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Is 51 Champion Points per Quarter the right mark for ZOS to set?

Ourorboros
Ourorboros
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I'm surprised there has not been more forum discussion about the news from the latest ESO Live that the plan is to raise the CP cap by only 51 points per DLC. I've earned over 160 CP since Orsinium release. At 449, I expect to hit the current cap by the time of Thieves Guild DLC.
If you do the math, at the proposed 51 point increase, it will take 15 years to reach the final CP total of 3600. Do you think you will still be playing this game in 15 years? Will the game even be around in 15 years? At my age, I could be dead before I have a chance to max out CP. Since CP is to be the Veteran System replacement, capping the annual increase at 204 CP (assuming ZOS can maintain quarterly DLC) seems like an anchor to character development. What do you think?
Edited by Ourorboros on January 17, 2016 3:11PM
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Is 51 Champion Points per Quarter the right mark for ZOS to set? 546 votes

51 CP per Quarter seems about right
32%
IcyDeadPeoplerfennell_ESOSolarikenGilvothXexpoSlurgSisicagabahmeatshieldb14_ESOarasysb14_ESONewBlacksmurfSaltypretzelsForestd16b14_ESORammiLightspeedflashb14_ESOmyrrrorb14_ESOrotaugen454Seliquessewallb14_ESOKayshaKendaric 178 votes
51 CP per Quarter seems too high
3%
LegacyDMBelethornVriendaQizaxMalmaiPhlatheadSpacemonkeyItoqNovaShadowTomatoseipher09SpeelySneaKMastery404KaleidoscopeEyzSmitch_59Caff32ZerokZimmAddictionX 20 votes
51 CP per Quarter is too low
55%
ElloaEQBallzzwayfarerxFat_Cat45XeniphManoekinMojmirKochDerDamonenKelletoncschwingeb14_ESODiviniusDaveMoeDeedjnapstyb14_ESOKilandroshedna123b14_ESOKovajonathan_buehnerb14_ESOWalkingLegacyJsmallsCinnamon_Spider 301 votes
Other
4%
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What's a CP?
3%
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  • Godeko
    Godeko
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    When the CP-System got released they said an average player gets about 1.5 CP per day. (?)
    Thats 600k EXP. So lets say we get a raise fo 51 CP with that update. And after 3 month the next.
    With each day of 100k enlightened EXP the average player would clearly hit that new cap within a month or less.
    To wait 2 month more for the next cap is bad.
    In my opinion a cap raise of 75 CP would be better. People at the current cap can still get a good amount of them, while the player below the 501CP(which are many as they said) can still catchup.

    Btw: I have 270CP
    Edited by Godeko on January 17, 2016 3:04PM
    nEdgy(n+2)me

    Champion Points: 600+
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  • BalticBlues
    BalticBlues
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    51 CP per Quarter seems about right
    51 sounds good to me.
    It allows progression for veterans and catchup for new players.

    Playing each day only for one hour,
    in 3 months (90 days) new players can get at least 90 CPs.
    Playing each day a little longer, at least 180 CPs are possible.

    This way the veteran/newbie gap can close instead of getting bigger and bigger.

    Edited by BalticBlues on January 17, 2016 3:07PM
  • daemonios
    daemonios
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    51 CP per Quarter is too low
    The catch-up mechanic works in such a way that the larger the distance to CP cap, the faster one earns CP. Therefore, a larger cap increase wouldn't hurt players with low CP very much. OTOH, increasing 51 CP per quarter or something like that means nobody will be able to max their CP for many years to come.

    If you ask me, CP were a terrible idea anyway. ZOS says they were meant to allow some color in builds, but what we have is true vertical progression. Is this what VR ranks are being removed for? The mind boggles...
  • Abeille
    Abeille
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    51 CP per Quarter is too low
    Unless ZOS has plans to keep it up for the next 15 years, we are never getting to the hard cap of 3600 on that rate.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

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    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
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  • starkerealm
    starkerealm
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    I'm kinda surprised by the 51 and 501 numbers. I would have thought they'd go for round numbers to start with. Like 540, and then raise it by 60 each time out. Or start at 600, and, again +60 or +90, or some other round multiple of 3, rather than 51. It's not that I think 51 is too low, it's just a strange number.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Depends what you call "right set". For you, for the game, for the majority of player, for game balance, for PvP, for PvE ...???

    It looked surprisingly low to me but I don't really care either way...
  • Valen_Byte
    Valen_Byte
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    Other
    If Cp is to be the lvl progression system....then it is the most lengthy one in history, taking 15 years to max out lol

    I guess that's better than listening to the leets whine that they burned through 15 years worth of leveling in a month. (like we saw at launch)
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  • Sharee
    Sharee
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    51 CP per Quarter seems about right
    Yea it will take 15 years to max out, but then - do you really need to have it maxed out?
  • Sharee
    Sharee
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    51 CP per Quarter seems about right
    nevermind
    Edited by Sharee on January 17, 2016 3:24PM
  • Ffastyl
    Ffastyl
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    51 CP per Quarter is too low
    99 or 102 seems a better number to increase the cap by. Though, I suppose we should see how 51 plays out first. Once the cap starts rising, it will increase every 3 months. 51/Q may be the perfect pace.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • Ourorboros
    Ourorboros
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    51 CP per Quarter is too low
    I thought there would be more interest in this topic since Champion Points will be the heart of the game after VR is removed. Apparently, there is more interest in whether or not it would be cool to play a zombie or dwarven construct. I'm not sure if that means people don't really understand the impact of CP or don't care about the future of the game, or what. If CP really is limited to only 204 annually, I only see playing this game when new DLC is released, so maybe 4 months of play time in a year. It won't make sense to subscribe, so there is a loss of revenue stream for ZOS. Oh, well, I probably play too much anyway. :D
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Decado
    Decado
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    51 CP per Quarter is too low
    Well considering I'm already at the cap for the next year in going to go with to low,

    Kinda disappointing tbh
  • UrQuan
    UrQuan
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    I voted other because I don't think the plan is to increase it by the same amount each quarter. I expect that the first increase (or even the first couple of increases) will be lower than later increases.

    Why do I think this? Because the CP system was out for about a year without any catch-up mechanism in place, so the gap between people who would grind out the CPs and people who played more casually grew to be very large. The catch-up mechanism where CPs cost fewer XP to get the fewer of them you have has started to close this gap, but I don't think enough of the player base is coming close to being caught up to the grinders yet, so I think that's why ZOS is only slowly increasing the cap at this point. Once more of the player base has caught up, I think we can expect to start seeing bigger cap increases.

    I also think that they may be exercising some caution in increases due to the incoming removal of vet ranks. I think they want to see what effect the removal of vet ranks has on people playing alts before they decide what pace the cap should be regularly increasing.

    Or at least, those are the things I would be thinking about if I was in charge of deciding how the cap would be increased.
    Caius Drusus Imperial DK (DC)
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  • Decayed_Inside
    Decayed_Inside
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    51 CP per Quarter seems about right
    It's about right. They want people to catch up not get trampled on. If people are such good players they won't mind the competition being the same skill/power level as them. If they do mind they need to get gud
  • TERMINAT0R_XVII
    TERMINAT0R_XVII
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    51 CP per Quarter seems about right
    All of you guys who say its too low seem to be forgetting why the CP cap was put in place in the first place. You remember the guy who soloed Molag bal on PC in the IC sewer event? The cap is never going to go to where it once was. Or else it will happen again. Then the game will be no fun anymore because everyone can solo everything and no need for grouping. This is an mmo not a skyrim copy. If you want to solo everything go play skyrim ok? The cap most likely will not go above 1,200. So for those who farmed to the CP cap becore orsinium, dont expect to see those CP again.
    Xbox one NA server
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    Rakkiza Mane-Sister: Level 7 Khajiit nightblade DC (in progress)
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  • themdogesbite
    themdogesbite
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    51 CP per Quarter is too low
    Its not enough, 100 is a more resonable number imo. I mean i've made over 50 cp from just playing the game, and all of them is with XP penalties above CP cap.
    :]
  • Derra
    Derra
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    51 CP per Quarter is too low
    I have made ~ 50cp at a cost of 1.3 million per cp since the release of wrothgar.

    If the don´t increase it with thieves guild and then go by only 51 cp every quater of a year i get to use the cp i have now middle of 2017. Rework the whole system but please i want character progression too.

    Going with 99 for every update introduced with TG would be something i could get behind even though i´d like a system rework that allows for permanent minimal progression better than caps.

    It's about right. They want people to catch up not get trampled on. If people are such good players they won't mind the competition being the same skill/power level as them. If they do mind they need to get gud

    It´s not about outleveling and stomping noobs - they could easily circumvent that by having a catchup questline putting you at ~50% of the current cap (cadwells gold/silver after vet removal anyone?).
    People want character progression. With this announcement they´ve stated that i won´t have any character advancement for ALL of my characters for atleast 1.5 years.
    I don´t think that´s acceptable.
    Edited by Derra on January 17, 2016 7:20PM
    <Noricum>
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  • J2JMC
    J2JMC
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    Champion System was stupid to begin with. If they insist on it's existence, the cap should be 360.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • Forestd16b14_ESO
    Forestd16b14_ESO
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    51 CP per Quarter seems about right
    It is. So please don't cry about this just cause "you" players who have 1000+ CP can't have that back yet.
    Edited by Forestd16b14_ESO on January 18, 2016 5:40PM
  • Wollust
    Wollust
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    51 CP per Quarter is too low
    I've made 60 cps since the cap was introduced. And I need 1.3 mio/cp. I guess that's ZoS way of telling me that I play too much. :lol:

    But well whatever. I guess I don't care anymorw about stupid decisions and ultra tryhard catering to casuals.
    Susano'o

    Zerg Squad
  • deleted008293
    deleted008293
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    Other
    People need to catch up... in a year or two i'm pretty sure we will get far more CP per year.
    Maybe the idea behind this is that they don't want us to maximize the points we invest in CP.
    CP... no clue if the idea was good to begin which in the first place but we ll see on the long game.
    My only hope is that we don't have to maximize the CP in order to unlock some gears. For ex CP limit will soon be at 552 from 501. I do hope at if we are to unlock new gears we don't have to level all the way up to 552 but just few levels over 501. Was just an idea lol... i'm not even near 300CP
    Edited by deleted008293 on January 17, 2016 7:39PM
  • Decayed_Inside
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    51 CP per Quarter seems about right
    If you wanted steady progression I guess you shouldn't have grinded to insane amounts of CP. It's not a single player game so there has to be limits. I understand both sides and i think cap will increase will go up in size eventually, but this is a fix implemented because people grinded to insane amounts of CP. Obviously those people are going to have progression slowed. The same people then proceed to cry the game is too easy, making the devs step up difficulty while the rest of us without insane CP start having trouble. It needed a solution.
    Edited by Decayed_Inside on January 17, 2016 7:39PM
  • KingYogi415
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    51 CP per Quarter seems about right
    Lets be honest, anyone with 1000+ cp is in the game for the long haul.it's the people under 300cp they care about.
    Edited by KingYogi415 on January 17, 2016 7:39PM
  • Alucardo
    Alucardo
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    What's a CP?
    I have very little CP compared to most considering how much I've played this game (hence my sarcastic vote). If they raised it by a significant amount I may's well just pack my bags, because with little gold to improve and craft gear, and hundreds of CPs less, there'd be no point even trying to PVP.
    I'm guessing because of their decision to set it at 51 CP starting from DB release, I'm not the only one either.
  • DaveMoeDee
    DaveMoeDee
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    51 CP per Quarter is too low
    I am no where near the cap, but if it takes over a decade to get to 3600, it seems a bit long to me.

    On the other hand, keeping it low makes the progression more horizontal as it is more about distributing than acquiring.
  • Decado
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    51 CP per Quarter is too low
    I love how everyone who has more CP must of grinded it, not all of us who are over the cap grinded it
  • Stikato
    Stikato
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    51 CP per Quarter is too low
    I am finally, almost to cap. I am a pretty good pvper, so it will be nice to feel on a equal playing field with CP from here on out with the best players.

    BUT...

    It doesn't feel right. Bear with me, and I'll tell you why..

    You will now be able to stay at cap easily, simply by using enlightenment. (Currently, I can hit 5 or 6 CPs in 49 min of IC running solo with an XP pot, to give you an idea of how fast enlightenment goes) No one who plays semi-regularly will not be at the cap going forward. With maybe ~50 days until TG, and ~140 days until DB, that is 190 CP worth of enlightenment available between now and the first cap raise.

    So this means anyone with 311 or more CP will be at the "old" 501 cap when it gets raised, and those with 362 will already be at the new cap, assuming they use up their 1 CP of enlightenment per day. (Which requires 2 hours / week max with XP pots, or maybe 4 per week without)

    Some positive things are accomplished by this in combination with the removal of VR. A mostly level playing field is in place. And it is a lot easier for new players to hit max level, and practically trivial to max out an alt. When you consider that all zones are going to Orsinium-style level scaling, this means we have reached:

    The End of Meaningful Level-Based Progression

    Duh-duh-duh!! Well, who cares right? Maybe we all should. Maybe not. But, there is always going to be progression in an MMO. So here is what we have left to progress with:

    - Crafting
    - Alliance Rank grind
    - vMA grind
    - Undaunted grind
    - Other RNG / BOP grinds

    ^^ Ladies and gentlemen, here we have the only ways that will be left to improve your character.

    Now, are these bad? Not necessarily. But I don't think they are great either. Remember, much of the fun in MMOs is progression. If you feel like you can't log in and progress (i.e., the RNG is too unrewarding) in the future, it definitely impacts how many people will hit the "PLAY" button.

    The alternative to all of this? Well, it has nothing to do with how many CPs we can gain per patch.

    What I would go nuts for, is an actual, full-fledged EXPANSION PACK. Give us a new continent, or Vvardenfell to explore. Raise the ACTUAL level cap from 50 to 60. (Don't give me that "pay wall" crap either. MMOs have been doing exactly this for 15+ years). Give us new levels, gear and SKILLS to unlock. Give us Akaviri! Let us get on ships and sail to some unknown world.

    In other words, let us play a game, not a chest-opening grind.

    Thanks for reading this. I know it's not happening.



    Edited by Stikato on January 17, 2016 7:50PM
    Mordimus - Stam Sorc
  • redspecter23
    redspecter23
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    I really hope they remove the "spend 1200 CP in this tree" achievements sometime soon. I'm hopefully optimistic about this game but putting in an achievement that won't be achievable for 15 years is a bit silly.

    That being said, I hope they reevaluate a number of things with the champion system over time.
  • TheShadowScout
    TheShadowScout
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    51 CP per Quarter seems about right
    Personally I would think it okay. Sure, I will earn more CP per quater then that, but... I don't mind waiting to spend them once I hit cap, to allow for better progression all across the board and to make the game more attractive for new arrivals catching up.

    Maaaaybe a little bit more... I like nice numbers, and would have preferred something like 75 cap-increase, but that's not a big enough deal for me to cry "oh, noes, it's way too low".
  • Acrolas
    Acrolas
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    Applied to a five-year plan, 180 per quarter is ideal. Even if you make it twice as long, at 10 years that's 90 per quarter.
    This cap implies an 18 year plan. Realist alert: We won't be here in 18 years.

    If they want a much lower cap in PVP, fine. But PVE should allow for a broader sense of gain.
    Otherwise, more experienced players are going to go spend their money on more rewarding games.
    signing off
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