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SNIPE

tazdevil9359
tazdevil9359
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@ZOS_GinaBruno PLEASE look into snipe glitch. it is getting bad that you can get sniped four times in a row instantly wtf
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  • MrGigglypants
    MrGigglypants
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    It's not a glitch it's travel time max distance etc.
  • MrDerrikk
    MrDerrikk
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    Either you're exaggerating or this is just a lag spike. Snipe itself cannot hit you more than once in a second, however you can time a heavy attack, Camo Hunter and another skill to make them hit all at once.
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  • Toc de Malsvi
    Toc de Malsvi
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    MrDerrikk wrote: »
    Either you're exaggerating or this is just a lag spike. Snipe itself cannot hit you more than once in a second, however you can time a heavy attack, Camo Hunter and another skill to make them hit all at once.

    Basically what he said, you can get 3 snipes off before the first one hits if you are at max range, they will all hit about 0.8s apart from each other or so, but with stun from stealth, reaction time, and some lag it can feel like it was instant when in fact it was not. If you do not have a good connection to the game or if your system and setup do not run the game well you will run into situations like this quite often.
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  • NightRibon23444
    Either way, there is no reason to just be dropped that's fast by anything in PvP. That's just ridiculous. The lag is on there side.
  • NoS_smoke
    NoS_smoke
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    If snipe damage was reduced it would hardly do anything. If you increase the time it would be useless. I can understand 1 of 2 things upsetting you here. Either your not noticing them hitting you and taking multiple ones in a row (your skill), or the lag is causing them all to hit (lags fault). Either way, snipe is not the problem.
  • Johngo0036
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    @NightRibon23444 - There are many ways to drop people that fast in pvp, Snipe is just one of them, Heavy attack with dualwield and camohunter,

    Heavy attack with bow, camohunter and silvershards,

    These are just 2 cases however i have been hit many other ways....

    Being a vamp does not help... lol
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  • leepalmer95
    leepalmer95
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    Snipe needs looking at anyway, theres a serious balane issue with it.

    60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.

    The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.

    The longer range a skill, the safer you are so the less dmg it should do.

    The dmg needs toning down or the range does.

    Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.
    PS4 EU DC

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    I have every character level 50, both a magicka and stamina version.


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  • OGLezard
    OGLezard
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    Snipe needs looking at anyway, theres a serious balane issue with it.

    60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.

    The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.

    The longer range a skill, the safer you are so the less dmg it should do.

    The dmg needs toning down or the range does.

    Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.

    Just remember.... We can't hide bound armor because people need to know how to counter bound armor....... ,TRUE zos statement lolololol yet everything in this game says otherwise..... Just look at snipe :)

    @leepalmer95 if they reduced snipes damage no one would use it. People only use what gives max benefits otherwise they don't care. Welcome to elderclones online: build diversity limited
    Edited by OGLezard on January 7, 2016 7:28AM
  • Barlthump
    Barlthump
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    Snipe needs looking at anyway, theres a serious balane issue with it.

    60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.

    The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.

    The longer range a skill, the safer you are so the less dmg it should do.

    The dmg needs toning down or the range does.

    Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.

    Yup I agree, cause snipe means that the guy has to be in range of my crystal frags and has to hit as much as a light attack does. I mean that's what a sniper is in real life. I know exactly where he is and when he shoots me I turn around laugh and shiv him, just for the fun of it.
  • Sausage
    Sausage
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    Just dodge roll away from it. Im playing myself extremely squishy char so if I can do it anyone can. Snipes' dmg is just perfect, imho.
    Edited by Sausage on January 7, 2016 7:31AM
  • leepalmer95
    leepalmer95
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    Sausage wrote: »
    Just dodge roll away from it. Im playing myself extremely squishy char so if I can do it anyone can. Snipes' dmg is just perfect, imho.

    Most of the time you can't see it or hear it. Also magicka users can't really afford to roll dodge much. It's a unexplainable skill, 60m with more dmg than most 5m skills
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  • Sausage
    Sausage
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    Sausage wrote: »
    Just dodge roll away from it. Im playing myself extremely squishy char so if I can do it anyone can. Snipes' dmg is just perfect, imho.

    Most of the time you can't see it or hear it. Also magicka users can't really afford to roll dodge much. It's a unexplainable skill, 60m with more dmg than most 5m skills

    Odd, I notice the first hit and when my health goes down, then I just dodge roll away.

    Ive been playing actually PVP quite much recently and I think this game is much better when theres only 1 population bar for each alliance, when it goes to 3 bar (full), the lag starts.
  • leepalmer95
    leepalmer95
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    Sausage wrote: »
    Sausage wrote: »
    Just dodge roll away from it. Im playing myself extremely squishy char so if I can do it anyone can. Snipes' dmg is just perfect, imho.

    Most of the time you can't see it or hear it. Also magicka users can't really afford to roll dodge much. It's a unexplainable skill, 60m with more dmg than most 5m skills

    Odd, I notice the first hit and when my health goes down, then I just dodge roll away.

    Ive been playing actually PVP quite much recently and I think this game is much better when theres only 1 population bar for each alliance, when it goes to 3 bar (full), the lag starts.

    Ahh 1 bar ^^ , that likely why if there like 20 vs 20 your animation will just stop working half the time and it's hard to see and hear snipe sounds over it.

    Its still annoying though siegeing and i can't hit any snipers because there so far out yet they can safely hit me and do more dmg then i would.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sausage
    Sausage
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    I think they should add Campaigns with lower population like 1 bar for each alliance. Let players choose if they want to choose 3 bar lag or 1 bar fun.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    And getting hit by 3 or 4 WB in less than 1 or 2 seconds isn't ?
  • Troneon
    Troneon
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    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.
    Edited by Troneon on January 7, 2016 8:28AM
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  • leepalmer95
    leepalmer95
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    And getting hit by 3 or 4 WB in less than 1 or 2 seconds isn't ?

    Read what you just said.

    3-4 in 1-2 seconds, i know your really salty about this skill and every thread i see you complain about it, but at least be truthful when you complain about it and stop exaggerating.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • revonine
    revonine
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    Lots of players just brainlessly spam snipe though. It's why I love playing my DK so much xD
  • Sausage
    Sausage
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    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.
    Edited by Sausage on January 7, 2016 2:39PM
  • Dalsinthus
    Dalsinthus
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    Snipe needs looking at anyway, theres a serious balane issue with it.

    60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.

    The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.

    The longer range a skill, the safer you are so the less dmg it should do.

    The dmg needs toning down or the range does.

    Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.

    Please stop spreading misinformation. The range is 35 m not 60 m.

    Assuming you do not see or hear it incoming, there are signs that tell you to take action. If you are hit by the focused aim morph, you will have a column of light around you and your armor will be fractured. The lethal arrow morph makes a distinct acidic sizzling sound and likely has a visual tell as well for the healing debuff. Those are your clues to c break / dodge roll / block / heal / flappy wings / bolt escape / ward up / etc.

    Without this skill the bow is essential unviable for everything but a dragonknight heavy attack build. Bow is the lowest damage stamina weapon. It does not offer ready access to major brutality.
  • kongkim
    kongkim
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    so much misinformation here. It hit hard yes but it has a cast time. its fine.
  • Troneon
    Troneon
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    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...
    Edited by Troneon on January 7, 2016 5:40PM
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  • leepalmer95
    leepalmer95
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    Dalsinthus wrote: »
    Snipe needs looking at anyway, theres a serious balane issue with it.

    60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.

    The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.

    The longer range a skill, the safer you are so the less dmg it should do.

    The dmg needs toning down or the range does.

    Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.

    Please stop spreading misinformation. The range is 35 m not 60 m.

    Assuming you do not see or hear it incoming, there are signs that tell you to take action. If you are hit by the focused aim morph, you will have a column of light around you and your armor will be fractured. The lethal arrow morph makes a distinct acidic sizzling sound and likely has a visual tell as well for the healing debuff. Those are your clues to c break / dodge roll / block / heal / flappy wings / bolt escape / ward up / etc.

    Without this skill the bow is essential unviable for everything but a dragonknight heavy attack build. Bow is the lowest damage stamina weapon. It does not offer ready access to major brutality.

    Focused aim, 43m + 8m in cyrodill? = 51m, a skill that hits 14k...?

    I know plenty of builds that use a bow without snipe, it's just a cheese skill for group to safely cast without worry, or to gank people.

    Venom? Volley for pve, bombard etc...? People even use a bow just to weave silver shards. A lot of skill lines don't offer major brutality/sorcery you get them elsewhere.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • robkrush
    robkrush
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    Dalsinthus wrote: »
    Snipe needs looking at anyway, theres a serious balane issue with it.

    60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.

    The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.

    The longer range a skill, the safer you are so the less dmg it should do.

    The dmg needs toning down or the range does.

    Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.

    Please stop spreading misinformation. The range is 35 m not 60 m.

    Assuming you do not see or hear it incoming, there are signs that tell you to take action. If you are hit by the focused aim morph, you will have a column of light around you and your armor will be fractured. The lethal arrow morph makes a distinct acidic sizzling sound and likely has a visual tell as well for the healing debuff. Those are your clues to c break / dodge roll / block / heal / flappy wings / bolt escape / ward up / etc.

    Without this skill the bow is essential unviable for everything but a dragonknight heavy attack build. Bow is the lowest damage stamina weapon. It does not offer ready access to major brutality.

    Focused aim, 43m + 8m in cyrodill? = 51m, a skill that hits 14k...?

    I know plenty of builds that use a bow without snipe, it's just a cheese skill for group to safely cast without worry, or to gank people.

    Venom? Volley for pve, bombard etc...? People even use a bow just to weave silver shards. A lot of skill lines don't offer major brutality/sorcery you get them elsewhere.

    Not a cheese. Again, Z needs to fix lag so this works right. It's important to have good range abilities for defending keeps. It's easy to avoid this by not playing like a noob. The only time it is an issue is when it lags and hits you 4, 5, or 6 times in an instant due to lag. Noobs might also confuse lag for flight time or multiple NB's spamming it, but the difference is quite obvious.
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  • Alcast
    Alcast
    Class Representative
    I have never died from snipe yet.... like literally really never....

    dodge..block? And if you get hit by twice before you react then your reaction time is bad
    Edited by Alcast on January 7, 2016 6:02PM
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  • Tonnopesce
    Tonnopesce
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    Snipe spammers are THE ONLY reason why i continue playing with a Magika dk !


    Snipe Spam? No problems Flappy Wings spam (with +35%dmg...)
    Signature


  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    ..Back to this okay let's get it over with.

    Both morhps fire off tracers Lethal Arrow has a green trail and Focused Aim has a Blue Line both go back to where they were fired from.

    High damage cause it has a cast time. You can have at max range two in the air at a time 1 second cast time 1travel time at max range. The battle music starts when you cast so ears open maybe?

    If you can dodge Dark Flare 1.1 cast time with a 1.1 travel time max range and can dodge Frag 1 second cast .5 travel you can dodge Snipe. Unless .1 seconds makes Flare rollable but Makes snipe a sure thing.
    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    If you can't Snipe the problem is you not the power both Morphs have trails leading back to the caster.

    Bows are made for long ranged Attacks not standing next to your target it kinda the whole point. But seeing as you will rage anyways

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  • Dalsinthus
    Dalsinthus
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    Dalsinthus wrote: »
    Snipe needs looking at anyway, theres a serious balane issue with it.

    60m skill that hits can 14k + consistently, it's hard to see and in a group vs group you usually cant see it or hear it.

    The range in which it can be cast pretty much means your safe from harm as any other range skill doesn't come close to it, so i'm not sure why it's doing such high dmg.

    The longer range a skill, the safer you are so the less dmg it should do.

    The dmg needs toning down or the range does.

    Any group vs group fights, sieges etc... snipers are untouchable unless your sniping yourself and they can kill you in 2 hits.

    Please stop spreading misinformation. The range is 35 m not 60 m.

    Assuming you do not see or hear it incoming, there are signs that tell you to take action. If you are hit by the focused aim morph, you will have a column of light around you and your armor will be fractured. The lethal arrow morph makes a distinct acidic sizzling sound and likely has a visual tell as well for the healing debuff. Those are your clues to c break / dodge roll / block / heal / flappy wings / bolt escape / ward up / etc.

    Without this skill the bow is essential unviable for everything but a dragonknight heavy attack build. Bow is the lowest damage stamina weapon. It does not offer ready access to major brutality.

    Focused aim, 43m + 8m in cyrodill? = 51m, a skill that hits 14k...?

    I know plenty of builds that use a bow without snipe, it's just a cheese skill for group to safely cast without worry, or to gank people.

    Venom? Volley for pve, bombard etc...? People even use a bow just to weave silver shards. A lot of skill lines don't offer major brutality/sorcery you get them elsewhere.

    I understand that I am not going to change your mind about this skill. This is the internet after all. But for the second time, please stop with the misinformation. Focused Aim's range is 35 m. That can be extended in Cyrodiil by the Reach passive in the assault tree. Reach applies to all ranged powers with a base range of >15 m, so this criticism could be applied to just about any non-melee ability. It also takes a lot of PVP to get the full range extension. In any case, the total range is no where near the 60 m you claimed repeatedly in this thread, even with the benefit of passives that are eventually available to everyone.

    Even with Reach, the total distance is narrowly outside of the range of gap closers. So the Snipe user has to be very carefully positioned in order to be safe from melee damage and there are plenty of ranged powers that can get him or her. And rarely are you actually attacking from maximum range - if so all the opponent has to do is back up a tiny bit and they are safe.

    You obviously are correct that there is more to the bow than just Snipe. However, all the powers you mentioned are situational and are not going to proved consistent single target dps in PvP. Repeat casting of Venom arrow resets the DoT; you don't want to do this more than once every 10 seconds. Magnum is truly great, but it will quickly put you out of range for a second or third shot. Bombard is also great as an AoE and crowd control, but it is costly and will not do enough damage to win a 1v1 fight against any remotely competent opponent. Volley is also nice for PvE, but it is way too easy to avoid for PvP, except maybe at the breech of a keep. So if you want to DPS with a bow, that means a lot of Snipe and light/heavy attacks, mixed with the occasional use of other skills.

    14k is achievable, but not easily in cyrodiil with the 50% damage reduction. In my experience it requires pretty optimized gear and buffs. And if this kind of damage constitutes cheese, well that argument could be applied to many other skills: wrecking blow, overload light attacks, crystal frags, etc.

  • Lightninvash
    Lightninvash
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    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    EDIT: jabs was a bad example. something more like breath of life is spammable
    Edited by Lightninvash on January 7, 2016 6:34PM
  • leepalmer95
    leepalmer95
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    Troneon wrote: »
    Sausage wrote: »
    Troneon wrote: »
    Make it a charge up skill, full charge gives full damage with a long cooldown.

    The spamming of it is the problem.

    No skill should be spam spam spam dead.

    Snipe was suppose to be for killing off low health players in a group, not insta killing ganking people from full health in stealth in 2 seconds...

    The balance in this game sucks.

    It isnt spammable if your opponent knows how to block or Dodge, and they should I think Tutorial teach that to everyone.

    That's a lot of IF's there....especially since 90% of the time you never see it coming...that's like saying...

    "It isn't spammable IF you start flying on your dragon and fly in the air to avoid something you can't see coming at you and killing you with multiple hits in a few seconds from full health"....

    Nice try defending something that is obviously unbalanced...

    what does this bolded part even trying to say spammable because flying... snipe is just that its a snipe you aren't supposed to know where they are. that's like saying "oh no he went stealth and got away and I cant see him anymore" they should make it to where you can see their outlines or something"

    a channeled skill isn't considered spammable something like jabs or basically any skill in the game that doesn't have a cast time is spammable. the slow projectile allows a few shots to be fired off before you are hit but once you are hit from no where block and look around you will see someone with a bow and charge...

    You can spam jabs? you can spam wb, you can spam dark flare and you can spam frags, you can spam snipe?

    Just because it has a cast time doesn't mean it isnt spam.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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