Either you're exaggerating or this is just a lag spike. Snipe itself cannot hit you more than once in a second, however you can time a heavy attack, Camo Hunter and another skill to make them hit all at once.
leepalmer95 wrote: »Snipe needs looking at anyway, theres a serious balane issue with it.
60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.
The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.
The longer range a skill, the safer you are so the less dmg it should do.
The dmg needs toning down or the range does.
Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.
leepalmer95 wrote: »Snipe needs looking at anyway, theres a serious balane issue with it.
60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.
The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.
The longer range a skill, the safer you are so the less dmg it should do.
The dmg needs toning down or the range does.
Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.
Just dodge roll away from it. Im playing myself extremely squishy char so if I can do it anyone can. Snipes' dmg is just perfect, imho.
leepalmer95 wrote: »Just dodge roll away from it. Im playing myself extremely squishy char so if I can do it anyone can. Snipes' dmg is just perfect, imho.
Most of the time you can't see it or hear it. Also magicka users can't really afford to roll dodge much. It's a unexplainable skill, 60m with more dmg than most 5m skills
leepalmer95 wrote: »Just dodge roll away from it. Im playing myself extremely squishy char so if I can do it anyone can. Snipes' dmg is just perfect, imho.
Most of the time you can't see it or hear it. Also magicka users can't really afford to roll dodge much. It's a unexplainable skill, 60m with more dmg than most 5m skills
Odd, I notice the first hit and when my health goes down, then I just dodge roll away.
Ive been playing actually PVP quite much recently and I think this game is much better when theres only 1 population bar for each alliance, when it goes to 3 bar (full), the lag starts.
Forestd16b14_ESO wrote: »And getting hit by 3 or 4 WB in less than 1 or 2 seconds isn't ?
Make it a charge up skill, full charge gives full damage with a long cooldown.
The spamming of it is the problem.
No skill should be spam spam spam dead.
Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...
The balance in this game sucks.
leepalmer95 wrote: »Snipe needs looking at anyway, theres a serious balane issue with it.
60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.
The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.
The longer range a skill, the safer you are so the less dmg it should do.
The dmg needs toning down or the range does.
Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.
Make it a charge up skill, full charge gives full damage with a long cooldown.
The spamming of it is the problem.
No skill should be spam spam spam dead.
Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...
The balance in this game sucks.
It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.
Dalsinthus wrote: »leepalmer95 wrote: »Snipe needs looking at anyway, theres a serious balane issue with it.
60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.
The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.
The longer range a skill, the safer you are so the less dmg it should do.
The dmg needs toning down or the range does.
Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.
Please stop spreading misinformation. The range is 35 m not 60 m.
Assuming you do not see or hear it incoming, there are signs that tell you to take action. If you are hit by the focused aim morph, you will have a column of light around you and your armor will be fractured. The lethal arrow morph makes a distinct acidic sizzling sound and likely has a visual tell as well for the healing debuff. Those are your clues to c break / dodge roll / block / heal / flappy wings / bolt escape / ward up / etc.
Without this skill the bow is essential unviable for everything but a dragonknight heavy attack build. Bow is the lowest damage stamina weapon. It does not offer ready access to major brutality.
leepalmer95 wrote: »Dalsinthus wrote: »leepalmer95 wrote: »Snipe needs looking at anyway, theres a serious balane issue with it.
60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.
The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.
The longer range a skill, the safer you are so the less dmg it should do.
The dmg needs toning down or the range does.
Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.
Please stop spreading misinformation. The range is 35 m not 60 m.
Assuming you do not see or hear it incoming, there are signs that tell you to take action. If you are hit by the focused aim morph, you will have a column of light around you and your armor will be fractured. The lethal arrow morph makes a distinct acidic sizzling sound and likely has a visual tell as well for the healing debuff. Those are your clues to c break / dodge roll / block / heal / flappy wings / bolt escape / ward up / etc.
Without this skill the bow is essential unviable for everything but a dragonknight heavy attack build. Bow is the lowest damage stamina weapon. It does not offer ready access to major brutality.
Focused aim, 43m + 8m in cyrodill? = 51m, a skill that hits 14k...?
I know plenty of builds that use a bow without snipe, it's just a cheese skill for group to safely cast without worry, or to gank people.
Venom? Volley for pve, bombard etc...? People even use a bow just to weave silver shards. A lot of skill lines don't offer major brutality/sorcery you get them elsewhere.
Make it a charge up skill, full charge gives full damage with a long cooldown.
The spamming of it is the problem.
No skill should be spam spam spam dead.
Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...
The balance in this game sucks.
It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.
That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...
"It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....
Nice try defending something that is obviously unbalanced...
leepalmer95 wrote: »Dalsinthus wrote: »leepalmer95 wrote: »Snipe needs looking at anyway, theres a serious balane issue with it.
60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.
The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.
The longer range a skill, the safer you are so the less dmg it should do.
The dmg needs toning down or the range does.
Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.
Please stop spreading misinformation. The range is 35 m not 60 m.
Assuming you do not see or hear it incoming, there are signs that tell you to take action. If you are hit by the focused aim morph, you will have a column of light around you and your armor will be fractured. The lethal arrow morph makes a distinct acidic sizzling sound and likely has a visual tell as well for the healing debuff. Those are your clues to c break / dodge roll / block / heal / flappy wings / bolt escape / ward up / etc.
Without this skill the bow is essential unviable for everything but a dragonknight heavy attack build. Bow is the lowest damage stamina weapon. It does not offer ready access to major brutality.
Focused aim, 43m + 8m in cyrodill? = 51m, a skill that hits 14k...?
I know plenty of builds that use a bow without snipe, it's just a cheese skill for group to safely cast without worry, or to gank people.
Venom? Volley for pve, bombard etc...? People even use a bow just to weave silver shards. A lot of skill lines don't offer major brutality/sorcery you get them elsewhere.
Make it a charge up skill, full charge gives full damage with a long cooldown.
The spamming of it is the problem.
No skill should be spam spam spam dead.
Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...
The balance in this game sucks.
It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.
That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...
"It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....
Nice try defending something that is obviously unbalanced...
Lightninvash wrote: »Make it a charge up skill, full charge gives full damage with a long cooldown.
The spamming of it is the problem.
No skill should be spam spam spam dead.
Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...
The balance in this game sucks.
It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.
That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...
"It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....
Nice try defending something that is obviously unbalanced...
what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"
a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...