ZOS - You need to Bring back Softcaps in Cyrodiil

  • VoiDGhOs7
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    Good old times when you actually had to place attribute points to balance your char,now you can place all in magicka or stamina and get no penalties since CP compensate your weaknesses and this is only one example.Too bad the lagfree Cyro and softcaps days are gone... :'(

    3p94ttt.jpg
  • themdogesbite
    themdogesbite
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    Wouldnt even suprise me if CP system is a huge cause of latency aswell, Imagine the server having to calculate all those passives and percentatges from every char on every hit.
    :]
  • Ishammael
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    Ezareth wrote: »
    The reason you have to stack weapon damage like crazy is because heals trump damage and it only takes a single bad templar doing nothing but spamming BoL or another player spamming healing ward somewhere within the vicinity of your fight to keep your target invulnerable others.

    Put the Hitpoint 50% bonus back in play and reduce the Battle Spirit buff back to 35% and you'll see more diversity than you have now.

    Healing is only part of the problem. (semi)-Infinite resources is another.

    Agreed that the 50% HP bonus needs to come back. BS back to 35% may be viable in that case -- would need a bit of testing ofc.
  • Emma_Overload
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    Yes, I said it...softcaps need to return via Battle Spirit, and the CS needs to be disabled in Cyrodiil via the BS

    @Wrobel

    Yesterday, i watched @Sypher on his stream fight a Sorc 1v1 and the fight literally when on forever, it was easily a good 10+ minutes Sypher flatout outplayed him and just eventually gave up. Sypher said something I have been saying for awhile now:

    "These Infinite resource builds have got to go!"

    All these CS passives(25% more regen, plus 20% regen increase from potions + Drinks, etc) its too much it brings us to this stupid lame game play where resource management doesn't matter anymore and in essence takes a great amount of skill away from the game. In 1.5 or earlier one of those guys would have died because infinite resources on top of insanely high efficiency simply wasn't possible. The CS has made these builds possible.

    The Champion System bonuses need to be disabled via Battle Spirit, and ZOS needs to institute softcaps on Weapon Damage, Spell Damage, Magic Regen, Stam Regen, Health Regen, Max Health, Max Magic, and Max Stamina, and needs to allow health attribute points to be worth 35-50% more then Stam or Magic points.

    After making these changes, the Dodge Roll, Blocking and Bolt Escape nerfs can be reversed as caps won't allow people to have infinite resources to spam these. As once you hit the softcap, diminishing returns kick in hard...if im at the softcap on Magic Regen and i add another 157 regen, I only get half that applied to my toon(78) this encourages folks to spread out stats in other areas and actually allows hybid builds to work instead of pigeonholing everyone into specializing in one area(maxing damage and one resource)

    Right now Health is useless in PVP, and that needs to change as well.

    Lastly there needs to be a hardcap in place on thos stats where if someone keeps investing in a stat that is softcapped you will hit a wall at some point and simply can';t raise it anymore.

    This whole idea of allowing people to raise their Health, Magic, Stamina, Regens, and Spell/Weapon Damage as high as they want with no limit in a multiplayer game is just flat out stupid, i'll call a spade a spade, and this is a spade, it needs to change, and it needs to be done in the next update. The battle spirit damage and healing nerf was never the problem, the lack of reasonable caps on stats coupled with a CS that gives far too large of bonuses in % is the problem, and taking too much longer to address these glaring issues will be the ruination of this game at some time down the pipe...if things stay as they do now, by this time next year, 8k Weapon Damage will be attainable, thats just stupidly broken beyond belief, as they just keep making gear stronger and stronger.

    Caps, this game needs sane reasonable caps. I know you wanted to allow people to do what they want, but not having any caps on these stats + the Cs is just not feasible....you shouldn't beable to get to 4k+ Weapon damage nor 3.5-3.7k Spell Damage let alone 41k or more max magic...it shouldn't be possible to get that high, its ridiclious....i know folks with over 3k stam regen...again..it shouldn't be possible to get that high....

    I know there will be some on here that will criticize me, bombs away!, this game was far better when softcaps existed....the CS cap they set was too low and im close to 500, that cap should have been 250-300 at tops, not 501....and even then...it needs to go in terms of Cyrodiil....the CS coupled with the healing and damage nerfs in Cyrodiil have left us in a place where our toons have become far too efficient,. i can't tell you the last time i ran out of magic on my Sorc, or my Templar....this needs to change... Resource management SHOULD MATTER, but it today's game it doesn't.....thats just a shame.

    WTB Softcaps, just my 2 cents.

    No, no, no and NO! Please stop trying to gimp my build because yours is weak.

    Furthermore, I didn't spend HUNDREDS of hours of my life grinding CP just to see my progress stolen away by PvP whiners!

    Edited by Emma_Overload on January 7, 2016 3:02PM
    #CAREBEARMASTERRACE
  • RoamingRiverElk
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    TheBull wrote: »
    My biggest gripe with the CS is the bonuses it gives are far too large...25% on this, 13% on that, its HUGE its far too large.

    As for Caps, they need to come back because ZOS has proven they can't balance this game...and perhaps its good they are not balancing the game for 1v1, but since they obviously are not balancing the game for that, Caps need to come back.

    If arena's are in the works, you will have players with builds that will be impossible to kill 1v1 with the CS and the current lack of caps, and will require a complete and total reset of everything, and how many of you have confidence they will get this right after the 1.6 reset....we have already been there. I understand they don't want to balance the game for 1v1 because if they do it removes some of the flavor and variety from the game.

    But with the way the CS, and skills and such work in this game, I don't see this game, nor arena's for that matter working on the games current course.

    @Xylena is right, this game needs softcaps back in the worst way,.

    they already tried re-inventing the wheel when they completely re-down the game with 1.6 and brought the Cs and that didn't work, soft caps actually did work for the most part...the current system pigeonholes too much into speciliaztion in 1 area, kills hybrid builds, and overall reduces the amount of playstyles that are viable..softcaps will bring back hybrids and variety and i think more variety is good for the game.

    Go watch some Legend duels then com back and tell us what you think about "game balance" (w/etf that is). Skill wins. No excuses. Make excuses and you will will lose forever.


    edit- Wrobel has nothing to do with Cyrodiil. Leave him to his screwing up stuff like itemization, and making everything BoP.

    Eric is the lead combat skill designer and has influence in itemization. Zos's biggest problem is that they never seem to make the combat team accountable for game balance and performance. Instead they make Wheeler accountable and the only thing he can really do is blanket bandaids because he has no control of items, classes and skills. It seems like Wheeler has to fix someone else's mistakes and really cant focus on his own teams problems like poor objectives,and new solid pvp content.

    Eric Wrobel is the biggest reason for the current problems in Cyrodiil.

    Magicka DKs, for instance, used to be something that controlled and broke up zergs. Sorcerers (negate + other things) and templars (blazing shield) helped a lot too. You used to have to be careful about what kind of damage you were dealing if you were near a templar, because if you weren't, you would be killed by a couple of exploding blazing shields! And that was GOOD.

    As a DK I used to run towards zergs, not away from them. Static ultimate gain, blocking nerf, those are the biggest reasons for it now. You can't stand your ground outnumbered and win anymore. Numbers really matter now, meaning that people want to run with bigger and bigger groups. Fights take longer these days and it all contributes to lag. Sure, ok, some new passives may affect calculations - just turn some of those smallest of passives off in Cyrodiil - like giving allies some kind of damage stat buff every time you activate a skill of a particular class tree.

    The main thing, however, is that the more Wrobel buffs numbers and zergs, the more zerging there is.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Minno
    Minno
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    Yes, I said it...softcaps need to return via Battle Spirit, and the CS needs to be disabled in Cyrodiil via the BS

    @Wrobel

    Yesterday, i watched @Sypher on his stream fight a Sorc 1v1 and the fight literally when on forever, it was easily a good 10+ minutes Sypher flatout outplayed him and just eventually gave up. Sypher said something I have been saying for awhile now:

    "These Infinite resource builds have got to go!"

    All these CS passives(25% more regen, plus 20% regen increase from potions + Drinks, etc) its too much it brings us to this stupid lame game play where resource management doesn't matter anymore and in essence takes a great amount of skill away from the game. In 1.5 or earlier one of those guys would have died because infinite resources on top of insanely high efficiency simply wasn't possible. The CS has made these builds possible.

    The Champion System bonuses need to be disabled via Battle Spirit, and ZOS needs to institute softcaps on Weapon Damage, Spell Damage, Magic Regen, Stam Regen, Health Regen, Max Health, Max Magic, and Max Stamina, and needs to allow health attribute points to be worth 35-50% more then Stam or Magic points.

    After making these changes, the Dodge Roll, Blocking and Bolt Escape nerfs can be reversed as caps won't allow people to have infinite resources to spam these. As once you hit the softcap, diminishing returns kick in hard...if im at the softcap on Magic Regen and i add another 157 regen, I only get half that applied to my toon(78) this encourages folks to spread out stats in other areas and actually allows hybid builds to work instead of pigeonholing everyone into specializing in one area(maxing damage and one resource)

    Right now Health is useless in PVP, and that needs to change as well.

    Lastly there needs to be a hardcap in place on thos stats where if someone keeps investing in a stat that is softcapped you will hit a wall at some point and simply can';t raise it anymore.

    This whole idea of allowing people to raise their Health, Magic, Stamina, Regens, and Spell/Weapon Damage as high as they want with no limit in a multiplayer game is just flat out stupid, i'll call a spade a spade, and this is a spade, it needs to change, and it needs to be done in the next update. The battle spirit damage and healing nerf was never the problem, the lack of reasonable caps on stats coupled with a CS that gives far too large of bonuses in % is the problem, and taking too much longer to address these glaring issues will be the ruination of this game at some time down the pipe...if things stay as they do now, by this time next year, 8k Weapon Damage will be attainable, thats just stupidly broken beyond belief, as they just keep making gear stronger and stronger.

    Caps, this game needs sane reasonable caps. I know you wanted to allow people to do what they want, but not having any caps on these stats + the Cs is just not feasible....you shouldn't beable to get to 4k+ Weapon damage nor 3.5-3.7k Spell Damage let alone 41k or more max magic...it shouldn't be possible to get that high, its ridiclious....i know folks with over 3k stam regen...again..it shouldn't be possible to get that high....

    I know there will be some on here that will criticize me, bombs away!, this game was far better when softcaps existed....the CS cap they set was too low and im close to 500, that cap should have been 250-300 at tops, not 501....and even then...it needs to go in terms of Cyrodiil....the CS coupled with the healing and damage nerfs in Cyrodiil have left us in a place where our toons have become far too efficient,. i can't tell you the last time i ran out of magic on my Sorc, or my Templar....this needs to change... Resource management SHOULD MATTER, but it today's game it doesn't.....thats just a shame.

    WTB Softcaps, just my 2 cents.

    No, no, no and NO! Please stop trying to gimp my build because yours is weak.

    Furthermore, I didn't spend HUNDREDS of hours of my life grinding CP just to see my progress stolen away by PvP whiners!

    Pvp and pve both suffered when ZOS failed to place caps on the CP system.

    Your pve content should be challenging with a variety of mechanics required for completing. Lack of a hard cap on CP means every enemy you face becomes a DPS race because your challenge doesn't scale with your progression.

    For pvp it means stacking of your required resource stat and related spell/weapon dmg. No build diversity and a person with 300+ CP will have better resource management than one with 200. No equal balance for competitive pvp.
    Edited by Minno on January 7, 2016 4:12PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Jaywics
    Jaywics
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    Farm more CP /end ranting
    XBOX1 NA
    XBL: Jaywics
    Discord ID: jaywics#2078


  • Yolokin_Swagonborn
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    Agree with all of this. Removal of soft caps and CP system are the main reasons for all the terrible nerfs. Skills are a lot harder to abuse when you can't spam them infinitely because you never run out of resources. Imagine if people had to use heavy attacks to resource sustain.
  • Frawr
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    I agree with everything that has been said.

    @Wrobel for all of the changes made in the last 12 months, the gameplay was a more enjoyable experience 1 year ago.

    CP bonuses + lack of soft caps = a crap multiplayer game.

    Health reduction down from 1.5 to 1.1 also compounded the silly fast TIme To Kill. It is better for the health of the multiplayer game to create caps. Please decide whether you are trying to make a multiplayer game or a single player game. Currently it plays like a singleplayer game into which you tried to shoe-horn some multiplayer.

    so:

    - reimplement soft caps
    - rebuff health to 1.5 instead of 1.1
    - remove healing/damage/shield/streak/roll/AOE CAP nerfs
    - go back to the old buff system (so a potion is a heal over time, not a regen bonus - as it should be),

    also;

    remove penetration from the game so that players hve to hit through ALL armour value, rather than every player ignoring the majority of it. Leave it on specific skills only as a debuff (e.g. ransack)

    make light armour max 10% physical mitigation
    make medium armour max 25% physical mitigation
    make heavy armour max 50% mitigation

    then allow things like armour buffs to increase it.

    By making these changes, all players will live longer in cyrodiil and so aoe caps will not be necessary.
    Edited by Frawr on January 8, 2016 7:01PM
  • Veg
    Veg
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    Eric is the lead combat skill designer and has influence in itemization. Zos's biggest problem is that they never seem to make the combat team accountable for game balance and performance.


    gv2Nwec.jpg

    Zos's biggest problem is that they haven't fired this guy. Literally only bad changes to the game have come from his team. aoe caps, Soft cap removal, dynamic ult removal, prox det lol, nerf all damage/healing/shields because horrible cp system let people go god mode, and im too lazy to write anymore.

    Who really cares anymore. It's too late to fix this mess of a game. Still kinda funny to log in every few months and see the lag getting worse and worse.

    >pic unrelated
    ᕙ༼ຈل͜ຈ༽ᕗ
  • technohic
    technohic
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    I agree with the OP. Now things can be spammed so much that they are bandaid fixing one thing at a time with a cost increase on the second cast. Of course they also bandaid fixed the strength of other abilities with the PVP scale downs. It's been one lazy cover-up after another.
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    I almost wonder if they should REDUCE the amount of CPs players can access. Ala Skyrim style where you only had as many points as your level, and once you hit 'max', getting each additional point took much longer than before. Cut down some of these 100pts/40% weap dmg to 5 pts for 20% dmg, or even 15. Force people to commit to certain constellations so they can't just throw points willy nilly, similar to how the constellations guided characters from previous ES games. Or heck, remove those min/max aspects from the stars and replace them with different effects. It seems to be the nature of players to pick the path of least resistance, even though they claim to covet the challenge. Remove bonuses to crit, dmg, regen, and mitigation and just make the constellations more well-rounded and encourage people to specialize around a particular playstyle that appeals to them. I'm always considered the odd one out for sticking to my guns, and I regret that many people I know don't feel the same way and feel forced into playing the fotm just to be competitive, but for me personally I'd rather die 100x than do the exact same thing dictated by the Freaking Old Tired Meta.

    I wonder if there's some data somewhere that ZOS can see how much % of players invest their CPs into which constellations. I know theres certain ones that are considered 'must haves', such as regen or dmg. If that's the case there should be a glaring discrepancy between which players go for the one that gives all cost reduction and which one gives you extra treasure.

  • Poxheart
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    TheBull wrote: »
    Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.

    Thanks.

    As opposed to know where ... everybody maxes out the same stat? Removing softcaps & adding champion points was the stupidest thing ever.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Lucky28
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    No thank you to soft caps.

    and i agree with @Ezareth. the damage reduction and stacking cost increase pretty much killed diversity (for me at least) you can't really play around anymore, it's max damage and use the most damaging abilities or gtfo.
    Edited by Lucky28 on January 9, 2016 4:45PM
    Invictus
  • DHale
    DHale
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    I can't believe you made a thread about another player. Sypher kills 98 percent of the players he fights in seconds... So the one bad player who gets his shields up timely and does not actually get killed in seconds needs a nerf for an entire class. Soft caps sucked when they were in the game... Really sucked. Ppl raged on the forum to get them removed. I am glad they did. Sorc shields are fine and nightblades are fine we need buffs for DK's and Templars.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Draxys
    Draxys
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    Yes, I said it...softcaps need to return via Battle Spirit, and the CS needs to be disabled in Cyrodiil via the BS

    @Wrobel

    Yesterday, i watched @Sypher on his stream fight a Sorc 1v1 and the fight literally when on forever, it was easily a good 10+ minutes Sypher flatout outplayed him and just eventually gave up. Sypher said something I have been saying for awhile now:

    "These Infinite resource builds have got to go!"

    All these CS passives(25% more regen, plus 20% regen increase from potions + Drinks, etc) its too much it brings us to this stupid lame game play where resource management doesn't matter anymore and in essence takes a great amount of skill away from the game. In 1.5 or earlier one of those guys would have died because infinite resources on top of insanely high efficiency simply wasn't possible. The CS has made these builds possible.

    The Champion System bonuses need to be disabled via Battle Spirit, and ZOS needs to institute softcaps on Weapon Damage, Spell Damage, Magic Regen, Stam Regen, Health Regen, Max Health, Max Magic, and Max Stamina, and needs to allow health attribute points to be worth 35-50% more then Stam or Magic points.

    After making these changes, the Dodge Roll, Blocking and Bolt Escape nerfs can be reversed as caps won't allow people to have infinite resources to spam these. As once you hit the softcap, diminishing returns kick in hard...if im at the softcap on Magic Regen and i add another 157 regen, I only get half that applied to my toon(78) this encourages folks to spread out stats in other areas and actually allows hybid builds to work instead of pigeonholing everyone into specializing in one area(maxing damage and one resource)

    Right now Health is useless in PVP, and that needs to change as well.

    Lastly there needs to be a hardcap in place on thos stats where if someone keeps investing in a stat that is softcapped you will hit a wall at some point and simply can';t raise it anymore.

    This whole idea of allowing people to raise their Health, Magic, Stamina, Regens, and Spell/Weapon Damage as high as they want with no limit in a multiplayer game is just flat out stupid, i'll call a spade a spade, and this is a spade, it needs to change, and it needs to be done in the next update. The battle spirit damage and healing nerf was never the problem, the lack of reasonable caps on stats coupled with a CS that gives far too large of bonuses in % is the problem, and taking too much longer to address these glaring issues will be the ruination of this game at some time down the pipe...if things stay as they do now, by this time next year, 8k Weapon Damage will be attainable, thats just stupidly broken beyond belief, as they just keep making gear stronger and stronger.

    Caps, this game needs sane reasonable caps. I know you wanted to allow people to do what they want, but not having any caps on these stats + the Cs is just not feasible....you shouldn't beable to get to 4k+ Weapon damage nor 3.5-3.7k Spell Damage let alone 41k or more max magic...it shouldn't be possible to get that high, its ridiclious....i know folks with over 3k stam regen...again..it shouldn't be possible to get that high....

    I know there will be some on here that will criticize me, bombs away!, this game was far better when softcaps existed....the CS cap they set was too low and im close to 500, that cap should have been 250-300 at tops, not 501....and even then...it needs to go in terms of Cyrodiil....the CS coupled with the healing and damage nerfs in Cyrodiil have left us in a place where our toons have become far too efficient,. i can't tell you the last time i ran out of magic on my Sorc, or my Templar....this needs to change... Resource management SHOULD MATTER, but it today's game it doesn't.....thats just a shame.

    WTB Softcaps, just my 2 cents.

    No, no, no and NO! Please stop trying to gimp my build because yours is weak.

    Furthermore, I didn't spend HUNDREDS of hours of my life grinding CP just to see my progress stolen away by PvP whiners!

    lol every post I've seen from you is this defensive "don't ruin my build" whine with nothing to prove that it would make the game better
    2013

    rip decibel
  • Valencer
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    Stack damage, pop people in the 1 second it takes for the CC break animation to finish. That's the current ESO meta.

    And people wonder why everyone zergs nowadays. How is any of that crap enjoyable in a small scale setting? I'd be seeking safety in numbers too if I had any sense in me.

    A lot of skills in the game are now not viable for anything but niche builds because of the 50% healing/shield/damage debuff which doesn't solve anything anyway (thank you, vr16 gear) and just creates an overall very inconsistent gameplay experience. Blazing Shield and Dragon Blood, anyone?

    Sure, softcaps limited build diversity a bit but we're at an all time low in terms of build diversity right now anyway and the game sure felt a lot more enjoyable back then regardless of the group size you ran in.
    Edited by Valencer on January 9, 2016 6:41PM
  • TheBonesXXX
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    I rather they test with additive algorithms before doing anything. Soft Caps are a bad answer to bad math.
  • Wing
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    i do miss 1.5
    ESO player since beta.
    game got too disappointing.
  • Lord_Hev
    Lord_Hev
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    WTS my soul for 1.5
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Xsorus
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    Ezareth wrote: »
    Xsorus wrote: »
    DAOC had Hard Caps...and still it had multiple builds and gear setups.

    Why? Because you couldn't max everything.

    When Softcaps existed you also couldn't max everything as well.....I actually ran a very heavy heavy stamina regen setup on my DK build with Medium Armor..I had like 180 Stamina Regen when softcaps existed...My damage wasn't amazing but running the undaunted set made me very hard to kill

    I didn't have Soft capped weapon damage/armor or spell resist..or even Magicka..

    Now when PVP i pretty much have to stack the *** out of damage because I won't kill anyone otherwise.

    Where before you could slowly kill someone with Dots...Now thanks to BS you can't do any damage with dots.

    The reason you have to stack weapon damage like crazy is because heals trump damage and it only takes a single bad templar doing nothing but spamming BoL or another player spamming healing ward somewhere within the vicinity of your fight to keep your target invulnerable others.



    Put the Hitpoint 50% bonus back in play and reduce the Battle Spirit buff back to 35% and you'll see more diversity than you have now.

    Oh I agree an hp buff would of probably been better, but it's not just a Templar doing it, battle spirit made dots flat out unviable.
  • Xsorus
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    Also the champion system isn't a bad idea, but they need the softcaps back in place for sure to control damage stacking and such.
    Edited by Xsorus on January 10, 2016 5:21AM
  • kevlarto_ESO
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    Almost every other mmo on the market use some kind of soft caps, and some even use hard caps, the number one reason BALANCE, it seems like not only for player balance but for the dev's making content for the game also. I don't know what they were thinking here.
  • Draxys
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    Need soft caps and dynamic ultimate
    2013

    rip decibel
  • TheLaw
    TheLaw
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    Soft caps allowed for diversity, right now we're forced to push 1 stat to be competitive. The champion system was also a major component in the destruction of this game.
    Edited by TheLaw on January 10, 2016 6:16AM
    -= Shahrzad the Great |Sorc| =-
  • Soris
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    Ezareth wrote: »
    Xsorus wrote: »
    DAOC had Hard Caps...and still it had multiple builds and gear setups.

    Why? Because you couldn't max everything.

    When Softcaps existed you also couldn't max everything as well.....I actually ran a very heavy heavy stamina regen setup on my DK build with Medium Armor..I had like 180 Stamina Regen when softcaps existed...My damage wasn't amazing but running the undaunted set made me very hard to kill

    I didn't have Soft capped weapon damage/armor or spell resist..or even Magicka..

    Now when PVP i pretty much have to stack the *** out of damage because I won't kill anyone otherwise.

    Where before you could slowly kill someone with Dots...Now thanks to BS you can't do any damage with dots.

    The reason you have to stack weapon damage like crazy is because heals trump damage and it only takes a single bad templar doing nothing but spamming BoL or another player spamming healing ward somewhere within the vicinity of your fight to keep your target invulnerable others.



    Put the Hitpoint 50% bonus back in play and reduce the Battle Spirit buff back to 35% and you'll see more diversity than you have now.
    This is so biased point of view and im seeing this type of posts everywhere in forum like everyone copy paste same post over and over.

    Heals alone are not the root of the problem, its just one of them. Problem is mainly that stupid battle spirit and then infinite resources through champion system and things like block/dodge nerf. Plus the fact that burst builds are no brainer thanks to the champion system again.
    So people are forced to use bursty builds because a) dot builds and defensive builds are useless, b) block and dodge are extremely punishing, c) must never allow your opponent to regen or fight never ends.
    Thus you must finish the fight in 10 seconds. If not, you get brusted to death or fight never ends.

    This IS the problem we are looking for. You cant just point out heals and say hey look heals are the game changer, outpace my damage bla bla. Thats not ok.
    Just remember when we had soft caps and block casting. We had obviously lower damage than in the current state due the soft caps but yet we were able to kill block/heal spam uber tanks. So killing a defensive player is not done by just unloading all the damage you have but using the right mechanics and timing.
    Welkynd [Templar/AD/EU]
  • Didgerion
    Didgerion
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    Soft caps won't work.
    With the current CP system it will be possible to have all the stats at the soft cap (all stats you care about at least).

    And you think that this will calibrate the game - Wrong.

    There are OP sets there that will take advantage of soft caps....for example Engine Guardian Set will be a must if soft caps are implemented. And a lot of sets will become obsolete as well once you have enough CP.

    The game just needs to be balanced - if you are a glass canon then you should break fast if you are tanky than you should not be able to brake much. If you are hidden then any ability you cast should reveal you. Shields should scale of health it is a defensive ability not offensive and so on.



  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Big problem atm is that more sustain (recovery) also gives you more survivability.
    In any mmo, it should work as followed :

    1) Increasing your damage should penalize your survivability and your sustain
    2) Increasing your survivability should penalize your damage and your sustain
    3) Increasing your sustain should penalize your damage and your survivability

    System is totally broken and like people mentioned, they need to revamp the way some abilities work. Softcap won't change much to be honest.
    Edited by frozywozy on January 10, 2016 7:00AM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • koby-xxrwb17_ESO
    koby-xxrwb17_ESO
    ✭✭✭
    I don't understand why they removed soft caps to allow for more build diversity but forced you to split your cp into the 3 different trees. I feel that they should've made cp 3x harder to get ot 3x less effective but allowed you to put them wherever you wanted. That way builds would've been more unique and if someone pumped their points into sustain they would be sacrificing damage or losing tankyness
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