I bet that title got everyone's attention

Now, this isn't just a "I defend NB cuz"-thread, this is basically my attempt at a constructive thread and discussion about a class though the eyes of someone who has played as a Nightblade (both Mag and Stam) for over 7 months. So I would kindly ask everyone not to start complaining about how "OP" the class is, to "nerf NB to the ground" or anything else like that.
I would be extremely naive if I believed that through this thread I could convince ppl to change their views about us and to reduce the NB hate, but I do hope that I can reach out to everyone (hopefully to ZOS as well) to at least try to understand our viewpoints.
I'm not an expert PvPer, nor do I claim to be good at this game. But I have my reasons to stand up (will explain later in my post) for the Nightblades and make appeals to everyone willing to listen.
I also hope that ZOS could at least have a look at the points I'm trying to make. I'm happy if someone from ZOS would at least read it

Now, let's get to it...
1. What are Nightblades?
According to ES lore (UESP.net): Nightblades are actually mages, who use their magic to be successful assassins. They simply use their magicks for concealment, stealth, thievery and assassination to achieve the same results as an actual agent of darkness. We have the Illusion Magicks (Shadow), assassination skills (Assassination) and regular magicks for self-defense (Siphoning). So we pretty much follow the lore of the main games (Well, maybe not TES 4 Oblivion, NB were a mess

).
Now, we apparently started out as a broken class, and not in a good way broken. Most of our skills didn't work, we were too weak and we were suffering from a lot of bugs. But thx to the attention and the fixing from ZOS, the NB class rose up in the ranks to become class that is true to the lore, has an identity as an assassin and generally feels like you're actually playing the role of one in the game.
This, and several other changes that were made to the game, brought a huge wave of hatred and dissent from players who began to claim that the NB is now "OP" and wish nothing more than to see us "nerfed to the ground", going as far as continously making threads on the forums in which they (try to) explain their hatred or even harassment ingame.
But this actually a point where you should ask yourself: Is the Nightblade really OP? And would it be wise to "nerf" them?
2. Nerf Nightblades?
I have listed a few of the more common arguments from other players where I will try to counter them, from the point of view as a Nightblade.
Cloak is too powerful
Surprisingly, on my Stamina Nightblade, I find Cloak to be nothing more than a Purge skill, not an escape skill. True, I can halt the fight for about 2.9 seconds max, but the main purpose of the Cloak as a StamBlade is to get rid of the DoT.
Many times when I fight a group or see a zerg incoming, I try to use Cloak and then crouch to get into stealth even when the Cloak disappears. But Cloak itself does not always work (Strider_Roshin has proven that in one of his videos) and even if you go to stealth there's always the chance that someone saw you disappear and will try to knock the NB out of stealth with several of his AoE attacks.
On my StamBlade, I mostly use Cloak to remove any DoT I'm suffering from, or to try and get the upper hand again with a bit of burst damage: going stealth to activate the Master Assassin passive and then hit hard with Ambush or Surprise Attack.
And there's also the matter of the Magicka cost: as a Stamina build, I can't keep spamming Cloak to get away. I have to conserve my Magicka for other skills too, like Mass Hysteria or Siphoning Attacks and such.
On my Stamina Nightblade, the Cloak is more of a purge or a means to get some burst damage in to me. I rarely use it as an escape skill due to its unreliability!
Now as a Magicka Nightblade (my favorite

), Cloak gets a whole different meaning: it's our way of going into stealth.
You see, we don't wear Medium Armor since we're Spellcasters, we benefit more from wearing Light Armor. But that doesn't give Sneak bonuses like Medium. Furthermore, most Magicka builds are Bretons, Altmer or Dunmer: races without a sneak passive like Khajiit have.
So basically, for a MagBlade: Cloak is an escape skill, but it's also our stealth skill! This is why I'm a staunch protector of leaving Cloak the way it is now because if it gets nerfed, then Magicka Nightblades will lose their means of stealth. This means:
- The Master Assassin passive will become useless, since without stealth we can't get the Weapon/Spell damage buff
- The extra effects on attacks like Concealed Weapon (Stealth Speed bonus + Stun) won't be triggered anymore, greatly reducing a MagBlade's effectiveness
Now, I did make a suggestion in the past to remove the abusable element from Cloak: Infinite Cloaking for MagBlades. And I feel that's the only tweak/change that Cloak should receive. Just to reiterate my suggestion:
- If the Nightblade's Magicka Regen is lower than the Cloak cost, then nothing changes since that NB can't cloak infinitely
- If it is higher than the Cloak Cost, then the NB Magicka Regen should be reduced by a certain %
That's the only change to Cloak I feel should happen. After all, like I said in another thread: Cloak has many viable counters:
- Dragonknight: Ash Cloud
- Sorcerer: Bolt Escape, Mines, Liquid Lightning
- Nightblade: Mass Hysteria, Piercing Mark
- Templar: Luminous Shards
- Weapons: Bombard, Volley, Steel Tornado,...
- Alliance War: Caltrops, Flare
- Guild: Radiant Magelight (though this one needs buffing)
- Alchemy: Detect potions
- possibly others too, but there are the ones on top of my head
Next argument:
A Nightblade's passives are too strong!
You know what I think of when someone mentions this?

The passive that most people mention when they want Nightblades nerfed is the passive called Refreshing Shadows, which increases our HP, Magicka and Stamina Regen with 15% at rank 2.
Seems nice, but it's not as powerful as one might think.
My Health Regen (on my MagBlade) is a measly 214 and my Stamina is 611. So ppl are actually complaining about me having 28 extra Health Regen and 79 extra Stamina Regen? My Magicka regen is a bit better (1348), since I'm a Magicka build but really? That little bit of extra regen is worth crying over?
And meanwhile, Sorcerer's can buff their Spell Damage to over 3k while I have to be stealthed to get that amount (and I only have that amount for 1 attack). Sorcerer's can reduce the Stamina, Magicka and Ultimate costs of their abilities while increasing their Magicka Regen as well
Dragonknights have pretty epic sustain with their Earthen Heart passives while Templars can increase their Weapon Damage and Spell Resist with 1 passive?
Point being: every class has their own powerful passives. Hence the image above -> the pot is blaming the kettle for being black. Other classes are blaming the NB for having OP passives while have have pretty OP passives as well.
Ambush and Surprise Attack/Concealed Weapon
Now Surprise Attack and Concealed Weapon spam is understandable: it's a powerful stealth based attack that can also be used to weave and anim cancel with. And more importantly: Unlike Funnel Health, it cannot be reflected by a DK's Scales (for the MagBlades)
However, Ambush is problematic: a Gap Closer that can root a player for a second. And it can be spammed.
Thing is, this is not a Nightblade fault. Every Gap Closer in the game can now be spammed due to the Dodge Roll & Stam Block nerfs!
In their infinite wisdom and complaining, the whiners convinced ZOS to add these nerfs to the game since they couldn't stand perma-blockers and Stam builds from continuously dodging their attacks. But that has given way to Gap Closer spam, since ppl can now just spam those attacks and be certain of closing the distance before hitting them with their most powerful attacks.
Ambush is a bit of an instant Gap Closer, with Major Empower and a root added to it. Nightblades can now just spam that attack all the time until players can no longer dodge or block it.
If you ask me? I think Bolt Escape shouldn't have gotten the 50% Cost increase with each consecutive use of the skill, Ambush should've.That way StamBlades (or SpamBlades) would have to use it only as a sneak attack or a non-spammable Gap Closer. Making smarter use of the skill instead of wildly spamming it until the enemy runs out of Stamina.
Why it shouldn't be nerfed further? See below
I got ganked, I hate Nightblades. NERF THEM TO THE GROUND!
Each class has its own playstyle:
- Dragonknight: straight in-your-face melee combat
- Sorcerer: ranged combat with spells
- Templar: support
- Nightblade: ganking Assassination
So obviously, in the case of Nightblades, They deserve the means to one-shot or two-shot people since it's their job! Each class should have an identity == being good at something and having the means to efficiently pull it off.
What I mean with this is that every Stamina and Magicka build should be made equally powerful, yet at the same time have this one strong point about them (for the Nightblade it's obviously ganking). This way, if ppl don't like to be pigeonholed into 1 single role, they can still fight on even ground with the others without making use of that strong point. This is NOT me saying that NB alone should get something strong like this
Nobody likes to be ganked, and I'm pretty sure 95% of the NB-haters out there are NB-haters because of this.
There are too many Nightblades in Cyrodiil, nerf them so they'll disappear
You know why there are so many of them? Simply put: BANDWAGONERS!
When ppl see a NB ganking someone (killing in 1 or 2 hits), then they automatically assume that the NB is an "easy kills"-class. Furthermore, a lot of players who are fed up with their DK and Templar being nerfed also make the switch to this class, since it's the only class that got fixed instead of nerfed.
If you had asked when the game came out of beta which class was the one you saw the most in Cyrodiil, you'd have gotten Dragonknight as the answer. Now the answer would be Nightblade since they are now "the King of Cyrodiil".
But then ofc the cold hard truth sinks in when those ppl realize that NB is not as easy as it seems. Before I played NB, I had a DK and a Sorc. I got killed plenty of times by NB and I thought they were OP too. But then I rolled one myself and I took back everything I said about them being OP.
That's why a lot of Nightblades are easy kills: bandwagoners who expect to get easy kills using their "OP" class, but end up being easy kills themselves.
And it's also easy for bandwagoners since Class Updates only happen once every 6 months or so. It gives them plenty of time to reroll to the next FOTM.
Conclusion?
There are plenty of other reasons that ppl want to see NB nerfed, but these are the one I hear the most. If you ask me, I think NB is in a good position now, but not OP at all (maybe slightly in the case of Ambush).
Right now, they are the perfect template for the other classes to be based upon:
- Nightblades can run viable Stamina and Magicka builds
- They have their identity, their job and the means to do said job
- They have a learning curve -> they are not "go to Cyrodiil as a NB == easy mode)
3. What am I trying to prove with this thread?
Several things actually...
For starters, I'm trying to prevent this little thing called FOTM.
Situation Beta:
- Dragonknights were the top class in PvP
- They also ran viable Magicka builds
- Nightblades were the worst since they were broken
Then several DK nerfs, whining and gameplay changes later...
Situation Now:
- Nightblades are the top class in PvP
- They also run viable Magicka builds
- Templars are the worst since they are broken
It's a little something called "Flavor of the Month" (FOTM) that is caused by the continuous whining of the playerbase.
If the complainers had adapted instead of complaining back then, Dragonknight wouldn't have been nerfed and Nightblade would be equal to them. We'd have been one step closer to class balance (which is impossible to achieve, but we'd have been closer)
And now everyone wants NB nerfed? So it can be something like this instead?
Situation Holier-Than-Thou:
- Templars will be the top class in PvP
- They also run viable Stamina builds
- Dragonknights will be the worst since they are going to get broken
And then in an act of pure hypocrisy, every Templar will say "L2P", "Git Gud" and "Templar is not OP"?
The second thing I'm trying to accomplish is that every legit Nightblade (like myself, who play the class because we love the class itself or the playstyle) doesn't have to suffer because of the complainers.
To give you guys an idea: I have spent over 7 months on my MagBlade. I've collected every Skyshard, done every quest, have done so much research, horse lvls, etc, ... with this char and now I'm PvPing with him (currently on hold until I've grinded collected more mats for better v16 gear)
And there are so many others out there who don't deserve to see their favorite characters nerfed because some ppl have a problem with this class.
The DKs can attest to this. I bet many of them lament the fact that their Stam DKs have been weakened and are harder to play now (tho they still are powerful opponents

) and that Mag DK are a rarity now. They didn't like their class nerfed so badly, and neither will any other class.
Stop being so selfish by begging ZOS for nerfs
Be more compassionate people, and let us enjoy this game the way we all like to
And that brings me to the last point: class balance. It's impossible to achieve, but we're not going to get any close to it by nerfing everything that "seems OP".
Right now, ZOS needs to spend less time on the NB (no buffing and no nerfing) and more on fixing the issues with Templar (broken skills and making Stamplar something beautiful again).
I mean, they deserve all the love they can get from ZOS. And their focus should be to bring the other classes up to the same lvl as the Nightblade.
Fix/buff Templar, Unnerf DK, Tweak Sorc and leave NB alone
This was quite the post to type, and quite a wall of text too. But I hope sincerely that everyone can understand the points I'm trying to make here, that I have reached out to all of you for to be a bit more compassionate, and to ZOS so that they can do the right thing in the end.
And especially a big "Thank you" if you've read all of this. Feel free to discuss this in a constructive manner, and let's try to get ZOS to improve this game that will benefit us all (less QQ, more ^^ )

Thanks
Tryxus