Hand_Bacon wrote: »I've never really understood the mentality of "I will play the game to participate in grinding and leveling".
For me what is fun is actually getting better and more skillful at the game.
Grinding, leveling, all that crud. It is boring as heck. All it does is make me not want to play because all it is, is a huge time waster and cheap "filler".
Everything in this game has levels, gear, skill lines, skills....leveling those puts more abilities in the players use.
Whats the magic bullet to take the capriciousness out of the word "leveling"? Where do you draw the line? Is it really just VR?
Is it any type of progression where you're rewarded for spending time doing rather than not?
Fine, get rid of VR. What's next, the AP grind? No no, that's already stated a few times a week. Undaunted grind? Nope, that likewise is already complained about. How about just all leveling and for that matter as well as any and all acquisition of items. This should really be Elder Scrolls SIms with an unlimited money cheat.
Why not just make this an "Adventure FPS". Everything is coop and nothing is earned other than maybe little "you killed 10 beas" achievement badges... Oh wait, then there would be disparity in the number of achievements and Timmy over there in the corner might feel bad if he doesn't have them too. So no achievements either, nip that in the bud!
Hand_Bacon wrote: »I've never really understood the mentality of "I will play the game to participate in grinding and leveling".
For me what is fun is actually getting better and more skillful at the game.
Grinding, leveling, all that crud. It is boring as heck. All it does is make me not want to play because all it is, is a huge time waster and cheap "filler".
Everything in this game has levels, gear, skill lines, skills....leveling those puts more abilities in the players use.
Whats the magic bullet to take the capriciousness out of the word "leveling"? Where do you draw the line? Is it really just VR?
Is it any type of progression where you're rewarded for spending time doing rather than not?
Fine, get rid of VR. What's next, the AP grind? No no, that's already stated a few times a week. Undaunted grind? Nope, that likewise is already complained about. How about just all leveling and for that matter as well as any and all acquisition of items. This should really be Elder Scrolls SIms with an unlimited money cheat.
Why not just make this an "Adventure FPS". Everything is coop and nothing is earned other than maybe little "you killed 10 beas" achievement badges... Oh wait, then there would be disparity in the number of achievements and Timmy over there in the corner might feel bad if he doesn't have them too. So no achievements either, nip that in the bud!
Well said, I think people should realize this is an MMO otherwise they should go play COD
RizaHawkeye wrote: »I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
Fair enough, and when I said I'd stop at level 50, I didn't mean I'd suddenly pull the plug at level 50 and go somewhere else. What I'm saying is that when I get to the point that all I have left is the endgame content of repeating quests, I will probably quit. Unless there's some super-cool endgame that I'm not seeing, there's nothing to keep me here but a grind, right? And I hate grinding.
Either way, whatever happens with vet levels, I suspect it will have little to no impact on me at all. Levels don't mean that much to me; if they did, I would have reached V-level long ago (as I said, I've been here since June).
What I can't really understand is the mentality of, "I had to grind to earned this, dammit, and you should have to grind, too." What difference does it make? It's not like you get a degree when you're done, or a raise, or like it in any way improves the quality of life on the planet. It's just a game. Or to look at it another way: it's a way for Zenimax to separate you from your money. That's the only reason ESO exists.
Edit: I realize that sounds harsh. But really, games are just what we do after a long, hard day of saving the real world.
I mean i done mentioned this but if everyone is going to be at the same gear level when they remove vr ranks what happens to the people who have lets say 300 champion points are we really going to have to wear the cp gear for 160 even tho we have like 300 champions points we should get 300 cp gear in the beginning not have to wait until later to get it seeing as how we did the grind for the champion points
slumber_sandb16_ESO wrote: »Here's a question.
Say I do normal DSA and get a master weapon thats v12-v13.
Boom vet ranks removed.
Will it then be the same level as the vDSA version?
OPTIONS. Nobody should have to do Silver/Gold.Did anyone stop to think that they may increase the grind from 1-50 so that you still have to do silver/gold? if you take away the grind then you may as well remove the content too because they'll be no need for it.
I look forward to the change. Leveling up has never been my goal regardless of the system but if players are able to get into the content they came here to play quicker rather than go through what they didn't come here for just to do that, then that's good.
Yes, you are going to have to wear the 160 CP gear, because that's going to be the best gear. The way I see it though, the reward for grinding Champion Points should be the passives you unlock in the Champion System. That's why I don't like the idea of things like gear being tied into a CP requirement.I mean i done mentioned this but if everyone is going to be at the same gear level when they remove vr ranks what happens to the people who have lets say 300 champion points are we really going to have to wear the cp gear for 160 even tho we have like 300 champions points we should get 300 cp gear in the beginning not have to wait until later to get it seeing as how we did the grind for the champion points
You will get those points somehow. Either as a result of your CPs (16 points by the time you reach 160 CPs; which is odd, as that's basing character-bound progression on an account-wide system), or they will be pushed back into the levelling system, meaning you would end up with 64 points by the time you reach Level 50 instead of 49 points.My biggest question:
I have 7 VR16's and on my my VR2 -- will also will get skill / stat points? OR do I have to do a mad grind to get her before the VR are removed to make sure I get the skill / stat points?
darkashley1 wrote: »I went from vr 6 to vr 15 in less then a week with no exp potions or scrolls I'd say keep the vr and for the cry babies that just want to be vr 16 in a day you will wreck the game no knowledge of how to play your char or make a build or be helpful in dungeons or any endgame content
darkashley1 wrote: »I went from vr 6 to vr 15 in less then a week with no exp potions or scrolls I'd say keep the vr and for the cry babies that just want to be vr 16 in a day you will wreck the game no knowledge of how to play your char or make a build or be helpful in dungeons or any endgame content
Knootewoot wrote: »I do not have an alt. I play for (almost) 2 years with the same goshdarn toon. Why? Because of the vet levels. Just thinking about doing silver and gold makes me vomit.
Veteran rank away is my doorway to create another toon and enjoy the PvE main quest, get to lvl 50 and hop in to PvP without the stinkin' silver and gold.
I totally get this @Knootewoot but I think the better option would have been to FIX silver and gold and make Vet Ranks regular levels so you progress naturally through the whole of the game...
At least now you'll be able to use Orsinium, Thieves Guild, and Dark Brotherhood to get those CPs!
I_killed_Vivec wrote: »RizaHawkeye wrote: »I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
Fair enough, and when I said I'd stop at level 50, I didn't mean I'd suddenly pull the plug at level 50 and go somewhere else. What I'm saying is that when I get to the point that all I have left is the endgame content of repeating quests, I will probably quit. Unless there's some super-cool endgame that I'm not seeing, there's nothing to keep me here but a grind, right? And I hate grinding.
Either way, whatever happens with vet levels, I suspect it will have little to no impact on me at all. Levels don't mean that much to me; if they did, I would have reached V-level long ago (as I said, I've been here since June).
What I can't really understand is the mentality of, "I had to grind to earned this, dammit, and you should have to grind, too." What difference does it make? It's not like you get a degree when you're done, or a raise, or like it in any way improves the quality of life on the planet. It's just a game. Or to look at it another way: it's a way for Zenimax to separate you from your money. That's the only reason ESO exists.
Edit: I realize that sounds harsh. But really, games are just what we do after a long, hard day of saving the real world.
I think you misunderstand what happens when you reach level 50 (or complete the initial story line). It's linked to the idea of what actually constitutes "end game" - level 50 doesn't mean you've reached "end game" and you are automatically competitive in PvP or are ready to complete the hardest trials.
When you've done your starter faction story you can opt to do Cadwell's Silver and Gold - you're told that in order to bring an end to the wars so you can concentrate on more serious threats, you must experience the other factions.
That way you can, if you choose, go through all of the faction stories with one character - seen by many (though not the vocal ones here) as a good thing.
You don't have to do Cadwell's, nobody is forcing you to. You can go to Craglorn (though that's a bit hard at VR1 and much of it requires grouping). You can PvP. You can go to Wrothgar (if you have bought it). You could simply grind XP to level up - gaining CP as well as VR.
Also, it is misleading to suggest (as some have done here) that your character is "complete" when you reach level 50. You'll only have a third of the skyshards/skill points. You will not have had time to level up all of the crafting skills, you won't even have access to the higher level materials.
If you want quests rather than grinds, the Cadwell's Silver and Gold are for you, and that (hopefully) won't change when they remove VR. Then you have Wrothgar, and then you'll be waiting on future content.
I_killed_Vivec wrote: »RizaHawkeye wrote: »I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
Fair enough, and when I said I'd stop at level 50, I didn't mean I'd suddenly pull the plug at level 50 and go somewhere else. What I'm saying is that when I get to the point that all I have left is the endgame content of repeating quests, I will probably quit. Unless there's some super-cool endgame that I'm not seeing, there's nothing to keep me here but a grind, right? And I hate grinding.
Either way, whatever happens with vet levels, I suspect it will have little to no impact on me at all. Levels don't mean that much to me; if they did, I would have reached V-level long ago (as I said, I've been here since June).
What I can't really understand is the mentality of, "I had to grind to earned this, dammit, and you should have to grind, too." What difference does it make? It's not like you get a degree when you're done, or a raise, or like it in any way improves the quality of life on the planet. It's just a game. Or to look at it another way: it's a way for Zenimax to separate you from your money. That's the only reason ESO exists.
Edit: I realize that sounds harsh. But really, games are just what we do after a long, hard day of saving the real world.
I think you misunderstand what happens when you reach level 50 (or complete the initial story line). It's linked to the idea of what actually constitutes "end game" - level 50 doesn't mean you've reached "end game" and you are automatically competitive in PvP or are ready to complete the hardest trials.
When you've done your starter faction story you can opt to do Cadwell's Silver and Gold - you're told that in order to bring an end to the wars so you can concentrate on more serious threats, you must experience the other factions.
That way you can, if you choose, go through all of the faction stories with one character - seen by many (though not the vocal ones here) as a good thing.
You don't have to do Cadwell's, nobody is forcing you to. You can go to Craglorn (though that's a bit hard at VR1 and much of it requires grouping). You can PvP. You can go to Wrothgar (if you have bought it). You could simply grind XP to level up - gaining CP as well as VR.
Also, it is misleading to suggest (as some have done here) that your character is "complete" when you reach level 50. You'll only have a third of the skyshards/skill points. You will not have had time to level up all of the crafting skills, you won't even have access to the higher level materials.
If you want quests rather than grinds, the Cadwell's Silver and Gold are for you, and that (hopefully) won't change when they remove VR. Then you have Wrothgar, and then you'll be waiting on future content.
I hadn't even CONSIDERED all this @I_killed_Vivec ... so after Vet Rank removal we will have a bunch of players thinking they're at "max level" feeling like they should be competitive with other end-game players. Oh man... that's going to be terrible... they really should have just made Vet Ranks another 30 levels... Oh well... nothing we say, do, post, whatever... will change their mind. ZOS knows best... they think .
I_killed_Vivec wrote: »RizaHawkeye wrote: »I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
Fair enough, and when I said I'd stop at level 50, I didn't mean I'd suddenly pull the plug at level 50 and go somewhere else. What I'm saying is that when I get to the point that all I have left is the endgame content of repeating quests, I will probably quit. Unless there's some super-cool endgame that I'm not seeing, there's nothing to keep me here but a grind, right? And I hate grinding.
Either way, whatever happens with vet levels, I suspect it will have little to no impact on me at all. Levels don't mean that much to me; if they did, I would have reached V-level long ago (as I said, I've been here since June).
What I can't really understand is the mentality of, "I had to grind to earned this, dammit, and you should have to grind, too." What difference does it make? It's not like you get a degree when you're done, or a raise, or like it in any way improves the quality of life on the planet. It's just a game. Or to look at it another way: it's a way for Zenimax to separate you from your money. That's the only reason ESO exists.
Edit: I realize that sounds harsh. But really, games are just what we do after a long, hard day of saving the real world.
I think you misunderstand what happens when you reach level 50 (or complete the initial story line). It's linked to the idea of what actually constitutes "end game" - level 50 doesn't mean you've reached "end game" and you are automatically competitive in PvP or are ready to complete the hardest trials.
When you've done your starter faction story you can opt to do Cadwell's Silver and Gold - you're told that in order to bring an end to the wars so you can concentrate on more serious threats, you must experience the other factions.
That way you can, if you choose, go through all of the faction stories with one character - seen by many (though not the vocal ones here) as a good thing.
You don't have to do Cadwell's, nobody is forcing you to. You can go to Craglorn (though that's a bit hard at VR1 and much of it requires grouping). You can PvP. You can go to Wrothgar (if you have bought it). You could simply grind XP to level up - gaining CP as well as VR.
Also, it is misleading to suggest (as some have done here) that your character is "complete" when you reach level 50. You'll only have a third of the skyshards/skill points. You will not have had time to level up all of the crafting skills, you won't even have access to the higher level materials.
If you want quests rather than grinds, the Cadwell's Silver and Gold are for you, and that (hopefully) won't change when they remove VR. Then you have Wrothgar, and then you'll be waiting on future content.
I hadn't even CONSIDERED all this @I_killed_Vivec ... so after Vet Rank removal we will have a bunch of players thinking they're at "max level" feeling like they should be competitive with other end-game players. Oh man... that's going to be terrible... they really should have just made Vet Ranks another 30 levels... Oh well... nothing we say, do, post, whatever... will change their mind. ZOS knows best... they think .
I_killed_Vivec wrote: »RizaHawkeye wrote: »I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
Fair enough, and when I said I'd stop at level 50, I didn't mean I'd suddenly pull the plug at level 50 and go somewhere else. What I'm saying is that when I get to the point that all I have left is the endgame content of repeating quests, I will probably quit. Unless there's some super-cool endgame that I'm not seeing, there's nothing to keep me here but a grind, right? And I hate grinding.
Either way, whatever happens with vet levels, I suspect it will have little to no impact on me at all. Levels don't mean that much to me; if they did, I would have reached V-level long ago (as I said, I've been here since June).
What I can't really understand is the mentality of, "I had to grind to earned this, dammit, and you should have to grind, too." What difference does it make? It's not like you get a degree when you're done, or a raise, or like it in any way improves the quality of life on the planet. It's just a game. Or to look at it another way: it's a way for Zenimax to separate you from your money. That's the only reason ESO exists.
Edit: I realize that sounds harsh. But really, games are just what we do after a long, hard day of saving the real world.
I think you misunderstand what happens when you reach level 50 (or complete the initial story line). It's linked to the idea of what actually constitutes "end game" - level 50 doesn't mean you've reached "end game" and you are automatically competitive in PvP or are ready to complete the hardest trials.
When you've done your starter faction story you can opt to do Cadwell's Silver and Gold - you're told that in order to bring an end to the wars so you can concentrate on more serious threats, you must experience the other factions.
That way you can, if you choose, go through all of the faction stories with one character - seen by many (though not the vocal ones here) as a good thing.
You don't have to do Cadwell's, nobody is forcing you to. You can go to Craglorn (though that's a bit hard at VR1 and much of it requires grouping). You can PvP. You can go to Wrothgar (if you have bought it). You could simply grind XP to level up - gaining CP as well as VR.
Also, it is misleading to suggest (as some have done here) that your character is "complete" when you reach level 50. You'll only have a third of the skyshards/skill points. You will not have had time to level up all of the crafting skills, you won't even have access to the higher level materials.
If you want quests rather than grinds, the Cadwell's Silver and Gold are for you, and that (hopefully) won't change when they remove VR. Then you have Wrothgar, and then you'll be waiting on future content.
I hadn't even CONSIDERED all this @I_killed_Vivec ... so after Vet Rank removal we will have a bunch of players thinking they're at "max level" feeling like they should be competitive with other end-game players. Oh man... that's going to be terrible... they really should have just made Vet Ranks another 30 levels... Oh well... nothing we say, do, post, whatever... will change their mind. ZOS knows best... they think .
Hiero_Glyph wrote: »I_killed_Vivec wrote: »RizaHawkeye wrote: »I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
Fair enough, and when I said I'd stop at level 50, I didn't mean I'd suddenly pull the plug at level 50 and go somewhere else. What I'm saying is that when I get to the point that all I have left is the endgame content of repeating quests, I will probably quit. Unless there's some super-cool endgame that I'm not seeing, there's nothing to keep me here but a grind, right? And I hate grinding.
Either way, whatever happens with vet levels, I suspect it will have little to no impact on me at all. Levels don't mean that much to me; if they did, I would have reached V-level long ago (as I said, I've been here since June).
What I can't really understand is the mentality of, "I had to grind to earned this, dammit, and you should have to grind, too." What difference does it make? It's not like you get a degree when you're done, or a raise, or like it in any way improves the quality of life on the planet. It's just a game. Or to look at it another way: it's a way for Zenimax to separate you from your money. That's the only reason ESO exists.
Edit: I realize that sounds harsh. But really, games are just what we do after a long, hard day of saving the real world.
I think you misunderstand what happens when you reach level 50 (or complete the initial story line). It's linked to the idea of what actually constitutes "end game" - level 50 doesn't mean you've reached "end game" and you are automatically competitive in PvP or are ready to complete the hardest trials.
When you've done your starter faction story you can opt to do Cadwell's Silver and Gold - you're told that in order to bring an end to the wars so you can concentrate on more serious threats, you must experience the other factions.
That way you can, if you choose, go through all of the faction stories with one character - seen by many (though not the vocal ones here) as a good thing.
You don't have to do Cadwell's, nobody is forcing you to. You can go to Craglorn (though that's a bit hard at VR1 and much of it requires grouping). You can PvP. You can go to Wrothgar (if you have bought it). You could simply grind XP to level up - gaining CP as well as VR.
Also, it is misleading to suggest (as some have done here) that your character is "complete" when you reach level 50. You'll only have a third of the skyshards/skill points. You will not have had time to level up all of the crafting skills, you won't even have access to the higher level materials.
If you want quests rather than grinds, the Cadwell's Silver and Gold are for you, and that (hopefully) won't change when they remove VR. Then you have Wrothgar, and then you'll be waiting on future content.
I hadn't even CONSIDERED all this @I_killed_Vivec ... so after Vet Rank removal we will have a bunch of players thinking they're at "max level" feeling like they should be competitive with other end-game players. Oh man... that's going to be terrible... they really should have just made Vet Ranks another 30 levels... Oh well... nothing we say, do, post, whatever... will change their mind. ZOS knows best... they think .
As was noted previously, how is grinding mobs you can two-shot better for learning how to play than actually running a dungeon or doing PvP? The current grind teaches players nothing of worth.
[*] A questing/PvE player will be able to choose to do Cadwell's, because that's the type of content they enjoy, but only if they want to
Hiero_Glyph wrote: »I_killed_Vivec wrote: »RizaHawkeye wrote: »I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
Fair enough, and when I said I'd stop at level 50, I didn't mean I'd suddenly pull the plug at level 50 and go somewhere else. What I'm saying is that when I get to the point that all I have left is the endgame content of repeating quests, I will probably quit. Unless there's some super-cool endgame that I'm not seeing, there's nothing to keep me here but a grind, right? And I hate grinding.
Either way, whatever happens with vet levels, I suspect it will have little to no impact on me at all. Levels don't mean that much to me; if they did, I would have reached V-level long ago (as I said, I've been here since June).
What I can't really understand is the mentality of, "I had to grind to earned this, dammit, and you should have to grind, too." What difference does it make? It's not like you get a degree when you're done, or a raise, or like it in any way improves the quality of life on the planet. It's just a game. Or to look at it another way: it's a way for Zenimax to separate you from your money. That's the only reason ESO exists.
Edit: I realize that sounds harsh. But really, games are just what we do after a long, hard day of saving the real world.
I think you misunderstand what happens when you reach level 50 (or complete the initial story line). It's linked to the idea of what actually constitutes "end game" - level 50 doesn't mean you've reached "end game" and you are automatically competitive in PvP or are ready to complete the hardest trials.
When you've done your starter faction story you can opt to do Cadwell's Silver and Gold - you're told that in order to bring an end to the wars so you can concentrate on more serious threats, you must experience the other factions.
That way you can, if you choose, go through all of the faction stories with one character - seen by many (though not the vocal ones here) as a good thing.
You don't have to do Cadwell's, nobody is forcing you to. You can go to Craglorn (though that's a bit hard at VR1 and much of it requires grouping). You can PvP. You can go to Wrothgar (if you have bought it). You could simply grind XP to level up - gaining CP as well as VR.
Also, it is misleading to suggest (as some have done here) that your character is "complete" when you reach level 50. You'll only have a third of the skyshards/skill points. You will not have had time to level up all of the crafting skills, you won't even have access to the higher level materials.
If you want quests rather than grinds, the Cadwell's Silver and Gold are for you, and that (hopefully) won't change when they remove VR. Then you have Wrothgar, and then you'll be waiting on future content.
I hadn't even CONSIDERED all this @I_killed_Vivec ... so after Vet Rank removal we will have a bunch of players thinking they're at "max level" feeling like they should be competitive with other end-game players. Oh man... that's going to be terrible... they really should have just made Vet Ranks another 30 levels... Oh well... nothing we say, do, post, whatever... will change their mind. ZOS knows best... they think .
As was noted previously, how is grinding mobs you can two-shot better for learning how to play than actually running a dungeon or doing PvP? The current grind teaches players nothing of worth.
Grinding is often considered mindless, but what it benefit's from is time alone to try knew skills, CP combos, rotations without someone else pressuring you to hurry through a dungeon or some PvP lead yelling to stack on crown. They're is a opportunity to learn from every scenario
Hiero_Glyph wrote: »I_killed_Vivec wrote: »RizaHawkeye wrote: »I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
Fair enough, and when I said I'd stop at level 50, I didn't mean I'd suddenly pull the plug at level 50 and go somewhere else. What I'm saying is that when I get to the point that all I have left is the endgame content of repeating quests, I will probably quit. Unless there's some super-cool endgame that I'm not seeing, there's nothing to keep me here but a grind, right? And I hate grinding.
Either way, whatever happens with vet levels, I suspect it will have little to no impact on me at all. Levels don't mean that much to me; if they did, I would have reached V-level long ago (as I said, I've been here since June).
What I can't really understand is the mentality of, "I had to grind to earned this, dammit, and you should have to grind, too." What difference does it make? It's not like you get a degree when you're done, or a raise, or like it in any way improves the quality of life on the planet. It's just a game. Or to look at it another way: it's a way for Zenimax to separate you from your money. That's the only reason ESO exists.
Edit: I realize that sounds harsh. But really, games are just what we do after a long, hard day of saving the real world.
I think you misunderstand what happens when you reach level 50 (or complete the initial story line). It's linked to the idea of what actually constitutes "end game" - level 50 doesn't mean you've reached "end game" and you are automatically competitive in PvP or are ready to complete the hardest trials.
When you've done your starter faction story you can opt to do Cadwell's Silver and Gold - you're told that in order to bring an end to the wars so you can concentrate on more serious threats, you must experience the other factions.
That way you can, if you choose, go through all of the faction stories with one character - seen by many (though not the vocal ones here) as a good thing.
You don't have to do Cadwell's, nobody is forcing you to. You can go to Craglorn (though that's a bit hard at VR1 and much of it requires grouping). You can PvP. You can go to Wrothgar (if you have bought it). You could simply grind XP to level up - gaining CP as well as VR.
Also, it is misleading to suggest (as some have done here) that your character is "complete" when you reach level 50. You'll only have a third of the skyshards/skill points. You will not have had time to level up all of the crafting skills, you won't even have access to the higher level materials.
If you want quests rather than grinds, the Cadwell's Silver and Gold are for you, and that (hopefully) won't change when they remove VR. Then you have Wrothgar, and then you'll be waiting on future content.
I hadn't even CONSIDERED all this @I_killed_Vivec ... so after Vet Rank removal we will have a bunch of players thinking they're at "max level" feeling like they should be competitive with other end-game players. Oh man... that's going to be terrible... they really should have just made Vet Ranks another 30 levels... Oh well... nothing we say, do, post, whatever... will change their mind. ZOS knows best... they think .
As was noted previously, how is grinding mobs you can two-shot better for learning how to play than actually running a dungeon or doing PvP? The current grind teaches players nothing of worth.
Grinding is often considered mindless, but what it benefit's from is time alone to try knew skills, CP combos, rotations without someone else pressuring you to hurry through a dungeon or some PvP lead yelling to stack on crown. They're is a opportunity to learn from every scenario
OPTIONS. Nobody should have to do Silver/Gold.Did anyone stop to think that they may increase the grind from 1-50 so that you still have to do silver/gold? if you take away the grind then you may as well remove the content too because they'll be no need for it.
Once you hit 50 you should be able to choose what you want to do:No content needs to be removed, as you will finally have parallel ways to progress through the endgame content, instead of a linear progression system which guides you through one different content type after another.
- A group PvE player will be able to choose Craglorn, without having to go through 10 ranks of Cadwell's to get to the "recommended level"
- A PvP player will be able to choose Cyrodiil, without having to go through 10 ranks of Cadwell and 4 ranks of Craglorn to get to the "recommended level"
- A dungeoneer will be able to choose Veteran Pledges without having to go through 15 ranks, including Cadwell, to get to a "viable build"
- A raider will be able to choose Trials without having to go through the solo grind of Cadwell's 10 ranks and the faff of Craglorn's small group content (or Cyrodiil's PvP) for the last 6 ranks
- A questing/PvE player will be able to choose to do Cadwell's, because that's the type of content they enjoy, but only if they want to
All of this summed up rather nicely by Robo_Hobo:I look forward to the change. Leveling up has never been my goal regardless of the system but if players are able to get into the content they came here to play quicker rather than go through what they didn't come here for just to do that, then that's good.
RizaHawkeye wrote: »So what? The Vet Ranks are removed but the champion points remain? So just points without a rank?
How does that change anything?
Now you have to have X number of champion points instead of X Veteran level for gear and such. So instead of 16 vet ranks we get HUNDREDS of Champion Point "levels"!!!! yay!
But seriously... what it does is it makes end game progression account wide. Just get another character to level 50 and BOOM... they now have as much capability as your most played, highest level character.
RizaHawkeye wrote: »So what? The Vet Ranks are removed but the champion points remain? So just points without a rank?
How does that change anything?
Now you have to have X number of champion points instead of X Veteran level for gear and such. So instead of 16 vet ranks we get HUNDREDS of Champion Point "levels"!!!! yay!
But seriously... what it does is it makes end game progression account wide. Just get another character to level 50 and BOOM... they now have as much capability as your most played, highest level character.
I really hope that isnt the case, or they boost people up that are at vr16. i am vr 16 with vr15 and 16 gear and only have about 220 cp.
so that will be dumb if i suddenly cant wear my gear
RizaHawkeye wrote: »So what? The Vet Ranks are removed but the champion points remain? So just points without a rank?
How does that change anything?
Now you have to have X number of champion points instead of X Veteran level for gear and such. So instead of 16 vet ranks we get HUNDREDS of Champion Point "levels"!!!! yay!
But seriously... what it does is it makes end game progression account wide. Just get another character to level 50 and BOOM... they now have as much capability as your most played, highest level character.
I really hope that isnt the case, or they boost people up that are at vr16. i am vr 16 with vr15 and 16 gear and only have about 220 cp.
so that will be dumb if i suddenly cant wear my gear