lolo_01b16_ESO wrote: »If you add that and cloak still breaks on hit, you just need to have one person who tab targeted you and cloak will be useless.
Master_Kas wrote: »Maybe your idea together with some damage reduction while active or something ?: ) To make up for the squishy-ness. Flat damage reduction.
Otherwise nope.
Master_Kas wrote: »Maybe your idea together with some damage reduction while active or something ?: ) To make up for the squishy-ness. Flat damage reduction.
Otherwise nope.
bikerangelo wrote: »Dark cloak is fine, it's the openers from stealth that bug the hell out of me. The only other class that can effectively counter a nightblade is a nightblade using mark target, otherwise it's all about guessing with aoe spam. I don't care if nightblades can cloak away from fights, but if they can open on me with stealth damage bonuses and take me to 30% health in less than a second, that's just dumb.
Cloak has so many issues right now that it still is easily counterable. Its pretty OP, but without it NB would have so major defensive issues. And honestly, a camo cloak thing just won't work. Any decent player with eyes and half the hemisphere of their brain will see it right away.
This is a nerf templar thread. #FIXDARKFLAE
Master_Kas wrote: »Maybe your idea together with some damage reduction while active or something ?: ) To make up for the squishy-ness. Flat damage reduction.
Otherwise nope.
Master_Kas wrote: »Maybe your idea together with some damage reduction while active or something ?: ) To make up for the squishy-ness. Flat damage reduction.
Otherwise nope.
What if I told you cloak already does give damage reduction? And max health for being slotted.

I'm all for decreased magicka regen for the 3 seconds that I'm in cloak if magicka sorcs get decreased regen for 3 seconds after casting Hardened Ward, templars get decreased regen for 3 seconds after casing Breath of Life, and magicka DK gets decreased regen for 3 seconds after casting Dragon's Bl....nevermind, sorry DKs. Cloak is an unreliable skill with abundant counters, yet it must mitigate as much damage for mageblades as Hardened Ward does for magicka sorcs, BoL for templars, etc etc.
You're talking about gimping mageblade's primary defensive mechanism.
If you're so frustrated with cloak that you believe these changes are warranted, then you're a bad player. Plain and simple.
Worry about problems that actually exist, like how much more damage stamina is doing compared to magicka.
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I'm all for decreased magicka regen for the 3 seconds that I'm in cloak if magicka sorcs get decreased regen for 3 seconds after casting Hardened Ward, templars get decreased regen for 3 seconds after casing Breath of Life, and magicka DK gets decreased regen for 3 seconds after casting Dragon's Bl....nevermind, sorry DKs. Cloak is an unreliable skill with abundant counters, yet it must mitigate as much damage for mageblades as Hardened Ward does for magicka sorcs, BoL for templars, etc etc.
You're talking about gimping mageblade's primary defensive mechanism.
If you're so frustrated with cloak that you believe these changes are warranted, then you're a bad player. Plain and simple.
Worry about problems that actually exist, like how much more damage stamina is doing compared to magicka.
I'm all for decreased magicka regen for the 3 seconds that I'm in cloak if magicka sorcs get decreased regen for 3 seconds after casting Hardened Ward, templars get decreased regen for 3 seconds after casing Breath of Life, and magicka DK gets decreased regen for 3 seconds after casting Dragon's Bl....nevermind, sorry DKs. Cloak is an unreliable skill with abundant counters, yet it must mitigate as much damage for mageblades as Hardened Ward does for magicka sorcs, BoL for templars, etc etc.
You're talking about gimping mageblade's primary defensive mechanism.
If you're so frustrated with cloak that you believe these changes are warranted, then you're a bad player. Plain and simple.
Worry about problems that actually exist, like how much more damage stamina is doing compared to magicka.

I'm all for decreased magicka regen for the 3 seconds that I'm in cloak if magicka sorcs get decreased regen for 3 seconds after casting Hardened Ward, templars get decreased regen for 3 seconds after casing Breath of Life, and magicka DK gets decreased regen for 3 seconds after casting Dragon's Bl....nevermind, sorry DKs. Cloak is an unreliable skill with abundant counters, yet it must mitigate as much damage for mageblades as Hardened Ward does for magicka sorcs, BoL for templars, etc etc.
You're talking about gimping mageblade's primary defensive mechanism.
If you're so frustrated with cloak that you believe these changes are warranted, then you're a bad player. Plain and simple.
Worry about problems that actually exist, like how much more damage stamina is doing compared to magicka.
All that needs to be done is revert the latest nerf to detection potion duration. I played a NB back then when they lasted 30+ seconds, and it was fine.
For the nightblades who are still whining about cloak being "broken", it's not. Nightblade was the first class I played, starting in beta, and cloak had lots of issues back then, but it has been working as intended for a while. Most of the complaints come from people who don't understand what is supposed to break you out of cloak.
As far as it being too strong, I have no issue dealing with cloak when playing on a stam build, since caltrops and steel tornado have such a huge aoe to break it. Magicka aoes are so small that it's really hard to pull a NB out of cloak. Would like to see a detect pot buff or a buff to revealing flare so that it's actually worth slotting outside of one niche purpose.
And I'd rather they get rid of the stupid cost stacking, regen cancelling, but if they're going to keep those on streak, dodge and block, they should probably add something to cloak for balance too.