rfennell_ESO wrote: »I'm over the cap and will be for the foreseeable future.
The issue I see with the "argument" being bludgeoned is the concept that 3600 is a cap. Problem being that looking at it like a cap means you believe it's meant to be reached.
Don't look at 3600 as a cap, but as the total of Champion points that can be ever reached.
For the most part, no build will need even close to 3600... no matter how hybridized it is.
I'd rather see higher caps, but I also have higher champion points and I'm not going to look at it strictly from a "I am everything" perspective.
Would be nice to not insult the (most likely) most important part of the community. Every player and every playstyle deserve respect. Thanks.But well whatever. I guess I don't care anymorw about stupid decisions and ultra tryhard catering to casuals.
rfennell_ESO wrote: »I'm over the cap and will be for the foreseeable future.
The issue I see with the "argument" being bludgeoned is the concept that 3600 is a cap. Problem being that looking at it like a cap means you believe it's meant to be reached.
Don't look at 3600 as a cap, but as the total of Champion points that can be ever reached.
For the most part, no build will need even close to 3600... no matter how hybridized it is.
I'd rather see higher caps, but I also have higher champion points and I'm not going to look at it strictly from a "I am everything" perspective.
3600 was meant to be reached from the start. otherwise they wouldn't put in achievment for doing so, dont you think?
rfennell_ESO wrote: »I'm over the cap and will be for the foreseeable future.
The issue I see with the "argument" being bludgeoned is the concept that 3600 is a cap. Problem being that looking at it like a cap means you believe it's meant to be reached.
Don't look at 3600 as a cap, but as the total of Champion points that can be ever reached.
For the most part, no build will need even close to 3600... no matter how hybridized it is.
I'd rather see higher caps, but I also have higher champion points and I'm not going to look at it strictly from a "I am everything" perspective.
3600 was meant to be reached from the start. otherwise they wouldn't put in achievment for doing so, dont you think?
On the other side it wouldnt make any sense. People allways complained about vr ranks and cp is a worse form of it. 3600 cp means many more veteran ranks. I thought the actual idea of cp was diversity in builds.
That would have been smart but what we got right now is just a gamekiller.
Everyone who is a 100+ away from the cap will have a HUGE disadvantage in pvp. I feel like a *** fighting low cp dudes. So we make every newb nothing but a victim, their fun will suffer alot and every smart and good pvper will also suffer since its not his skill deciding the fight. It takes way too long to catch up. Still!
The impact is just too big.
Woodoochill wrote: »Are there any systems that scale up CP gain for new players? Cuz lets say over a year all players will have around 700 cp... but new guys that just buy the game by that time will have to play another year to catch up with others and be able to compete with them in leaderboards pvp and even hardcore elitist playstyle
51 CP is absolutely nothing. People seem to be forgetting about the catch up mechanic which will scale upwards if the cap is increased. Putting a catch up mechanic and a low CP cap increase would be redudant in allowing people to catch up. The catch up mechanic alone is enough.
I'm very inactive right now personally, and just do my raids 3 times a week and I'm already 21 cp over cap just from doing this. That's roughly 920k xp per CP.
Anything lower than 1 CP/day is absurd. The Champion System was envisioned as continuous progression, but now active players - those who ZOS should want to motivate to keep playing - will permanently stay around or above the CP cap. Is gear-grinding going to be the only real progression?
The players who benefit from lower caps are the less active ones - they'll be able to catch up, but paradoxically, they're likely to also be the ones who don't care about the CP cap in the first place because they don't play competitively.
anitajoneb17_ESO wrote: »It's true that casual players need a low cap increase in order to be able to catch up, but competitive players ALSO need a low cap increase in order to keep in order to not trivialize the new end game content too quickly.
We can already see how AA, HR and SO became walks in the park for very active players, partly due to big amounts of CPs. What if the new trial becomes too easy too fast and we are all bored again and asking for new content ?
(unrelated but on topic)
Although I cannot prove it, I believe this follows a pattern pre-calculated by ZOS.
Instead of :
- ZOS : CP cap is increased by 90
- Players : THIS IS TOO LOW !!
- ZOS : we won't budge, cap increase is 90.
- Players : ZOS doesn't listen !!! We hate you ZOS !!!
We'll have :
- ZOS : CP cap is increased by 51
- Players : THIS IS TOO LOW !!
- ZOS : OK, we've been collecting your feedback, CP cap increase is 90 instead of 51
- Players : ZOS listens !!! We love you ZOS !!!
.
Rune_Relic wrote: »So should we have a 1 year progression system so all the hardcore players are bored to death after 1 year and demand more content again and further progressions ?
I think a 10+ year progression system is a reasonable objective for an MMO.
I think hard core players need to take their foot off the gas, sit back and savour the content instead of bypass it as quick as possible to be top dog and OP compared to everyone else.
The problem making it character wide is there will be no more progression for any ALT when you hit 3600.
When you hit 3600 that's it....game over for all alts...not just one.
Also, why would ZOS invest such a fortune into assets and infrastructure tio kill it off over 5 years.
They want a return on their investment.
The longer ESO survives the more capital investment they get back + profit.
why not just add another dimension of progression? Doesn't it sound much more fun to start progressing on a different level after 2-3 years or would you really want to earn the same points for 10 years?
imho there is no reason to see CPs as the form of final endgame progression for all eternity. If you want a game to be played for 10 years, come up with something new, maybe?
Ourorboros wrote: »for me thisd raising cap is to low....get cap cp after moth from orsinium released, now i have 533 cp (32 after cap need 2x more xp per 1 cp) so until dlc be launchend then i have still capped cp, and always before release next dlc I will have always CP above cap, without using any exp pots, with some breaks in week in the game, just with slow lvling I will have always aboce CP cap..
I'm pve/pvp player and dont have always desire to play ESO without target ( more CP with more efficiency in pve) and then just take break for moths also....because it be boring for me.
pvp almost nonstop identical, zergs and zergs, in pve only daily dung with 1 chance per month to get good monster shouder/helm this my sick luck.
now when I getting next CP above cap...it is more and more borring, getting experience, getting more CP whose i cant use it, such time wasted to getting this exp...2x more per CP and cant use it, in these 4 moths playing with nonstop cap i will get again more than 51 cp, so dlc just be released i will have still cap and some cp to next cap BORING without any efficiency after playing 3 moths here and getting 2x more needed exp than is normally needed
To some extent, you are correct. You have a few more points than I do (currently around 510, don't remember exactly) but we are in the same boat - you and I will pretty much be at the CP cap for the remainder of ESO's lifespan (or for as long as we continue to play).
That being said, If they raise the cap by 100 points, it still really doesn't matter. You're going to hit the cap long before the next quarter mark and they raise the cap again. The only way you won't constantly be at the cap is if the cap is raised by a significant amount: 150, 200, etc. At this point you're going to be grinding out the CP to hit the cap before the next Q, and then you're going to be furthering the gap between you and the newer and more casual players. The point of the cap is to limit this discrepancy so that newer players have some chance to catch up.
For players like us, who are now basically going to be at the cap indefinitely, the focus should be on content.
Why should newer players be competitive with established players? It has no impact for questing, and little impact for other content. Dungeons and new DLC scale, and PVP scales. I'm new to PVP. Should I be able to get more AP than someone who has done PVP since game release? There is already a catchup in place for CP. Why should those who put more time into the game be penalized because they play more than casuals? It seems to me that whiners and misconception are ruining this game for those who play more, and for no good reason other than perception of imbalance.
Apparently Zenimax based this number off average CP... but that is a very flawed approach to make because there are loads of people with very low CP who have simply quit the game. They aren't playing the game anymore! Progression for players that are still playing should not be dictated by people that last logged on 6 months ago, or those who play once every few weeks.[snip].
Imho it would make MUCH more sense to look at the average across all logged in players at a time. Take a few samples, at different times of the day.
51 CP is absolutely nothing. People seem to be forgetting about the catch up mechanic which will scale upwards if the cap is increased. Putting a catch up mechanic and a low CP cap increase would be redudant in allowing people to catch up. The catch up mechanic alone is enough.
I'm very inactive right now personally, and just do my raids 3 times a week and I'm already 21 cp over cap just from doing this. That's roughly 920k xp per CP.
Actually, the closer you are to cap the more XP it requires... so raising CP only 51 quarterly maintains the high XP requirement for CP yet continues to benefit those who are below the previous cap. So perhaps they could also make it 1.5M XP requirement for each CP that are within 51 CP of cap- would that be better?!?