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SNIPE

  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    You can spam jabs? you can spam wb, you can spam dark flare and you can spam frags, you can spam snipe?

    Just because it has a cast time doesn't mean it isnt spam.

    this is a l2p issue channel isn't spam. I don't think the word means what you think it means ;)

    A video game skill or action that can be (and often is) used multiple times in rapid succession. that is a definition of spammable in a videogame with a channel it is not considered spammable.
    Edited by Lightninvash on January 7, 2016 6:30PM
  • SevenKingdoms
    SevenKingdoms
    ✭✭
    This skill shouldn't even exist.
  • Kelleton
    Kelleton
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    snipe has a hard counter that 100% of the people have access to this is a l2p issue
  • SneaK
    SneaK
    ✭✭✭✭✭
    Every time I die by snipe, my character just loses all resources walks aimlessly for a good 4-5 seconds and then just falls over (sometimes keeps walking in place even though dead). Then, when checking the recap, I hear the snipes hit.

    Something's wrong there fellas. Not asking for a change other than hit detection/lag.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    SneaK wrote: »
    Every time I die by snipe, my character just loses all resources walks aimlessly for a good 4-5 seconds and then just falls over (sometimes keeps walking in place even though dead). Then, when checking the recap, I hear the snipes hit.

    Something's wrong there fellas. Not asking for a change other than hit detection/lag.

    yeah as I read that that norm happens with horrendous lag lol happens sometimes to me and not by snipe haha and the enemy will still be ambushing me to no avail and im like y am I not dead... I cant do anything... LAG!!!
  • revonine
    revonine
    ✭✭✭✭
    SneaK wrote: »
    Every time I die by snipe, my character just loses all resources walks aimlessly for a good 4-5 seconds and then just falls over (sometimes keeps walking in place even though dead). Then, when checking the recap, I hear the snipes hit.

    Something's wrong there fellas. Not asking for a change other than hit detection/lag.

    Yeah I fear lag is a big culprit with all this. The fact that the projectile has a travel time and everything, throw latency into the mix and you'll get alot of BS deaths like you just described. I've had many a snipe hit me through Dragon fire Scales too.
    Edited by revonine on January 7, 2016 6:57PM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    You can spam jabs? you can spam wb, you can spam dark flare and you can spam frags, you can spam snipe?

    Just because it has a cast time doesn't mean it isnt spam.

    this is a l2p issue channel isn't spam. I don't think the word means what you think it means ;)

    A video game skill or action that can be (and often is) used multiple times in rapid succession. that is a definition of spammable in a videogame with a channel it is not considered spammable.

    Used multiple times in rapid succession? People stop a 1 snipe? of course they don't.

    People only use wb once? Of course they don't. They are spammed.

    Spamming is using the same skill back to back over and over, not the fact theres a 1s delay between them.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    You can spam jabs? you can spam wb, you can spam dark flare and you can spam frags, you can spam snipe?

    Just because it has a cast time doesn't mean it isnt spam.

    this is a l2p issue channel isn't spam. I don't think the word means what you think it means ;)

    A video game skill or action that can be (and often is) used multiple times in rapid succession. that is a definition of spammable in a videogame with a channel it is not considered spammable.

    Used multiple times in rapid succession? People stop a 1 snipe? of course they don't.

    People only use wb once? Of course they don't. They are spammed.

    Spamming is using the same skill back to back over and over, not the fact theres a 1s delay between them.

    the fact that there is a delay makes it not spammable ;) l2r (learn 2 read)
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    You can spam jabs? you can spam wb, you can spam dark flare and you can spam frags, you can spam snipe?

    Just because it has a cast time doesn't mean it isnt spam.

    this is a l2p issue channel isn't spam. I don't think the word means what you think it means ;)

    A video game skill or action that can be (and often is) used multiple times in rapid succession. that is a definition of spammable in a videogame with a channel it is not considered spammable.

    Used multiple times in rapid succession? People stop a 1 snipe? of course they don't.

    People only use wb once? Of course they don't. They are spammed.

    Spamming is using the same skill back to back over and over, not the fact theres a 1s delay between them.

    the fact that there is a delay makes it not spammable ;) l2r (learn 2 read)

    Just because theres a delay doesn't mean its not spammed...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • revonine
    revonine
    ✭✭✭✭
    Why do so many threads get derailed with the arguing of semantics? :/
    Edited by revonine on January 7, 2016 7:10PM
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    You can spam jabs? you can spam wb, you can spam dark flare and you can spam frags, you can spam snipe?

    Just because it has a cast time doesn't mean it isnt spam.

    this is a l2p issue channel isn't spam. I don't think the word means what you think it means ;)

    A video game skill or action that can be (and often is) used multiple times in rapid succession. that is a definition of spammable in a videogame with a channel it is not considered spammable.

    Used multiple times in rapid succession? People stop a 1 snipe? of course they don't.

    People only use wb once? Of course they don't. They are spammed.

    Spamming is using the same skill back to back over and over, not the fact theres a 1s delay between them.

    the fact that there is a delay makes it not spammable ;) l2r (learn 2 read)

    Just because theres a delay doesn't mean its not spammed...

    maybe the rapid succession slipped your mind but with a delay its not very rapid. :)
    reading is hard
    th?&id=OIP.M9ab861a752556a90d9aa1efd2c7462b3o0&w=300&h=183&c=0&pid=1.9&rs=0&p=0
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    revonine wrote: »
    Why do so many threads get derailed with the agreeing of semantics? :/

    It's annoying when some random people start spouting it's a l2p issue when the higest toon t
    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    You can spam jabs? you can spam wb, you can spam dark flare and you can spam frags, you can spam snipe?

    Just because it has a cast time doesn't mean it isnt spam.

    this is a l2p issue channel isn't spam. I don't think the word means what you think it means ;)

    A video game skill or action that can be (and often is) used multiple times in rapid succession. that is a definition of spammable in a videogame with a channel it is not considered spammable.

    Used multiple times in rapid succession? People stop a 1 snipe? of course they don't.

    People only use wb once? Of course they don't. They are spammed.

    Spamming is using the same skill back to back over and over, not the fact theres a 1s delay between them.

    the fact that there is a delay makes it not spammable ;) l2r (learn 2 read)

    Just because theres a delay doesn't mean its not spammed...

    maybe the rapid succession slipped your mind but with a delay its not very rapid. :)
    reading is hard
    th?&id=OIP.M9ab861a752556a90d9aa1efd2c7462b3o0&w=300&h=183&c=0&pid=1.9&rs=0&p=0

    Since when does it have to be rapid? maybe getting off your high horse should be a priority for you, telling people l2p when your highest character is a v14 healer xD

    Spamming is spamming no matter how fast you spam it.

    Reading is easy, reading and believing your made you definitions are another thing.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    I like this idea, maybe increase the dmg for a full charge tho. Snipe should not be spammable
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    revonine wrote: »
    Why do so many threads get derailed with the agreeing of semantics? :/

    It's annoying when some random people start spouting it's a l2p issue when the higest toon t
    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    You can spam jabs? you can spam wb, you can spam dark flare and you can spam frags, you can spam snipe?

    Just because it has a cast time doesn't mean it isnt spam.

    this is a l2p issue channel isn't spam. I don't think the word means what you think it means ;)

    A video game skill or action that can be (and often is) used multiple times in rapid succession. that is a definition of spammable in a videogame with a channel it is not considered spammable.

    Used multiple times in rapid succession? People stop a 1 snipe? of course they don't.

    People only use wb once? Of course they don't. They are spammed.

    Spamming is using the same skill back to back over and over, not the fact theres a 1s delay between them.

    the fact that there is a delay makes it not spammable ;) l2r (learn 2 read)

    Just because theres a delay doesn't mean its not spammed...

    maybe the rapid succession slipped your mind but with a delay its not very rapid. :)
    reading is hard
    th?&id=OIP.M9ab861a752556a90d9aa1efd2c7462b3o0&w=300&h=183&c=0&pid=1.9&rs=0&p=0

    Since when does it have to be rapid? maybe getting off your high horse should be a priority for you, telling people l2p when your highest character is a v14 healer xD

    Spamming is spamming no matter how fast you spam it.

    Reading is easy, reading and believing your made you definitions are another thing.

    bolded means what exactly. and levels change quite frequently just putting down 2 of my chars has no indication of how many I have or use. so that point is invalid. I could put down all kinds of things but I don't. and you don't have to max out your level to bet better than someone who don't know how to spot a sniper... or other skill mechanics. so your argument is invalid. :)

    even if my v14 healer would be my highest still never died to snipe cus watch this block/ dodge roll :smirk:

    as for what the word means google it :)
    Edited by Lightninvash on January 7, 2016 7:32PM
  • Decayed_Inside
    Decayed_Inside
    ✭✭✭✭
    It's lag for sure. Pick up a bow and slot snipe and let me know how long it takes to get a few shots off or even if it's a reliable skill to use. You have to spam it to even get it to work half the time. Plus it only does the same amount of damage as dark flare or crystal frags get over it. It might do a tiny bit more since the armor debuff but dark flare does a healing debuff and frags procs for 20% more so it's fine.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Anything more than two is a lag or dsync error. Snipe is in a really bad place since the Orsinium (maybe even IC) patch. From the perspective of the sniper, it works correctly less than 40% of the time.

    Sometimes it dysncs like what OP is experiencing. Sometimes it doesn't register damage at all. Sometimes it's incorrect damage. I've hit people for 28k who have 24k health pools with two snipes and they still live. Couple these issue with latency lag and it's almost unusable.
  • AshTal
    AshTal
    ✭✭✭✭
    Snipe allows an archer to do insane damage in PvP and kill people before they can fight back. Hopefully something will be done to stop 40K of damage hitting in a 1 second burst.
  • Decayed_Inside
    Decayed_Inside
    ✭✭✭✭
    AshTal wrote: »
    Snipe allows an archer to do insane damage in PvP and kill people before they can fight back. Hopefully something will be done to stop 40K of damage hitting in a 1 second burst.

    It's a one second cast time so please explain the mechanics behind that statement. If you can't achieve similar results as a snipe user you may just be bad.
    Edited by Decayed_Inside on January 7, 2016 7:58PM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    revonine wrote: »
    Why do so many threads get derailed with the agreeing of semantics? :/

    It's annoying when some random people start spouting it's a l2p issue when the higest toon t
    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    You can spam jabs? you can spam wb, you can spam dark flare and you can spam frags, you can spam snipe?

    Just because it has a cast time doesn't mean it isnt spam.

    this is a l2p issue channel isn't spam. I don't think the word means what you think it means ;)

    A video game skill or action that can be (and often is) used multiple times in rapid succession. that is a definition of spammable in a videogame with a channel it is not considered spammable.

    Used multiple times in rapid succession? People stop a 1 snipe? of course they don't.

    People only use wb once? Of course they don't. They are spammed.

    Spamming is using the same skill back to back over and over, not the fact theres a 1s delay between them.

    the fact that there is a delay makes it not spammable ;) l2r (learn 2 read)

    Just because theres a delay doesn't mean its not spammed...

    maybe the rapid succession slipped your mind but with a delay its not very rapid. :)
    reading is hard
    th?&id=OIP.M9ab861a752556a90d9aa1efd2c7462b3o0&w=300&h=183&c=0&pid=1.9&rs=0&p=0

    Since when does it have to be rapid? maybe getting off your high horse should be a priority for you, telling people l2p when your highest character is a v14 healer xD

    Spamming is spamming no matter how fast you spam it.

    Reading is easy, reading and believing your made you definitions are another thing.

    bolded means what exactly. and levels change quite frequently just putting down 2 of my chars has no indication of how many I have or use. so that point is invalid. I could put down all kinds of things but I don't. and you don't have to max out your level to bet better than someone who don't know how to spot a sniper... or other skill mechanics. so your argument is invalid. :)

    even if my v14 healer would be my highest still never died to snipe cus watch this block/ dodge roll :smirk:

    as for what the word means google it :)

    'In role-playing video games spam usually takes the form of repeated use of one powerful or low-cost skill or spell. Buff, debuff, and condition spamming has the goal of making the player or his allies invulnerable, or the enemy too weak to react. More common is direct-damage spamming, where a single attack or spell, which has a low casting-cost and recharge time, is used continuously'

    Your v14 healer sounds like he only heals, high hp, 0 dmg, zerg pro healer?

    It's basic knowledge the more you play the game the better understanding you have of it.

    Though it's nice to know how many times you can block/dodge those snips.

    What about the desync, lag, or times when you can't see/hear them coming? What about in sieges where unless your using snipe you can't hit most people and if you use snipe your quite safe.

    It's called imbalance, google that.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    revonine wrote: »
    Why do so many threads get derailed with the agreeing of semantics? :/

    It's annoying when some random people start spouting it's a l2p issue when the higest toon t
    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    You can spam jabs? you can spam wb, you can spam dark flare and you can spam frags, you can spam snipe?

    Just because it has a cast time doesn't mean it isnt spam.

    this is a l2p issue channel isn't spam. I don't think the word means what you think it means ;)

    A video game skill or action that can be (and often is) used multiple times in rapid succession. that is a definition of spammable in a videogame with a channel it is not considered spammable.

    Used multiple times in rapid succession? People stop a 1 snipe? of course they don't.

    People only use wb once? Of course they don't. They are spammed.

    Spamming is using the same skill back to back over and over, not the fact theres a 1s delay between them.

    the fact that there is a delay makes it not spammable ;) l2r (learn 2 read)

    Just because theres a delay doesn't mean its not spammed...

    maybe the rapid succession slipped your mind but with a delay its not very rapid. :)
    reading is hard
    th?&id=OIP.M9ab861a752556a90d9aa1efd2c7462b3o0&w=300&h=183&c=0&pid=1.9&rs=0&p=0

    Since when does it have to be rapid? maybe getting off your high horse should be a priority for you, telling people l2p when your highest character is a v14 healer xD

    Spamming is spamming no matter how fast you spam it.

    Reading is easy, reading and believing your made you definitions are another thing.

    bolded means what exactly. and levels change quite frequently just putting down 2 of my chars has no indication of how many I have or use. so that point is invalid. I could put down all kinds of things but I don't. and you don't have to max out your level to bet better than someone who don't know how to spot a sniper... or other skill mechanics. so your argument is invalid. :)

    even if my v14 healer would be my highest still never died to snipe cus watch this block/ dodge roll :smirk:

    as for what the word means google it :)

    'In role-playing video games spam usually takes the form of repeated use of one powerful or low-cost skill or spell. Buff, debuff, and condition spamming has the goal of making the player or his allies invulnerable, or the enemy too weak to react. More common is direct-damage spamming, where a single attack or spell, which has a low casting-cost and recharge time, is used continuously'

    Your v14 healer sounds like he only heals, high hp, 0 dmg, zerg pro healer?

    It's basic knowledge the more you play the game the better understanding you have of it.

    Though it's nice to know how many times you can block/dodge those snips.

    What about the desync, lag, or times when you can't see/hear them coming? What about in sieges where unless your using snipe you can't hit most people and if you use snipe your quite safe.

    It's called imbalance, google that.

    my healer only has 20k hp buffed ;) so no not high in hp. and traditionally in my group we generally have less than 8 people and fight zergs in the scourage campaign for xbox n/a as AD and they own the map. we fight the zergs and I somehow can always manage to survive and resurrect my allies that have fallen during battle. depending on the size of the zerg only some can manage to get away, normally 1-3 in a battle of 20+ vs us. its called skill. If you knew all the issues with snipe you wouldn't call it imbalanced because you would have more knowledge than a measly vet14 right? but apparently not :) as said before its a l2p issue

    Correction with the battle leveling it is 26k hp with the food I use. which yes my hp has lowered due to a gear change recently. and there is nothing wrong with a high hp healer.... a dead healer is a bad healer. remember that one :)

    And I had healer on it since before I changed up my bars and gear to have both dps and heals normally I am frontline in pvp fights even when I was a strict healer. that's just how I have always played. be a healer up front in their faces and throwing some damage here n there. now its more throwing damage then tossing out some quality heals in between.

    that all being said I will leave the discussion due to when some people make up their minds logic and reason has no effect on how they see the topic at hand. so said once say twice its a l2p issue and move on :)
    Edited by Lightninvash on January 7, 2016 8:34PM
  • leepalmer95
    leepalmer95
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    revonine wrote: »
    Why do so many threads get derailed with the agreeing of semantics? :/

    It's annoying when some random people start spouting it's a l2p issue when the higest toon t
    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    You can spam jabs? you can spam wb, you can spam dark flare and you can spam frags, you can spam snipe?

    Just because it has a cast time doesn't mean it isnt spam.

    this is a l2p issue channel isn't spam. I don't think the word means what you think it means ;)

    A video game skill or action that can be (and often is) used multiple times in rapid succession. that is a definition of spammable in a videogame with a channel it is not considered spammable.

    Used multiple times in rapid succession? People stop a 1 snipe? of course they don't.

    People only use wb once? Of course they don't. They are spammed.

    Spamming is using the same skill back to back over and over, not the fact theres a 1s delay between them.

    the fact that there is a delay makes it not spammable ;) l2r (learn 2 read)

    Just because theres a delay doesn't mean its not spammed...

    maybe the rapid succession slipped your mind but with a delay its not very rapid. :)
    reading is hard
    th?&id=OIP.M9ab861a752556a90d9aa1efd2c7462b3o0&w=300&h=183&c=0&pid=1.9&rs=0&p=0

    Since when does it have to be rapid? maybe getting off your high horse should be a priority for you, telling people l2p when your highest character is a v14 healer xD

    Spamming is spamming no matter how fast you spam it.

    Reading is easy, reading and believing your made you definitions are another thing.

    bolded means what exactly. and levels change quite frequently just putting down 2 of my chars has no indication of how many I have or use. so that point is invalid. I could put down all kinds of things but I don't. and you don't have to max out your level to bet better than someone who don't know how to spot a sniper... or other skill mechanics. so your argument is invalid. :)

    even if my v14 healer would be my highest still never died to snipe cus watch this block/ dodge roll :smirk:

    as for what the word means google it :)

    'In role-playing video games spam usually takes the form of repeated use of one powerful or low-cost skill or spell. Buff, debuff, and condition spamming has the goal of making the player or his allies invulnerable, or the enemy too weak to react. More common is direct-damage spamming, where a single attack or spell, which has a low casting-cost and recharge time, is used continuously'

    Your v14 healer sounds like he only heals, high hp, 0 dmg, zerg pro healer?

    It's basic knowledge the more you play the game the better understanding you have of it.

    Though it's nice to know how many times you can block/dodge those snips.

    What about the desync, lag, or times when you can't see/hear them coming? What about in sieges where unless your using snipe you can't hit most people and if you use snipe your quite safe.

    It's called imbalance, google that.

    my healer only has 20k hp buffed ;) so no not high in hp. and traditionally in my group we generally have less than 8 people and fight zergs in the scourage campaign for xbox n/a as AD and they own the map. we fight the zergs and I somehow can always manage to survive and resurrect my allies that have fallen during battle. depending on the size of the zerg only some can manage to get away, normally 1-3 in a battle of 20+ vs us. its called skill. If you knew all the issues with snipe you wouldn't call it imbalanced because you would have more knowledge than a measly vet14 right? but apparently not :) as said before its a l2p issue

    Correction with the battle leveling it is 26k hp with the food I use. which yes my hp has lowered due to a gear change recently. and there is nothing wrong with a high hp healer.... a dead healer is a bad healer. remember that one :)

    And I had healer on it since before I changed up my bars and gear to have both dps and heals normally I am frontline in pvp fights even when I was a strict healer. that's just how I have always played. be a healer up front in their faces and throwing some damage here n there. now its more throwing damage then tossing out some quality heals in between.

    that all being said I will leave the discussion due to when some people make up their minds logic and reason has no effect on how they see the topic at hand. so said once say twice its a l2p issue and move on :)

    Pls l2p more than a spambot ty.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Refuse2GrowUp
    Refuse2GrowUp
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    Snipe needs looking at anyway, theres a serious balane issue with it.

    60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.

    The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.

    The longer range a skill, the safer you are so the less dmg it should do.

    The dmg needs toning down or the range does.

    Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.

    Ironically, didn't they nerf staff damage because they said 'ranged weapons shouldn't hit as hard as melee; melee range equals increased danger and thus increased damage capability' (paraphrasing but it was something along these lines). Snipe hits as hard as WB but has the greatest range of any skill if I am not mistaken.

    Please note however that I am not asking for a nerf...not jumping on that bandwagon. I am merely pointing out the irony in their nerf strategies and explanations. In fact, nerfing Snipe would have a serious effect on bow builds in PvE, and as a PvXr I try to consider both applications and both sides of the argument. Tho this is also why I stand beside my view that PvE and PvP should have separate profiles so that the devs could balance one without effecting the other. (see http://forums.elderscrollsonline.com/en/discussion/comment/2559901#Comment_2559901)
    PS4 NA Server

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  • dlepi24
    dlepi24
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    Sausage wrote: »
    Sausage wrote: »
    Just dodge roll away from it. Im playing myself extremely squishy char so if I can do it anyone can. Snipes' dmg is just perfect, imho.

    Most of the time you can't see it or hear it. Also magicka users can't really afford to roll dodge much. It's a unexplainable skill, 60m with more dmg than most 5m skills

    Odd, I notice the first hit and when my health goes down, then I just dodge roll away.

    Ive been playing actually PVP quite much recently and I think this game is much better when theres only 1 population bar for each alliance, when it goes to 3 bar (full), the lag starts.

    What he's saying is there is no "first hit". It's 3-4 consecutive hits that hit at the same time. Sometimes you get to see the fracture white light animation before the server tick gives you the damage and you can prepare yourself. However, for a lot of squishier light armor builds it's already too late and you're one shot from 1 snipe let alone 2 (which you can clearly get off before the 1st lands on the target). Something about the skill is broken and has been broken. If you could see the first shot before the others land it would be different. Also, 30ms ping to the servers. Don't blame my internet.

    On the other side, when sniper builds first became cancerous after the removal of soft caps I tried it. It doesn't do this every single time, but it still does it enough that clearly something is wrong. It's completely obvious when you snipe someone and they're dead but still running around for a good 5 seconds wondering wtf just happened before they fall over. The only nice thing about this on the receiving end is when all your resources disappear you have ~5 seconds to run to a safe place and position your death for a good rez. I can't think of any other skill in the game that's so broken that it takes the servers 5 seconds to even process wtf just happened. I thought this patch was supposed to take away the instakills? All this update did was create more one shot builds.
    Edited by dlepi24 on January 7, 2016 10:47PM
  • Punn
    Punn
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    the skill needs to be reworked, weather its a longer cast time or less damage. I could careless how they do it, but none the less it is an issue and needs to be fixed. also it is a lag issue, but if they cant fix the lag issue in the server they need to adjust the skill. It should not be an easy button for people to spam over and over again.
  • ColoursYouHave
    ColoursYouHave
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    Sounds like some of you guys need to work on your builds. Every character I have can take a couple Snipes before simply healing up and leaving Snipe range. That being said, it seems like there are a couple weird bugs with Snipe where the health desycncs and it doesn't do damage when it hits an enemy. Sometimes it does the damage shortly after, which can make it seem like multiple snipes hit at once, even though they had hit at separate times prior to losing health. Other times, it just never ends up doing damage. That, however, is a bug, and is not a reflection on Snipe itself.



  • KitLightning
    KitLightning
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    william_tell__trial_and_err_version__by_kitlightning-d9h4nqc.gif
    "I'd rather be insane in a sane world, than sane in an insane world!" ~Me
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  • Kelleton
    Kelleton
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    Maybe they should put a reflect ability in a weapon skill line so everyone has counters to range abilities...anyone have any suggestions? Maybe sword and board skill tree would be good for it.
  • Brrrofski
    Brrrofski
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    It's lag op. Plain and simple.
    Edited by Brrrofski on January 8, 2016 6:01PM
  • RatedChaotic
    RatedChaotic
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    Its the only really decent skill a bow user has. Imo the bow skills need more love.
  • MaxwellC
    MaxwellC
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    @tazdevil9359 If it makes you feel better I'll make sure to do a 360 snipe next time I use my focus aim skill.
    不動の Steadfast - Unwavering
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