Hadan_of_Rift wrote: »ZOS_GinaBruno wrote: »Apologies everyone, was stuck in meetings. Xbox One and PS4 NA megaservers are both back online, though we ran into a snag on PC NA that we are working through now. Stand by for additional details...
FYI this is why some of the player base gets frustrated. We hit a "snag" doesn't tell us anything. Your communication style or lack there of sucks.
There are plenty of competent server engineers that you should hire and layoff the current staff. I know if I went to my boss and said "Hey guys sorry no server access today I hit a "snag" last night" I'd be looking for a new job
Just curious here...
What would you do if they posted a huge detailed post regarding how a specific line of code did something unexpected, had to be located, fixed, and then redeployed? How much more "informative" would that be to a common player? Snag is an easier and more efficient way of describing the problem.
No one wants to read a big boring technical post, that has nothing regarding our game play experience in it.
To be fair, I suspect a lot of people would be more forgiving of the developers tossing around terms like "snag" if those developers were more forthcoming with, for example, upcoming class changes, responding to feedback, ETAs on bug fixes, etc.
It's the complete and utter lack of transparency that causes many players to become upset at otherwise trivial things.
But that's not what I'm saying. I'm saying this maintenance has no impact on game changes according to ZoS. So, what would you do if they were to post a big post about a piece of server code, that might be used in all manner of server applications? It wouldn't "clear" anything up for the average ESO player.
And imagine if they were more open. The rage you'd see on the forums for them changing their minds, or not fulfilling their time lines would be so great, even Obi Wan Kenobi would feel the ripples in the force.
But what I'm saying is that regardless of the impact maintenance has on game changes, it's their general lack of transparency that causes people to seize on all of the other ambiguous and meaningless comments. And as for your straw-man argument, I'm sure there's some sort of middle ground between saying "Whoops we hit a snag," and a 50-page technical report of server code detailing the problem.
Actually I can image more openness and I imagine the exact opposite. I think you'd see less rage and more understanding from the players if the developers communicated to them what was happening and why. I think players would be understanding if the developers actually took the time to discuss spellcrafting, for example, and why it doesn't seem to be going anywhere. ZoS might have a perfectly rational reason--but we'll never know because they don't communicate it to us.
Hadan_of_Rift wrote: »ZOS_GinaBruno wrote: »Apologies everyone, was stuck in meetings. Xbox One and PS4 NA megaservers are both back online, though we ran into a snag on PC NA that we are working through now. Stand by for additional details...
FYI this is why some of the player base gets frustrated. We hit a "snag" doesn't tell us anything. Your communication style or lack there of sucks.
There are plenty of competent server engineers that you should hire and layoff the current staff. I know if I went to my boss and said "Hey guys sorry no server access today I hit a "snag" last night" I'd be looking for a new job
Just curious here...
What would you do if they posted a huge detailed post regarding how a specific line of code did something unexpected, had to be located, fixed, and then redeployed? How much more "informative" would that be to a common player? Snag is an easier and more efficient way of describing the problem.
No one wants to read a big boring technical post, that has nothing regarding our game play experience in it.
To be fair, I suspect a lot of people would be more forgiving of the developers tossing around terms like "snag" if those developers were more forthcoming with, for example, upcoming class changes, responding to feedback, ETAs on bug fixes, etc.
It's the complete and utter lack of transparency that causes many players to become upset at otherwise trivial things.
But that's not what I'm saying. I'm saying this maintenance has no impact on game changes according to ZoS. So, what would you do if they were to post a big post about a piece of server code, that might be used in all manner of server applications? It wouldn't "clear" anything up for the average ESO player.
And imagine if they were more open. The rage you'd see on the forums for them changing their minds, or not fulfilling their time lines would be so great, even Obi Wan Kenobi would feel the ripples in the force.
But what I'm saying is that regardless of the impact maintenance has on game changes, it's their general lack of transparency that causes people to seize on all of the other ambiguous and meaningless comments. And as for your straw-man argument, I'm sure there's some sort of middle ground between saying "Whoops we hit a snag," and a 50-page technical report of server code detailing the problem.
Actually I can image more openness and I imagine the exact opposite. I think you'd see less rage and more understanding from the players if the developers communicated to them what was happening and why. I think players would be understanding if the developers actually took the time to discuss spellcrafting, for example, and why it doesn't seem to be going anywhere. ZoS might have a perfectly rational reason--but we'll never know because they don't communicate it to us.
Jessica Folsom wrote:It's a very grey area.
Ode to todays lamentations...
The lag...
the snag...
Its all driving me mad...
My guar will look at me and say..
Where have you been all day...
Server issues was the cause of the delay...
Hmmm...no game and my creativity kicks in...
magnusthorek wrote: »Any player can make this in two days, playing casually, just by doing regular quest. Dedicated players, in dedicated trading guilds make much more than that, although maybe not so quickly.Atleast compensate us with like 50k gold for everyone, for the inconvenience...
IMHO, a REAL "apology" would be do something REALLY useful for the end-game POV
Whenever something like this happens - our account 'toons need to get a tabard that says something like:
"I survived the maintain-pocalypse of 10/05/16"
on it.
magnusthorek wrote: »A truly smart person can summarize a complex thing in small and understandable fragments so a layman can roughly understand it. In that case, the "engineers" could pass slightly more detailed informations to Gina about why the maintenance is taking so long and IF something more technical show up, he/she explain to her nicely and she, as PR, could at least give us more tactile informations rather than vague and almost copy-and-past message templates

slambonker wrote: »"I survived the maintain-pocalypse of 10/05/16 and all I got was this lousy tabard"
DaveMoeDee wrote: »I can tell most people here don't deal with servers at this scale. Downtime that can't be accurately predicted is very normal, even in million dollar enterprise SAAS contracts. Fortune 500 companies sometimes lose access to business critical apps for hours, leaving high-salaried employees unable to do their jobs -- and they deal with it because they know it happens. It sucks, but it happens.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Hadan_of_Rift wrote: »ZOS_GinaBruno wrote: »Apologies everyone, was stuck in meetings. Xbox One and PS4 NA megaservers are both back online, though we ran into a snag on PC NA that we are working through now. Stand by for additional details...
FYI this is why some of the player base gets frustrated. We hit a "snag" doesn't tell us anything. Your communication style or lack there of sucks.
There are plenty of competent server engineers that you should hire and layoff the current staff. I know if I went to my boss and said "Hey guys sorry no server access today I hit a "snag" last night" I'd be looking for a new job
Just curious here...
What would you do if they posted a huge detailed post regarding how a specific line of code did something unexpected, had to be located, fixed, and then redeployed? How much more "informative" would that be to a common player? Snag is an easier and more efficient way of describing the problem.
No one wants to read a big boring technical post, that has nothing regarding our game play experience in it.
To be fair, I suspect a lot of people would be more forgiving of the developers tossing around terms like "snag" if those developers were more forthcoming with, for example, upcoming class changes, responding to feedback, ETAs on bug fixes, etc.
It's the complete and utter lack of transparency that causes many players to become upset at otherwise trivial things.
But that's not what I'm saying. I'm saying this maintenance has no impact on game changes according to ZoS. So, what would you do if they were to post a big post about a piece of server code, that might be used in all manner of server applications? It wouldn't "clear" anything up for the average ESO player.
And imagine if they were more open. The rage you'd see on the forums for them changing their minds, or not fulfilling their time lines would be so great, even Obi Wan Kenobi would feel the ripples in the force.
But what I'm saying is that regardless of the impact maintenance has on game changes, it's their general lack of transparency that causes people to seize on all of the other ambiguous and meaningless comments. And as for your straw-man argument, I'm sure there's some sort of middle ground between saying "Whoops we hit a snag," and a 50-page technical report of server code detailing the problem.
Actually I can image more openness and I imagine the exact opposite. I think you'd see less rage and more understanding from the players if the developers communicated to them what was happening and why. I think players would be understanding if the developers actually took the time to discuss spellcrafting, for example, and why it doesn't seem to be going anywhere. ZoS might have a perfectly rational reason--but we'll never know because they don't communicate it to us.
magnusthorek wrote: »
At least they can walk around and get a new underwear without much effort...
magnusthorek wrote: »But why we have to "pay the price" for whatever happened, could've happened or didn't happen at all to EU Server?
Yes, but their trucks hit a snag and they are out of that too.
Hadan_of_Rift wrote: »ZOS_GinaBruno wrote: »Apologies everyone, was stuck in meetings. Xbox One and PS4 NA megaservers are both back online, though we ran into a snag on PC NA that we are working through now. Stand by for additional details...
FYI this is why some of the player base gets frustrated. We hit a "snag" doesn't tell us anything. Your communication style or lack there of sucks.
There are plenty of competent server engineers that you should hire and layoff the current staff. I know if I went to my boss and said "Hey guys sorry no server access today I hit a "snag" last night" I'd be looking for a new job.
And as far as "this isn't normal" yeah it is normal. Not this long but it is a bad habit that ZOS says x will take y time and they rarely meet that time table. Also, I don't care if they are on the money 100% of the time before this (they are not by a wide margin) it's this situation and the serious BS they shovel that is annoying.
CallsignReaper wrote: »There is of course no guarantee that the NA servers won't hit another 'snag' when they bring it back up again.
*ducks and weaves from all the incoming flames*
Not a full stack trace (too much of programming jargon, maybe) but just a small glimpse on the matterDagoth_Rac wrote: »I doubt ZOS employees are going to their boss and saying, "Hit a snag." They are giving a detailed explanation of what went wrong, how they plan to fix it, and how they plan to avoid it in the future. Because that is their boss and coworker. We are not. They are under no requirement to give a full account of their entire server infrastructure, code base, database design, networking, firewalls, latest OS patch level, etc., etc. All of which might be necessary to understand the problem. They have better things to do than essentially give new employee training to the entire forum.
DaniAngione wrote: »I bought the game for a friend on the last day of sale using boleto, a method available in my country that takes 1-2 days to complete. So she installed this morning and is now waiting, eager to play too (but a bit annoyed already).... Great way to start off :P
magnusthorek wrote: »slambonker wrote: »"I survived the maintain-pocalypse of 10/05/16 and all I got was this lousy tabard"
Actually, "I survived the maintain-pocalypse of 01/05/16 and all I got was this lousy tabard"