Decayed_Inside wrote: »It's a scrapped idea so this poll is pointless. Where is that option? /thread?
I don't enjoy PvP and don't like the idea of being forced into it through a part of the game that is/started out PvE. That being said, it's not something I'm really passionately against. It looks like most people are for it.
Just go steal and fight thieves in a PvP zone. Why must the PvE experience be ruined by PvP?
Just go steal and fight thieves in a PvP zone. Why must the PvE experience be ruined by PvP?
when I want to PVP, I go to Cyrodiil. in Cyrodiil I find PVPers, who are there for the same reason(s) I am. to beat each other up and take Keeps.
when I want to do PVE, I go to PVE zones. in PVE zones, I find PVErs, who are there for the same reason(s) I am. to quest, and run dungeons/delves.
PVP and PVE don't mix. I prefer to keep them seperate. I'm glad ZOS decided to continue to keep PVE and PVP seperated, instead of trying to mix it, like they tried to do with Imperial City.
I think as far as Justice System PVP goes, the multiple potential problems outweigh the one potential benefit.
When I heard about the idea of the PvP Justice System for the game I thought back to the days of ArcheAge and their Bounty System. There was much that XL Games got right with that side of the game and I was excited to see some real depth and possibly player controlled content coming to ESO.
It can be done and it can be done in a way that even the Carebears would not have to be inconvenienced, but remember if you choose to steal you will have consequences.... period!
Now reading that they are pretty much abandoning this element has caused me some conflict and it is looking like I will be looking elsewhere for a rich and involved PvP content in an MMO... even Cyrodiil has become more and more disappointing for rich PvP content. It has become nothing but huge AP Zergs on all sides just killing each other and ignoring any objectives or strategies in the zones.
Decayed_Inside wrote: »It's a scrapped idea so this poll is pointless. Where is that option? /thread?
This poll is not pointless, the idea is scrapped, but if we continue to have a lively discussion about it maybe ZOS will revisit the idea.
When I heard about the idea of the PvP Justice System for the game I thought back to the days of ArcheAge and their Bounty System. There was much that XL Games got right with that side of the game and I was excited to see some real depth and possibly player controlled content coming to ESO.
It can be done and it can be done in a way that even the Carebears would not have to be inconvenienced, but remember if you choose to steal you will have consequences.... period!
Now reading that they are pretty much abandoning this element has caused me some conflict and it is looking like I will be looking elsewhere for a rich and involved PvP content in an MMO... even Cyrodiil has become more and more disappointing for rich PvP content. It has become nothing but huge AP Zergs on all sides just killing each other and ignoring any objectives or strategies in the zones.
It's funny how this would make pvp rich as if it wasn't before. If all the pvp players are engaging in "AP zerg" what makes you think they won't turn this into bait trap gankfest. Your answer is exactly why this shouldn't be an open pvp mechanic. Make it another mechanic in Cyrodiil and leave the mainland out of it. Cyrodiil is where pvp happens.
I read through the thread and your suggestions in the links.@Arkady please try to read through the previous posts before commenting.
I know this thread has a lot of pages, but the reason is because it is a game mechanic that many of the players want to see.
http://forums.elderscrollsonline.com/en/discussion/comment/2594543/#
I know ZOS could implement this badly and ruin everyone's experience, but the OP's intention was to show them that there ARE a lot of good ways this could go without turning into a gankfest.
@Arkady please try to read through the previous posts before commenting.
I know this thread has a lot of pages, but the reason is because it is a game mechanic that many of the players want to see.
http://forums.elderscrollsonline.com/en/discussion/comment/2594543/#
I know ZOS could implement this badly and ruin everyone's experience, but the OP's intention was to show them that there ARE a lot of good ways this could go without turning into a gankfest.
I read through the thread and your suggestions in the links.@Arkady please try to read through the previous posts before commenting.
I know this thread has a lot of pages, but the reason is because it is a game mechanic that many of the players want to see.
http://forums.elderscrollsonline.com/en/discussion/comment/2594543/#
I know ZOS could implement this badly and ruin everyone's experience, but the OP's intention was to show them that there ARE a lot of good ways this could go without turning into a gankfest.
All are inadequate solutions that are geared to gimp pve players from good rewards unless they put themselves at the mercy of pvp gankers. That's really what the obout, putting pve players at the maximum exposure to pvp players who are experienced at this type of gameplay where the pve players are not. The pvp players just want more cannon fodder. The only "thieves" getting good rewards would be those who are already pvp players.
I've been down this road before. I started playing mmos with Lineage and followed up with Guild Wars. Real pvp is all about taking the most advantage from your enemies in any way possible. It's about winning the day, not how you win it. All of these suggestions are how to make the system work to advantage of pvp players at the expense of pve game play.
Nothing in this thread has shown me that a pve player could just play the system "pve only". All of these suggestions are geared at somehow making the pve player feel okay about having to pvp. They won't.
The only reasonable suggestion I've seen is to add the pvp portion of the justice system to Cyrodiil.
I read through the thread and your suggestions in the links.@Arkady please try to read through the previous posts before commenting.
I know this thread has a lot of pages, but the reason is because it is a game mechanic that many of the players want to see.
http://forums.elderscrollsonline.com/en/discussion/comment/2594543/#
I know ZOS could implement this badly and ruin everyone's experience, but the OP's intention was to show them that there ARE a lot of good ways this could go without turning into a gankfest.
All are inadequate solutions that are geared to gimp pve players from good rewards unless they put themselves at the mercy of pvp gankers. That's really what the obout, putting pve players at the maximum exposure to pvp players who are experienced at this type of gameplay where the pve players are not. The pvp players just want more cannon fodder. The only "thieves" getting good rewards would be those who are already pvp players.
I've been down this road before. I started playing mmos with Lineage and followed up with Guild Wars. Real pvp is all about taking the most advantage from your enemies in any way possible. It's about winning the day, not how you win it. All of these suggestions are how to make the system work to advantage of pvp players at the expense of pve game play.
Nothing in this thread has shown me that a pve player could just play the system "pve only". All of these suggestions are geared at somehow making the pve player feel okay about having to pvp. They won't.
The only reasonable suggestion I've seen is to add the pvp portion of the justice system to Cyrodiil.
Really the system should not be looked at as a pvp / pve. The fact of the matter is if you choose to commit a crime then you are considered a criminal. If caught you should receive a bounty. With said bounty a player that has chosen the path of justice should be able to hunt down said criminal and/or a npc guard should be able to apprehend you.
If you do not want to be hunted by a npc guard or a player then DO NOT DO THE CRIME.... plain and simple.
#TheWhineStopsHere
...
All are inadequate solutions that are geared to gimp pve players from good rewards unless they put themselves at the mercy of pvp gankers. ...
I read through the thread and your suggestions in the links.@Arkady please try to read through the previous posts before commenting.
I know this thread has a lot of pages, but the reason is because it is a game mechanic that many of the players want to see.
http://forums.elderscrollsonline.com/en/discussion/comment/2594543/#
I know ZOS could implement this badly and ruin everyone's experience, but the OP's intention was to show them that there ARE a lot of good ways this could go without turning into a gankfest.
All are inadequate solutions that are geared to gimp pve players from good rewards unless they put themselves at the mercy of pvp gankers. That's really what the obout, putting pve players at the maximum exposure to pvp players who are experienced at this type of gameplay where the pve players are not. The pvp players just want more cannon fodder. The only "thieves" getting good rewards would be those who are already pvp players.
I've been down this road before. I started playing mmos with Lineage and followed up with Guild Wars. Real pvp is all about taking the most advantage from your enemies in any way possible. It's about winning the day, not how you win it. All of these suggestions are how to make the system work to advantage of pvp players at the expense of pve game play.
Nothing in this thread has shown me that a pve player could just play the system "pve only". All of these suggestions are geared at somehow making the pve player feel okay about having to pvp. They won't.
The only reasonable suggestion I've seen is to add the pvp portion of the justice system to Cyrodiil.
Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
I read through the thread and your suggestions in the links.@Arkady please try to read through the previous posts before commenting.
I know this thread has a lot of pages, but the reason is because it is a game mechanic that many of the players want to see.
http://forums.elderscrollsonline.com/en/discussion/comment/2594543/#
I know ZOS could implement this badly and ruin everyone's experience, but the OP's intention was to show them that there ARE a lot of good ways this could go without turning into a gankfest.
All are inadequate solutions that are geared to gimp pve players from good rewards unless they put themselves at the mercy of pvp gankers. That's really what the obout, putting pve players at the maximum exposure to pvp players who are experienced at this type of gameplay where the pve players are not. The pvp players just want more cannon fodder. The only "thieves" getting good rewards would be those who are already pvp players.
I've been down this road before. I started playing mmos with Lineage and followed up with Guild Wars. Real pvp is all about taking the most advantage from your enemies in any way possible. It's about winning the day, not how you win it. All of these suggestions are how to make the system work to advantage of pvp players at the expense of pve game play.
Nothing in this thread has shown me that a pve player could just play the system "pve only". All of these suggestions are geared at somehow making the pve player feel okay about having to pvp. They won't.
The only reasonable suggestion I've seen is to add the pvp portion of the justice system to Cyrodiil.
The increased rewards system for flagged PVP players does nothing to limit your rewards. You'd get the exact same rewards from your devious ways as you currently do. It's a risk reward system. You have the option to increase the risk for a chance at increased rewards.
It's basically the same idea as Hard Mode dungeons. You increase the risk of failure by making it much harder to beat but doing so gives you better rewards than you otherwise would making it worthwhile to a lot (but not all) people.
Imagine how much we'd all be laughing at someone who was whining about Hard Mode dungeons giving better rewards than regular dungeons. Why is this suddenly different just because the risk is increased by other players instead of monsters with bigger numbers?
cosmic_niklas_93b16_ESO wrote: »I read through the thread and your suggestions in the links.@Arkady please try to read through the previous posts before commenting.
I know this thread has a lot of pages, but the reason is because it is a game mechanic that many of the players want to see.
http://forums.elderscrollsonline.com/en/discussion/comment/2594543/#
I know ZOS could implement this badly and ruin everyone's experience, but the OP's intention was to show them that there ARE a lot of good ways this could go without turning into a gankfest.
All are inadequate solutions that are geared to gimp pve players from good rewards unless they put themselves at the mercy of pvp gankers. That's really what the obout, putting pve players at the maximum exposure to pvp players who are experienced at this type of gameplay where the pve players are not. The pvp players just want more cannon fodder. The only "thieves" getting good rewards would be those who are already pvp players.
I've been down this road before. I started playing mmos with Lineage and followed up with Guild Wars. Real pvp is all about taking the most advantage from your enemies in any way possible. It's about winning the day, not how you win it. All of these suggestions are how to make the system work to advantage of pvp players at the expense of pve game play.
Nothing in this thread has shown me that a pve player could just play the system "pve only". All of these suggestions are geared at somehow making the pve player feel okay about having to pvp. They won't.
The only reasonable suggestion I've seen is to add the pvp portion of the justice system to Cyrodiil.
The increased rewards system for flagged PVP players does nothing to limit your rewards. You'd get the exact same rewards from your devious ways as you currently do. It's a risk reward system. You have the option to increase the risk for a chance at increased rewards.
It's basically the same idea as Hard Mode dungeons. You increase the risk of failure by making it much harder to beat but doing so gives you better rewards than you otherwise would making it worthwhile to a lot (but not all) people.
Imagine how much we'd all be laughing at someone who was whining about Hard Mode dungeons giving better rewards than regular dungeons. Why is this suddenly different just because the risk is increased by other players instead of monsters with bigger numbers?
Just because it is players, people tend to do whatever they can to cheat, exploit etc to get ahead of other people in PvP, I wouldn't want that to happen in a PvE environment, and PvE players vastly outnumber PvPers, so it's just nice to not have to deal with PvP outside of cyrodiil, PvP is broken enough as it is without having to drag it outside of cyro.
ahstin2001nub18_ESO wrote: »think about this for a sec:
thieves guild + dark brotherhood+ justice system PVP = PVP DLC
thieves guild +dark brotherhood - justice system PVP = PVE DLC
yall can argue all you want about this. i still stand by this having less to do with "hard to make work" and more to do with "too lazy to make work" in conjunction with the total environment. it seems they are going to go with the vanilla MMO philosophy of 75% of the game is PVE and 25% of the game is PVP.
Sevalaricgirl wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »NateAssassin wrote: »Because I want people killing me when afk waiting for a bounty to drop, or when I am trying to make a few gold to repair my armors, and want to get tbagged by every 500 cp player who claims that they rekt me xDDDDDD
What part of "You would be able to opt-out..." is it that makes it so hard to understand ?
Usually for me it's the part where there is no clarification whether any opt-out is going to be total, irrespective of bounty level, or only limited so long as you don't kill NPCs and get a high bounty (in which case there's an enforced choice between having PvP penalties imposed for PvE crimes in PvE areas or being excluded from some of the PvE content).
What I believe to be Lefty's suggestion (and everyone's suggestion on this thread) is that the opt-out system would be a checkbox in the settings. If you opt-out, absolutely nothing changes for you, it stays as it is, regardless of your actions and the level of your bounties : you cannot be attacked by players, only by guards.
Only thing that could possibly change is that you could see players fighting around you, but it would not impact you whatsoever.
That does impact me if I'm doing a quest and I see people PvPing around me. Most quests are not solo phased and PvP would completely break immersion. ESO may not have started out as being a PvE game with PvP in Cyrodiil, but it ended up that way and the reason it is so popular is because of the PvE, not the PvP.
There's no reason to assume normal PvE zones would become a warzone. Mind you, I'm all for a separate zone for Justice PvP, but even in a global implementation, there's a hundred limitations that could be implemented to make sure Justice PvP is a relatively rare phenomenon. As rare as when you currently see a thief get caught by a guard. I think the immersion argument is to be respected, but I don't share it: there are many things in an open world that could break immersion. Heck, seeing 10 people doing the exact same quest as me, killing a boss spawn is immersion breaking. I don't think the occasional fight in which a criminal is caught would have that much impact, if the right limitations would be in place.
Of all the concerns of what PvP could bring to PvE areas, many of which I agree with, this is probably the only one I completely disagree with. Some guy walking around in a wedding dress is FAR more immersion breaking than 2 people duking it out in the street. In fact the two people fighting in the street may even be considered MORE immersive.
TheGrayChangeling wrote: »Sevalaricgirl wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »NateAssassin wrote: »Because I want people killing me when afk waiting for a bounty to drop, or when I am trying to make a few gold to repair my armors, and want to get tbagged by every 500 cp player who claims that they rekt me xDDDDDD
What part of "You would be able to opt-out..." is it that makes it so hard to understand ?
Usually for me it's the part where there is no clarification whether any opt-out is going to be total, irrespective of bounty level, or only limited so long as you don't kill NPCs and get a high bounty (in which case there's an enforced choice between having PvP penalties imposed for PvE crimes in PvE areas or being excluded from some of the PvE content).
What I believe to be Lefty's suggestion (and everyone's suggestion on this thread) is that the opt-out system would be a checkbox in the settings. If you opt-out, absolutely nothing changes for you, it stays as it is, regardless of your actions and the level of your bounties : you cannot be attacked by players, only by guards.
Only thing that could possibly change is that you could see players fighting around you, but it would not impact you whatsoever.
That does impact me if I'm doing a quest and I see people PvPing around me. Most quests are not solo phased and PvP would completely break immersion. ESO may not have started out as being a PvE game with PvP in Cyrodiil, but it ended up that way and the reason it is so popular is because of the PvE, not the PvP.
There's no reason to assume normal PvE zones would become a warzone. Mind you, I'm all for a separate zone for Justice PvP, but even in a global implementation, there's a hundred limitations that could be implemented to make sure Justice PvP is a relatively rare phenomenon. As rare as when you currently see a thief get caught by a guard. I think the immersion argument is to be respected, but I don't share it: there are many things in an open world that could break immersion. Heck, seeing 10 people doing the exact same quest as me, killing a boss spawn is immersion breaking. I don't think the occasional fight in which a criminal is caught would have that much impact, if the right limitations would be in place.
Of all the concerns of what PvP could bring to PvE areas, many of which I agree with, this is probably the only one I completely disagree with. Some guy walking around in a wedding dress is FAR more immersion breaking than 2 people duking it out in the street. In fact the two people fighting in the street may even be considered MORE immersive.
Full disclosure: I'm not a huge fan of PVP. I don't hate it. I will even occasionally dip into it, for a change of pace. But I'd happily play an MMO that didn't include it at all.
That being said. I agree that people fighting it out in the streets can in no way be considered immersion breaking as isolated incidents (nor are guys in dresses immersion breaking tbh - these aren't iron-age-monotheistic Earth cultures). My guess for the immersion concern is about the volume of such conflicts.
If you are in a town and once in a blue moon you see cops tackling some guy to the ground that's one thing. If you are in a town where every day, multiple times a day, in every part of the town you visit, you see thieves and murderers openly fighting it out with law enforcement - you leave that town, because clearly there is something wrong there. I think implementing it in certain areas (Riften from Skyrim springs to mind) makes sense. Seedy towns with strong criminal elements. But if you saw something like that happening in every town, and in the Alliance capitals it *would* necessarily change the feel and flavor of the game.
Maybe that's something some players would find immersion enhancing - Molag Bal is destroying the world and the fabric of society is coming apart so that crime soars. But for other players (disparagingly referred to as carebears) it would effectively kill the pleasant elements of the game world that make it an appealing escape from the real world.