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Materials

dentedhalo
Hi

I'm totally new to ESO so forgive me if this is a silly question, but its been annoying me. As with any RPG I've ever played, as soon as I woke up the first thing I did was start scavenging for items to either sell or use later. However, now that my inventory is full of materials (largely for provisioning) I have to start getting rid of them. Its very early in the game so I only have a few recipes so I cant use these materials yet and they seem to have no value so I cant sell them. Am I missing something here? It goes against the grain to simply destroy and/or ignore these items given every RPG has an element of gathering things for salvage (especially the Elder Scrolls games).

In ESO, is it just a case of ignoring them until much later in the game or is there something I can be doing that I'm missing?
  • NBrookus
    NBrookus
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    • Increase bank size
    • Increase character bag size
    • Take riding lessons at the stable and increase carry capacity
    • Create "mule" character to hold extra stuff
    • Eventually have to do all of this stuff!
  • dentedhalo
    mule character? Where do I find a bank?
  • NBrookus
    NBrookus
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    Banks are in the major cities: Daggerfall, Auridon, Davon's Watch, etc. These cities will also have bag merchants (for bag upgrades) and stables (for riding lessons).

    A mule is just another character you create, but don't play. Generally you leave them standing in the bank and shuffle storage inventory onto them. Bank, horse and bag upgrades are more user friendly, but each upgrade costs gold.
  • dentedhalo
    thanks :)
  • davey1107
    davey1107
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    Good question. Inventory management is essential to crafting. It's also a pain.

    1. An "alt" is one of the other of the eight characters you can have on one account. You can't be a crafter w just one character. You need to create others to hold stuff, and as you make money invest in their capacity. Spend on three bag upgrades, then move to investing in the 60 possible horse bag slots at 250 per. It's spendy...but you're a crafter. And you'll make enough gold as your main gets higher level so it becomes more affordable. If you're farming for this stuff, refine raw mats (and invest in the passives that get the most from doing so). This will provide a bunch of purple/gold mats you can sell to fund your bag space expansion.

    2. Banks are in any major city. This is how you'll transfer goods between alts. You go farm, then move stuff into your bank. Log out, then into an alt. Move items to alt.

    3. It's a good idea to make alts specialist so you don't create a mess. What I mean is have one specific alt carry alchemy and provisioning, another enchanting, another raw materials and another refined materials. Let the stacks build up then deal with them all at once. (For example, have the alt hold the raw leather...when it gets close to 200 move it to your crafter to refine.)

    4. Bank space is progressively more expensive. Access a banker, it will tell you at the bottom what it costs to buy 10 add'l perm slots. The first three or four sets aren't bad...eventually they cost $50,000 and more.

    5. Each alt can but bag space. Alts all start w 60. The first upgrade gives each 10 add'l for 400 gold - a great deal. The next is like 1,000, then 5,900. All your alts should have a couple of upgrades. Then start in on horse expansions.

    6. Off the top of my head, each craft skill needs about this many slots. If you have them, you should be able to collect just fine: alchemy, 40. Provision, 80. Enchant, 50. Smith/cloth/wood raw mats, 90. Same skills refined mats, 120.
  • failkiwib16_ESO
    failkiwib16_ESO
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    If you join a trading guild, doesn't have to be among the top, just a regular small trading guild who invests in a guildtrader kiost on a weekly base, you can set your junk and other items for sale through the guildstore of that guild. You will have 30 available sell-spots at any given time.

    Of course if you join more trading guilds, 30 more sell slots for each guild :3
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