RinaldoGandolphi wrote: »Yes, I said it...softcaps need to return via Battle Spirit, and the CS needs to be disabled in Cyrodiil via the BS
@Wrobel
Yesterday, i watched @Sypher on his stream fight a Sorc 1v1 and the fight literally when on forever, it was easily a good 10+ minutes Sypher flatout outplayed him and just eventually gave up. Sypher said something I have been saying for awhile now:
"These Infinite resource builds have got to go!"
All these CS passives(25% more regen, plus 20% regen increase from potions + Drinks, etc) its too much it brings us to this stupid lame game play where resource management doesn't matter anymore and in essence takes a great amount of skill away from the game. In 1.5 or earlier one of those guys would have died because infinite resources on top of insanely high efficiency simply wasn't possible. The CS has made these builds possible.
The Champion System bonuses need to be disabled via Battle Spirit, and ZOS needs to institute softcaps on Weapon Damage, Spell Damage, Magic Regen, Stam Regen, Health Regen, Max Health, Max Magic, and Max Stamina, and needs to allow health attribute points to be worth 35-50% more then Stam or Magic points.
After making these changes, the Dodge Roll and Bolt Escape nerfs can be reversed as caps won't allow people to have infinite resources to spam these. As once you hit the softcap, diminishing returns kick in hard...if im at the softcap on Magic Regen and i add another 157 regen, I only get half that applied to my toon(78) this encourages folks to spread out stats in other areas and actually allows hybid builds to work instead of pigeonholing everyone into specializing in one area(maxing damage and one resource)
Right now Health is useless in PVP, and that needs to change as well.
Lastly there needs to be a hardcap in place on thos stats where if someone keeps investing in a stat that is softcapped you will hit a wall at some point and simply can';t raise it anymore.
This whole idea of allowing people to raise their Health, Magic, Stamina, Regens, and Spell/Weapon Damage as high as they want with no limit in a multiplayer game is just flat out stupid, i'll call a spade a spade, and this is a spade, it needs to change, and it needs to be done in the next update. The battle spirit damage and healing nerf was never the problem, the lack of reasonable caps on stats coupled with a CS that gives far too large of bonuses in % is the problem, and taking too much longer to address these glaring issues will be the ruination of this game at some time down the pipe...if things stay as they do now, by this time next year, 8k Weapon Damage will be attainable, thats just stupidly broken beyond belief, as they just keep making gear stronger and stronger.
Caps, this game needs sane reasonable caps. I know you wanted to allow people to do what they want, but not having any caps on these stats + the Cs is just not feasible....you shouldn't beable to get to 4k+ Weapon damage nor 3.5-3.7k Spell Damage let alone 41k or more max magic...it shouldn't be possible to get that high, its ridiclious....i know folks with over 3k stam regen...again..it shouldn't be possible to get that high....
I know there will be some on here that will criticize me, bombs away!, this game was far better when softcaps existed....the CS cap they set was too low and im close to 500, that cap should have been 250-300 at tops, not 501....and even then...it needs to go in terms of Cyrodiil....the CS coupled with the healing and damage nerfs in Cyrodiil have left us in a place where our toons have become far too efficient,. i can't tell you the last time i ran out of magic on my Sorc, or my Templar....this needs to change... Resource management SHOULD MATTER, but it today's game it doesn't.....thats just a shame.
WTB Softcaps, just my 2 cents.
Cinnamon_Spider wrote: »Maybe the issue in that 1v1 was the magic return from Harness they were both getting.
RinaldoGandolphi wrote: »Yes, I said it...softcaps need to return via Battle Spirit, and the CS needs to be disabled in Cyrodiil via the BS
@Wrobel
Yesterday, i watched @Sypher on his stream fight a Sorc 1v1 and the fight literally when on forever, it was easily a good 10+ minutes Sypher flatout outplayed him and just eventually gave up. Sypher said something I have been saying for awhile now:
"These Infinite resource builds have got to go!"
All these CS passives(25% more regen, plus 20% regen increase from potions + Drinks, etc) its too much it brings us to this stupid lame game play where resource management doesn't matter anymore and in essence takes a great amount of skill away from the game. In 1.5 or earlier one of those guys would have died because infinite resources on top of insanely high efficiency simply wasn't possible. The CS has made these builds possible.
The Champion System bonuses need to be disabled via Battle Spirit, and ZOS needs to institute softcaps on Weapon Damage, Spell Damage, Magic Regen, Stam Regen, Health Regen, Max Health, Max Magic, and Max Stamina, and needs to allow health attribute points to be worth 35-50% more then Stam or Magic points.
After making these changes, the Dodge Roll, Blocking and Bolt Escape nerfs can be reversed as caps won't allow people to have infinite resources to spam these. As once you hit the softcap, diminishing returns kick in hard...if im at the softcap on Magic Regen and i add another 157 regen, I only get half that applied to my toon(78) this encourages folks to spread out stats in other areas and actually allows hybid builds to work instead of pigeonholing everyone into specializing in one area(maxing damage and one resource)
Right now Health is useless in PVP, and that needs to change as well.
Lastly there needs to be a hardcap in place on thos stats where if someone keeps investing in a stat that is softcapped you will hit a wall at some point and simply can';t raise it anymore.
This whole idea of allowing people to raise their Health, Magic, Stamina, Regens, and Spell/Weapon Damage as high as they want with no limit in a multiplayer game is just flat out stupid, i'll call a spade a spade, and this is a spade, it needs to change, and it needs to be done in the next update. The battle spirit damage and healing nerf was never the problem, the lack of reasonable caps on stats coupled with a CS that gives far too large of bonuses in % is the problem, and taking too much longer to address these glaring issues will be the ruination of this game at some time down the pipe...if things stay as they do now, by this time next year, 8k Weapon Damage will be attainable, thats just stupidly broken beyond belief, as they just keep making gear stronger and stronger.
Caps, this game needs sane reasonable caps. I know you wanted to allow people to do what they want, but not having any caps on these stats + the Cs is just not feasible....you shouldn't beable to get to 4k+ Weapon damage nor 3.5-3.7k Spell Damage let alone 41k or more max magic...it shouldn't be possible to get that high, its ridiclious....i know folks with over 3k stam regen...again..it shouldn't be possible to get that high....
I know there will be some on here that will criticize me, bombs away!, this game was far better when softcaps existed....the CS cap they set was too low and im close to 500, that cap should have been 250-300 at tops, not 501....and even then...it needs to go in terms of Cyrodiil....the CS coupled with the healing and damage nerfs in Cyrodiil have left us in a place where our toons have become far too efficient,. i can't tell you the last time i ran out of magic on my Sorc, or my Templar....this needs to change... Resource management SHOULD MATTER, but it today's game it doesn't.....thats just a shame.
WTB Softcaps, just my 2 cents.
Soft Caps are a bandaid to mask the lack of balance in the game. Putting them back won't balance anything, it's just like throwing a fresh coat of paint on a rusty car. You need to take it back to bare metal and fix the underlying issues, not put the bandaid back on.
Sallington wrote: »I wouldn't consider soft caps a bandaid fix. The 50% across-the-board nerfs is a bandaid, which was only needed because of people stacking damage stats crazy high.
RinaldoGandolphi wrote: »My biggest gripe with the CS is the bonuses it gives are far too large...25% on this, 13% on that, its HUGE its far too large.
As for Caps, they need to come back because ZOS has proven they can't balance this game...and perhaps its good they are not balancing the game for 1v1, but since they obviously are not balancing the game for that, Caps need to come back.
If arena's are in the works, you will have players with builds that will be impossible to kill 1v1 with the CS and the current lack of caps, and will require a complete and total reset of everything, and how many of you have confidence they will get this right after the 1.6 reset....we have already been there. I understand they don't want to balance the game for 1v1 because if they do it removes some of the flavor and variety from the game.
But with the way the CS, and skills and such work in this game, I don't see this game, nor arena's for that matter working on the games current course.
@Xylena is right, this game needs softcaps back in the worst way,.
they already tried re-inventing the wheel when they completely re-down the game with 1.6 and brought the Cs and that didn't work, soft caps actually did work for the most part...the current system pigeonholes too much into speciliaztion in 1 area, kills hybrid builds, and overall reduces the amount of playstyles that are viable..softcaps will bring back hybrids and variety and i think more variety is good for the game.
Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.
Thanks.
Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.
Thanks.
Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.
Thanks.
Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.
Thanks.
Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats.
johan.danielsson1994b16_ESO wrote: »Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.
Thanks.
Id say that softcaps allowed for more build diversity then the system we have now.
RinaldoGandolphi wrote: »My biggest gripe with the CS is the bonuses it gives are far too large...25% on this, 13% on that, its HUGE its far too large.
As for Caps, they need to come back because ZOS has proven they can't balance this game...and perhaps its good they are not balancing the game for 1v1, but since they obviously are not balancing the game for that, Caps need to come back.
If arena's are in the works, you will have players with builds that will be impossible to kill 1v1 with the CS and the current lack of caps, and will require a complete and total reset of everything, and how many of you have confidence they will get this right after the 1.6 reset....we have already been there. I understand they don't want to balance the game for 1v1 because if they do it removes some of the flavor and variety from the game.
But with the way the CS, and skills and such work in this game, I don't see this game, nor arena's for that matter working on the games current course.
@Xylena is right, this game needs softcaps back in the worst way,.
they already tried re-inventing the wheel when they completely re-down the game with 1.6 and brought the Cs and that didn't work, soft caps actually did work for the most part...the current system pigeonholes too much into speciliaztion in 1 area, kills hybrid builds, and overall reduces the amount of playstyles that are viable..softcaps will bring back hybrids and variety and i think more variety is good for the game.
Go watch some Legend duels then com back and tell us what you think about "game balance" (w/etf that is). Skill wins. No excuses. Make excuses and you will will lose forever.
edit- Wrobel has nothing to do with Cyrodiil. Leave him to his screwing up stuff like itemization, and making everything BoP.
DAOC had Hard Caps...and still it had multiple builds and gear setups.
Why? Because you couldn't max everything.
When Softcaps existed you also couldn't max everything as well.....I actually ran a very heavy heavy stamina regen setup on my DK build with Medium Armor..I had like 180 Stamina Regen when softcaps existed...My damage wasn't amazing but running the undaunted set made me very hard to kill
I didn't have Soft capped weapon damage/armor or spell resist..or even Magicka..
Now when PVP i pretty much have to stack the *** out of damage because I won't kill anyone otherwise.
Where before you could slowly kill someone with Dots...Now thanks to BS you can't do any damage with dots.