Cervanteseric85ub17_ESO wrote: »
Why should crafted sets be the quick easy sets ? Because that's what you want / are used too ?
What about PVPers ? Why should they be forced to run dungeons endlessly to participate in the PVP they bought the game for, all because you feel entitled to have BIS gear only in PVE. So get that nonsense outta here , if you really did the research you would know best is slot is a mix of hundings and another PVE set.
TLDR : PVP lives matter
They shouldn't - pvp gear earned in cyrodil should have bonuses that perform well in pvp...pve gear earned in dungeons/trials should have bonuses perform well in pve...all of which should be superior to crafted. You should also be able to cross breed the sets... but all is inferior to crafted right now because crafted at this point takes 0 time investment. Back on day 1 yes crafted armor was rare..but this isn't day 1..everyone and their alts can create Kags or hundings or whatever you want...because that work was all done 2 years ago.
Why is it that whenever something is good, everyone wants to nerf it? Shouldn't we instead be asking for more good things thus giving us a chance at variety and diversity, instead of to nerf everything, thus further strengthening the already entrenched metas?
Actually yes I have.
ESO has by far the most superior and best crafting system over any other MMO on the current market in my opinion. Hell, it even beats a whole ton of single-player games too.
ESO crafting is meaningful, useful and outright amazing, you can choose style, trait, enchantment and setbonuses all by yourself, no longer are you forced into bottle-necked choices by the developer. These developers of ESO are smart, they allow US to make the choice, instead of forcing one down our throats.
That is my sincerest and honest opinion, and in my opinion your suggestion is one of the worst I've heard in a very long time. Your suggestion would make crafting meaningless, and force ESO down the path of useless crafting like pretty much all other MMO's out there.
Ofcourse that is my opinion, but now you have it clean and honest.
Actually yes I have.
ESO has by far the most superior and best crafting system over any other MMO on the current market in my opinion. Hell, it even beats a whole ton of single-player games too.
ESO crafting is meaningful, useful and outright amazing, you can choose style, trait, enchantment and setbonuses all by yourself, no longer are you forced into bottle-necked choices by the developer. These developers of ESO are smart, they allow US to make the choice, instead of forcing one down our throats.
That is my sincerest and honest opinion, and in my opinion your suggestion is one of the worst I've heard in a very long time. Your suggestion would make crafting meaningless, and force ESO down the path of useless crafting like pretty much all other MMO's out there.
Ofcourse that is my opinion, but now you have it clean and honest.
Better crafting system than SWG? Mortal? ATITD? FFXIV? Vanguard? Archage? And single player games Witcher 3 ...even in rift you could craft BIS but you had to get drops from raids. Those are just off the top of my head games that had better crafting system.
There is no risk vs reward here crafted items should not be best in slot.
Cervanteseric85ub17_ESO wrote: »
Why should crafted sets be the quick easy sets ? Because that's what you want / are used too ?
What about PVPers ? Why should they be forced to run dungeons endlessly to participate in the PVP they bought the game for, all because you feel entitled to have BIS gear only in PVE. So get that nonsense outta here , if you really did the research you would know best is slot is a mix of hundings and another PVE set.
TLDR : PVP lives matter
They shouldn't - pvp gear earned in cyrodil should have bonuses that perform well in pvp...pve gear earned in dungeons/trials should have bonuses perform well in pve...all of which should be superior to crafted. You should also be able to cross breed the sets... but all is inferior to crafted right now because crafted at this point takes 0 time investment. Back on day 1 yes crafted armor was rare..but this isn't day 1..everyone and their alts can create Kags or hundings or whatever you want...because that work was all done 2 years ago.
Actually yes I have.
ESO has by far the most superior and best crafting system over any other MMO on the current market in my opinion. Hell, it even beats a whole ton of single-player games too.
ESO crafting is meaningful, useful and outright amazing, you can choose style, trait, enchantment and setbonuses all by yourself, no longer are you forced into bottle-necked choices by the developer. These developers of ESO are smart, they allow US to make the choice, instead of forcing one down our throats.
That is my sincerest and honest opinion, and in my opinion your suggestion is one of the worst I've heard in a very long time. Your suggestion would make crafting meaningless, and force ESO down the path of useless crafting like pretty much all other MMO's out there.
Ofcourse that is my opinion, but now you have it clean and honest.
Better crafting system than SWG? Mortal? ATITD? FFXIV? Vanguard? Archage? And single player games Witcher 3 ...even in rift you could craft BIS but you had to get drops from raids. Those are just off the top of my head games that had better crafting system.
I whope heartly disagree with every single game you mentioned. The only one that *MIGHT* be better would be SWG, but that was a complete sandbox MMO, and not a theme-park MMO.
Actually yes I have.
ESO has by far the most superior and best crafting system over any other MMO on the current market in my opinion. Hell, it even beats a whole ton of single-player games too.
ESO crafting is meaningful, useful and outright amazing, you can choose style, trait, enchantment and setbonuses all by yourself, no longer are you forced into bottle-necked choices by the developer. These developers of ESO are smart, they allow US to make the choice, instead of forcing one down our throats.
That is my sincerest and honest opinion, and in my opinion your suggestion is one of the worst I've heard in a very long time. Your suggestion would make crafting meaningless, and force ESO down the path of useless crafting like pretty much all other MMO's out there.
Ofcourse that is my opinion, but now you have it clean and honest.
Better crafting system than SWG? Mortal? ATITD? FFXIV? Vanguard? Archage? And single player games Witcher 3 ...even in rift you could craft BIS but you had to get drops from raids. Those are just off the top of my head games that had better crafting system.
I whope heartly disagree with every single game you mentioned. The only one that *MIGHT* be better would be SWG, but that was a complete sandbox MMO, and not a theme-park MMO.
You lost all credibility when you disagreed with ATITD since that was widely regarded as the gold standard in crafting systems in games..archage system is way better u can just blame trion for the paywall but its design is way better
Cervanteseric85ub17_ESO wrote: »So you want them to have double the work by making sets for PVE and PVP only ? And it is quite an understatement to say endgame crafted VR16 gear take zero time investment , if you do think that then you have not grinded all the material needed for a VR16 set. The "work" as you call it, is in acquiring the materials not the researching the trait.
The system we have now is great, to get the most from the game and all the shines you want, all aspects of the game must conquered. Making PVE and PVP sets would be a nightmare to balence.
Callous2208 wrote: »Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread
Cervanteseric85ub17_ESO wrote: »So you want them to have double the work by making sets for PVE and PVP only ? And it is quite an understatement to say endgame crafted VR16 gear take zero time investment , if you do think that then you have not grinded all the material needed for a VR16 set. The "work" as you call it, is in acquiring the materials not the researching the trait.
The system we have now is great, to get the most from the game and all the shines you want, all aspects of the game must conquered. Making PVE and PVP sets would be a nightmare to balence.
Nope read again. And getting materials is 0 effort, that was an issue 4 months ago...no longer. Wood sells to vendor for more than guild stores, leather and silk are super cheap or if you pvp you can buy a whole stack for 10k tel var, which again if you pvp is essentially free.

TX12001rwb17_ESO wrote: »The fact that you think the countless hours people spend PVPing shouldn't be rewarded is very disturbing and downright ignorant.
I have been trying to find the materials for a Vr16 Julianos Set for the past week and still haven't got the amount of materials needed for even 1 piece, I need like 100 something pieces of Ancestor Silk and they sell for about 500 to 1000 gold per piece in the guild stores I have gone to and well most guild stores don't have that much in stock, I bet you have never crafted before have you, getting Materials is Hard, if you think it's so easy go and get 100 pieces of the material required to craft in the Mercenary Style or get 1000 peices of Rubite Leather or Ancestor Silk and post a screenshot as proof that you had gotton them, if it's no effort it should only take you a few hours tops to get your hands on the materials, getting Vr14 materials is easy but Vr15 and Vr16 are another story.Cervanteseric85ub17_ESO wrote: »So you want them to have double the work by making sets for PVE and PVP only ? And it is quite an understatement to say endgame crafted VR16 gear take zero time investment , if you do think that then you have not grinded all the material needed for a VR16 set. The "work" as you call it, is in acquiring the materials not the researching the trait.
The system we have now is great, to get the most from the game and all the shines you want, all aspects of the game must conquered. Making PVE and PVP sets would be a nightmare to balence.
Nope read again. And getting materials is 0 effort, that was an issue 4 months ago...no longer. Wood sells to vendor for more than guild stores, leather and silk are super cheap or if you pvp you can buy a whole stack for 10k tel var, which again if you pvp is essentially free.
Infinite12 wrote: »
TX12001rwb17_ESO wrote: »The fact that you think the countless hours people spend PVPing shouldn't be rewarded is very disturbing and downright ignorant.
LOL - you really have an issue getting your head around this don't you..
I am arguing the exact opposite. I am saying the crafting system completely negates the item sets obtained from pve and pvp which means crafted sets are broken.
Callous2208 wrote: »Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread
OP wants a system that works and encourages gameplay. Adapt or the playerbase will move on. Best Wishes /endthread
You may think that grabbing the carrot is a good thing but without it playerbase diminishes because there is no sense of accomplishment. If you need an example look at every single MMO's player cycles.