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Hundings Rage (crafted items in general) need a nerf

  • Decado
    Decado
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    Crafting was never instantaneous I spend a year getting all my traits researched and a decent amount of money on the nirn stones back when they were really really valuable,

    On the other hand I finished vWGT in the first few nights it was out, I finished vMA on my second attempt, now i know this isn't the case but imagine if the RNG was good or there was a token system in place, for someone like me which do you think would be quicker, run vMA let's say 10X for the staff, and then let's say WGT another 20 times (even though I got molar Lena second run) and for arguments sake another 20 vICP runs for some overwhelming

    Or for me starting at the beginning to research 6 traits on all items, and also get close to 1000 pieces of crafting mats and then craft my gear,

    Crafting actually took a lot longer to do, we already put in the "effort"
  • leepalmer95
    leepalmer95
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    Kelleton wrote: »

    Why should crafted sets be the quick easy sets ? Because that's what you want / are used too ?

    What about PVPers ? Why should they be forced to run dungeons endlessly to participate in the PVP they bought the game for, all because you feel entitled to have BIS gear only in PVE. So get that nonsense outta here , if you really did the research you would know best is slot is a mix of hundings and another PVE set.

    TLDR : PVP lives matter

    They shouldn't - pvp gear earned in cyrodil should have bonuses that perform well in pvp...pve gear earned in dungeons/trials should have bonuses perform well in pve...all of which should be superior to crafted. You should also be able to cross breed the sets... but all is inferior to crafted right now because crafted at this point takes 0 time investment. Back on day 1 yes crafted armor was rare..but this isn't day 1..everyone and their alts can create Kags or hundings or whatever you want...because that work was all done 2 years ago.

    Oh you have a way to instantly research? DO share?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ShadowHvo
    ShadowHvo
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    Kelleton wrote: »
    ShadowHvo wrote: »
    esomemeBeLikeESO_zps4xqj9ymn.png

    Eso has a good crafting system? Havnt played many games I take it...

    Actually yes I have.

    ESO has by far the most superior and best crafting system over any other MMO on the current market in my opinion. Hell, it even beats a whole ton of single-player games too.

    ESO crafting is meaningful, useful and outright amazing, you can choose style, trait, enchantment and setbonuses all by yourself, no longer are you forced into bottle-necked choices by the developer. These developers of ESO are smart, they allow US to make the choice, instead of forcing one down our throats.

    That is my sincerest and honest opinion, and in my opinion your suggestion is one of the worst I've heard in a very long time. Your suggestion would make crafting meaningless, and force ESO down the path of useless crafting like pretty much all other MMO's out there.

    Ofcourse that is my opinion, but now you have it clean and honest.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Kelleton
    Kelleton
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    Farorin wrote: »
    Why is it that whenever something is good, everyone wants to nerf it? Shouldn't we instead be asking for more good things thus giving us a chance at variety and diversity, instead of to nerf everything, thus further strengthening the already entrenched metas?

    Because if you keep making things more and more powerful you have more and more powerful characters. notice how 90% of game mechanics can be ignored...look at the 2nd boss in ICP...stack and burn vs the unique fight it was designed to be.
  • Kelleton
    Kelleton
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    ShadowHvo wrote: »
    Kelleton wrote: »
    ShadowHvo wrote: »
    esomemeBeLikeESO_zps4xqj9ymn.png

    Eso has a good crafting system? Havnt played many games I take it...

    Actually yes I have.

    ESO has by far the most superior and best crafting system over any other MMO on the current market in my opinion. Hell, it even beats a whole ton of single-player games too.

    ESO crafting is meaningful, useful and outright amazing, you can choose style, trait, enchantment and setbonuses all by yourself, no longer are you forced into bottle-necked choices by the developer. These developers of ESO are smart, they allow US to make the choice, instead of forcing one down our throats.

    That is my sincerest and honest opinion, and in my opinion your suggestion is one of the worst I've heard in a very long time. Your suggestion would make crafting meaningless, and force ESO down the path of useless crafting like pretty much all other MMO's out there.

    Ofcourse that is my opinion, but now you have it clean and honest.

    Better crafting system than SWG? Mortal? ATITD? FFXIV? Vanguard? Archage? And single player games Witcher 3 ...even in rift you could craft BIS but you had to get drops from raids. Those are just off the top of my head games that had better crafting system.
    Edited by Kelleton on January 25, 2016 11:48PM
  • Mojmir
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    ShadowHvo wrote: »
    esomemeBeLikeESO_zps4xqj9ymn.png

    I was waiting for someone to use this
  • ShadowHvo
    ShadowHvo
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    Kelleton wrote: »
    ShadowHvo wrote: »
    Kelleton wrote: »
    ShadowHvo wrote: »
    esomemeBeLikeESO_zps4xqj9ymn.png

    Eso has a good crafting system? Havnt played many games I take it...

    Actually yes I have.

    ESO has by far the most superior and best crafting system over any other MMO on the current market in my opinion. Hell, it even beats a whole ton of single-player games too.

    ESO crafting is meaningful, useful and outright amazing, you can choose style, trait, enchantment and setbonuses all by yourself, no longer are you forced into bottle-necked choices by the developer. These developers of ESO are smart, they allow US to make the choice, instead of forcing one down our throats.

    That is my sincerest and honest opinion, and in my opinion your suggestion is one of the worst I've heard in a very long time. Your suggestion would make crafting meaningless, and force ESO down the path of useless crafting like pretty much all other MMO's out there.

    Ofcourse that is my opinion, but now you have it clean and honest.

    Better crafting system than SWG? Mortal? ATITD? FFXIV? Vanguard? Archage? And single player games Witcher 3 ...even in rift you could craft BIS but you had to get drops from raids. Those are just off the top of my head games that had better crafting system.

    I whope heartly disagree with every single game you mentioned. The only one that *MIGHT* be better would be SWG, but that was a complete sandbox MMO, and not a theme-park MMO.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • nine9six
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    Love crafting in Mortal. ESO is typical of this genre of MMO when it comes to crafting, IMO.

    I see both sides of the coin. Not sure how I'd "fix" it, as it were.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Infinite12
    Infinite12
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    Kelleton wrote: »
    There is no risk vs reward here crafted items should not be best in slot.

    What's the risk in farming drop sets? There's no risk vs reward there either. You get the set or you don't. Your argument is invalid.
    [GT: INFINITE12] XB1 I NA I DC PRIMARILY I
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    Tip: If you don't like funerals don't kick sand in a ninja's face
  • Curragraigue
    Curragraigue
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    Is Hunding's Rage a good set? Yes. Should everyone have access to a good set so that they can do content? Yes. Working as intended.

    I think your real problem OP is that you don't think raid drops are good enough. I disagree with that sentiment, try spending some time theory crafting and using the sets and you might see that they are useful.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Cervanteseric85ub17_ESO
    Kelleton wrote: »

    Why should crafted sets be the quick easy sets ? Because that's what you want / are used too ?

    What about PVPers ? Why should they be forced to run dungeons endlessly to participate in the PVP they bought the game for, all because you feel entitled to have BIS gear only in PVE. So get that nonsense outta here , if you really did the research you would know best is slot is a mix of hundings and another PVE set.

    TLDR : PVP lives matter

    They shouldn't - pvp gear earned in cyrodil should have bonuses that perform well in pvp...pve gear earned in dungeons/trials should have bonuses perform well in pve...all of which should be superior to crafted. You should also be able to cross breed the sets... but all is inferior to crafted right now because crafted at this point takes 0 time investment. Back on day 1 yes crafted armor was rare..but this isn't day 1..everyone and their alts can create Kags or hundings or whatever you want...because that work was all done 2 years ago.

    So you want them to have double the work by making sets for PVE and PVP only ? And it is quite an understatement to say endgame crafted VR16 gear take zero time investment , if you do think that then you have not grinded all the material needed for a VR16 set. The "work" as you call it, is in acquiring the materials not the researching the trait.

    The system we have now is great, to get the most from the game and all the shines you want, all aspects of the game must conquered. Making PVE and PVP sets would be a nightmare to balence.
  • Kelleton
    Kelleton
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    ShadowHvo wrote: »
    Kelleton wrote: »
    ShadowHvo wrote: »
    Kelleton wrote: »
    ShadowHvo wrote: »
    esomemeBeLikeESO_zps4xqj9ymn.png

    Eso has a good crafting system? Havnt played many games I take it...

    Actually yes I have.

    ESO has by far the most superior and best crafting system over any other MMO on the current market in my opinion. Hell, it even beats a whole ton of single-player games too.

    ESO crafting is meaningful, useful and outright amazing, you can choose style, trait, enchantment and setbonuses all by yourself, no longer are you forced into bottle-necked choices by the developer. These developers of ESO are smart, they allow US to make the choice, instead of forcing one down our throats.

    That is my sincerest and honest opinion, and in my opinion your suggestion is one of the worst I've heard in a very long time. Your suggestion would make crafting meaningless, and force ESO down the path of useless crafting like pretty much all other MMO's out there.

    Ofcourse that is my opinion, but now you have it clean and honest.

    Better crafting system than SWG? Mortal? ATITD? FFXIV? Vanguard? Archage? And single player games Witcher 3 ...even in rift you could craft BIS but you had to get drops from raids. Those are just off the top of my head games that had better crafting system.

    I whope heartly disagree with every single game you mentioned. The only one that *MIGHT* be better would be SWG, but that was a complete sandbox MMO, and not a theme-park MMO.

    You lost all credibility when you disagreed with ATITD since that was widely regarded as the gold standard in crafting systems in games..archage system is way better u can just blame trion for the paywall but its design is way better
  • ShadowHvo
    ShadowHvo
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    Kelleton wrote: »
    ShadowHvo wrote: »
    Kelleton wrote: »
    ShadowHvo wrote: »
    Kelleton wrote: »
    ShadowHvo wrote: »
    esomemeBeLikeESO_zps4xqj9ymn.png

    Eso has a good crafting system? Havnt played many games I take it...

    Actually yes I have.

    ESO has by far the most superior and best crafting system over any other MMO on the current market in my opinion. Hell, it even beats a whole ton of single-player games too.

    ESO crafting is meaningful, useful and outright amazing, you can choose style, trait, enchantment and setbonuses all by yourself, no longer are you forced into bottle-necked choices by the developer. These developers of ESO are smart, they allow US to make the choice, instead of forcing one down our throats.

    That is my sincerest and honest opinion, and in my opinion your suggestion is one of the worst I've heard in a very long time. Your suggestion would make crafting meaningless, and force ESO down the path of useless crafting like pretty much all other MMO's out there.

    Ofcourse that is my opinion, but now you have it clean and honest.

    Better crafting system than SWG? Mortal? ATITD? FFXIV? Vanguard? Archage? And single player games Witcher 3 ...even in rift you could craft BIS but you had to get drops from raids. Those are just off the top of my head games that had better crafting system.

    I whope heartly disagree with every single game you mentioned. The only one that *MIGHT* be better would be SWG, but that was a complete sandbox MMO, and not a theme-park MMO.

    You lost all credibility when you disagreed with ATITD since that was widely regarded as the gold standard in crafting systems in games..archage system is way better u can just blame trion for the paywall but its design is way better

    I loose all credibility because I disagree with your rather disturbing idea of nerfing something that is good for everyone involved? For no other reason but to make something less useful and fun?

    No thanks.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Kelleton
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    So you want them to have double the work by making sets for PVE and PVP only ? And it is quite an understatement to say endgame crafted VR16 gear take zero time investment , if you do think that then you have not grinded all the material needed for a VR16 set. The "work" as you call it, is in acquiring the materials not the researching the trait.

    The system we have now is great, to get the most from the game and all the shines you want, all aspects of the game must conquered. Making PVE and PVP sets would be a nightmare to balence.

    Nope read again. And getting materials is 0 effort, that was an issue 4 months ago...no longer. Wood sells to vendor for more than guild stores, leather and silk are super cheap or if you pvp you can buy a whole stack for 10k tel var, which again if you pvp is essentially free.
  • Callous2208
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    Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread
  • Kelleton
    Kelleton
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    Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread

    OP wants a system that works and encourages gameplay. Adapt or the playerbase will move on. Best Wishes /endthread

    You may think that grabbing the carrot is a good thing but without it playerbase diminishes because there is no sense of accomplishment. If you need an example look at every single MMO's player cycles.
  • Kelleton
    Kelleton
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    ShadowHvo wrote: »

    I loose all credibility because I disagree with your rather disturbing idea of nerfing something that is good for everyone involved? For no other reason but to make something less useful and fun?

    Reading comprehension
    Edited by Kelleton on January 26, 2016 12:04AM
  • ShadowHvo
    ShadowHvo
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    Kelleton wrote: »
    ShadowHvo wrote: »

    I loose all credibility because I disagree with your rather disturbing idea of nerfing something that is good for everyone involved? For no other reason but to make something less useful and fun?

    Reading comprehension interpretation.

    Fixed that for you.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Do you have any idea how much it costs to craft a Full Vr16 Set of Legendary Gear?...... no I didn't think so, the needed amount of Rubeite or Ancestor Silk alone is likely to cost you over 100k if you buy it from a guild store and that's not considering the Dreugh Wax or Tempering Alloy and the style materials that you would also require.

    Raiding Dungeons is easy compared to the time is takes to getting enough money to craft several full Vr16 Sets, even someone with several million gold could only get their hands on so many sets before running out of money.
    Edited by TX12001rwb17_ESO on January 26, 2016 12:10AM
  • Cervanteseric85ub17_ESO
    Kelleton wrote: »
    So you want them to have double the work by making sets for PVE and PVP only ? And it is quite an understatement to say endgame crafted VR16 gear take zero time investment , if you do think that then you have not grinded all the material needed for a VR16 set. The "work" as you call it, is in acquiring the materials not the researching the trait.

    The system we have now is great, to get the most from the game and all the shines you want, all aspects of the game must conquered. Making PVE and PVP sets would be a nightmare to balence.

    Nope read again. And getting materials is 0 effort, that was an issue 4 months ago...no longer. Wood sells to vendor for more than guild stores, leather and silk are super cheap or if you pvp you can buy a whole stack for 10k tel var, which again if you pvp is essentially free.

    So your saying acquiring all the mats for a VR16 set takes zero effort ? You my friend are ALONE on that one. Do you even know how many materiel are required to craft things at VR16 ????One stack of materiel won't even make ONE sword !!

    The fact that you think the countless hours people spend PVPing shouldn't be rewarded is very disturbing and downright ignorant. You also contradict your self by saying something is free after just having to PVP for hours to acquire the telvar to by the materials.
  • Ajaxduo
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    i-sense-the-qq-in-this-thread.jpg
    Edited by Ajaxduo on January 26, 2016 12:12AM
    - - -
    GM of Verum Aeternus, PC EU
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  • Kelleton
    Kelleton
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    The fact that you think the countless hours people spend PVPing shouldn't be rewarded is very disturbing and downright ignorant.

    LOL - you really have an issue getting your head around this don't you..

    I am arguing the exact opposite. I am saying the crafting system completely negates the item sets obtained from pve and pvp which means crafted sets are broken.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Kelleton wrote: »
    So you want them to have double the work by making sets for PVE and PVP only ? And it is quite an understatement to say endgame crafted VR16 gear take zero time investment , if you do think that then you have not grinded all the material needed for a VR16 set. The "work" as you call it, is in acquiring the materials not the researching the trait.

    The system we have now is great, to get the most from the game and all the shines you want, all aspects of the game must conquered. Making PVE and PVP sets would be a nightmare to balence.

    Nope read again. And getting materials is 0 effort, that was an issue 4 months ago...no longer. Wood sells to vendor for more than guild stores, leather and silk are super cheap or if you pvp you can buy a whole stack for 10k tel var, which again if you pvp is essentially free.
    I have been trying to find the materials for a Vr16 Julianos Set for the past week and still haven't got the amount of materials needed for even 1 piece, I need like 100 something pieces of Ancestor Silk and they sell for about 500 to 1000 gold per piece in the guild stores I have gone to and well most guild stores don't have that much in stock, I bet you have never crafted before have you, getting Materials is Hard, if you think it's so easy go and get 100 pieces of the material required to craft in the Mercenary Style or get 1000 peices of Rubite Leather or Ancestor Silk and post a screenshot as proof that you had gotton them, if it's no effort it should only take you a few hours tops to get your hands on the materials, getting Vr14 materials is easy but Vr15 and Vr16 are another story.

    Edited by TX12001rwb17_ESO on January 26, 2016 12:19AM
  • Kelleton
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    Infinite12 wrote: »
    Kelleton wrote: »
    There is no risk vs reward here crafted items should not be best in slot.

    What's the risk in farming drop sets? There's no risk vs reward there either. You get the set or you don't. Your argument is invalid.

    vMaelstrom, vICP and vWGT didn't have a risk involved?
    Edited by Kelleton on January 26, 2016 12:16AM
  • leepalmer95
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    Kelleton wrote: »
    The fact that you think the countless hours people spend PVPing shouldn't be rewarded is very disturbing and downright ignorant.

    LOL - you really have an issue getting your head around this don't you..

    I am arguing the exact opposite. I am saying the crafting system completely negates the item sets obtained from pve and pvp which means crafted sets are broken.

    So you think resreaching for 6 months shouldn't be rewarded with good sets?

    That we should have to run dungeons and hope rng works in our favour for sets to drop?

    Researching will take longer either way.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • MadNeedHelp
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    Omg...I read it all now...no no no..
    XBOX ONE
    VR16 HIGH ELF SORC
    EBONHEART PACT
  • Drakilian
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    Man, *** that. I like not having to pay tribute to RNGeesus for all my gear. Bad enough that the best weapons and helms/shoulders/jewelry are all RNG powered. We're keeping the boots/gloves/belts/chest/greaves.

    Can we get an "Unawesome" or "Disagree" or "Stupid" button for this request?
    Edited by Drakilian on January 26, 2016 12:21AM
    Just call me Drak
  • Smitch_59
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    My lowly v10 crafter sees a lot of v16 folks wearing monster helms and pauldrons. I wonder why they do that if crafted sets are so much better.
    By Azura, by Azura, by Azura!
  • Callous2208
    Callous2208
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    Kelleton wrote: »
    Op wants a system that mimics a game he no longer plays. This isn't that game, never will be, a different system is in place here. Adapt or move on. Best wishes. /endthread

    OP wants a system that works and encourages gameplay. Adapt or the playerbase will move on. Best Wishes /endthread

    You may think that grabbing the carrot is a good thing but without it playerbase diminishes because there is no sense of accomplishment. If you need an example look at every single MMO's player cycles.

    You just said the exact same thing I said, then stated what you want as a negative. You sir are asking for the carrot grab cycle of every other mmo, then stating it is a bad thing...which yea, it is. Have you become so delusional that you are now quoting me, then arguing against your own points?
  • Kelleton
    Kelleton
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    Smitch_59 wrote: »
    My lowly v10 crafter sees a lot of v16 folks wearing monster helms and pauldrons. I wonder why they do that if crafted sets are so much better.

    Because you have more than 5 slots? Wonder why no one wears 5 piece sheer venom, or 5 piece essence thief.
This discussion has been closed.