so I have to disagree with this sentiment completely.
    Edited by Autolycus on January 26, 2016 3:02PM
  • Tholian1
    Tholian1
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    I wish the OP would just tell us the selfish and self-serving reason why he wants crafted gear nerfed. Didn't research crafting? Not feeling exclusive enough?
    PS4 Pro NA
  • SanTii.92
    SanTii.92
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    Agreed, hunding's, and of course julianos, are a bit overpower. They need to nerf them slightly or move them to 8-9 trait requirement.

    Edit. Didn't realized there are eight pages on this, wtf?
    Edited by SanTii.92 on January 26, 2016 5:11PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • DMBCML
    DMBCML
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    Oh no you didn't! Don't go there. I like my crafted gear

    wonderwomanohnoyoudidnt.gif

    Agreed! That was a promise from ZOS that we would not have to play a mindless, boring, cookie cutter game like WoW and other MMOs to get the best gear. Who has time to spend hours upon hours in dungeons and such to get ONE piece of gear? I don't live in my mother's basement, so not me.

    If you don't want to research traits, then gather mats and ask your friends to make it for you. I make gear ALL the time for my guild mates.

    And, yes! STOP asking for nerfs!
  • Hand_Bacon
    Hand_Bacon
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    I stopped reading at page 3 or so when I realized the guy wants it to be like WoW.

    You can craft some gear and buy some BoE stuff to get into the dungeons to get better gear. Then with that gear you are good enough to get into raids, then with some raid gear you are able to do Heroic mode and with Heroic mode you can do more Heroic mode.


    That game is over there
    >

    It would be nice to see some options with dropped gear, but I like that crafting is supported by some BiS gear. Its not an easy balance to maintain, so I'm happy with what they're doing at the moment.


    EDIT: I forgot to add that with every content release the current sets you spent months farming are now completely obsolete. Dropped common gear is about 10-20% better than your previously held BiS.
    Edited by Hand_Bacon on January 26, 2016 3:56PM
    #AlmostGood@ESO
  • Shadesofkin
    Shadesofkin
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    Kelleton wrote: »
    Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.

    Look at the alternatives:
    Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
    Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
    Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)

    A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.

    There is no risk vs reward here crafted items should not be best in slot.

    There are no words to correctly express how bad an idea you had here.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • hedna123b14_ESO
    hedna123b14_ESO
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    Kelleton wrote: »
    ShadowHvo wrote: »
    esomemeBeLikeESO_zps4xqj9ymn.png

    Eso has a good crafting system? Havnt played many games I take it...

    This game'so end game min-maxed gear is a combination of crafted and obtained gear...what can be better than this?
  • Lenikus
    Lenikus
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    Just pay the dude how much he charged for that set and go buy research pieces on a guild store, you cheapskate
    ... Mai cave. >:3
  • Reevster
    Reevster
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    Wollust wrote: »

    I like the idea of having multiple sources of strong gear. Crafted, grinded and loot from dungeons. Seems fair.

    Pretty much this is correct.

    Other games have fallen by the way side because 50 percent or more of the players cant or dont want to do hard core grinding for the best gear for whatever reason and they just quit playing, I think ESO has done a great job in balancing crafted/ dropped gear.

    Good Job!
  • Ragnaroek93
    Ragnaroek93
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    I haven't read the whole thread but your idea is a joke. That's all what I wanted to say.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Nerf crafted? Ya then it only takes three letters for your economy to take a dive: BOP
    Edited by purple-magicb16_ESO on January 26, 2016 4:39PM
    I don't comment here often but when I do, I get [snip]
  • Talyena
    Talyena
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    Thanks for the entertaining thread. I think the poster made one good point though. Why was only one crafted set listed? There should be more crafted sets on par with dropped sets, and crafted jewelry too.

    Did anyone ever play DAoC? They had caps and the best builds consisted of dropped and crafted sets in order to max the most stats possible. So even though crafting was a grind, it was very important. Then they released an expansion that had some good PvE raiding but also dropped some of the best gear in the game. Gear that was good enough that you really needed it to compete. It was such a grind to get that gear that eventually the most popular servers were those that removed that expansion, an expansion most players had already purchased, because no one wanted to do that much PvE grinding to be relevant in RvR. I'm glad to see that mistake hasn't been made here so far. But if any changes were made, I'd say they should improve the variety and quality of crafted gear.
  • Lightninvash
    Lightninvash
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    crafted sets are just awesome ;) so no nerfs on them
  • phreatophile
    phreatophile
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    No. If you want the gear progression hamsterwheel, there's a game for that. Actually, there are lots of games for that.
  • deathscythe
    deathscythe
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    no Nerfs, They need to bring the dungeon gear up to Spec. Trials gear needs to be scaled up along with the other dungeon gears need to be rethought on to reflect the current meta. Stop the Nerfs, Game just needs to be rebalanced on a monthly if not quarterly basis.

    or we can just nerf everything and be using these

    14456.jpg
    Edited by deathscythe on January 26, 2016 5:36PM
  • Lava_Croft
    Lava_Croft
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    Lava_Croft wrote: »
    Sallington wrote: »
    I hope OP has been shamed off the forums.
    Given the fact that this game was and is more and more designed for PvE carebears, be careful what you wish for. Casuals like this are the Crown Store raiders we need to keep ZOS afloat.

    He might be a PvE "carebear" but he was arguing for elite dungeon grinders and against casual crafters.

    We "casuals" are very happy crafting Hunding's :)
    I see dungeon grinding as one of the most casual activities around. I think only harvesting materials might be less effort.
  • Kelleton
    Kelleton
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    so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?
  • Brrrofski
    Brrrofski
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    When they upgrade some Cyrodiil sets to 16 there will be plenty of other options.
  • Maseri
    Maseri
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    Kelleton wrote: »
    so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless

    No. There have already been a number of posts in your thread that answer or address this OP.
    Kelleton wrote: »
    now that monster helms are purchasable what is the carrot for a dungeon?

    If you don't want to run the dungeons because you don't think it is worth it for X reason, simply don't. No one is forcing you.
  • reften
    reften
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    as stated...oh hell now.

    Crafting already was made 100 times more difficult with the V16 requirements that take upwards of 30 hours of talv ar stone farming for full V16 equipment.

    At least I can do that in increments of 70 30-minute sessions.

    The dropped loot in this game, and the RNG makes it impossible to predict how much time you need to spend.

    No thanks
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • laksikus
    laksikus
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    Kelleton wrote: »
    so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?

    gear from dunegon isnt useless.
    scathing, overwhelming, spellpower cure are dungeon sets, same with every Monster Helm drop.
    Sheer venom too (and according to a guild mate 5p procs on steeltornado too, so not too bad)
    briarheart is better than hundings rage too. and there are rings, Ravager is only v14, but even that is still pretty good (and with TG there will come v16 versions, so we will see briarheart + Ravager monsters)

    Havent tested Essence thief yet, but 10% chance to boost your damage while light attack weaving doesnt sound too bad either
  • mike.eso
    mike.eso
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    Kelleton wrote: »
    so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?

    You sir...please GET THE *&%# OUTTA HERE!!!
  • Autolycus
    Autolycus
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    Kelleton wrote: »
    so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?

    Despite my initial impression to this post, I'm going to pull it apart anyway. For future reference, starting your comments with generalizations is a surefire way to get people to ignore you, not support you.

    What exactly makes you think that dungeon gear is useless? I know plenty of people who are using dungeon dropped gear, i.e. bow nightblades with sheer venom, virtually every meta for healing demands spell power cure, and NB tanking in pvp or pve has at least one very viable build with leeching. I have other examples, but I don't think it's necessary to list them. Point is, I fail to see how having the option to use something like hundings or julianos makes all others obsolete.
This discussion has been closed.