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Is 51 Champion Points per Quarter the right mark for ZOS to set?

  • Ourorboros
    Ourorboros
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    51 CP per Quarter is too low
    Rune_Relic wrote: »
    Ourorboros wrote: »
    Autolycus wrote: »
    Edziu wrote: »
    for me thisd raising cap is to low....get cap cp after moth from orsinium released, now i have 533 cp (32 after cap need 2x more xp per 1 cp) so until dlc be launchend then i have still capped cp, and always before release next dlc I will have always CP above cap, without using any exp pots, with some breaks in week in the game, just with slow lvling I will have always aboce CP cap..

    I'm pve/pvp player and dont have always desire to play ESO without target ( more CP with more efficiency in pve) and then just take break for moths also....because it be boring for me.

    pvp almost nonstop identical, zergs and zergs, in pve only daily dung with 1 chance per month to get good monster shouder/helm this my sick luck.

    now when I getting next CP above cap...it is more and more borring, getting experience, getting more CP whose i cant use it, such time wasted to getting this exp...2x more per CP and cant use it, in these 4 moths playing with nonstop cap i will get again more than 51 cp, so dlc just be released i will have still cap and some cp to next cap BORING without any efficiency after playing 3 moths here and getting 2x more needed exp than is normally needed

    To some extent, you are correct. You have a few more points than I do (currently around 510, don't remember exactly) but we are in the same boat - you and I will pretty much be at the CP cap for the remainder of ESO's lifespan (or for as long as we continue to play).

    That being said, If they raise the cap by 100 points, it still really doesn't matter. You're going to hit the cap long before the next quarter mark and they raise the cap again. The only way you won't constantly be at the cap is if the cap is raised by a significant amount: 150, 200, etc. At this point you're going to be grinding out the CP to hit the cap before the next Q, and then you're going to be furthering the gap between you and the newer and more casual players. The point of the cap is to limit this discrepancy so that newer players have some chance to catch up.

    For players like us, who are now basically going to be at the cap indefinitely, the focus should be on content.

    Why should newer players be competitive with established players? It has no impact for questing, and little impact for other content. Dungeons and new DLC scale, and PVP scales. I'm new to PVP. Should I be able to get more AP than someone who has done PVP since game release? There is already a catchup in place for CP. Why should those who put more time into the game be penalized because they play more than casuals? It seems to me that whiners and misconception are ruining this game for those who play more, and for no good reason other than perception of imbalance.

    Because you are under the misconception that getting more power by playing longer means you are a more skilled player.
    If you are a more skilled player.....you wont need any bonuses to compete.
    The only argument I see here is..I have been here longer or play longer so I should get an automatic Iwin button.
    If anything more experienced players should receive a handicap....but that would remove skill from the game and make it no better a solution than the one you espouse here.
    Lil_Willie wrote: »
    Whats this CP that you speak of?

    Assuming your're new and not being sarcastic, it's a system that allows further skill and resource development that is account wide. Currently, you must be veteran rank to earn Champion points. The system is slated to replace the current veteran rank system in the near future. Any character at level 50 or higher earns CP that all characters, even non-vet, can use in the assorted Champion constellation branches.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Stubie
    Stubie
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    I know this is a bit off topic but does anyone know how long this enlightened thing lasts? I hit vet level two last night and I have 78 cp already. I'm not sure why I'm receiving this buff but I'll gladly take it.
  • elium85
    elium85
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    51 CP per Quarter is too low
    @Stubie You get 400K of enlightment experience every day. The first 50-100 CP are really cheap in xp price so with enlightenment, you'll gain 30-40 per vet level right off the bat.
  • BEZDNA
    BEZDNA
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    51 CP per Quarter is too low
    51 per Quarter :( damm i'll be able to use those cp i got befor cap only in about 5 years, i hate cp cap :'(
  • Autolycus
    Autolycus
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    51 CP per Quarter seems about right
    Destruent wrote: »
    edit: forgot to add...Those with high CP usually have everything ingame done already a thousand times, so there is not that much left to do. Gaining CP was one of those things left, but they killed it now...

    Pretty true, yeah. I would suggest that future content is what we have left to do. Just one guy's opinion, but I'd rather have a trial, new dungeons, or a new pvp zone (to name a few), rather than running the same content with just more CP to earn.
    Rosveen wrote: »
    The Champion System was envisioned as continuous progression, but now active players - those who ZOS should want to motivate to keep playing - will permanently stay around or above the CP cap. Is gear-grinding going to be the only real progression?

    That's how I see it, too. I'm one of those players who is basically going to remain at (or very close to) the cap for the foreseeable future of this game, but it doesn't bother me so much. I truly hope that progression is biased towards gear and not CP.

    The way I see it, the further we climb up the CP ladder, the less beneficial it really is. Anybody who is trying to maximize the value they get from their CP is going to diversify it into the most important stars first, and may forego getting that 100th point into one star (which is a 0.01% increase) for that other star (which is between 0.01% - 1% increase).

    Eventually, we reach a point where each additional CP is just a means to branch out from our main spec. This is what I've already done, as my main is a primary tank, but also has very effective dps and heal specs. Please note, I'm not claiming his off-specs are optimal. With more CP, those off-specs will be more optimized, and this is where I see the benefit of CP.

    With or without CP, my Maelstrom weapon is a major step towards character progression. It increased my damage substantially on one of my dps builds. As I earn more weapons & armor, I expect my character to get much better, and the incremental step up from gear far outweighs what I get per-point of CP already. As time goes on, this becomes a more pronounced truth.
    Edited by Autolycus on January 19, 2016 7:28PM
  • SneaK
    SneaK
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    51 CP per Quarter seems too high
    Assuming this means a re-gear every qtr, that's too high. I hope they don't increase gear every qtr.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Zinaroth
    Zinaroth
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    51 CP per Quarter is too low
    Derra wrote: »
    I have made ~ 50cp at a cost of 1.3 million per cp since the release of wrothgar.

    If the don´t increase it with thieves guild and then go by only 51 cp every quater of a year i get to use the cp i have now middle of 2017. Rework the whole system but please i want character progression too.

    Going with 99 for every update introduced with TG would be something i could get behind even though i´d like a system rework that allows for permanent minimal progression better than caps.

    It's about right. They want people to catch up not get trampled on. If people are such good players they won't mind the competition being the same skill/power level as them. If they do mind they need to get gud

    It´s not about outleveling and stomping noobs - they could easily circumvent that by having a catchup questline putting you at ~50% of the current cap (cadwells gold/silver after vet removal anyone?).
    People want character progression. With this announcement they´ve stated that i won´t have any character advancement for ALL of my characters for atleast 1.5 years.
    I don´t think that´s acceptable.

    This.
  • dro_rasec
    dro_rasec
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    Other
    We dont need 3.6k cp.
  • Decado
    Decado
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    51 CP per Quarter is too low
    Guys please forget the issue of if we need/ shoulder ever have 3600 CP,

    The main issue here is 51 point enough,

    Will 17 points into each tree every few months mean a thing? Due to diminishing returns etc will it make any difference atall?
  • POps75p
    POps75p
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    51 CP per Quarter seems about right
    i'm burned out trying to get caught up on CP. 51 per qtr sounds ok in my books. I've been doing 100 per month since December and still almost 150 away from the 501. it's tough getting 3 CP per day at Vet16, at least it is for me, need some time to smell the roses

    could care less about how fast I reach the max, just want to have a level playing field
  • NBrookus
    NBrookus
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    51 CP per Quarter seems about right
    Brrrofski wrote: »
    Way too low. You can easilly earn like 2 CP a day by doing pledges and then pvp for a few hours.

    I suspect most players don't play for a few hours each day, and instead there are a whole lot of weekend warriors. Certainly the game population goes up significantly on weekends and holidays.

  • Personofsecrets
    Personofsecrets
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    51 CP per Quarter is too low
    I had a change of heart. I like this champion point number because it basically eliminates them from the game.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Pangnirtung
    Pangnirtung
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    51 CP per Quarter is too low
    Too low.

    This is all about creating content for the SAME level of players and keeping new players and old at the same level.

    Sucks that there is no incentive for those of us who either have played since the first day or play a lot.

    The game is catering to the casual player.
  • wrathofrraath
    wrathofrraath
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    51 CP per Quarter is too low
    I was 70 points under cap when cap was put in place. Im about 10 points away from hitting next dlcs cap a month before it happens.

    Havent grinded a day.

    Lol wut.
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
  • Waseem
    Waseem
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    51 CP per Quarter is too low
    when we get high number of CPs each CP become less effective 0.2% bonus.. which is quite low, and on top of that, increasing cap by such low number? 51..
  • Farorin
    Farorin
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    Other
    It's the right mark for them to set AT THE MOMENT. The reason being that setting it too low and then increasing it in the future gradually makes more sense than setting too hight and going "woops, that turned out badly, lets just dial it back a bit.

    I am fine with them setting it too low and gradually, based on statistics and data, increasing it to something more reasonable and but still feasible for the rest of the playerbase.
  • iosis13
    iosis13
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    51 CP per Quarter seems about right
    IMO the CP are way to easy to earn. I only play every second day for about 3 hours since half a year (mostly pvp) and have about 280 CP.

    A problem solver would be to totally calculate the CPs new. But this time make them 2 times more expensive.
    Look at the ExP someone got and calculate the new CPs (which should be at least half the number everyone has now).
    This would also recalculate the CPs for players that earned them for 400k.
    Nobody would be on the cap no more.
    Would that be fair, or am i missing something?
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    51 CP per Quarter is too low
    Here is my 2p worth.

    Seeing as the cap is 3600. Then 150 is a good figure to use. Not too high and not too low , fits the maths nicely and keeps the progression going. Set a reasonably quick catch up mechanic for the average player to achieve a progressive 75% of the CP from the top rated player to keep a decent balance.

    That 6 years from 0 CP @ 600 a year, 150 a quarter. I'm an average player and even I reckon I can achieve that.
  • Own
    Own
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    51 CP per Quarter is too low
    Zenimax said the average player should get 1.5 cp a day, which is very agreeable.

    1.5 CP per day x 90 days = 135cp a quarter.

    ZOS already answered itself.
  • aLi3nZ
    aLi3nZ
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    51 CP per Quarter seems about right
    Seems about right. I wouldn't mind too much if they raised it by 100 instead. The thing is I know there a lot of players with crazy amount of cp points and as soon as the cap raises they can spend them. They are just sitting dormant, they don't need to earn anything. While the majority of people are well below the cap. So I think that why they don't want this gap to grow too large, they are raising the cap slowly and I think it's smart considering the entire population of player cp points. I got 430 cp points atm. Leveling a new toon helps earn a lot of cp's
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    l3alls wrote: »
    Zenimax said the average player should get 1.5 cp a day, which is very agreeable.

    1.5 CP per day x 90 days = 135cp a quarter.

    ZOS already answered itself.

    Most people dont play video games everyday if you are an adult.
  • elium85
    elium85
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    51 CP per Quarter is too low
    Yeah, but if you don't play every day, you just store Enlightenment and get more when you do! I'm all for >100 per DLC!
  • Speely
    Speely
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    51 CP per Quarter seems too high
    I don't think anyone should ever be able to get 3600 CP. Choices should matter, and one should have to give up some higher-tiered abilities if they choose others. Otherwise we will eventually have every player having every Champ passive and thus even less diversity than we have now.
  • Ourorboros
    Ourorboros
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    51 CP per Quarter is too low
    Speely wrote: »
    I don't think anyone should ever be able to get 3600 CP. Choices should matter, and one should have to give up some higher-tiered abilities if they choose others. Otherwise we will eventually have every player having every Champ passive and thus even less diversity than we have now.

    Anyone can master every craft, every skill other than other class skills. Why start limiting the trend with CP. I don't disagree the game needs more diversity, but that cat is already out of the bag. And even if CP is used to start diversity, 15 years seems an excessive timeline to get all CP. Like I said before, I could be dead before then. Such an unreasonable objective just makes me look at other games.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Xytrohs
    Xytrohs
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    51 CP per Quarter is too low
    All my friends are 500+ cps in PS4 (No charácter transfer)

    100+ cps per DLC! PleASE.

    Give a motivation for extra grinding XP, if not almost every player will have around 390 to 500 cps
    and there will be almost no difference between grinders and casual players....

  • Ra&#039;Shtar
    Ra'Shtar
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    51 CP per Quarter is too low
    Maybe in the 3 quarter they will increase the cap by 100 and decrease the amount of XP that takes to get CP by a lot to compensate i dunno i just wanted what i voted cose i voted back in january and i forgot lol.
    Some of my favorite screenshots
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  • Farorin
    Farorin
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    Other
    Xytrohs wrote: »
    All my friends are 500+ cps in PS4 (No charácter transfer)

    100+ cps per DLC! PleASE.

    Give a motivation for extra grinding XP, if not almost every player will have around 390 to 500 cps
    and there will be almost no difference between grinders and casual players....

    Why would anybody actually WANT a reason to grind? Grinding is the würst. By that I mean it is terrible.
  • elium85
    elium85
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    51 CP per Quarter is too low
    @Farorin Even at 102 CP (multiple of 3) per DLC it's not grinding when there's 90 days of enlightenment in between all of them.
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    IMO it should be ZERO CP per quarter. It should stay capped at 501 untill they introduce a system that won't break the game in the future.
  • AlnilamE
    AlnilamE
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    51 CP per Quarter is too low
    Well, by just playing the game I got to 501 about 2 weeks ago.

    At this rate, I will be at 552 before the cap is actually raised, because I'm getting my toons through Gold/Silver right now.
    The Moot Councillor
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