ZOS - You need to Bring back Softcaps in Cyrodiil

RinaldoGandolphi
RinaldoGandolphi
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Yes, I said it...softcaps need to return via Battle Spirit, and the CS needs to be disabled in Cyrodiil via the BS

@Wrobel

Yesterday, i watched @Sypher on his stream fight a Sorc 1v1 and the fight literally when on forever, it was easily a good 10+ minutes Sypher flatout outplayed him and just eventually gave up. Sypher said something I have been saying for awhile now:

"These Infinite resource builds have got to go!"

All these CS passives(25% more regen, plus 20% regen increase from potions + Drinks, etc) its too much it brings us to this stupid lame game play where resource management doesn't matter anymore and in essence takes a great amount of skill away from the game. In 1.5 or earlier one of those guys would have died because infinite resources on top of insanely high efficiency simply wasn't possible. The CS has made these builds possible.

The Champion System bonuses need to be disabled via Battle Spirit, and ZOS needs to institute softcaps on Weapon Damage, Spell Damage, Magic Regen, Stam Regen, Health Regen, Max Health, Max Magic, and Max Stamina, and needs to allow health attribute points to be worth 35-50% more then Stam or Magic points.

After making these changes, the Dodge Roll, Blocking and Bolt Escape nerfs can be reversed as caps won't allow people to have infinite resources to spam these. As once you hit the softcap, diminishing returns kick in hard...if im at the softcap on Magic Regen and i add another 157 regen, I only get half that applied to my toon(78) this encourages folks to spread out stats in other areas and actually allows hybid builds to work instead of pigeonholing everyone into specializing in one area(maxing damage and one resource)

Right now Health is useless in PVP, and that needs to change as well.

Lastly there needs to be a hardcap in place on thos stats where if someone keeps investing in a stat that is softcapped you will hit a wall at some point and simply can';t raise it anymore.

This whole idea of allowing people to raise their Health, Magic, Stamina, Regens, and Spell/Weapon Damage as high as they want with no limit in a multiplayer game is just flat out stupid, i'll call a spade a spade, and this is a spade, it needs to change, and it needs to be done in the next update. The battle spirit damage and healing nerf was never the problem, the lack of reasonable caps on stats coupled with a CS that gives far too large of bonuses in % is the problem, and taking too much longer to address these glaring issues will be the ruination of this game at some time down the pipe...if things stay as they do now, by this time next year, 8k Weapon Damage will be attainable, thats just stupidly broken beyond belief, as they just keep making gear stronger and stronger.

Caps, this game needs sane reasonable caps. I know you wanted to allow people to do what they want, but not having any caps on these stats + the Cs is just not feasible....you shouldn't beable to get to 4k+ Weapon damage nor 3.5-3.7k Spell Damage let alone 41k or more max magic...it shouldn't be possible to get that high, its ridiclious....i know folks with over 3k stam regen...again..it shouldn't be possible to get that high....

I know there will be some on here that will criticize me, bombs away!, this game was far better when softcaps existed....the CS cap they set was too low and im close to 500, that cap should have been 250-300 at tops, not 501....and even then...it needs to go in terms of Cyrodiil....the CS coupled with the healing and damage nerfs in Cyrodiil have left us in a place where our toons have become far too efficient,. i can't tell you the last time i ran out of magic on my Sorc, or my Templar....this needs to change... Resource management SHOULD MATTER, but it today's game it doesn't.....thats just a shame.

WTB Softcaps, just my 2 cents.
Edited by RinaldoGandolphi on January 6, 2016 1:54PM
Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
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RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
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Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    PS: this is NOT a nerf Sorc thread, i have seen Infinite Dodge rollers, 1 shot insta-gibbers, and everything inbetween, they are all part of the same problem, so its not just one class. thank you! :)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • AbraXuSeXile
    AbraXuSeXile
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    Removing softcaps was the single biggest mistake they did, They removed them so people would use a variety of different gear to keep people farming different gears. In all honesty though there's only like 2-3 sets per class that is valid and was the same back then.

    It's also why Templar and DK get screwed hard because they can't stack damage because of no escape.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
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  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Softcaps yes, but keep the CS in PvP. Caps would take care of a lot of things.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Zheg
    Zheg
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    Yes, I said it...softcaps need to return via Battle Spirit, and the CS needs to be disabled in Cyrodiil via the BS

    @Wrobel

    Yesterday, i watched @Sypher on his stream fight a Sorc 1v1 and the fight literally when on forever, it was easily a good 10+ minutes Sypher flatout outplayed him and just eventually gave up. Sypher said something I have been saying for awhile now:

    "These Infinite resource builds have got to go!"

    All these CS passives(25% more regen, plus 20% regen increase from potions + Drinks, etc) its too much it brings us to this stupid lame game play where resource management doesn't matter anymore and in essence takes a great amount of skill away from the game. In 1.5 or earlier one of those guys would have died because infinite resources on top of insanely high efficiency simply wasn't possible. The CS has made these builds possible.

    The Champion System bonuses need to be disabled via Battle Spirit, and ZOS needs to institute softcaps on Weapon Damage, Spell Damage, Magic Regen, Stam Regen, Health Regen, Max Health, Max Magic, and Max Stamina, and needs to allow health attribute points to be worth 35-50% more then Stam or Magic points.

    After making these changes, the Dodge Roll and Bolt Escape nerfs can be reversed as caps won't allow people to have infinite resources to spam these. As once you hit the softcap, diminishing returns kick in hard...if im at the softcap on Magic Regen and i add another 157 regen, I only get half that applied to my toon(78) this encourages folks to spread out stats in other areas and actually allows hybid builds to work instead of pigeonholing everyone into specializing in one area(maxing damage and one resource)

    Right now Health is useless in PVP, and that needs to change as well.

    Lastly there needs to be a hardcap in place on thos stats where if someone keeps investing in a stat that is softcapped you will hit a wall at some point and simply can';t raise it anymore.

    This whole idea of allowing people to raise their Health, Magic, Stamina, Regens, and Spell/Weapon Damage as high as they want with no limit in a multiplayer game is just flat out stupid, i'll call a spade a spade, and this is a spade, it needs to change, and it needs to be done in the next update. The battle spirit damage and healing nerf was never the problem, the lack of reasonable caps on stats coupled with a CS that gives far too large of bonuses in % is the problem, and taking too much longer to address these glaring issues will be the ruination of this game at some time down the pipe...if things stay as they do now, by this time next year, 8k Weapon Damage will be attainable, thats just stupidly broken beyond belief, as they just keep making gear stronger and stronger.

    Caps, this game needs sane reasonable caps. I know you wanted to allow people to do what they want, but not having any caps on these stats + the Cs is just not feasible....you shouldn't beable to get to 4k+ Weapon damage nor 3.5-3.7k Spell Damage let alone 41k or more max magic...it shouldn't be possible to get that high, its ridiclious....i know folks with over 3k stam regen...again..it shouldn't be possible to get that high....

    I know there will be some on here that will criticize me, bombs away!, this game was far better when softcaps existed....the CS cap they set was too low and im close to 500, that cap should have been 250-300 at tops, not 501....and even then...it needs to go in terms of Cyrodiil....the CS coupled with the healing and damage nerfs in Cyrodiil have left us in a place where our toons have become far too efficient,. i can't tell you the last time i ran out of magic on my Sorc, or my Templar....this needs to change... Resource management SHOULD MATTER, but it today's game it doesn't.....thats just a shame.

    WTB Softcaps, just my 2 cents.

    I mean, it's really not very difficult to fight a sorc 1v1 and have the fight take forever, even if the sorc isn't that great. I'm not sure I'd blame resources on that so much as shield mechanics, and no this isn't a #nerfsorc thread now, just reality. If you fight a magicka templar, you can most certainly pressure their stamina to a point where they can be outplayed and killed. As far as fights go, maybe not in a 1v1, but certainly in actual keep fights resources like magicka can be strained - and that's what cyrodiil is designed around. The better players will have better resource management, but if you take even a small group of people into a keep with counter siege, you can bet your healer/s are going to be keeping a close eye on their magicka pool. I could build many 1v1 builds that are unkillable, but who cares about 1v1? The game will 'never' be balanced around that, and it's a pipedream if anyone actually believes it will be.

    I agree that dmg can be waaaaay too high, and I'm not necessarily arguing against soft caps returning, but I don't necessarily think the example you gave is the proof in the pudding of resource management issues. Just because sypher didn't have a 1v1 go his way against a build that's been strong in the current meta for a while, it doesn't mean that suddenly becomes the most pressing issue in pvp. If we're talking broken mechanics and builds, camo hunter, fall damage, wb spam, unbreakable CC and no CC immunity post CC break - these would all top my list first.

    With regards to the CS passives, guess what, they DON'T work with drinks, nor does willows path - so if that was what you were getting at (vs. the cumulative nature of all of those things having an effect on resources), be careful because the argument would be wrong.

    About softcaps, meh. I despised the robe and stick meta that the game had when soft caps were in place, and I'm not sure they can actually make soft caps work. I think I'd rather see them balance damage, survivability, and resources without needing to place artificial limiters because they aren't smart enough to actually balance things.
    Edited by Zheg on January 6, 2016 2:07PM
  • Tower_Of_Shame
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    I agree most of this, but I doubt they will do it unfortunately. Hope dies last though :)
  • Cinnamon_Spider
    Cinnamon_Spider
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    Maybe the issue in that 1v1 was the magic return from Harness they were both getting.
    Cinn #SorcLivesMatter
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  • Trayyacakes
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    Maybe the issue in that 1v1 was the magic return from Harness they were both getting.

    I don't know if that was the case, but harness magicka is a serious problem in this game imo.
    Bjorn Uldnost
  • Minno
    Minno
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    Yes, I said it...softcaps need to return via Battle Spirit, and the CS needs to be disabled in Cyrodiil via the BS

    @Wrobel

    Yesterday, i watched @Sypher on his stream fight a Sorc 1v1 and the fight literally when on forever, it was easily a good 10+ minutes Sypher flatout outplayed him and just eventually gave up. Sypher said something I have been saying for awhile now:

    "These Infinite resource builds have got to go!"

    All these CS passives(25% more regen, plus 20% regen increase from potions + Drinks, etc) its too much it brings us to this stupid lame game play where resource management doesn't matter anymore and in essence takes a great amount of skill away from the game. In 1.5 or earlier one of those guys would have died because infinite resources on top of insanely high efficiency simply wasn't possible. The CS has made these builds possible.

    The Champion System bonuses need to be disabled via Battle Spirit, and ZOS needs to institute softcaps on Weapon Damage, Spell Damage, Magic Regen, Stam Regen, Health Regen, Max Health, Max Magic, and Max Stamina, and needs to allow health attribute points to be worth 35-50% more then Stam or Magic points.

    After making these changes, the Dodge Roll, Blocking and Bolt Escape nerfs can be reversed as caps won't allow people to have infinite resources to spam these. As once you hit the softcap, diminishing returns kick in hard...if im at the softcap on Magic Regen and i add another 157 regen, I only get half that applied to my toon(78) this encourages folks to spread out stats in other areas and actually allows hybid builds to work instead of pigeonholing everyone into specializing in one area(maxing damage and one resource)

    Right now Health is useless in PVP, and that needs to change as well.

    Lastly there needs to be a hardcap in place on thos stats where if someone keeps investing in a stat that is softcapped you will hit a wall at some point and simply can';t raise it anymore.

    This whole idea of allowing people to raise their Health, Magic, Stamina, Regens, and Spell/Weapon Damage as high as they want with no limit in a multiplayer game is just flat out stupid, i'll call a spade a spade, and this is a spade, it needs to change, and it needs to be done in the next update. The battle spirit damage and healing nerf was never the problem, the lack of reasonable caps on stats coupled with a CS that gives far too large of bonuses in % is the problem, and taking too much longer to address these glaring issues will be the ruination of this game at some time down the pipe...if things stay as they do now, by this time next year, 8k Weapon Damage will be attainable, thats just stupidly broken beyond belief, as they just keep making gear stronger and stronger.

    Caps, this game needs sane reasonable caps. I know you wanted to allow people to do what they want, but not having any caps on these stats + the Cs is just not feasible....you shouldn't beable to get to 4k+ Weapon damage nor 3.5-3.7k Spell Damage let alone 41k or more max magic...it shouldn't be possible to get that high, its ridiclious....i know folks with over 3k stam regen...again..it shouldn't be possible to get that high....

    I know there will be some on here that will criticize me, bombs away!, this game was far better when softcaps existed....the CS cap they set was too low and im close to 500, that cap should have been 250-300 at tops, not 501....and even then...it needs to go in terms of Cyrodiil....the CS coupled with the healing and damage nerfs in Cyrodiil have left us in a place where our toons have become far too efficient,. i can't tell you the last time i ran out of magic on my Sorc, or my Templar....this needs to change... Resource management SHOULD MATTER, but it today's game it doesn't.....thats just a shame.

    WTB Softcaps, just my 2 cents.

    I have no issue with the CP. But I'm at 320 right now.

    Issue I have is that there is no vision for this system. It only inflates aspects of the game to the point of stale builds. They have the opportunity to really explore and give players different aspects of play and let the gear run wild. But instead we all use stat regen, dmg mitigation, dmg increase and dmg pen because those are the only points worth investing into the system.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Tomato
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    I just want them to do something at this point.... No communication, maintenance Windows that never fix anything, and the lag is real!

  • Ezareth
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    Magicka regen is so 1.6 for Sorcs. @Wrobel gutted the usefulness of it when he made the bolt escape cost increase stack instead of fixing the real issue (sources of near-infinite resources)

    The reason Sorcs fights can last forever is because of Harness Magicka. I can stack Harness Magicka underneath my Hardened Ward and it will actually *Return* me 2000 magicka each cast. Who needs magicka regen when you have garbage like this in the game? The last time I checked (I haven't run it since I quit playing Sorc in 1.6) it actually returns magicka when you're hit with a physical attack if it is stacked with hardened ward or healing ward.

    Soft Caps are a bandaid to mask the lack of balance in the game. Putting them back won't balance anything, it's just like throwing a fresh coat of paint on a rusty car. You need to take it back to bare metal and fix the underlying issues, not put the bandaid back on.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • OdinForge
    OdinForge
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    Ezareth wrote: »
    Soft Caps are a bandaid to mask the lack of balance in the game. Putting them back won't balance anything, it's just like throwing a fresh coat of paint on a rusty car. You need to take it back to bare metal and fix the underlying issues, not put the bandaid back on.

    I pretty much agree with this, ZOS needs to take the time to rework many of their attribute and skill design choices the right and long way. Instead of wasting time and resources bandaging a gap closer issue, that they created for no reason in the first place.
    Edited by OdinForge on January 6, 2016 3:15PM
    The Age of Wrobel.
  • RinaldoGandolphi
    RinaldoGandolphi
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    My biggest gripe with the CS is the bonuses it gives are far too large...25% on this, 13% on that, its HUGE its far too large.

    As for Caps, they need to come back because ZOS has proven they can't balance this game...and perhaps its good they are not balancing the game for 1v1, but since they obviously are not balancing the game for that, Caps need to come back.

    If arena's are in the works, you will have players with builds that will be impossible to kill 1v1 with the CS and the current lack of caps, and will require a complete and total reset of everything, and how many of you have confidence they will get this right after the 1.6 reset....we have already been there. I understand they don't want to balance the game for 1v1 because if they do it removes some of the flavor and variety from the game.

    But with the way the CS, and skills and such work in this game, I don't see this game, nor arena's for that matter working on the games current course.

    @Xylena is right, this game needs softcaps back in the worst way,.

    they already tried re-inventing the wheel when they completely re-down the game with 1.6 and brought the Cs and that didn't work, soft caps actually did work for the most part...the current system pigeonholes too much into speciliaztion in 1 area, kills hybrid builds, and overall reduces the amount of playstyles that are viable..softcaps will bring back hybrids and variety and i think more variety is good for the game.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Kupoking
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    I agree on infinite ressource thing. Think this causes stress on servers as you can spam abilities forever cause major lag issues. I feel like battle spirit in cyrodiil should reduce dramatically regen. If done right, the cost nerf on streak and roll dodge could be removed without hurting balance.

    Im also saying this as a person whos gameplay would go to *** if this change comes in as I use high regen on all my builds in pvp. But its what the game needs.
  • Sallington
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    I wouldn't consider soft caps a bandaid fix. The 50% across-the-board nerfs is a bandaid, which was only needed because of people stacking damage stats crazy high.


    Daggerfall Covenant
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  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    ^ Exactly, game was made with softcaps in mind.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • xylena
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    the softcap system wasn't perfect - optimal builds for all 4 classes were pretty much the same light armor 1h/s perma block thing, and many players were hitting nearly every key softcap possible - that said, softcaps really prevented the gap between "optimal" and "pretty good" from scaling out of control, to where players felt like they could "play like they want" and remain competitive

    the second softcaps were removed, "play how you want" went out the window and became "minmax or die" since it created a HUGE gap in performance between a minmaxed build and a balanced or hybrid build... and we see in the current patch how inconsistently different abilities scale with endgame gear (e.g. flame lash being flame trash, surprise attack and wrecking blow severely outpacing all other damage sources)

    many have already mentioned how removing softcaps also removed most resource management from combat, which is what i miss most about earlier versions... there's also the consequence of racial passives making a massive combat difference all of a sudden, but only if you rolled the right combination (cough bosmer stamblade cough)... if we're gonna cap anything at this point, cap ALL racial passives at no more than 3% or something like the breton cost reduction, they should be "nice" but not game changing, none of this 20% stam regen nonsense (larger than a drink buff on many builds)

    ramble over, i'm barely even playing until the next balance changes hit the PTS
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Ezareth
    Ezareth
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    Sallington wrote: »
    I wouldn't consider soft caps a bandaid fix. The 50% across-the-board nerfs is a bandaid, which was only needed because of people stacking damage stats crazy high.


    The changes in this game have been one giant bandaid after another to mask their inability to code abilities and things to work the way they were intended.

    Anyone remember DK chains pulling people off walls?

    What about Merc Guards?

    Forward Camps?

    Fall Damage?

    Taking Elder Scrolls without capturing a keep?

    So many changes to so many things because they were unable to fix them properly.




    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • TheBull
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    Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.

    Thanks.
  • TheBull
    TheBull
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    My biggest gripe with the CS is the bonuses it gives are far too large...25% on this, 13% on that, its HUGE its far too large.

    As for Caps, they need to come back because ZOS has proven they can't balance this game...and perhaps its good they are not balancing the game for 1v1, but since they obviously are not balancing the game for that, Caps need to come back.

    If arena's are in the works, you will have players with builds that will be impossible to kill 1v1 with the CS and the current lack of caps, and will require a complete and total reset of everything, and how many of you have confidence they will get this right after the 1.6 reset....we have already been there. I understand they don't want to balance the game for 1v1 because if they do it removes some of the flavor and variety from the game.

    But with the way the CS, and skills and such work in this game, I don't see this game, nor arena's for that matter working on the games current course.

    @Xylena is right, this game needs softcaps back in the worst way,.

    they already tried re-inventing the wheel when they completely re-down the game with 1.6 and brought the Cs and that didn't work, soft caps actually did work for the most part...the current system pigeonholes too much into speciliaztion in 1 area, kills hybrid builds, and overall reduces the amount of playstyles that are viable..softcaps will bring back hybrids and variety and i think more variety is good for the game.

    Go watch some Legend duels then com back and tell us what you think about "game balance" (w/etf that is). Skill wins. No excuses. Make excuses and you will will lose forever.


    edit- Wrobel has nothing to do with Cyrodiil. Leave him to his screwing up stuff like itemization, and making everything BoP.
    Edited by TheBull on January 7, 2016 12:03AM
  • Beardimus
    Beardimus
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    TheBull wrote: »
    Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.

    Thanks.

    With you on that, being newer the game I was hitting PvE first and always felt I was building towards PvP and really got into my charactor development getting everything just so. When I learnt about none of it really mattering in PvP it totally put me off the game, big disappointment. Wrothgar PvE fixed that interest for me, and now back into PvP..

    Each to their own i guess.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Beardimus
    Beardimus
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    My suggestion from the off is to have an 'arcade mode' PvP area. Where you pick default charactors - like you would in any FPS and pick weopons. Have somewhere for people who want to play fairly equally and just get on a game. Then leave the full PvP area to be as customised as people want rather than keep meddling with things and trying to find balance / equality.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • themdogesbite
    themdogesbite
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    TheBull wrote: »
    Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.

    Thanks.

    Id say that softcaps allowed for more build diversity then the system we have now.
    :]
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    TheBull wrote: »
    Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.

    Thanks.

    So how many truly unique and effective builds do you know?
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Xsorus
    Xsorus
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    DAOC had Hard Caps...and still it had multiple builds and gear setups.

    Why? Because you couldn't max everything.

    When Softcaps existed you also couldn't max everything as well.....I actually ran a very heavy heavy stamina regen setup on my DK build with Medium Armor..I had like 180 Stamina Regen when softcaps existed...My damage wasn't amazing but running the undaunted set made me very hard to kill

    I didn't have Soft capped weapon damage/armor or spell resist..or even Magicka..

    Now when PVP i pretty much have to stack the *** out of damage because I won't kill anyone otherwise.

    Where before you could slowly kill someone with Dots...Now thanks to BS you can't do any damage with dots.

    Edited by Xsorus on January 7, 2016 11:40AM
  • RinaldoGandolphi
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    I can assure you not everyone had the same stats back in the soft cap days...as a Sorc for example, if you used mostly class skills you used spell damage, and you used mostly Destro Staff Skills you used Weapon damage because Spell damage didn't help Destruction Staff Abilities at all. Thats just one of many examples.

    Hybrid Builds (Using both magic and stamina skills) was very common because you were not punished or gimped for using those skills because you had invested everything into one stat like you do now...in todays game you can't hybrid at all because your punished for using skills that are not from your main resource pool, the lack of soft caps has actually stunted build diversity considerably.

    Yes i have watched many Legend Duels, those guys are all very good at what they do, but that doesn't tell the whole story nor is it an indicator of anything.Infact, duels and PVP in general relies far more on burst then sustained damage now anyways (why Magic DK and Templars struggle more then the other classes in this regard). So skill isn't always the determining factor...an average Sorc with High Champ Points and a solid build will beat an above average Magic Templar or Magic DK simply due to the class balance issues in the game. Im not going to dig into this, as its beyond the scope of this post, but its easy to see the issues if you look at it objectively.

    Im not here to argue though, just to discuss, but Even Sypher said...Resource Management should matter in this game, and right now with the lack of soft caps to go along with a CS that provides to large of percentage bonuses thats simply not the case....Do we really want a game where resource management don't matter? I mean outside of Sorc's spamming Bolt Escape too many times, I don't think Sorc's like Ez run out of magic much unless they are just hammering that Bolt Escape key....

    At the very least, if they don't want to change the CS, they need to put sane caps on stats. They need to encourage folks to spread out stat distribution and encourage folks to do more then just invest in max mag/stam and weapon/spell damage. Also making HP Attribute points worth far more then mag or stam would also be a good start.

    if they put these caps in place, then they could remove these Battle Spirit nerfs like the blocking nerf, Bolt Escape nerf, dodge roll nerf, and healing nerfs...they wouldn't be needed because resource management would actually matter and someone couldn't spam Breath of Life, Dodge Roll, Bolt, etc forever like they can because soft caps wouldn't let them....
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • OdinForge
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    TheBull wrote: »
    Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.

    Thanks.

    Ya removing caps created some issues, but that's because it was done so poorly. One thing 1.6 did well was open the floodgates to different weapon options and build styles, the variety is welcome in my eyes.

    ZOS needs to rethink how they approach modifying this game, really put some effort and thought behind their design choices.
    Edited by OdinForge on January 7, 2016 1:49PM
    The Age of Wrobel.
  • Ishammael
    Ishammael
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    TheBull wrote: »
    Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats.

    This is not true. Implementing soft or hard caps in a smart way would never allow players to max everything.

    Enter patch 1.7 and now that there are only 3 viable jewelry sets most magicka builds and most stamina builds are the same, regardless of class. Magicka: Will / Kag / Mag; Stam: Agility / Hunding / Morkulden. Or some (small) variant.

    Itemization and hard/soft caps go hand in hand. The grind for the Wrothgar jewelry is just stupid: *** BoP. Having that jewelry more readily available would help some. But it doesn't change the calculus that stacking damage is the most viable method of choosing gear. Soft/Hard caps would change that dynamic because players would not longer have infinite resources.
  • Sallington
    Sallington
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    TheBull wrote: »
    Terrible idea. soft caps were the stupidest thing ever. EVERYONE had the same stats. If for uniqueness, charter customization and new builds. Keep the WoW/GW2 everyone is the same garbage in WoW/GW2.

    Thanks.

    Id say that softcaps allowed for more build diversity then the system we have now.

    Exactly. People were on mostly equal footing, and could define their build off of set bonuses and skill choices. Many many valid, competitive choices.

    Now? Better stack your main stat as high as possible.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • rich.magab14a_ESO
    rich.magab14a_ESO
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    TheBull wrote: »
    My biggest gripe with the CS is the bonuses it gives are far too large...25% on this, 13% on that, its HUGE its far too large.

    As for Caps, they need to come back because ZOS has proven they can't balance this game...and perhaps its good they are not balancing the game for 1v1, but since they obviously are not balancing the game for that, Caps need to come back.

    If arena's are in the works, you will have players with builds that will be impossible to kill 1v1 with the CS and the current lack of caps, and will require a complete and total reset of everything, and how many of you have confidence they will get this right after the 1.6 reset....we have already been there. I understand they don't want to balance the game for 1v1 because if they do it removes some of the flavor and variety from the game.

    But with the way the CS, and skills and such work in this game, I don't see this game, nor arena's for that matter working on the games current course.

    @Xylena is right, this game needs softcaps back in the worst way,.

    they already tried re-inventing the wheel when they completely re-down the game with 1.6 and brought the Cs and that didn't work, soft caps actually did work for the most part...the current system pigeonholes too much into speciliaztion in 1 area, kills hybrid builds, and overall reduces the amount of playstyles that are viable..softcaps will bring back hybrids and variety and i think more variety is good for the game.

    Go watch some Legend duels then com back and tell us what you think about "game balance" (w/etf that is). Skill wins. No excuses. Make excuses and you will will lose forever.


    edit- Wrobel has nothing to do with Cyrodiil. Leave him to his screwing up stuff like itemization, and making everything BoP.

    Eric is the lead combat skill designer and has influence in itemization. Zos's biggest problem is that they never seem to make the combat team accountable for game balance and performance. Instead they make Wheeler accountable and the only thing he can really do is blanket bandaids because he has no control of items, classes and skills. It seems like Wheeler has to fix someone else's mistakes and really cant focus on his own teams problems like poor objectives,and new solid pvp content.
    Loki Ironheart
    Loki Firespitter
    Gattica!!
  • Ezareth
    Ezareth
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    Xsorus wrote: »
    DAOC had Hard Caps...and still it had multiple builds and gear setups.

    Why? Because you couldn't max everything.

    When Softcaps existed you also couldn't max everything as well.....I actually ran a very heavy heavy stamina regen setup on my DK build with Medium Armor..I had like 180 Stamina Regen when softcaps existed...My damage wasn't amazing but running the undaunted set made me very hard to kill

    I didn't have Soft capped weapon damage/armor or spell resist..or even Magicka..

    Now when PVP i pretty much have to stack the *** out of damage because I won't kill anyone otherwise.

    Where before you could slowly kill someone with Dots...Now thanks to BS you can't do any damage with dots.

    The reason you have to stack weapon damage like crazy is because heals trump damage and it only takes a single bad templar doing nothing but spamming BoL or another player spamming healing ward somewhere within the vicinity of your fight to keep your target invulnerable others.



    Put the Hitpoint 50% bonus back in play and reduce the Battle Spirit buff back to 35% and you'll see more diversity than you have now.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
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