The first WB sends one flying
As soon as a stamina sorcerer has another means of burst damage. then i would say wb needs to be checked into. but at the moment wrecking blow is the only burst damage a stamina sorcerer has. so it should stay the way it is unless other classes burst damage gets nerfed also. like say a nightblade.
As soon as a stamina sorcerer has another means of burst damage. then i would say wb needs to be checked into. but at the moment wrecking blow is the only burst damage a stamina sorcerer has. so it should stay the way it is unless other classes burst damage gets nerfed also. like say a nightblade.
As soon as a stamina sorcerer has another means of burst damage. then i would say wb needs to be checked into. but at the moment wrecking blow is the only burst damage a stamina sorcerer has. so it should stay the way it is unless other classes burst damage gets nerfed also. like say a nightblade.
Well the same for stam DK. The only burst ability. And if you are experienced enough you will never be caught by WB.
nordsavage wrote: »Maybe you should learn to duck. It is not a hard skill to dodge.
if you get 2 shots by Vet 1, Somethings really wrong with your character or your play style, its easy to interrupt Dodge and avoid but its really annoying skill true that.Hello!
I know, old story, but it's still a very real matter.
So, I just had some interesting fights in Cyrodiil and watched some captures of a particular player I killed. I got hit by said person for 12k Wrecking Blows, and he is a vet 1. Watched the vids, and he can, as a vet 1, kill v16s within 2 seconds easily with WB alone just by spamming it. The first WB sends one flying, and by the time you broke free, two more WBs have already hit and killed you.
Enough is enough. There are good arguments, pro and con, in regards to the current WB, but when a vet 1 can just spam it and "oneshot" vet 16s with it, that is just BAD design. It's an easy button, a crutch.
And before you even try to argue, no. Just no. Dodging it is way more difficult than you make it to be. The cast time is too short to walk through the enemy, who also backs up. The first WB can be combined with sneak and cloak for an easy "oneshot". And overall, with the insane amount of lag and effects on the screen, you just can't keep in control that easily. WB offers way too much reward for way too few risks.
Here's what, imo, should happen:
1. Longer cast time. 0.8 is too short on the screen to react. At least 1.1 seems appropriate.
2. Remove cc effects. It got removed for Flame Lash, there is no valid justification for WB to still have it. Make it the move people claim it to be in their defenses of it: a dps move.
3. Tweak the damage in accordance to other dps moves. There is absolutely zero reason WB is allowed to VASTLY out-dps my Flame Lash. Maybe the new cp mitigation for physical damage will help, but I feel like Wrecking Blow's innate damage is the problem.
High damage + Knockback + 3.5s Stun + Empower?
Balanced.
Seriously though, it really depends on the build and class you are playing. My Magicka Templar has a real problem with WB spam, because Puncturing Sweep (my only class damage skill) requires a 1.1s channel and standing front and center. Classes with instant cast abilities and maneuverability/surplus stamina? Not a problem usually.
Nevertheless, I still think the CC should go. The high damage + empower is more than enough to make this a good skill. CC should be attached to low damage skills, and used to land the big ones.
High damage + Knockback + 3.5s Stun + Empower?
Balanced.
Seriously though, it really depends on the build and class you are playing. My Magicka Templar has a real problem with WB spam, because Puncturing Sweep (my only class damage skill) requires a 1.1s channel and standing front and center. Classes with instant cast abilities and maneuverability/surplus stamina? Not a problem usually.
Nevertheless, I still think the CC should go. The high damage + empower is more than enough to make this a good skill. CC should be attached to low damage skills, and used to land the big ones.
NO. What you really need is for templars to stop being worthless pieces of horse dung due to ZOS's overly affectionate nerfing and to be good for something other than breast feeding people shards and BOL spam. Seriously, every other class regardless of build has a counter for WB. As a templar all u can do is BOL spam and pray you dont die during the CC. As i see it, not a problem with WB. Its just templars suck at the moment. Sorry bro.
Hello!
I know, old story, but it's still a very real matter.
So, I just had some interesting fights in Cyrodiil and watched some captures of a particular player I killed. I got hit by said person for 12k Wrecking Blows, and he is a vet 1. Watched the vids, and he can, as a vet 1, kill v16s within 2 seconds easily with WB alone just by spamming it. The first WB sends one flying, and by the time you broke free, two more WBs have already hit and killed you.
Enough is enough. There are good arguments, pro and con, in regards to the current WB, but when a vet 1 can just spam it and "oneshot" vet 16s with it, that is just BAD design. It's an easy button, a crutch.
And before you even try to argue, no. Just no. Dodging it is way more difficult than you make it to be. The cast time is too short to walk through the enemy, who also backs up. The first WB can be combined with sneak and cloak for an easy "oneshot". And overall, with the insane amount of lag and effects on the screen, you just can't keep in control that easily. WB offers way too much reward for way too few risks.
Here's what, imo, should happen:
1. Longer cast time. 0.8 is too short on the screen to react. At least 1.1 seems appropriate.
2. Remove cc effects. It got removed for Flame Lash, there is no valid justification for WB to still have it. Make it the move people claim it to be in their defenses of it: a dps move.
3. Tweak the damage in accordance to other dps moves. There is absolutely zero reason WB is allowed to VASTLY out-dps my Flame Lash. Maybe the new cp mitigation for physical damage will help, but I feel like Wrecking Blow's innate damage is the problem.