Is 51 Champion Points per Quarter the right mark for ZOS to set?

  • Jura23
    Jura23
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    51 CP per Quarter is too low
    Shogunami wrote: »
    I was surprised when I heard that the incremental increase would be 51 CP, pleasantly surprised. However, I wouldn't mind them upping that value a bit if they make the catch up mechanic faster.

    People need to remember that not everyone plays several hours every day. Some people play a few hours, a few days a week, and will fall (have already fallen) far behind and are unable to compete with the grinders.

    51cp every 3 months means I'll always reach the cap if I spend about 30min per day with questing.
    Seems as if they want to get rid of all the players who have a subscription or buy scrolls and rings of mara to get more xp.

    Technically impossible, but sure. (Unless you've found an exploit you'd like to share with us?)
    I've done maybe 50 quests in two-three weeks, WITH catch up mechanic and I've gotten maybe 70-80 CP, this includes daily boss quests and killing almost every day.

    Unless you mean 30 minutes questing every day for three months? Sure.

    You're right, but that's why we have enlightenment. Ppl who play the way you described usually have enlightenment on most of their play time while those who play x hours each day have it on maybe 20% of play time at best. That's already big help.
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  • AlnilamE
    AlnilamE
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    51 CP per Quarter is too low
    I have 450ish CP right now.

    I had 338 when Orsinium came out not 3 months ago.

    I even went to PvP because everybody says XP gains there are so much lower, because I was waiting for a friend to catch up.

    51 CP per quarter is going to make progression sooo slow.

    This is going to be particularly noticeable on my V1 DK, because of I hit the cap, it's going to take her longer to earn a Champion point than to gain a vet level.

    I think 90 per quarter is reasonable. It's a CP per day, which is the intended progression, I believe.

    Also, the XP penalty after the cap needs to go. Because it penalizes players who prefer to quest, as those quests only give you XP once.
    The Moot Councillor
  • Moonshadow66
    Moonshadow66
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    51 CP per Quarter is too low
    Acrolas wrote: »
    Applied to a five-year plan, 180 per quarter is ideal. Even if you make it twice as long, at 10 years that's 90 per quarter.
    This cap implies an 18 year plan. Realist alert: We won't be here in 18 years.

    If they want a much lower cap in PVP, fine. But PVE should allow for a broader sense of gain.
    Otherwise, more experienced players are going to go spend their money on more rewarding games.

    ^This.
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  • Ace_SiN
    Ace_SiN
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    What's a CP?
    What's the rush? Do we REALLY need to hit 3600 cp? Maybe I'm missing something, but I'd rather prolong breaking the game's already unstable balance.
    King of Beasts

  • Malmai
    Malmai
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    51 CP per Quarter seems too high
    The current cp system is not fair at all imo it should be reset when cap came. People who farmed 400k exp per cp point won again we get 1 cp every 1mil, sucha bs grind...
  • hydrocynus
    hydrocynus
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    51 CP per Quarter seems about right
    Do you want to spend the whole quarter getting to level cap? Seriously?

    I would rather spend a month getting to level cap and then two months playing the actual game at level cap. Otherwise it's a target you will never reach. You are leveling for the sake of leveling and not paying the game. When IC dropped we all leveled to V16 as fast as possible so we could start crafting/farming our gear at level cap level. If it takes the full three months to get there, then all our gear will be suboptimal by the time the new DLC (and probably new gear) drops.

    You will be in a never ending loop of leveling and can never play end game content at end game scale.
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  • Moonshadow66
    Moonshadow66
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    51 CP per Quarter is too low
    AlnilamE wrote: »
    (...)
    Also, the XP penalty after the cap needs to go. Because it penalizes players who prefer to quest, as those quests only give you XP once.

    I couldn't agree more!
    I am a quester, and I'll also hit the cap during the next few days (at 497 right now). My last character just started the Gold zone, so there's still quite a bit to go, but... without gaining any CP (or, next to nothing, at least), this quest-XP is lost.... Well.. except for levelling itself, but right now I'm VR12 in a VR6 zone (about 1 rank was grinded this time), so there's the other problem following already, which is next to no XP in the first place in order to gain any CP.. this is kinda.. not so much fun anymore, tbh... If only the NPCs/mobs would have increased in level/rank as well when the required XP per rank was lowered, but no, they haven't. But that's not the topic, though.
    So yes, please, no XP penalty anymore, on top of the close-to-zero XP for players 5+ ranks over the mob level.
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  • Aimora
    Aimora
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    51 CP per Quarter is too low
    Malmai wrote: »
    The current cp system is not fair at all imo it should be reset when cap came. People who farmed 400k exp per cp point won again we get 1 cp every 1mil, sucha bs grind...

    This makes no sense with the catch up system it takes less to earn CPs and anyone over the cap it cost more currently it takes me about 940,000 xp to get one point.
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  • willymchilybily
    willymchilybily
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    51 CP per Quarter is too low
    51 per quarter = 4 CP a week.

    They honestly should have attempted to span it out over 7.5 years not 15. Even if they are aiming to match WOW for longevity and be still going in 15 years. They will have evolved.

    The worst case, you have to upgrade the CP system in 7.5 years time. I think thats plenty of time to get a fairly solid plan in place.

    anyway I'm not fussed so muich, i wont lose any sleep.
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  • Sausage
    Sausage
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    Other
    If casuals are leaving too much behind, of course they gotta do this. They could just give vets build/gear slots to grind.
    Edited by Sausage on January 18, 2016 10:21AM
  • Heindrich
    Heindrich
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    51 CP per Quarter is too low
    Apparently Zenimax based this number off average CP... but that is a very flawed approach to make because there are loads of people with very low CP who have simply quit the game. They aren't playing the game anymore! Progression for players that are still playing should not be dictated by people that last logged on 6 months ago, or those who play once every few weeks.

    Lets face it, inactive players and roleplayers don't care about progression. The catch up mechanic means any new players or returning players can and will reach a competitive amount of CP pretty soon if they become active. (I have a guildmate that made 13 CP in one hr yesterday thx to enlightenment, xp pots, efficient grinding and low-CP bonus!)

    I seriously hope Zenimax recalibrates the 51 number. The cap should be increased by as much as you will gain if you used up ur enlightenment. That is pretty much all I do and I've already gone from 489 to 529 since the cap was introduced (so 28 of that took tonnes of extra xp).
    Edited by Heindrich on January 18, 2016 10:28AM
  • Aimora
    Aimora
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    51 CP per Quarter is too low
    Heindrich wrote: »
    Apparently Zenimax based this number off average CP... but that is a very flawed approach to make because there are loads of people with very low CP who have simply quit the game. They aren't playing the game anymore! Progression for players that are still playing should not be dictated by people that last logged on 6 months ago, or those who play once every few weeks.

    Lets face it, inactive players and roleplayers don't care about progression. The catch up mechanic means any new players or returning players can and will reach a competitive amount of CP pretty soon if they become active. (I have a guildmate that made 13 CP in one hr yesterday thx to enlightenment, xp pots, efficient grinding and low-CP bonus!)

    I seriously hope Zenimax recalibrates the 51 number. The cap should be increased by as much as you will gain if you used up ur enlightenment. That is pretty much all I do and I've already gone from 489 to 529 since the cap was introduced (so 28 of that took tonnes of extra xp).
    Totally agree what's the point of having enlightenment - which at normal rate equates to 1 CP per day then allow people to only utilise half that amount :o
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  • Kas
    Kas
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    51 CP per Quarter is too low
    ZoS stats of CP have never been "correct". Either they have a bug in their stats taking (who'd be surprised?) or they just use a weird metric, e.g. average over all accounts.

    Veterans with 1000CP+ quit, new players join, etc. Several players I know just log in every other day for 5min to do crafting dailies and wait for the next DLC. Meanwhile there are TONS of players who get the game on a sale, play for 1 day to 2month and quit. I wouldn't be surprised if that the vast majority of players for every single game. If you include them in your average, your stats are absolutely worthless.

    Imho it would make MUCH more sense to look at the average across all logged in players at a time. Take a few samples, at different times of the day.

    Some time ago, the average player wasn't even V14 (on PC, when that was max level). Yet, starting arenas were relatively sparse, all you ever met was smurfs. Craglorn was packed and so were non-vet campaigns. Just walking around, the number of non-maxlvl players was quite low in both, craglorn and pvp. Yet ZOS insist that the average players had around 30 or 40CP...

    Even if you want to take an approach that avoids excluding new/casual players at all cost - do that with the catch-up mechanic (make it even steeper if you want). Even disregarding points earned - spending 17new points per tree per quarter just has no feel of progression anymore

    Edited by Kas on January 18, 2016 10:49AM
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  • Sausage
    Sausage
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    Other
    Heindrich wrote: »
    Apparently Zenimax based this number off average CP... but that is a very flawed approach to make because there are loads of people with very low CP who have simply quit the game. They aren't playing the game anymore! Progression for players that are still playing should not be dictated by people that last logged on 6 months ago, or those who play once every few weeks.

    Lets face it, inactive players and roleplayers don't care about progression. The catch up mechanic means any new players or returning players can and will reach a competitive amount of CP pretty soon if they become active. (I have a guildmate that made 13 CP in one hr yesterday thx to enlightenment, xp pots, efficient grinding and low-CP bonus!)

    I seriously hope Zenimax recalibrates the 51 number. The cap should be increased by as much as you will gain if you used up ur enlightenment. That is pretty much all I do and I've already gone from 489 to 529 since the cap was introduced (so 28 of that took tonnes of extra xp).

    CP-average should be calculated by active players, from those who've logged in 1 week or so.

    I support casuality 100% myself, sure we vets can grind ourselves into rofl-stomp-mode but guess how many players theres left after that.
    Edited by Sausage on January 18, 2016 11:01AM
  • Rune_Relic
    Rune_Relic
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    51 CP per Quarter seems about right
    So should we have a 1 year progression system so all the hardcore players are bored to death after 1 year and demand more content again and further progressions ?
    I think a 10+ year progression system is a reasonable objective for an MMO.
    I think hard core players need to take their foot off the gas, sit back and savour the content instead of bypass it as quick as possible to be top dog and OP compared to everyone else.

    The problem making it character wide is there will be no more progression for any ALT when you hit 3600.
    When you hit 3600 that's it....game over for all alts...not just one.

    Also, why would ZOS invest such a fortune into assets and infrastructure tio kill it off over 5 years.
    They want a return on their investment.
    The longer ESO survives the more capital investment they get back + profit.
    Edited by Rune_Relic on January 18, 2016 11:25AM
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  • Leandor
    Leandor
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    The game is not going to survive if it stagnates for 10 years of unchanged progression system. Wow did a complete revamp almost every expansion, as did hdro albeit less frequent. You can't assume this system will be all right for that timeframe.

    At most a starting point of 5 year lifetime would be suitable, which would mean a ~150 cp per quarter increase. But, as said above, I'll wait and see.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    51 CP per Quarter is too low
    I have just about 375 cp and earn about 2 a day in pvping. I am hoping that when the next patch comes out (March?) I will be at the cap. 51 points per quarter just seems too low to me. Maybe double that number. Cause with 2 points a day, that would put a person right at the cap each time.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    51 CP per Quarter is too low
    I say increase it to say 150 every quarter which leaves 50 CP to divide between each skill tree because honestly it will take over a decade to get them all, most of us wont even be playing ESO in a decade, infact will ESO even live to that age? and as redspectra23 stated: putting in an achievement that won't be achievable for 15 years is a bit silly,.

    You could just increase the leveling speed even faster for those that fall behind.
    Edited by TX12001rwb17_ESO on January 18, 2016 2:55PM
  • azoriangaming
    azoriangaming
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    51 CP per Quarter is too low
    for me personally it's not enough and i've only got 610 cp myself which leads me not needing to anything for the next 3 dlcs :/
    Edited by azoriangaming on January 18, 2016 2:45PM
  • IxskullzxI
    IxskullzxI
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    So if they raise the cap 51 CP every quarter, I have to re-craft gear every quarter? At 100+ mats per piece? I really hope that's not the case...
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  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    51 CP per Quarter is too low
    I consider myself somewhere inbetween a hardcore and causual player. I work so I can't spend 10+ hours a day playing but I do play 3 - 4 hours a day, 3 or 4 days a week. I'm already past the 501 cp limit and by the time the cp cap is increased by 51 points, I'll be at that limit, (or within a few points of it.) So as it stands right now, there is no more reason for my to spend money on a sub for this game. I'll buy crowns to get the dlcs, and with the current cp cap plans, the +10% cp exp gain for a sub is meaningless. Raising the cp cap by 120 or 150 per quarter would be more reasonable.
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    51 CP per Quarter is too low
    51 per quarter = 4 CP a week.

    They honestly should have attempted to span it out over 7.5 years not 15. Even if they are aiming to match WOW for longevity and be still going in 15 years. They will have evolved.

    The worst case, you have to upgrade the CP system in 7.5 years time. I think thats plenty of time to get a fairly solid plan in place.

    anyway I'm not fussed so muich, i wont lose any sleep.

    "51 per quarter = 4 CP a week."
    I can get that in around an hour or 2 by doing daily quests.

    Edited by TX12001rwb17_ESO on January 18, 2016 3:02PM
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    51 CP per Quarter seems about right
    I would say it's good for ZOS. But not so good for players.

    The average Joe Casual should be able to earn 51 CP in about 6-8 weeks near cap. Which leaves about 5-7 weeks of catch up per quarter. This will allow new and very casuals enough time to at least stay close to the "good" players.

    The idea I believe is to keep everyone's power level bunched together.

    It's bad for players (hardcore, long term, no lifer, whatever other adjective) because 51 CP takes like 2-3 weeks, which leaves a very long time of no CP advancement.

    Is what it is I guess.
  • eliisra
    eliisra
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    51 CP per Quarter is too low
    I might be dead from some apocalyptic event 15 years from now lol. That's also when the entire 3600 champion system would be maxed out. Feels like a joke.

    Also means no need for ZoS now to design any new interesting constellations, signs and passives. Just keep the old stuff and make that progression take over a decade. I'm not impressed. Feels really lazy.

    I think 100 CP each DLC would be more reasonable to start of with. Maybe push it even higher in a year or so to 200 CP, once ZoS has better control of the game. Than keep re-buffing enlightenment for new players and those below cap, to make sure they wont be to far behind.

  • Robbmrp
    Robbmrp
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    51 CP per Quarter seems about right
    As a casual player that has maybe 20 hours a week to play if that, I feel that 204 CP's over the course of a year is perfect. This will allow those without a lot of time to be able to catch up to those who do. It's steady progression that doesn't force the player to grind out as much CP as possible. There will still be people who will do that, which is fine for them. At least I won't feel rushed and will still be able to complete in PVP.
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  • Kas
    Kas
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    51 CP per Quarter is too low
    Rune_Relic wrote: »
    So should we have a 1 year progression system so all the hardcore players are bored to death after 1 year and demand more content again and further progressions ?
    I think a 10+ year progression system is a reasonable objective for an MMO.
    I think hard core players need to take their foot off the gas, sit back and savour the content instead of bypass it as quick as possible to be top dog and OP compared to everyone else.

    The problem making it character wide is there will be no more progression for any ALT when you hit 3600.
    When you hit 3600 that's it....game over for all alts...not just one.

    Also, why would ZOS invest such a fortune into assets and infrastructure tio kill it off over 5 years.
    They want a return on their investment.
    The longer ESO survives the more capital investment they get back + profit.

    why not just add another dimension of progression? Doesn't it sound much more fun to start progressing on a different level after 2-3 years or would you really want to earn the same points for 10 years?

    imho there is no reason to see CPs as the form of final endgame progression for all eternity. If you want a game to be played for 10 years, come up with something new, maybe?
    Edited by Kas on January 18, 2016 3:46PM
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  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    51 CP per Quarter is too low
    At least 1 CP per day. Make it like 99 or even a few more. I'm also curious how the gear progression will look like, every DLC or only twice a year?
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  • bryanhaas
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    51 CP per Quarter seems about right
    I thought it was a little low but then thinking of new players coming in and long term I guess it is about right. I still don't like the removal of VR ranks, I wish we at least still have a VR rank that does absolutely nothing and everything is driven by CP. I know stupid reason but it's mine so sticking to it.
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  • azoriangaming
    azoriangaming
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    51 CP per Quarter is too low
    At least 1 CP per day. Make it like 99 or even a few more. I'm also curious how the gear progression will look like, every DLC or only twice a year?

    they've already said when the removal of vet ranks happens that 160 cp will be the high end gear to start with.
  • Autolycus
    Autolycus
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    51 CP per Quarter seems about right
    I've found the CP gain rate to be quite reasonable so far. At first, I was hesitant about the caps, but it was clear that there needed to be some system in place to prevent those players who have the time (and will) to reach significantly higher CP milestones from being at a godly advantage to others. Of course, as one of the players who has been at or around the cap since it's implementation, the primary concern here was that I wouldn't be gaining CP for all of the time I put into it.

    I have been eyeballing my CP gain since I hit the 501 cap, and it's slower than 1 CP per day (on an average work day, where time is limited to a few hours in the evening). On the weekends I can easily earn 1-2 CP, even at the diminished rate past the cap. The curve is quite steep for the 501+ points, escalating up to a million exp+ to achieve the next point, compared to 800K exp for those below the cap.

    So, let's assume I earn 7 CP within a week of hitting the cap, and each week following that I am able to earn a single point less than the week prior. Personally, I think that this is a bit generous, and would prefer more conservative assumptions. I hit the 501 cap on January 10th. Following these assumptions:

    January 11-17 : 7 CP
    January 18-24 : 6 CP
    January 25-31 : 5 CP
    February 1-7 : 4 CP
    February 8-14 : 3 CP
    February 15-21: 2 CP
    February 22-28: 1 CP

    For a total of 29 CP earned, or a running total of 530 CP until (presumably) the next cap increase. The actual earned CP may be slower or more rapid than this, and of course will vary with playtime and the content played. But, if we're just looking for a rough idea, this will suffice.

    What I see here is the potential for someone who is below the cap to catch up quite rapidly if they play the same amount of time. The curve is quite steep beyond the cap, and clearly I will be lucky to even reach the 552 cap before it actually hits live. At the very least, this demonstrates that the limitations in place for max-CP players are effective at keeping us from getting too far ahead, which is a good thing for the rest of the community.

    This pretty much leaves me chasing whatever the "next" CP cap is, every single time we get a cap increase. This is kind of disappointing, because I'll likely never again get the rate I had prior to hitting the cap. Even if I am below 552 when it goes live, I will be there within a week or two tops, meaning I still have the vast majority of the quarter to wait for another cap increase.

    TL;DR
    So, the final question here is: Is that 51-point increase too insignificant? The easy answer is that it's relative. The players that have significantly more time to sink into the game are going to want higher caps, and to some extent I belong to that group of players. But I'm also trying to be mindful of the newer players, who can easily feel overwhelmed by how far behind in CP they are. For me personally, I'm going to be chasing CP caps at diminished rates for pretty much the remainder of ESO's lifespan. Whether or not it's a 50-pt or 100-pt increase to the CP cap, I'm going to hit the new cap right away (within a couple weeks or a month of the increase), meaning that it really doesn't matter to me what the cap actually increases by. I'm still going to have 2 - 2 1/2 months of waiting for the next cap.

    The catch-up rate for those below the cap has proven to be quite reasonable, at least from my end of the table. I run a guild which contains a handful of people who are beyond the cap already, but we also have new players that have <200 CP who are doing very well so far in terms of CP gain, and being able to get the gear and the experience they need to run with the "big dogs". I think the amount by which they increase it is fine, because it won't leave too many players in the dust, and it's not going to make much of a difference for us at the cap anyway.
    Edited by Autolycus on January 18, 2016 4:20PM
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