Callous2208 wrote: »Callous2208 wrote: »Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread
OP wants a system that works and encourages gameplay. Adapt or the playerbase will move on. Best Wishes /endthread
You may think that grabbing the carrot is a good thing but without it playerbase diminishes because there is no sense of accomplishment. If you need an example look at every single MMO's player cycles.
You just said the exact same thing I said, then stated what you want as a negative. You sir are asking for the carrot grab cycle of every other mmo, then stating it is a bad thing...which yea, it is. Have you become so delusional that you are now quoting me, then arguing against your own points?
Also, consider that they JUST added the Julianos set in Orsinium, which is the Magicka equivalent of Hunding's Rage. Let's all not forget that this game doesn't revolve around, nor should it, raiding and dungeons... solo players deserve decent crafted sets too!
TX12001rwb17_ESO wrote: »The fact that you think the countless hours people spend PVPing shouldn't be rewarded is very disturbing and downright ignorant.
LOL - you really have an issue getting your head around this don't you..
I am arguing the exact opposite. I am saying the crafting system completely negates the item sets obtained from pve and pvp which means crafted sets are broken.
Also, consider that they JUST added the Julianos set in Orsinium, which is the Magicka equivalent of Hunding's Rage. Let's all not forget that this game doesn't revolve around, nor should it, raiding and dungeons... solo players deserve decent crafted sets too!
Solo players have the best weapons in the game...
"Cervanteseric85ub17_ESO wrote: »Crafting is where PVPers get their gear. I know exactly what your saying , your calling for a nerf to crafted gear which in turn nerfs the PVP player. Get your or head around that....understand that BIS gear can come from all aspects of the game not only your beloved dungeons / raids
Also, consider that they JUST added the Julianos set in Orsinium, which is the Magicka equivalent of Hunding's Rage. Let's all not forget that this game doesn't revolve around, nor should it, raiding and dungeons... solo players deserve decent crafted sets too!
Solo players have the best weapons in the game...
We do? Such as?
But my point was, clearly Hunding's Rage is INTENDED because they also gave us the same set in a Magicka version with the same exact trait requirement.
Callous2208 wrote: »Callous2208 wrote: »Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread
OP wants a system that works and encourages gameplay. Adapt or the playerbase will move on. Best Wishes /endthread
You may think that grabbing the carrot is a good thing but without it playerbase diminishes because there is no sense of accomplishment. If you need an example look at every single MMO's player cycles.
You just said the exact same thing I said, then stated what you want as a negative. You sir are asking for the carrot grab cycle of every other mmo, then stating it is a bad thing...which yea, it is. Have you become so delusional that you are now quoting me, then arguing against your own points?
I never stated the carrot as a negative, you just don't know how to read. I said being able to grab the carrot immediately (crafted gear) gives you nothing to work for and thus shortens the typical lifecycle of an expansion. Having something to work for and earn is a good thing.
Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.
Look at the alternatives:
Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)
A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.
There is no risk vs reward here crafted items should not be best in slot.
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread
OP wants a system that works and encourages gameplay. Adapt or the playerbase will move on. Best Wishes /endthread
You may think that grabbing the carrot is a good thing but without it playerbase diminishes because there is no sense of accomplishment. If you need an example look at every single MMO's player cycles.
You just said the exact same thing I said, then stated what you want as a negative. You sir are asking for the carrot grab cycle of every other mmo, then stating it is a bad thing...which yea, it is. Have you become so delusional that you are now quoting me, then arguing against your own points?
I never stated the carrot as a negative, you just don't know how to read. I said being able to grab the carrot immediately (crafted gear) gives you nothing to work for and thus shortens the typical lifecycle of an expansion. Having something to work for and earn is a good thing.
Hmm perhaps, but when you said: "If you need an example look at every single MMO's player cycles," what exactly did you mean. All of those mmo's have the system you are vying for, with sub-par or meaningless crafting, and besides the few lasting titans (WoW, EQ, ect.) they have all failed. Why then should ESO, sabotage it's own system, the one in which we were told that crafting would always be meaningful, to satisfy @Kelleton and his desire to relive the glory days of mmo's he no longer plays?
Also your maelstrom weapon comment is begging for a l2p remark. Not every build uses a maelstrom weapon as it's BiS wep.
Callous2208 wrote: »Callous2208 wrote: »Callous2208 wrote: »Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread
OP wants a system that works and encourages gameplay. Adapt or the playerbase will move on. Best Wishes /endthread
You may think that grabbing the carrot is a good thing but without it playerbase diminishes because there is no sense of accomplishment. If you need an example look at every single MMO's player cycles.
You just said the exact same thing I said, then stated what you want as a negative. You sir are asking for the carrot grab cycle of every other mmo, then stating it is a bad thing...which yea, it is. Have you become so delusional that you are now quoting me, then arguing against your own points?
I never stated the carrot as a negative, you just don't know how to read. I said being able to grab the carrot immediately (crafted gear) gives you nothing to work for and thus shortens the typical lifecycle of an expansion. Having something to work for and earn is a good thing.
Hmm perhaps, but when you said: "If you need an example look at every single MMO's player cycles," what exactly did you mean. All of those mmo's have the system you are vying for, with sub-par or meaningless crafting, and besides the few lasting titans (WoW, EQ, ect.) they have all failed. Why then should ESO, sabotage it's own system, the one in which we were told that crafting would always be meaningful, to satisfy @Kelleton and his desire to relive the glory days of mmo's he no longer plays?
Also your maelstrom weapon comment is begging for a l2p remark. Not every build uses a maelstrom weapon as it's BiS wep.
This post is so full of fallacies and you are reaching; but I responded to your post looking for help on how to level up pvp ...should help you out.
Callous2208 wrote: »
You necro'd a post...but...thanks?
from December 2015...
Also, consider that they JUST added the Julianos set in Orsinium, which is the Magicka equivalent of Hunding's Rage. Let's all not forget that this game doesn't revolve around, nor should it, raiding and dungeons... solo players deserve decent crafted sets too!
Solo players have the best weapons in the game...
Its Jan 2016..about 4 weeks later. Just helping you out man..you don't have to get all uptight..you are new to the game and asked some of us for advice u don't have to get all angry about it.
Crafting system that gives gear that doesn't need to be worked for or upgraded is bad for the game...no carrot to do the end game content.
"Crafting takes no effort", they say.
"I provided the mats so I don't have to tip", they say.
Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.
Look at the alternatives:
Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)
A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.
There is no risk vs reward here crafted items should not be best in slot.