no one can give 1 good reason why hundings should continue to outperform sets from the end game dungeons (vICP, vWGT, vMaelstrom)
Q: In end game on ESO, will the Crafting gear be equivalent or better then dungeon drops?
A: Crafted gear of equal level and equal quality rating is always better than dropped gear from a numerical standpoint. Weapons do more damage, armor has more… armor. However, certain enchantments can only be found on drops. Crafters can always improve those items which have unique enchantments.
Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.
Look at the alternatives:
Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)
A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.
There is no risk vs reward here crafted items should not be best in slot.
DaniAngione wrote: »Asking for nerf to crafted items is literally saying "I feel so entitled that since I raid/do a lot of hardcore PVE I don't want simpletons wearing good gear".
Which basically means you're acting like a spoiled kid.
Which basically means that I'll stop right here, goodbye.
You should have to earn the BiS gear vs I want everything handed to me with no investment...which one is the spoiled kid
Callous2208 wrote: »I actually agree, I think it is dumb that BiS gear can be crafted. Crafted gear should be good but definitely not the best.. the best gear should be obtained through trials and dungeons.
Although they do need to change the RNG system. Or add a supplement to it, such as all set items when deconned give a "fragment" and so many fragments will equal a token that allows you to craft a peice of that set with whatever trait you want.
Why not a mix of both? You know, how everyone is running around right now in game. Options my friend, options keep the people happy and playing.
Crafted sets should be the quick easy sets (which it is) that you wear to go into the dungeons/trails/pvp to obtain the best in slot. Not the quick easy bis item to wear since game has been in beta,
lol can you imagine the outcry on the forums if the best gear was locked behind challenging content (well, not that we have any).
People are already whining enough because of the maelstrom weapons.
I like the idea of having multiple sources of strong gear. Crafted, grinded and loot from dungeons. Seems fair.
lol can you imagine the outcry on the forums if the best gear was locked behind challenging content (well, not that we have any).
People are already whining enough because of the maelstrom weapons.
I like the idea of having multiple sources of strong gear. Crafted, grinded and loot from dungeons. Seems fair.
Given the fact that this game was and is more and more designed for PvE carebears, be careful what you wish for. Casuals like this are the Crown Store raiders we need to keep ZOS afloat.Sallington wrote: »I hope OP has been shamed off the forums.
Lava_Croft wrote: »Given the fact that this game was and is more and more designed for PvE carebears, be careful what you wish for. Casuals like this are the Crown Store raiders we need to keep ZOS afloat.Sallington wrote: »I hope OP has been shamed off the forums.

Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.
Look at the alternatives:
Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)
A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.
There is no risk vs reward here crafted items should not be best in slot.
^^^^^^1st. Crafters are people too. Don't ask for nerfs to crafters. That's rude.
2nd. Ok so you have 5 pieces of Hundings Rage on.. What about the other 7 slots for gear?!?!?!
That's right. That's where dungeon drops go. Have you seen the price of robust agility rings? Have you looted all 3 briarheart jewels in robust at v16 yet? I'd say they're pretty hard to get. Come on man.
no one can give 1 good reason why hundings should continue to outperform sets from the end game dungeons (vICP, vWGT, vMaelstrom)
How about because the Creative DIrector (at the time) Paul Sage said so:Q: In end game on ESO, will the Crafting gear be equivalent or better then dungeon drops?
A: Crafted gear of equal level and equal quality rating is always better than dropped gear from a numerical standpoint. Weapons do more damage, armor has more… armor. However, certain enchantments can only be found on drops. Crafters can always improve those items which have unique enchantments.
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Lava_Croft wrote: »Given the fact that this game was and is more and more designed for PvE carebears, be careful what you wish for. Casuals like this are the Crown Store raiders we need to keep ZOS afloat.Sallington wrote: »I hope OP has been shamed off the forums.
Callous2208 wrote: »This guy doesn't have a clue, there's nothing left to argue. Hey, @Kelleton, what server do you play on? If you're on PC/NA, I'll hook you up with some good gear, I help newbies all the time. When you get your character to Vet ranks, holler at me again and I'll make you some more. When you get v16 though, you may want to consider mixing some crafted with dropped shoulders/helm depending on your build.
reported for personal attack..however arguing that monster sets in combo with hundings making higher dps than 9 pieces of hundings is a dumb argument. 5 piece hundings outperforms the sets I listed which are infinitely harder to get in the traits you want.