Bring it into Cyrodiil first! Players can check the bounty board on other players in their campaign that have bounties on their head. If they kill them, they collect.
It's not ideal, but it's a start, and will keep QQing to a minimum. Would be pretty awkward if the bounty you are to collect is on someone from your faction.
To easily detect those with bounties, a red padlock appears next to their name when you target them with how much their bounty is worth.
You could one step further and add bounties if people kill others while inside towns in Cyrodiil. Everything stays the same - no guards or any other penalties, just a bounty.
I just want some kind of PVP justice system like we were told god damn it.
MornaBaine wrote: »From the earliest mention of the justice system on ESO Live with Paul Sage we were assured that no one would be "forced" to PvP and we were told they were withholding implementation of that part of the justice system while they worked that out. I hate to think they were just too dumb to figure it out and that's why they scrapped it. It SEEMS to me that all that would have been necessary was a flagging system such as is already in place for dueling in many MMOs. If WoW and SWTOR can figure it out and implement it I have a hard time understanding why ZOS can't.
The PvP portion of the Justice system was the one thing a lot of people were really excited about. It's a shame to see ZOS fail so hard regarding it.
MADshadowmans_Ghost wrote: »MADshadowmans_Ghost wrote: »I think with some simple rule sets, we could prevent this from becoming a pve slaughter fest. Here's my idea:
- If you steal small things, like a bread or a drink and get caught, this should not make you attackable by other players. instead you gain a bounty just like it's now.
- If your bounty reaches a certain level (maybe 5k), this should make you attackable.
- This way you could easily avoid becoming attackable by not trying to get caught or paying off your bounty before it's too late.
- If you attack someone, you should gain a bounty and the guards should take care of you. But if you kill someone, this should make you attackable.
- With these simple rule sets it's possible to stay out of the pvp portion of the justice system by being careful, trying to be a good thief and by paying off your bounty before it reaches a certain level.
- You can still be a small-time criminal and steal things to make money, and you can still punch a npc in the face if they say something stupid, but you cannot kill someone and expect to be safe. At this point you gotta pay with your blood.
What do you guys think about these ideas?
The problem is that you're still looking to exclude PvEers from PvE content in PvE areas. Why should a PvEer not be able to kill a NPC without being forced into PvP? Why should PvEers be forced out of part of the PvE content in PvE zones because PvP is brought outside the PvP zones?
I would have had absolutely no problem whatsoever with the PvP part of the Justice System, provided it was contained within the PvP zones, but that was never acceptable to the PvPers who wanted it as a form of open world PvP. The two playstyles simply don't mix well in the same areas and mixing them into the same content with PvP penalties for PvE crimes in PvE areas was only ever going to end badly.
After 2 years of only PvE updates and no PvP updates whatsoever, the only thing i can say is: deal with it.
I proposed these rule sets, so that people who really don't wanna be attacked have a way to fly under the radar, but there has to be a point where the system draws a line. If you wanna do certain things, then live with the consequences. It's as simple as that.
There have been a lot of changes to, or prompted by, PvP as well as a whole PvP DLC so there's no need to pretend the last couple of years have just been about PvE!
I can happily accept PvE consequences for PvE acts and PvP consequences for PvP acts, but I do have a problem with PvP consequences for PvE acts. But as you say, the line has to be drawn somewhere.
Fortunately ZOS have drawn the line, and in my view they've done so correctly.
@Tandor I'm not sure where you were but the imperial city was a PvE dlc with occasional PvP
It has absolutely zero PvP objectives that affect the campaign or PvP rewards.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »The only concerns i've had toward anything with the justice system, come from two experiences with it as it stands now. Doing a quest in stonefalls, battling Nords while drunk, accidentally killed a chicken, incurred a bounty. While trying to complete another quest (forget which zone), I had to kill a whole lot of soldiers on while trying to gain entry into a castle. Another player was also killing said soldiers, so I threw a heal their way, only to get a bounty, as the player was not doing the same quest, just randomly killing npc's, or trying to.
Last thing I want to to be ganked by a bounty hunter due to incidents as stated above.
If you haven't opted-in for justice-system-pvp, you won't. Simple as that.
But even then... you got those bounties by accident. What do you do ? either wait (disconnect) or pay it the a guard or a fence. If another player kills you and takes the bounty, what difference is it to you ? The only difference is that you stand a chance against a player and none against a guard.
The difference is, I was questing. Not actively trying to participate in anything criminal. Thought it was quite obvious.
I got that. But you still had to pay your bounty, didn't you ?
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »The only concerns i've had toward anything with the justice system, come from two experiences with it as it stands now. Doing a quest in stonefalls, battling Nords while drunk, accidentally killed a chicken, incurred a bounty. While trying to complete another quest (forget which zone), I had to kill a whole lot of soldiers on while trying to gain entry into a castle. Another player was also killing said soldiers, so I threw a heal their way, only to get a bounty, as the player was not doing the same quest, just randomly killing npc's, or trying to.
Last thing I want to to be ganked by a bounty hunter due to incidents as stated above.
If you haven't opted-in for justice-system-pvp, you won't. Simple as that.
But even then... you got those bounties by accident. What do you do ? either wait (disconnect) or pay it the a guard or a fence. If another player kills you and takes the bounty, what difference is it to you ? The only difference is that you stand a chance against a player and none against a guard.
The difference is, I was questing. Not actively trying to participate in anything criminal. Thought it was quite obvious.
I got that. But you still had to pay your bounty, didn't you ?
Yes, absolutely. The only thing that bothered me about the system as it is. Such is life, the bounties were not large.
Then, what does it matter if you pay it to a guard, to a fence or to a player ?
Again... players should NOT be able to flat out opt-out of Justice System PVP. I really think that is missing the point of the Justice System PVP. The Justice System shouldn't just be used to open up Tamriel-wide PVP, it should be an engaging part of the PVP system.
How can players treat "because I don't want to look at that" as a valid reason for something not to be implemented?
At least the post from @Contraptions was a fine example of things he is worried might be implemented incorrectly and had doubts about.
Also, don't mean to disrespect anyone here, but comments like "I don't want to look at that" or "PvE zones for PvEer" sound much like something a homophobe would say for gay marriage.
You don't have to like it, but where did you get the idea it would affect you in any way?
It's certainly interesting that a higher proportion of those who have played a game with a PvP Justice System opposes it in ESO compared with those who have not played such a game.
Usually one would expect there to be an argument that most people opposed to something have never tried it, the inference being that if they had tried it they'd like it, but the poll results so far suggest the opposite is true. The proportion of those who oppose it in ESO rises when they have had experience of it elsewhere.
Jennifur_Vultee wrote: »I guess some of you haven't heard that they have cancelled the PVP portion of the justice system because, "In our internal testing it simply broke too many things." Check out the last ESO live, skip ahead to 26:30https://www.youtube.com/watch?v=Q8m14tUK43U
DaveMoeDee wrote: »I am not opposed to having a PvP justice system. I just shouldn't have any impact on me whatsoever unless I decide to go do it. If I steal all day in Glenumbra and have a 1 million bounty, I should still be just playing PvE in Glenumbra. If I want PvP, I will go to a PvP zone.
I have no problem with adding a system like this in a new zone. I do have a problem with an opt in system that gives higher rewards as the stealing rewards are already pretty good and increasing them will lead to ridiculous exploits. Considering people already waste a ring slot on Ring of Mara for minimal benefit, imagine what people would do when playing together if they can get benefits from the justice system? They could just do a bunch of naked killing and stealing around each wayshrine until there is nothing left to steal or kill.
I would enjoy a PvP justice system in a new PvE-centric zone that has particular stealing or assassination jobs that other players are supposed to thwart. But PvP because they have a bounty seems a horrible idea. What happens to the bounty if they are killed? Does it go down? How much? If not by much, doesn't that mean they will just get killed over and over again? If it goes down a lot, won't we just see exploits where people run up 1 million bounties and then ask a friend to kill them after they have already laundered items?
And what would the enforcer get from the exchange? Items or gold from the person killed? What if they have no stolen items on them and no gold? Ideally, the system is part of something new that has a novel reward that makes sense. What would that be? I have no idea. But any rewards based on killing someone are easily exploited unless the rewards are low or have drastically diminishing returns.
Lefty_Lucy wrote: »Jennifur_Vultee wrote: »I guess some of you haven't heard that they have cancelled the PVP portion of the justice system because, "In our internal testing it simply broke too many things." Check out the last ESO live, skip ahead to 26:30https://www.youtube.com/watch?v=Q8m14tUK43U
This poll was created with the knowledge that the PvP portion of the Justice System was cancelled.
Yes, it's too late. But it wouldn't have mattered if it was early. No ZOS acknowledgement or communication.
The presumed implementation of the pvp aspect in the Justice System is the only reason I've continued to play for so long. I haven't logged on in over a month, playing other games while I wait for the Thieves Guild DLC to release. It's a shame that I am having second thoughts about even downloading the patch. If Cyrodiil is the best ZoS can do for pvp, then this is a travesty.
They had this plan of Outlaws and Enforcers. I don't think that would work because it is most likely more lucrative to steal, causing less Enforcers. And it would mean Enforcers can't steal, so what's the point? This is how I always envisioned the Justice pvp would go, most of which is already in the game:
I've said it so many times- If you can't face the punishment, don't commit the crime. There is an Opt-Out switch in the game settings. I am unsure what balance issues the developers are having, but if a level 22 has a bounty, who cares if he gets ambushed by a v16 nightblade (who may or may not have a bounty himself).?. The level 22 player shouldn't have gotten a Fugitive bounty. It's called "poor thievery" when you get caught.
The reward for this should be the bounty itself. But, you can't-kill-on-sight; you can only kill when the bounty is at Fugitive level, the way the game already is. If you acquire a bounty for getting caught while trying to pick a lockbox, that is not punishable by law. If you run from a guard for having a minor bounty, then it is gametime- open season for another player to claim that bounty. In Cyrodiil, you shouldn't be able to claim a bounty on your own faction. But claiming bounties from other factions is just fine.
Some things would have to be changed. For instance, cloak and invisibility would have to be fixed. Right now players in your faction can see you when you're cloaked (Why, I don't know. It never made any sense since you can't target them.) So, the Hidden concept should work overall. Except when in a group or raid. Also, and this could be up for debate, players shouldn't be allowed to fight in a city. Let the guards patrol the city, you can claim a bounty out in the world, when they try to complete quests. It would cut down on all the QQ and other mishaps the develpoeres are worried about.
These are simple rules which some are already in place in the game. it doesn't have to be that complicated. If the Justice System turns out to be something more of an endgame thing, then sobeit. Committing crimes should have serious consequences in the game and right now they do not. The best thieves get away with it because they are the best. Those who get caught get caught for a reason- they are doing it wrong. And they should get in trouble for it.
If the developers are concerned with balance and fairness, how fair is it that players are now allowed to murder in the streets at will, killing everything they see, accumulating sometimes 100,000's of gold as bounty, and then running out of a city and completing quests, and no one can do anything about it. So, when the murderers complain that they can't complete quests because of their ridiculously high bounty, ZoS is quick to fix that so they can come and go as they please. Seriously!?!
In any event, we already know from ESO Live that ZOS are actively planning on implementing capture mechanics and reward systems to towns in Cyrodiil, as well as IC districts, and are wanting to add new siege weapons or tweak existing ones as well as adding Instanced and small-scale PvP to the game, so they cannot be accused of not listening or communicating. Nor can they be accused of focusing solely on PvE and abandoning the PvPers. They are working on significant PvP improvements, and that means there's an opportunity now for all PvPers to influence how those improvements work out rather than discussing how ZOS could have done something that they've already decided not to do.
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If the developers are concerned with balance and fairness, how fair is it that players are now allowed to murder in the streets at will, killing everything they see, accumulating sometimes 100,000's of gold as bounty, and then running out of a city and completing quests, and no one can do anything about it. So, when the murderers complain that they can't complete quests because of their ridiculously high bounty, ZoS is quick to fix that so they can come and go as they please. Seriously!?!
I just want some good small scale pvp. Arenas, Justice System, Battlegrounds, Duels... That's the only reason I play this game.
I have never done one of those 12-man trial and honestly I don't feel the need to do it at all. The only reason I will do the Undaunted pledges is to level Undaunted for pvp or get the gear for pvp.
I don't understand why PvE'ers are so against PvP. If you don't want to PvP, simply don't. I don't see why y'all gotta shut down PvP content.
PvP'ers have NOT gotten an update yet. Imperial City doesn not count, they said that on ESO Live themselves. It's a PvE zone with a lil bit of PvP mixed in.
cosmic_niklas_93b16_ESO wrote: »Just because of how PvPers act towards PvErs, with how they call PvErs carebears, casuals, noobs, etc just to name a few nicer things.... Think that might have something to do with why PvErs don't want them outside of cyrodiil?
cosmic_niklas_93b16_ESO wrote: »Just because of how PvPers act towards PvErs, with how they call PvErs carebears, casuals, noobs, etc just to name a few nicer things.... Think that might have something to do with why PvErs don't want them outside of cyrodiil?
By your rationale, it would be ok for PvPrs to not want PvE in Cyrodiil. This includes everything in IC, faction guards, delve bosses, etc. And that should be fine with you, because, the PvErs don't want PvP outside Cyro.