avid_mdb16_ESO wrote: »Soft caps won't work.
With the current CP system it will be possible to have all the stats at the soft cap (all stats you care about at least).
And you think that this will calibrate the game - Wrong.
There are OP sets there that will take advantage of soft caps....for example Engine Guardian Set will be a must if soft caps are implemented. And a lot of sets will become obsolete as well once you have enough CP.
The game just needs to be balanced - if you are a glass canon then you should break fast if you are tanky than you should not be able to brake much. If you are hidden then any ability you cast should reveal you. Shields should scale of health it is a defensive ability not offensive and so on.
kevlarto_ESO wrote: »Almost every other mmo on the market use some kind of soft caps, and some even use hard caps, the number one reason BALANCE, it seems like not only for player balance but for the dev's making content for the game also. I don't know what they were thinking here.
RinaldoGandolphi wrote: »My biggest gripe with the CS is the bonuses it gives are far too large...25% on this, 13% on that, its HUGE its far too large.
As for Caps, they need to come back because ZOS has proven they can't balance this game...and perhaps its good they are not balancing the game for 1v1, but since they obviously are not balancing the game for that, Caps need to come back.
If arena's are in the works, you will have players with builds that will be impossible to kill 1v1 with the CS and the current lack of caps, and will require a complete and total reset of everything, and how many of you have confidence they will get this right after the 1.6 reset....we have already been there. I understand they don't want to balance the game for 1v1 because if they do it removes some of the flavor and variety from the game.
But with the way the CS, and skills and such work in this game, I don't see this game, nor arena's for that matter working on the games current course.
@Xylena is right, this game needs softcaps back in the worst way,.
they already tried re-inventing the wheel when they completely re-down the game with 1.6 and brought the Cs and that didn't work, soft caps actually did work for the most part...the current system pigeonholes too much into speciliaztion in 1 area, kills hybrid builds, and overall reduces the amount of playstyles that are viable..softcaps will bring back hybrids and variety and i think more variety is good for the game.
Go watch some Legend duels then com back and tell us what you think about "game balance" (w/etf that is). Skill wins. No excuses. Make excuses and you will will lose forever.
edit- Wrobel has nothing to do with Cyrodiil. Leave him to his screwing up stuff like itemization, and making everything BoP.
https://www.youtube.com/watch?v=w-8ZGHxGI4o Teargrants wrote: »Agreed, some form of soft cap is desirable compared to what Wrobel did to dodge roll/streak/block in 2.0. See, as stupid as things became for 6 months with 1.6 and no soft caps, the thing is it was both offensive and defensive play that benefited from 'infinite sustain'. That is, your endless dodge rollers, bolt escapers, blockers, sprinters, cloakers. No soft cap meant that people could use those abilities/mechanics to counter play people stacking max dmg and spamming dps.
Then Wrobel came and destroyed defensive mechanics in 2.0 with arbitrary cost restrictions (addressing the symptom instead of the root ailment as @Ezareth puts it). And it's not only that, he also pushed things even further to stacking max dmg as the only viable meta with all the additional gear sets allowing ppl to stack dmg higher than ever and V16 gear let ppl stack base resource pools higher - which combined with the new battle spirit nerf basically forces people to do so.
Returning to 1.5 combat mechanics would be a vast improvement to what we have now. Saying soft caps are too easily reached is a meaningless objection, soft caps is just a conceptual idea, it's not tied to any specific number. Softcaps can be implemented that are scaled to take current gear and the CP system into effect. These types of coding changes should be simple and in fact are the kinds of things that should be fine tuned with each update to take new gear ect into account in order to maintain game balance.
Here's some 1.5 nostalgia goggles.
Teargrants wrote: »True there are other items as well, but soft caps vs no soft caps is a big deal in and of itself because no soft caps simply rewards stacking everything in one direction (max mag/mag regen/spell dmg) more rewarding than spreading stats over other resources that don't correspond with primary dmg and primary sustain.
Back in 1.5 I ran 3k health, about 2.4k mag and 1.8k stam with 3 stam regen glyphs.
My point was that soft caps act as a stop gap to run away 'power creep' that results from things like ever increasingly powerful gear sets, higher beta lvls, more CP, ect. Obviously soft caps aren't the 'solution' to those balance issues, but their presence would keep the meta from becoming as extreme as 1.6 was in regards to resources for instance (depending where the soft caps / hard caps are at, of course). The other big big thing is it would hopefully encourage Wrobel to look at tweaking caps to balance things like dodge rolling/blinking/blocking instead of doing what he did do and gutting those important defensive mechanics on a skill by skill basis arbitrarily.
RadioheadSh0t wrote: »RinaldoGandolphi wrote: »My biggest gripe with the CS is the bonuses it gives are far too large...25% on this, 13% on that, its HUGE its far too large.
As for Caps, they need to come back because ZOS has proven they can't balance this game...and perhaps its good they are not balancing the game for 1v1, but since they obviously are not balancing the game for that, Caps need to come back.
If arena's are in the works, you will have players with builds that will be impossible to kill 1v1 with the CS and the current lack of caps, and will require a complete and total reset of everything, and how many of you have confidence they will get this right after the 1.6 reset....we have already been there. I understand they don't want to balance the game for 1v1 because if they do it removes some of the flavor and variety from the game.
But with the way the CS, and skills and such work in this game, I don't see this game, nor arena's for that matter working on the games current course.
@Xylena is right, this game needs softcaps back in the worst way,.
they already tried re-inventing the wheel when they completely re-down the game with 1.6 and brought the Cs and that didn't work, soft caps actually did work for the most part...the current system pigeonholes too much into speciliaztion in 1 area, kills hybrid builds, and overall reduces the amount of playstyles that are viable..softcaps will bring back hybrids and variety and i think more variety is good for the game.
Go watch some Legend duels then com back and tell us what you think about "game balance" (w/etf that is). Skill wins. No excuses. Make excuses and you will will lose forever.
edit- Wrobel has nothing to do with Cyrodiil. Leave him to his screwing up stuff like itemization, and making everything BoP.
Wrobel has arguably more to do with Cyrodiil than Wheeler, he oversees the entire combat system of the game.
Soft caps or not, I think ESO needs to find long term solution and stick with it. That's the main issue - constant balancing process full of changes. This is not normal. Hopefully they realize this and with next major update bring us some stability.
Emma_Eunjung wrote: »
No, no, no and NO! Please stop trying to gimp my build because yours is weak.
Furthermore, I didn't spend HUNDREDS of hours of my life grinding CP just to see my progress stolen away by PvP whiners!
the softcap system wasn't perfect - optimal builds for all 4 classes were pretty much the same light armor 1h/s perma block thing, and many players were hitting nearly every key softcap possible - that said, softcaps really prevented the gap between "optimal" and "pretty good" from scaling out of control, to where players felt like they could "play like they want" and remain competitive
the second softcaps were removed, "play how you want" went out the window and became "minmax or die" since it created a HUGE gap in performance between a minmaxed build and a balanced or hybrid build... and we see in the current patch how inconsistently different abilities scale with endgame gear (e.g. flame lash being flame trash, surprise attack and wrecking blow severely outpacing all other damage sources)
many have already mentioned how removing softcaps also removed most resource management from combat, which is what i miss most about earlier versions... there's also the consequence of racial passives making a massive combat difference all of a sudden, but only if you rolled the right combination (cough bosmer stamblade cough)... if we're gonna cap anything at this point, cap ALL racial passives at no more than 3% or something like the breton cost reduction, they should be "nice" but not game changing, none of this 20% stam regen nonsense (larger than a drink buff on many builds)
ramble over, i'm barely even playing until the next balance changes hit the PTS
DAOC had Hard Caps...and still it had multiple builds and gear setups.
Why? Because you couldn't max everything.
When Softcaps existed you also couldn't max everything as well.....I actually ran a very heavy heavy stamina regen setup on my DK build with Medium Armor..I had like 180 Stamina Regen when softcaps existed...My damage wasn't amazing but running the undaunted set made me very hard to kill
I didn't have Soft capped weapon damage/armor or spell resist..or even Magicka..
Now when PVP i pretty much have to stack the *** out of damage because I won't kill anyone otherwise.
Where before you could slowly kill someone with Dots...Now thanks to BS you can't do any damage with dots.
The reason you have to stack weapon damage like crazy is because heals trump damage and it only takes a single bad templar doing nothing but spamming BoL or another player spamming healing ward somewhere within the vicinity of your fight to keep your target invulnerable others.
Put the Hitpoint 50% bonus back in play and reduce the Battle Spirit buff back to 35% and you'll see more diversity than you have now.