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Is 51 Champion Points per Quarter the right mark for ZOS to set?

  • Jura23
    Jura23
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    51 CP per Quarter is too low
    I'm over the cap and will be for the foreseeable future.

    The issue I see with the "argument" being bludgeoned is the concept that 3600 is a cap. Problem being that looking at it like a cap means you believe it's meant to be reached.

    Don't look at 3600 as a cap, but as the total of Champion points that can be ever reached.

    For the most part, no build will need even close to 3600... no matter how hybridized it is.

    I'd rather see higher caps, but I also have higher champion points and I'm not going to look at it strictly from a "I am everything" perspective.


    3600 was meant to be reached from the start. otherwise they wouldn't put in achievment for doing so, dont you think? ;)
    Georgion - Bosmer/Templar - PC/EU
  • Anhedonie
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    51 CP per Quarter is too low
    I was expecting 100-150 per quarter, starting from Thieves Guild DLC.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Mumyo
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    51 CP per Quarter seems about right
    Everyone picking too low, just think of urself starting from scratch... i know you wouldnt like it...
  • Elloa
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    51 CP per Quarter is too low
    I'm a snail in term of leveling AND gaining Champion point. I'm still below 300 Cp while playing a lot! (yes you read well)

    BUT, I do believe 51 CP to earn in 3 months is to low. - I think it should be arround 100. That way it's low enough for casual to catch up over 3 months, and motivating enough for active players to keep playing.


    @Wollust
    But well whatever. I guess I don't care anymorw about stupid decisions and ultra tryhard catering to casuals.
    Would be nice to not insult the (most likely) most important part of the community. Every player and every playstyle deserve respect. Thanks.
    Edited by Elloa on January 19, 2016 9:26AM
  • Mumyo
    Mumyo
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    51 CP per Quarter seems about right
    Jura23 wrote: »
    I'm over the cap and will be for the foreseeable future.

    The issue I see with the "argument" being bludgeoned is the concept that 3600 is a cap. Problem being that looking at it like a cap means you believe it's meant to be reached.

    Don't look at 3600 as a cap, but as the total of Champion points that can be ever reached.

    For the most part, no build will need even close to 3600... no matter how hybridized it is.

    I'd rather see higher caps, but I also have higher champion points and I'm not going to look at it strictly from a "I am everything" perspective.


    3600 was meant to be reached from the start. otherwise they wouldn't put in achievment for doing so, dont you think? ;)

    On the other side it wouldnt make any sense. People allways complained about vr ranks and cp is a worse form of it. 3600 cp means many more veteran ranks. I thought the actual idea of cp was diversity in builds.
    That would have been smart but what we got right now is just a gamekiller.
    Everyone who is a 100+ away from the cap will have a HUGE disadvantage in pvp. I feel like a *** fighting low cp dudes. So we make every newb nothing but a victim, their fun will suffer alot and every smart and good pvper will also suffer since its not his skill deciding the fight. It takes way too long to catch up. Still!
    The impact is just too big.
  • Jura23
    Jura23
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    51 CP per Quarter is too low
    Mumyo wrote: »
    Jura23 wrote: »
    I'm over the cap and will be for the foreseeable future.

    The issue I see with the "argument" being bludgeoned is the concept that 3600 is a cap. Problem being that looking at it like a cap means you believe it's meant to be reached.

    Don't look at 3600 as a cap, but as the total of Champion points that can be ever reached.

    For the most part, no build will need even close to 3600... no matter how hybridized it is.

    I'd rather see higher caps, but I also have higher champion points and I'm not going to look at it strictly from a "I am everything" perspective.


    3600 was meant to be reached from the start. otherwise they wouldn't put in achievment for doing so, dont you think? ;)

    On the other side it wouldnt make any sense. People allways complained about vr ranks and cp is a worse form of it. 3600 cp means many more veteran ranks. I thought the actual idea of cp was diversity in builds.
    That would have been smart but what we got right now is just a gamekiller.
    Everyone who is a 100+ away from the cap will have a HUGE disadvantage in pvp. I feel like a *** fighting low cp dudes. So we make every newb nothing but a victim, their fun will suffer alot and every smart and good pvper will also suffer since its not his skill deciding the fight. It takes way too long to catch up. Still!
    The impact is just too big.

    I understand, but we still need something for ppl to play on daily basis and improve continually. With all the restrictions to CP, I'm not sure it fulfills this function anymore. It needs to be figured out. Lots of ppl complain about RNG, why not give them some kind of RNG progression. So more you play content, the better your chances get. Or something like that.
    Georgion - Bosmer/Templar - PC/EU
  • Destruent
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    51 CP per Quarter is too low
    Biggest joke for me, is the enlightenment bonus with this low cap-raising in mind. Enlightenment grants one (or more) CP per day below cap and less than a half if above the cap. Those of us above the cap will gain less than 45 through enlightement which is below the cap and fine imo (they will get more bc they usually play more...i get normally 1...2CP a day and have ~580 atm).
    But those with less CP will get 90+ CP only by using their enlightement...it seems like, they are not supposed to use their enlightenment-bonus, which is a bit disappointing :(

    edit: forgot to add...Those with high CP usually have everything ingame done already a thousand times, so there is not that much left to do. Gaining CP was one of those things left, but they killed it now...
    Edited by Destruent on January 19, 2016 10:19AM
    Noobplar
  • BlackEar
    BlackEar
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    51 CP per Quarter seems about right
    I am sure Zenimax already did the calculations based on actual statistics monitoring player activity.
    In short - this is about right :smile:

    If they haven't done so.. then I would pick about 99 champion point increase.
    Edited by BlackEar on January 19, 2016 10:28AM
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  • Duiwel
    Duiwel
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    51 CP per Quarter is too low
    I answered it was too low, however if they didn't force you to choose 1 of each Star sign everytime, then the 51 would be enough because technicaly it would be 103 points i can put in anywhere I want.

    For the current system however I would say make it an even 80
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  • mlstevens42_ESO
    mlstevens42_ESO
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    For the first 1000 to 1500 cp I would agree the difference is staggering if you compare the regen and costs of different skills resists and such when comparing 0 to the former. The extra star passives being a difference and the front stacking which gives diminishing returns on points invested. The thing is between 1500 and 2500 the difference is not as great. By the time you would hit 3600 there are most likely going to be some cp's you would not even need to use.

    Still the question is do I personally think the new proposed cap to be low....answer yes. Even at just one cp per day I would have the cap within a few weeks of setting the new cap. A better one would be something like 100 or there abouts.
  • Nikkor
    Nikkor
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    51 CP per Quarter is too low
    I do not like that it's not being raised with thieves guild either! I don't think we need to wait for everyone to get to 501!
  • ADarklore
    ADarklore
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    51 CP per Quarter seems about right
    It's amazing that people actually WANT to reach the 3600 cap... and then all they'd do is complain that we need more than 3600. Well, studies have shown that humans truly cannot grasp the concept of 'the future', so clearly some people here can't comprehend what would happen once players started reaching 3600 and the fiasco that would create. They also can't seem to comprehend this game going for 15 years... when WoW has been going for 12. So clearly, adding mechanics to the game that are meant to be player incentives for many, many years isn't out of line.

    With the CP mechanic in place, I'm not sure how many hours of gameplay it would take for people to add 51 CP once the cap is raised, I guess that depends on whether they are already at cap and have already amassed enough additional CP to already be at the next cap. I think that is a concern for ZOS as well, giving too high of CP per quarter and making those players who are already well above the cap too OP while still encouraging players far below the cap that they can still achieve it.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Woodoochill
    Woodoochill
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    Are there any systems that scale up CP gain for new players? Cuz lets say over a year all players will have around 700 cp... but new guys that just buy the game by that time will have to play another year to catch up with others and be able to compete with them in leaderboards pvp and even hardcore elitist playstyle
  • Destruent
    Destruent
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    51 CP per Quarter is too low
    Are there any systems that scale up CP gain for new players? Cuz lets say over a year all players will have around 700 cp... but new guys that just buy the game by that time will have to play another year to catch up with others and be able to compete with them in leaderboards pvp and even hardcore elitist playstyle

    Yes, we already have a catch up system ingame. The less Cp you have, the less XP you need to get one.
    Noobplar
  • Dymence
    Dymence
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    51 CP per Quarter is too low
    51 CP is absolutely nothing. People seem to be forgetting about the catch up mechanic which will scale upwards if the cap is increased. Putting a catch up mechanic and a low CP cap increase would be redudant in allowing people to catch up. The catch up mechanic alone is enough.

    I'm very inactive right now personally, and just do my raids 3 times a week and I'm already 21 cp over cap just from doing this. That's roughly 920k xp per CP.
  • Rosveen
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    51 CP per Quarter is too low
    Anything lower than 1 CP/day is absurd. The Champion System was envisioned as continuous progression, but now active players - those who ZOS should want to motivate to keep playing - will permanently stay around or above the CP cap. Is gear-grinding going to be the only real progression?
    The players who benefit from lower caps are the less active ones - they'll be able to catch up, but paradoxically, they're likely to also be the ones who don't care about the CP cap in the first place because they don't play competitively.
  • ADarklore
    ADarklore
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    51 CP per Quarter seems about right
    Dymence wrote: »
    51 CP is absolutely nothing. People seem to be forgetting about the catch up mechanic which will scale upwards if the cap is increased. Putting a catch up mechanic and a low CP cap increase would be redudant in allowing people to catch up. The catch up mechanic alone is enough.

    I'm very inactive right now personally, and just do my raids 3 times a week and I'm already 21 cp over cap just from doing this. That's roughly 920k xp per CP.

    Actually, the closer you are to cap the more XP it requires... so raising CP only 51 quarterly maintains the high XP requirement for CP yet continues to benefit those who are below the previous cap. So perhaps they could also make it 1.5M XP requirement for each CP that are within 51 CP of cap- would that be better?!?
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • ADarklore
    ADarklore
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    51 CP per Quarter seems about right
    Rosveen wrote: »
    Anything lower than 1 CP/day is absurd. The Champion System was envisioned as continuous progression, but now active players - those who ZOS should want to motivate to keep playing - will permanently stay around or above the CP cap. Is gear-grinding going to be the only real progression?
    The players who benefit from lower caps are the less active ones - they'll be able to catch up, but paradoxically, they're likely to also be the ones who don't care about the CP cap in the first place because they don't play competitively.

    You also do realize from ZOS' own data mining, that those who are above the cap, the ones playing 'competitively', are also the minority of players in the game. When they released the data stating how few people were above CP cap, people couldn't believe it... but that's the reality, very few are at or above the cap and therefore are not ZOS' primary concern. Their concern is how to motivate lower CP players to continue progressing because clearly those already at cap don't need any more incentive otherwise they wouldn't be at cap.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Other
    It's true that casual players need a low cap increase in order to be able to catch up, but competitive players ALSO need a low cap increase in order to keep in order to not trivialize the new end game content too quickly.

    We can already see how AA, HR and SO became walks in the park for very active players, partly due to big amounts of CPs. What if the new trial becomes too easy too fast and we are all bored again and asking for new content ?

    (unrelated but on topic)


    Although I cannot prove it, I believe this follows a pattern pre-calculated by ZOS.

    Instead of :

    - ZOS : CP cap is increased by 90
    - Players : THIS IS TOO LOW !!
    - ZOS : we won't budge, cap increase is 90.
    - Players : ZOS doesn't listen !!! We hate you ZOS !!!

    We'll have :

    - ZOS : CP cap is increased by 51
    - Players : THIS IS TOO LOW !!
    - ZOS : OK, we've been collecting your feedback, CP cap increase is 90 instead of 51
    - Players : ZOS listens !!! We love you ZOS !!!

    .
    Edited by anitajoneb17_ESO on January 19, 2016 12:48PM
  • Destruent
    Destruent
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    51 CP per Quarter is too low
    It's true that casual players need a low cap increase in order to be able to catch up, but competitive players ALSO need a low cap increase in order to keep in order to not trivialize the new end game content too quickly.

    We can already see how AA, HR and SO became walks in the park for very active players, partly due to big amounts of CPs. What if the new trial becomes too easy too fast and we are all bored again and asking for new content ?

    (unrelated but on topic)


    Although I cannot prove it, I believe this follows a pattern pre-calculated by ZOS.

    Instead of :

    - ZOS : CP cap is increased by 90
    - Players : THIS IS TOO LOW !!
    - ZOS : we won't budge, cap increase is 90.
    - Players : ZOS doesn't listen !!! We hate you ZOS !!!

    We'll have :

    - ZOS : CP cap is increased by 51
    - Players : THIS IS TOO LOW !!
    - ZOS : OK, we've been collecting your feedback, CP cap increase is 90 instead of 51
    - Players : ZOS listens !!! We love you ZOS !!!

    .

    AA/HelRa (dunno about SO) were a walk in the park when 1.6 goes live...everyone had 70...100CP back then so this has nothing to do with CP. I'm fine with content getting easier bc my char gets stronger. But actually content gets easier bc ZOS decides so.

    I think most won't complain about raising it by 90 every DLC. This would be around 1 CP/day. This is exactly the CP-gain rate ZOS introduced by enlightenment-bonus...so nothing wrong with it.
    Noobplar
  • Erdmanski
    Erdmanski
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    51 CP per Quarter is too low
    Broken PVP and no character progression? What will be the point for veteran players to continue to play the game?
  • Ishammael
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    51 CP per Quarter is too low
    Should be 75-100 CPs per qtr
  • Rune_Relic
    Rune_Relic
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    51 CP per Quarter seems about right
    Kas wrote: »
    Rune_Relic wrote: »
    So should we have a 1 year progression system so all the hardcore players are bored to death after 1 year and demand more content again and further progressions ?
    I think a 10+ year progression system is a reasonable objective for an MMO.
    I think hard core players need to take their foot off the gas, sit back and savour the content instead of bypass it as quick as possible to be top dog and OP compared to everyone else.

    The problem making it character wide is there will be no more progression for any ALT when you hit 3600.
    When you hit 3600 that's it....game over for all alts...not just one.

    Also, why would ZOS invest such a fortune into assets and infrastructure tio kill it off over 5 years.
    They want a return on their investment.
    The longer ESO survives the more capital investment they get back + profit.

    why not just add another dimension of progression? Doesn't it sound much more fun to start progressing on a different level after 2-3 years or would you really want to earn the same points for 10 years?

    imho there is no reason to see CPs as the form of final endgame progression for all eternity. If you want a game to be played for 10 years, come up with something new, maybe?

    I wont argue too much with your point as it is a fair one from a point of view.

    The Vet system was supposed to be endgame progression beyond maxed level 50.
    If you are going to let people increase power beyond 50...then there is no point having a level 50 limit.
    So if you cant increase power (vertical) then the only other option is increases option/styles (horizontal)

    Even the problems of CS that required capping acceleration and deceleration came about because it was another vertical progression system that ZOS were amply warned about.

    Take away the vertical aspect and no one would give a damn about how many points you had, how many points you could get or how long it will take. As it would just mean you had access to a greater variety of builds and not greater power. It would be completely scalable in scope as you envision.

    As it is....we have a second half arsed solution that gives us granular levelling instead of no levelling and all the issues that go with endless levelling...again. So, forgive me if I don't think inviting ZOS to come up with another endgame progression system is the way to go.
    Edited by Rune_Relic on January 19, 2016 1:46PM
    Anything that can be exploited will be exploited
  • Rune_Relic
    Rune_Relic
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    51 CP per Quarter seems about right
    Ourorboros wrote: »
    Autolycus wrote: »
    Edziu wrote: »
    for me thisd raising cap is to low....get cap cp after moth from orsinium released, now i have 533 cp (32 after cap need 2x more xp per 1 cp) so until dlc be launchend then i have still capped cp, and always before release next dlc I will have always CP above cap, without using any exp pots, with some breaks in week in the game, just with slow lvling I will have always aboce CP cap..

    I'm pve/pvp player and dont have always desire to play ESO without target ( more CP with more efficiency in pve) and then just take break for moths also....because it be boring for me.

    pvp almost nonstop identical, zergs and zergs, in pve only daily dung with 1 chance per month to get good monster shouder/helm this my sick luck.

    now when I getting next CP above cap...it is more and more borring, getting experience, getting more CP whose i cant use it, such time wasted to getting this exp...2x more per CP and cant use it, in these 4 moths playing with nonstop cap i will get again more than 51 cp, so dlc just be released i will have still cap and some cp to next cap BORING without any efficiency after playing 3 moths here and getting 2x more needed exp than is normally needed

    To some extent, you are correct. You have a few more points than I do (currently around 510, don't remember exactly) but we are in the same boat - you and I will pretty much be at the CP cap for the remainder of ESO's lifespan (or for as long as we continue to play).

    That being said, If they raise the cap by 100 points, it still really doesn't matter. You're going to hit the cap long before the next quarter mark and they raise the cap again. The only way you won't constantly be at the cap is if the cap is raised by a significant amount: 150, 200, etc. At this point you're going to be grinding out the CP to hit the cap before the next Q, and then you're going to be furthering the gap between you and the newer and more casual players. The point of the cap is to limit this discrepancy so that newer players have some chance to catch up.

    For players like us, who are now basically going to be at the cap indefinitely, the focus should be on content.

    Why should newer players be competitive with established players? It has no impact for questing, and little impact for other content. Dungeons and new DLC scale, and PVP scales. I'm new to PVP. Should I be able to get more AP than someone who has done PVP since game release? There is already a catchup in place for CP. Why should those who put more time into the game be penalized because they play more than casuals? It seems to me that whiners and misconception are ruining this game for those who play more, and for no good reason other than perception of imbalance.

    Because you are under the misconception that getting more power by playing longer means you are a more skilled player.
    If you are a more skilled player.....you wont need any bonuses to compete.
    The only argument I see here is..I have been here longer or play longer so I should get an automatic Iwin button.
    If anything more experienced players should receive a handicap....but that would remove skill from the game and make it no better a solution than the one you espouse here.
    Edited by Rune_Relic on January 19, 2016 2:19PM
    Anything that can be exploited will be exploited
  • willymchilybily
    willymchilybily
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    51 CP per Quarter is too low
    Heindrich wrote: »
    Apparently Zenimax based this number off average CP... but that is a very flawed approach to make because there are loads of people with very low CP who have simply quit the game. They aren't playing the game anymore! Progression for players that are still playing should not be dictated by people that last logged on 6 months ago, or those who play once every few weeks.[snip].

    I really hope this is rumor as Its more flawed than the fact there could be outliers in the data sample. id guess a decision based on bad information or minimal understanding.

    The rate of "CP cap" increase should be based on a set date when the 3600 cap is wanted to be reached. Its the job of the catch up mechanic already introduce to control rate of gain based on how many CPs a player currently has. Else the two mechanics could end up fighting each other and working sub optimally.
    eg.
    if we say since the introduction of a 501 cap and catch up mechanic people gained on average 51 CP this quarter. you raise the cap by 51, and expect next quarter people will once again on average gained 51CP. They wont, the people at or above the cap will gain CP at approximately the same rate, those below the cap but now closer too it are gaining CP slower than before because they are catching up.
    Kas wrote: »
    Imho it would make MUCH more sense to look at the average across all logged in players at a time. Take a few samples, at different times of the day.

    I like this approach.
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  • Dymence
    Dymence
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    51 CP per Quarter is too low
    ADarklore wrote: »
    Dymence wrote: »
    51 CP is absolutely nothing. People seem to be forgetting about the catch up mechanic which will scale upwards if the cap is increased. Putting a catch up mechanic and a low CP cap increase would be redudant in allowing people to catch up. The catch up mechanic alone is enough.

    I'm very inactive right now personally, and just do my raids 3 times a week and I'm already 21 cp over cap just from doing this. That's roughly 920k xp per CP.

    Actually, the closer you are to cap the more XP it requires... so raising CP only 51 quarterly maintains the high XP requirement for CP yet continues to benefit those who are below the previous cap. So perhaps they could also make it 1.5M XP requirement for each CP that are within 51 CP of cap- would that be better?!?

    Why make it 1.5M xp requirement for each CP within 51 CP of cap? Just give us more champion points instead.

    Do you know what 51 CP even amounts to? That are 17 CP per individual tree, which translates to virtually NO character progression. Might aswell take it out entirely then.
  • Brrrofski
    Brrrofski
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    51 CP per Quarter is too low
    Way too low. You can easilly earn like 2 CP a day by doing pledges and then pvp for a few hours.

    That is incredibly easy to do with enlightenment.

    51 CP for roughly 90 days (3 months of 3 days).

    It's less than 1 CP a day. It's incredibly low
  • Ashtaris
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    51 CP per Quarter is too low
    I've seen various comments for the "51 CP Seems about right" along the lines of "this gives others the chance to catch up". Talk about the "Entitlement" mentality. Why should someone who has only been in the game a year feel they should be entitled to have the same CP's as someone who has been in since Beta? It's like the teachers giving out gold stars to all the kids to make them feel better instead of actually earning it. I always felt that CP's were a form of progression on how much time and effort you are putting into the game. Obviously I was wrong.
  • Scamandros
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    tbh by about 900 champ points I will have maxed out the 2-3 main passives in each constalation that actually make a noticable difference for each of my builds, everything after that will give such negligible gains it may as well be considered the end of champion progression (apart from +10 stat per CP). With that in mind we are already over halfway there
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    Mighty Eagle
    Then suddenly
    As if I was dreaming

    Mighty Eagle
    Mighty Eagle
    I heard a screech
    But suddenly, I attack Mighty Eagle
    Mighty Eagle had to defend

    Mighty Eagle
    Mighty Eagle
    I know I was fighting for Mighty Lion
    So I fought back.

    Mighty Eagle
    Mighty Eagle
    I attack I attack
    But to no avail

    Mighty Eagle
    Mighty Eagle
    The Mighty claws who's mighty claws
    Felt unnatural to me and very clumsy to me

    Mighty Eagle
    Mighty Eagle
    Why I have chosen to not stay with you
    I do not know. I am complicated at that.

    Mighty Eagle
    Mighty Eagle
    I have destroyed Mighty Eagle
    My own kin in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I crawled into a ball
    Weep to no avail

    Mighty Eagle
    Mighty Eagle
    Lost in my whirling thoughts
    My heart and mind is clouded

    Mighty Eagle
    Mighty Eagle
    I have served Mighty Lion over a year
    I thought Mighty Lion is were I belong anew

    Mighty Eagle
    Mighty Eagle
    I finally contacted
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    Mighty Eagle says they love me
    In reality I love them also.

    Mighty Eagle
    Mighty Eagle
    I continued to clash
    At Mighty Eagle however

    Mighty Eagle
    Mighty Eagle
    But clashing with Mighty Eagle
    Just not feel right


    Mighty Eagle
    Mighty Eagle
    I have made a wrong choice I now believe
    Terrible and unjust of what I did

    Mighty Eagle
    Mighty Eagle
    For am I not a monster
    For attacking a faction who loves me instead

    Mighty Eagle
    Mighty Eagle
    I was wrong
    Mighty Eagle was right

    Mighty Eagle
    Mighty Eagle
    Come. Please take me back Mighty Eagle
    For I believe I now know

    Mighty Eagle
    Mighty Eagle
    Were I truly belong
    For indeed I thought

    Mighty Eagle
    Mighty Eagle
    That Mighty Lion
    Is were I belong.

    Mighty Eagle
    Mighty Eagle
    O how I was so wrong Mighty Eagle
    I was gravely wrong and such a fool I was.

    Mighty Eagle
    Mighty Eagle
    You have met
    Princess Justine

    Mighty Eagle
    Mighty Eagle
    Princess Justine who attacked
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    I know this was wrong
    And so to does Princess Justine

    Mighty Eagle
    Mighty Eagle
    With our clashing together
    I now know were I truly belong in Scourge PS4 EU I believe.

    Mighty Eagle
    Mighty Eagle
    Have you all not heard
    The famous saying. That is very wise and so very true?

    Mighty Eagle
    Mighty Eagle
    Let me repeat the famous saying
    that is very wise and so true

    Mighty Eagle
    Mighty Eagle
    It is
    My Enemy, Enemy's, Enemy's
    Is my friend

    Mighty Eagle
    Mighty Eagle
    I come to thee Mighty Eagle
    And so to Princess Justine.

    Mighty Eagle
    Mighty Eagle
    Who used to serve Mighty Lion
    But Now serve Mighty Eagle
    For the very first time in her career.

    Mighty Eagle
    Mighty Eagle
    Princess Justine and are one in the same
    Were I go. She will go to. For she believes it is right choice

    Mighty Eagle
    Mighty Eagle
    We are all yours
    O Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    No one else but you
    I feel peaceful. Unafraid

    Mighty Eagle
    Mighty Eagle
    I belong to you O mighty Eagle
    I am so relieved to hear myself to say that

    Mighty Eagle
    Mighty Eagle
    Princess Justine and I


    Mighty Eagle
    Mighty Eagle
    Now flies and fights alongside with Mighty Eagle
    Who's Mighty talons stand for sacred Freedom

    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • Lil_Willie
    Lil_Willie
    ✭✭✭
    What's a CP?
    Whats this CP that you speak of?
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