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Bugged Battlespirit 2.2.9

  • blur
    blur
    ✭✭✭✭
    .
    Edited by blur on January 13, 2016 2:32PM
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    I enjoy this game and think ZOS staff have accomplished some great things in the past year. With that said, please stop the level of incompetent patching.

    Constantly patches are introduced that break things that clearly demonstrates a complete lack of testing. Repeatedly not hot fixing the issue immediately, and allowing the bug to stay in a live game is not acceptable.

    Your coding is not more complicated than all other games, your staff is not smaller than all other games, and you shouldn't be running more branched versions of the game than all other game companies in your office.

    Fix your procedure for putting out patches (and your patcher crashes), and staff up if you have to in order to push all patches to test server prior to live, and be able to respond to these issues before pushing to live.

    This has been allowed to go on for far too long.

  • Jura23
    Jura23
    ✭✭✭✭✭
    blur wrote: »
    Hi everyone,

    To follow up on this, we are working on a fix for this issue. Unfortunately due to the nature and complexity of the fix, the soonest we'll have it rolled out is the next incremental patch on PC.

    Regrettably, console players will see this issue as well once the console incremental patch is released (likely later this month). We are in the middle of sending this patch to cert, and our intention was to have the original fix for Battle Spirit as listed in the patch notes included. We are unable to get the fix for today's issue included in that patch, so you will see the fix discussed above in the next major update.

    Again, we apologize for this. It's certainly not our intention to publish fixes that end up breaking something in-game, and want to get everything remedied as soon as possible for everyone. Thanks for understanding, all.

    @ZOS_GinaBruno When is the next major update? You do know you are allowed to give us estimations? Keeping us completely in the dark is hell of a lot worse than a wrong estimation.

    First we have *** conditions like lag and horrid fps drops. This largely makes cyrodiil unplayable. Now this? Do you know why we are so critical? Because this type of *** has been happening since beta and nothing has changed. Wait let me rephrase that, a paid beta test without transparency from the dev team. What a joke.

    Even better than schedule estimations on this specific problem would be if they told us what concrete measures are being taken at ZOS company to prevent such stuff from happening with every patch like it is now.
    Georgion - Bosmer/Templar - PC/EU
  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    Jura23 wrote: »
    blur wrote: »
    Hi everyone,

    To follow up on this, we are working on a fix for this issue. Unfortunately due to the nature and complexity of the fix, the soonest we'll have it rolled out is the next incremental patch on PC.

    Regrettably, console players will see this issue as well once the console incremental patch is released (likely later this month). We are in the middle of sending this patch to cert, and our intention was to have the original fix for Battle Spirit as listed in the patch notes included. We are unable to get the fix for today's issue included in that patch, so you will see the fix discussed above in the next major update.

    Again, we apologize for this. It's certainly not our intention to publish fixes that end up breaking something in-game, and want to get everything remedied as soon as possible for everyone. Thanks for understanding, all.

    @ZOS_GinaBruno When is the next major update? You do know you are allowed to give us estimations? Keeping us completely in the dark is hell of a lot worse than a wrong estimation.

    First we have *** conditions like lag and horrid fps drops. This largely makes cyrodiil unplayable. Now this? Do you know why we are so critical? Because this type of *** has been happening since beta and nothing has changed. Wait let me rephrase that, a paid beta test without transparency from the dev team. What a joke.

    Even better than schedule estimations on this specific problem would be if they told us what concrete measures are being taken at ZOS company to prevent such stuff from happening with every patch like it is now.

    But then they have to admit that there is no messures taken at all.
    :]
  • blur
    blur
    ✭✭✭✭
    Hi everyone,

    To follow up on this, we are working on a fix for this issue. Unfortunately due to the nature and complexity of the fix, the soonest we'll have it rolled out is the next incremental patch on PC.

    Regrettably, console players will see this issue as well once the console incremental patch is released (likely later this month). We are in the middle of sending this patch to cert, and our intention was to have the original fix for Battle Spirit as listed in the patch notes included. We are unable to get the fix for today's issue included in that patch, so you will see the fix discussed above in the next major update.

    Again, we apologize for this. It's certainly not our intention to publish fixes that end up breaking something in-game, and want to get everything remedied as soon as possible for everyone. Thanks for understanding, all.

    @ZOS_GinaBruno When is the next major update? Give us an estimation. Keeping us completely in the dark is hell of a lot worse than a wrong estimation.

    The conditions of Cyrodiil are already awful. We have major lag and fps drops which makes PvP largely unplayable. Now we have this, which is now stacked on top of the previous problems plaguing us for the past year.

    I guess I will say what others are already thinking:
    You either need to fire the people working on the game, including leads, or you need to hire more competent people to pick up the slack on the work load. Your current method is not working and only exacerbates an already FUBAR situation.

    Most decent developers don't push out game breaking updates. If they do, they use a method called rollback, I'm sure you have heard of it? Zenimax does not know the meaning of reset or rollback. You only know how to move forward. This is why we still have things that are broken since beta. You have little to no transparency and you refuse to rollback updates that further break an already broken game.

    Again, I want to be clear here, updates are supposed to fix the game, not break it. If it can't be done correctly, don't do it. How hard is that? Roll it back, fix it, and then re-implement.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jura23 wrote: »
    blur wrote: »
    Hi everyone,

    To follow up on this, we are working on a fix for this issue. Unfortunately due to the nature and complexity of the fix, the soonest we'll have it rolled out is the next incremental patch on PC.

    Regrettably, console players will see this issue as well once the console incremental patch is released (likely later this month). We are in the middle of sending this patch to cert, and our intention was to have the original fix for Battle Spirit as listed in the patch notes included. We are unable to get the fix for today's issue included in that patch, so you will see the fix discussed above in the next major update.

    Again, we apologize for this. It's certainly not our intention to publish fixes that end up breaking something in-game, and want to get everything remedied as soon as possible for everyone. Thanks for understanding, all.

    @ZOS_GinaBruno When is the next major update? You do know you are allowed to give us estimations? Keeping us completely in the dark is hell of a lot worse than a wrong estimation.

    First we have *** conditions like lag and horrid fps drops. This largely makes cyrodiil unplayable. Now this? Do you know why we are so critical? Because this type of *** has been happening since beta and nothing has changed. Wait let me rephrase that, a paid beta test without transparency from the dev team. What a joke.

    Even better than schedule estimations on this specific problem would be if they told us what concrete measures are being taken at ZOS company to prevent such stuff from happening with every patch like it is now.

    They won't, that might breach any employee contracts they have.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    If you are breaking this much stuff trying to fix this one skill which will just get broken again 2 incremental patches later then do yourselves a favor and nuke it already find something less buggy to replace it with sheesh.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    Hi everyone,

    To follow up on this, we are working on a fix for this issue. Unfortunately due to the nature and complexity of the fix, the soonest we'll have it rolled out is the next incremental patch on PC.

    Regrettably, console players will see this issue as well once the console incremental patch is released (likely later this month). We are in the middle of sending this patch to cert, and our intention was to have the original fix for Battle Spirit as listed in the patch notes included. We are unable to get the fix for today's issue included in that patch, so you will see the fix discussed above in the next major update.

    Again, we apologize for this. It's certainly not our intention to publish fixes that end up breaking something in-game, and want to get everything remedied as soon as possible for everyone. Thanks for understanding, all.

    If it is not your intention to publish fixes that end up breaking something then why on earth would you go ahead with the console update when the "fix" is already known to break the game?

    THIS call it back or something and submit a new one then
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    Teargrants wrote: »
    @Teargrants Which game? I may have to check it out...
    Dynasty Warriors Online, been out since 2006, they only have JP, TW, CN servers though.
    https://www.youtube.com/watch?v=R6jBKXePVts

    great the spear version of wrecking blow... with an annoying yell added.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • Glory
    Glory
    Class Representative
    BuggeX wrote: »

    RIP Atropos 1:45
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • MormondPayne_EP
    MormondPayne_EP
    ✭✭✭✭
    From the Patch Notes:

    Combat & Gameplay
    General

    Fixed an issue where Battle Spirit would occasionally fail to apply when you entered Cyrodiil or Imperial City.
    Note: The Battle Spirit buff will no longer show up in your Active Effect window or in the buff trackers of various player-created addons. This is a temporary change, and will be fixed in Update 9 (our next major update).


    Guild

    Fighters Guild
    Camouflaged Hunter: Fixed an issue where the stealth damage proc would occur multiple times in specific circumstances.


    BOTH of these have not been fixed...

    I'm searching for more.
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    From the Patch Notes:

    Combat & Gameplay
    General

    Fixed an issue where Battle Spirit would occasionally fail to apply when you entered Cyrodiil or Imperial City.
    Note: The Battle Spirit buff will no longer show up in your Active Effect window or in the buff trackers of various player-created addons. This is a temporary change, and will be fixed in Update 9 (our next major update).


    Guild

    Fighters Guild
    Camouflaged Hunter: Fixed an issue where the stealth damage proc would occur multiple times in specific circumstances.


    BOTH of these have not been fixed...

    I'm searching for more.

    Ofc not... what did you expect? We all know by now that zos breaks stuff when they fix stuff.

    100k says zos will break something else eventually when their incompetence finds out that the willpower/endurance/agility set bonuses can be exploited (to gain multiple bonus at once) and tries to implement a "fix."
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Keiryan
    Keiryan
    ✭✭✭
    Alcast wrote: »
    Teargrants wrote: »
    You know, in the last F2P mmo (not even B2P) I played, we had monthly content update & rebalances. But, the most important thing was, whenever a bug was introduced in one of those updates, there would be a server rollback w/in 24 hrs to the last patch version. Then typically the fixed patch would be release w/in a week.

    Must seem cray cray to ZOS to prioritize bug prevention over 'content' updates...

    I think their biggest issue is that they do literally not know how to fix certain things + they do not have enough ressources.

    So it will take them like 4x the time to fix smth because they aint got no darn clue wtf is going on.

    Its a shame they don't have a million dollars sitting around that they could use to just fix their game which would ensure the game retains any of its PvP player base when any other game is released...
    Keiryan / Yuluka / Keir Jong-Un
    Glorious Leader of North DC and The K-Hole
  • Dalglish
    Dalglish
    ✭✭✭
    In my own work office, our development team and workflow systems are ran incompetently, but this is on a whole new level.

    An apology in this case does not suffice, you need a development structure that allows for rollbacks before they are pushed live. The PTS seems to be more like a staging server, I don't think I have seen 10% of the issues brought up in PTS testing ever get fixed before they go to the live server.

    Every development process involves mistakes, but the way they are handled in this game is nothing but amateur.

    ZoS clearly has some of the most intelligent developers around, but the way management deals with certain aspects of the game development completely ruin it for the guys who are actually great at their job.
    Victrix EU - EP & AD -
    Xbox EU - DalglishUK
  • Laggus
    Laggus
    ✭✭✭✭
    Hi everyone,

    To follow up on this, we are working on a fix for this issue. Unfortunately due to the nature and complexity of the fix, the soonest we'll have it rolled out is the next incremental patch on PC.

    Regrettably, console players will see this issue as well once the console incremental patch is released (likely later this month). We are in the middle of sending this patch to cert, and our intention was to have the original fix for Battle Spirit as listed in the patch notes included. We are unable to get the fix for today's issue included in that patch, so you will see the fix discussed above in the next major update.

    Again, we apologize for this. It's certainly not our intention to publish fixes that end up breaking something in-game, and want to get everything remedied as soon as possible for everyone. Thanks for understanding, all.

    If it is not your intention to publish fixes that end up breaking something then why on earth would you go ahead with the console update when the "fix" is already known to break the game?

    THIS call it back or something and submit a new one then

    Its scheduled and they dont know how to unschedule it (probably). Seems bizarre to me though. Making a concious decision to allow something they know will break something else..plain bizarre regardless for whatever else its due to fix.
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    WOW ZOS ..... as a console player im furious. this is b.s!

    get your **** together!! im on the edge...im going to throw this bug infested game in the trash

    Edited by GreenSoup2HoT on January 14, 2016 6:11PM
    PS4 NA DC
  • Nutshotz
    Nutshotz
    ✭✭✭✭
    ok seriously, all you guys that think zos has done a good job on there patches, more than likely you have not been around since the beginning like most of us have that have been experiencing these issues since beta. its a never ending issue after each patch with these morons, and yes I do mean morons. @ wrobel (worthless ) sums that up in one word, zos as a company (fail) and for the other devs (jump boat while you can)

    now most of us are bashing them cuz they don't fix *** they break *** and refuse to fix it for months on end, any other mmo that we have played would have a hotfix with in 48-72 hrs or a week at most, but these guys care more about breaking *** than fixing *** which is unreal, which is why most of us have gone to playing casual and are waiting till other games to come out so we can say peace to eso!
  • maxlacab16_ESO
    maxlacab16_ESO
    ✭✭✭
    look at my Resistance and Weapon/Spell Damage...OP or what?

    b_084934.jpg
    Edited by maxlacab16_ESO on January 14, 2016 6:58PM
  • Stikato
    Stikato
    ✭✭✭✭✭
    Dalglish wrote: »
    In my own work office, our development team and workflow systems are ran incompetently, but this is on a whole new level.

    An apology in this case does not suffice, you need a development structure that allows for rollbacks before they are pushed live. The PTS seems to be more like a staging server, I don't think I have seen 10% of the issues brought up in PTS testing ever get fixed before they go to the live server.

    Every development process involves mistakes, but the way they are handled in this game is nothing but amateur.

    ZoS clearly has some of the most intelligent developers around, but the way management deals with certain aspects of the game development completely ruin it for the guys who are actually great at their job.

    I don't need to know anything about code to know this is 100% correct.

    The talent at ZOS is obvious. There are individual systems in this game that are superior. But, 2 years of evidence shows that processes themselves, such as coordination, testing, and communication are failing.

    Mordimus - Stam Sorc
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    look at my Resistance and Weapon/Spell Damage...OP or what?

    b_084934.jpg
    Amateur.
    NwekmzW.jpg
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  • Nifty2g
    Nifty2g
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    OdinForge wrote: »
    Nifty2g wrote: »
    BuggeX wrote: »
    Hi everyone,

    To follow up on this, we are working on a fix for this issue. Unfortunately due to the nature and complexity of the fix, the soonest we'll have it rolled out is the next incremental patch on PC.

    Regrettably, console players will see this issue as well once the console incremental patch is released (likely later this month). We are in the middle of sending this patch to cert, and our intention was to have the original fix for Battle Spirit as listed in the patch notes included. We are unable to get the fix for today's issue included in that patch, so you will see the fix discussed above in the next major update.

    Again, we apologize for this. It's certainly not our intention to publish fixes that end up breaking something in-game, and want to get everything remedied as soon as possible for everyone. Thanks for understanding, all.

    If it is not your intention to publish fixes that end up breaking something then why on earth would you go ahead with the console update when the "fix" is already known to break the game?

    Cause they have to pay for every update they make on console systems, and probably already paid for it...

    So? if they have to "hot"fix this issues they have to pay anyway a other time. so wouldnt matter if they retread the current patch for consols
    the battle spirit is hardly an issue, barely anyone is worrying about it since it affects everyone, theres really not too much to fret about here honestly. i didn't even know till people talked about it. didnt make a difference either

    would you rather have all the current broken things left in console to avoid a minuscule bug? people are just jumping the hate zos bangwagon because they are bored and it's always fun to insult zos over something so minor

    Stop trying to white knight ZOS.

    People don't give a *** about the bug itself, so much as the fact that ZOS couldn't catch something so simple as OP who noticed it 3 minutes into the game. This is how ZOS handles themselves on the daily for the past year, that doesn't sit well with most sane people.
    I'm not white knighting them lol but it's getting old to mindlessly write how much you hate them when they clearly don't read your nonconstructive insults.

    I'm not one to praise ZOS, I like the game and I disagree with a lot of things and also agree that these issues shouldn't be happening and that they need a new QA team or need to get one, too many things are breaking when they really shouldn't be.
    #MOREORBS
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Teargrants wrote: »
    look at my Resistance and Weapon/Spell Damage...OP or what?

    b_084934.jpg
    Amateur.
    NwekmzW.jpg

    Must b a NB!
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    @FENGRUSH

    Me and you both know screen-shot's from any player's character sheet can be easily exploited to show ridiculous number's for "show and tell".

    Back to the thread's topic... it's absolutely outrageous how Zos fail's to maintain and implement new content without even polishing it first. What's the point of Zos even having a PTS? Half the *** implemented in IC was not wanted by the entire community and still went threw to live.

    So know as a console player i have to deal with even less health because Zos can push this fix into the next "Incremental"... the worst part is i need to wait possibly month's for this fix?

    How long do we have to wait for the gap closer stun's to be addressed?
    How long do we have to wait for the performance to be addressed?

    The list goes on and on. I watch your stream, you see me around. I've heard your rant's and i've also had my own. There's nothing we can do and it's a shame the community doesn't have a voice. Even when are voice is heard it's misunderstood.


    Edited by GreenSoup2HoT on January 14, 2016 9:56PM
    PS4 NA DC
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    @FENGRUSH

    Me and you both know screen-shot's from any player's character sheet can be easily exploited to show ridiculous number's for "show and tell".

    Back to the thread's topic... it's absolutely outrageous how Zos fail's to maintain and implement new content without even polishing it first. What's the point of Zos even having a PTS? Half the *** implemented in IC was not wanted by the entire community and still went threw to live.

    So know as a console player i have to deal with even less health because Zos can push this fix into the next "Incremental"... the worst part is i need to wait possibly month's for this fix?

    How long do we have to wait for the gap closer stun's to be addressed?
    How long do we have to wait for the performance to be addressed?

    The list goes on and on. I watch your stream, you see me around. I've heard your rant's and i've also had my own. There's nothing we can do and it's a shame the community doesn't have a voice. Even when are voice is heard it's misunderstood.


    Youre right, its teargrants magicka sorc. Should be nerfed regardless.
  • revonine
    revonine
    ✭✭✭✭
    WOW ZOS ..... as a console player im furious. this is b.s!

    get your **** together!! im on the edge...im going to throw this bug infested game in the trash

    I don't think I've ever experienced an in-game bug that's ABOUT to be implemented lmao. This is unprecedented.
  • Sallington
    Sallington
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    ✭✭✭✭
    revonine wrote: »
    WOW ZOS ..... as a console player im furious. this is b.s!

    get your **** together!! im on the edge...im going to throw this bug infested game in the trash

    I don't think I've ever experienced an in-game bug that's ABOUT to be implemented lmao. This is unprecedented.

    That's a hilarious way to think about it.

    And by hilarious I mean super depressing.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    I request we officially change the name of Patch Notes to Bug Notes.
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  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Teargrants wrote: »
    I request we officially change the name of Patch Notes to Bug Notes.

    tumblr_inline_nam6pfJaLR1qbtk3y.gif
    The Age of Wrobel.
  • Xantaria
    Xantaria
    ✭✭✭✭✭
    Teargrants wrote: »
    I request we officially change the name of Patch Notes to Bug Notes.

    don't steal my ideas :P THE BUG NOTES
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Xantaria wrote: »
    Teargrants wrote: »
    I request we officially change the name of Patch Notes to Bug Notes.
    I love you Teargrants, will you have my babies?
    XApbRXf.jpg
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