RL: Players will see some pretty significant stability improvements (i.e. – less crashing or stuttering) as well as overall performance improvements as the 64-bit client will be able to take advantage of larger memory pools.
Unassailable wrote: »and in which circumstances ESO can use more than 4gb ram?
i think its impossible in current engine state
Unassailable wrote: »and in which circumstances ESO can use more than 4gb ram?
i think its impossible in current engine state
Unassailable wrote: »and in which circumstances ESO can use more than 4gb ram?
i think its impossible in current engine state
It's impossible to address more than 4GB of memory in a 32 bit program, the address space does not exist. The reason for the Large Address Aware flag is typically programs are limited to 2GB of memory as Windows can "reserve" parts or most of the remaining 2GB of space so most programmers would limit the program to only using 2GB total address space.
IcyDeadPeople wrote: »Unassailable wrote: »and in which circumstances ESO can use more than 4gb ram?
i think its impossible in current engine state
It's impossible to address more than 4GB of memory in a 32 bit program, the address space does not exist. The reason for the Large Address Aware flag is typically programs are limited to 2GB of memory as Windows can "reserve" parts or most of the remaining 2GB of space so most programmers would limit the program to only using 2GB total address space.
Any thoughts on whether updating to 64-bit client will improve performance in Cyrodiil a bit for crappy PC with 16GB RAM?
Unassailable wrote: »and in which circumstances ESO can use more than 4gb ram?
i think its impossible in current engine state
It's impossible to address more than 4GB of memory in a 32 bit program, the address space does not exist. The reason for the Large Address Aware flag is typically programs are limited to 2GB of memory as Windows can "reserve" parts or most of the remaining 2GB of space so most programmers would limit the program to only using 2GB total address space.
WalkingLegacy wrote: »Lambert is a game designer, not a hardware engineer. That being said a director should still know these things about their game.
WalkingLegacy wrote: »Lambert is a game designer, not a hardware engineer. That being said a director should still know these things about their game.