Rune_Relic wrote: »Ourorboros wrote: »for me thisd raising cap is to low....get cap cp after moth from orsinium released, now i have 533 cp (32 after cap need 2x more xp per 1 cp) so until dlc be launchend then i have still capped cp, and always before release next dlc I will have always CP above cap, without using any exp pots, with some breaks in week in the game, just with slow lvling I will have always aboce CP cap..
I'm pve/pvp player and dont have always desire to play ESO without target ( more CP with more efficiency in pve) and then just take break for moths also....because it be boring for me.
pvp almost nonstop identical, zergs and zergs, in pve only daily dung with 1 chance per month to get good monster shouder/helm this my sick luck.
now when I getting next CP above cap...it is more and more borring, getting experience, getting more CP whose i cant use it, such time wasted to getting this exp...2x more per CP and cant use it, in these 4 moths playing with nonstop cap i will get again more than 51 cp, so dlc just be released i will have still cap and some cp to next cap BORING without any efficiency after playing 3 moths here and getting 2x more needed exp than is normally needed
To some extent, you are correct. You have a few more points than I do (currently around 510, don't remember exactly) but we are in the same boat - you and I will pretty much be at the CP cap for the remainder of ESO's lifespan (or for as long as we continue to play).
That being said, If they raise the cap by 100 points, it still really doesn't matter. You're going to hit the cap long before the next quarter mark and they raise the cap again. The only way you won't constantly be at the cap is if the cap is raised by a significant amount: 150, 200, etc. At this point you're going to be grinding out the CP to hit the cap before the next Q, and then you're going to be furthering the gap between you and the newer and more casual players. The point of the cap is to limit this discrepancy so that newer players have some chance to catch up.
For players like us, who are now basically going to be at the cap indefinitely, the focus should be on content.
Why should newer players be competitive with established players? It has no impact for questing, and little impact for other content. Dungeons and new DLC scale, and PVP scales. I'm new to PVP. Should I be able to get more AP than someone who has done PVP since game release? There is already a catchup in place for CP. Why should those who put more time into the game be penalized because they play more than casuals? It seems to me that whiners and misconception are ruining this game for those who play more, and for no good reason other than perception of imbalance.
Because you are under the misconception that getting more power by playing longer means you are a more skilled player.
If you are a more skilled player.....you wont need any bonuses to compete.
The only argument I see here is..I have been here longer or play longer so I should get an automatic Iwin button.
If anything more experienced players should receive a handicap....but that would remove skill from the game and make it no better a solution than the one you espouse here.
Lil_Willie wrote: »Whats this CP that you speak of?
edit: forgot to add...Those with high CP usually have everything ingame done already a thousand times, so there is not that much left to do. Gaining CP was one of those things left, but they killed it now...
The Champion System was envisioned as continuous progression, but now active players - those who ZOS should want to motivate to keep playing - will permanently stay around or above the CP cap. Is gear-grinding going to be the only real progression?
I have made ~ 50cp at a cost of 1.3 million per cp since the release of wrothgar.
If the don´t increase it with thieves guild and then go by only 51 cp every quater of a year i get to use the cp i have now middle of 2017. Rework the whole system but please i want character progression too.
Going with 99 for every update introduced with TG would be something i could get behind even though i´d like a system rework that allows for permanent minimal progression better than caps.Decayed_Inside wrote: »It's about right. They want people to catch up not get trampled on. If people are such good players they won't mind the competition being the same skill/power level as them. If they do mind they need to get gud
It´s not about outleveling and stomping noobs - they could easily circumvent that by having a catchup questline putting you at ~50% of the current cap (cadwells gold/silver after vet removal anyone?).
People want character progression. With this announcement they´ve stated that i won´t have any character advancement for ALL of my characters for atleast 1.5 years.
I don´t think that´s acceptable.
Way too low. You can easilly earn like 2 CP a day by doing pledges and then pvp for a few hours.
I don't think anyone should ever be able to get 3600 CP. Choices should matter, and one should have to give up some higher-tiered abilities if they choose others. Otherwise we will eventually have every player having every Champ passive and thus even less diversity than we have now.
All my friends are 500+ cps in PS4 (No charácter transfer)
100+ cps per DLC! PleASE.
Give a motivation for extra grinding XP, if not almost every player will have around 390 to 500 cps
and there will be almost no difference between grinders and casual players....