Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.
Look at the alternatives:
Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)
A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.
There is no risk vs reward here crafted items should not be best in slot.
no one can give 1 good reason why hundings should continue to outperform sets from the end game dungeons (vICP, vWGT, vMaelstrom)
Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.
Look at the alternatives:
Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)
A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.
There is no risk vs reward here crafted items should not be best in slot.
Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.
Look at the alternatives:
Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)
A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.
There is no risk vs reward here crafted items should not be best in slot.
Your argument here is that the other sets need a buff, or drop rates need to be increased. Downvote for asking for yet another nerf where it's not necessary. Try to keep in mind that Hundings also requires hours (Edit: days??) of research to be able to craft.
Asherons_Call wrote: »Oh no you didn't! Don't go there. I like my crafted gear
Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.
Look at the alternatives:
Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)
A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.
There is no risk vs reward here crafted items should not be best in slot.
I like the idea of having multiple sources of strong gear. Crafted, grinded and loot from dungeons. Seems fair.

I see dungeon grinding as one of the most casual activities around. I think only harvesting materials might be less effort.I_killed_Vivec wrote: »Lava_Croft wrote: »Given the fact that this game was and is more and more designed for PvE carebears, be careful what you wish for. Casuals like this are the Crown Store raiders we need to keep ZOS afloat.Sallington wrote: »I hope OP has been shamed off the forums.
He might be a PvE "carebear" but he was arguing for elite dungeon grinders and against casual crafters.
We "casuals" are very happy crafting Hunding's
so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless
now that monster helms are purchasable what is the carrot for a dungeon?
so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?
so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?