What's wrong with veteran levels is most people don't want to take time to level other characters and want everything instantly as opposed to having to work for it.
Sevalaricgirl wrote: »Sevalaricgirl wrote: »What's wrong with veteran levels is most people don't want to take time to level other characters and want everything instantly as opposed to having to work for it.
That is absolutely not a fact.
I for one hate the vet ranks, why because I love playing alts, and it's ridiculous that I have to send my Breton hating, dark elf hating Bosmer to both of those alliances and oh wait, it's as if I never took her through an alliance before.
If I never have to grind silver and gold I will be happy.
You realise that to get more champion points on said alt, you'll still have to go through those zones but likely as a different name, right?
You will of course have all champion points from your other character(s) already but those zones will still be there to explore.
Having the zones there to explore does not force me to do them. Having them there is okay for my imperials but not my Bosmer.
Sevalaricgirl wrote: »Sevalaricgirl wrote: »What's wrong with veteran levels is most people don't want to take time to level other characters and want everything instantly as opposed to having to work for it.
That is absolutely not a fact.
I for one hate the vet ranks, why because I love playing alts, and it's ridiculous that I have to send my Breton hating, dark elf hating Bosmer to both of those alliances and oh wait, it's as if I never took her through an alliance before.
If I never have to grind silver and gold I will be happy.
You realise that to get more champion points on said alt, you'll still have to go through those zones but likely as a different name, right?
You will of course have all champion points from your other character(s) already but those zones will still be there to explore.
Having the zones there to explore does not force me to do them. Having them there is okay for my imperials but not my Bosmer.
Point is, they didn't need to get rid of Vet Ranks to make people like you happy. They just needed to give you a viable way to level them that didn't involve the mess of Silver and Gold.
eventide03b14a_ESO wrote: »Basically there is a huge divide in power between V1 and V16. On top of that it takes an absurd amount of time to get to V16 compared to levels 1-49. During that time you are in this sort of weird limbo, where you are too strong for some content but not strong enough for anything that's worth a damn. ... Not to mention anyone with any sense doesn't bother to even put on decent gear till they are V16 only adds to the ineffectiveness of not being max level.
@RizaHawkeye 501 is a soft cap; you can still earn CPs (at a slower rate) beyond that cap, but you can't use them. The CP hard cap is 3600.RizaHawkeye wrote: »The only thing that isn't clear to me is whether the cap is a soft cap. I'm not a fan of caps; if someone wants to grind away and get 800000 champion points, let them.
I woldn't say that; if they were normal levels, you'd still have to go through Cadwell's to level up enough to be able to do Craglorn (etc).eventide03b14a_ESO wrote: »That's not what's wrong with veteran levels. What wrong with veteran levels is that they are not levels. If they had simply made them normal levels, there would be a lot less complaining.What's wrong with veteran levels is most people don't want to take time to level other characters and want everything instantly as opposed to having to work for it.
Now that is true. If the VR cap had stayed at 10, and Lower Craglorn had been introduced as VR3-5 content with Upper Craglorn as VR8-10 content, then VRs would have been fine. But they decided to make Craglorn VR11+, "forcing" you through Cadwell's (VR1-10) to get there.Point is, they didn't need to get rid of Vet Ranks to make people like you happy. They just needed to give you a viable way to level them that didn't involve the mess of Silver and Gold.Sevalaricgirl wrote: »Having the zones there to explore does not force me to do them. Having them there is okay for my imperials but not my Bosmer.You realise that to get more champion points on said alt, you'll still have to go through those zones but likely as a different name, right?Sevalaricgirl wrote: »That is absolutely not a fact.What's wrong with veteran levels is most people don't want to take time to level other characters and want everything instantly as opposed to having to work for it.
I for one hate the vet ranks, why because I love playing alts, and it's ridiculous that I have to send my Breton hating, dark elf hating Bosmer to both of those alliances and oh wait, it's as if I never took her through an alliance before.
If I never have to grind silver and gold I will be happy.
You will of course have all champion points from your other character(s) already but those zones will still be there to explore.
I'm hoping that the removal of Vet Ranks will cause them to rebalance Cadwell's, such that you will no longer feel forced all the way through it in order to do the endgame content (Craglorn etc). There's also the rumour that they are changing the access rules; hopefully that means we'll be able to do Gold and Silver at the same time.Vet Ranks had two core problems that were the vast majority of all complaints:
1) They took for-freakin-ever to level
2) You pretty much had to do it in Cadwell's Silver and Gold.
Number 1 above has been significantly improved for a while now. They take WAY less xp and time than they used to.
Number 2 is still a problem (though the new DLC zones are helping).
The main thing people complained about was not that they have to level beyond 50... it was HOW they had to level beyond 50. Lots of people think that Cadwell's Silver and Gold are stupid. If there was an equally viable alternative to Silver and Gold where people could have leveled their vet ranks, far less people would have been complaining about them.
But the complaints about Silver and Gold just got attached to Vet Ranks themselves, and now ZOS is jumping though mad hoops trying to get rid of the Vet Ranks, while replacing them with a system where you still have to grind XP, and where Silver and Gold are still the most viable ways to do so.
Yes, the fact that CP is account wide is nice... for people that don't want to take the time to level other characters.
But the core problem with Vet Ranks isn't going to go away by removing Vet Ranks. It's going to go away by adding much more new content where people can gain xp (now just for CP, instead of Vet Ranks) past 50, so that the people that hate Silver and Gold can skip them.
willymchilybily wrote: »@RizaHawkeye Dont know if its been said, but the champion points "catch up" system is now working off an XP curve. (it requires significantly more XP to get 1 CP when you currently have 500 CP than when you have 0 CP)RizaHawkeye wrote: »So what? The Vet Ranks are removed but the champion points remain? So just points without a rank?
How does that change anything?
The affore mentioned XP/CP curve includes the "champion point Cap" [currently 501] within its formula. This is of benefit because by changing this cap the total amount of XP/Grind required to reach "end game/gear cap" can be set.
For example first Vet ranks come in Vet 10, then increase, V12, V14, V16 gear. Each leap expanding the Grind required to be "max Level" for new players. This is bad for the games health as it can discourage new players and alt creation.
The new system can be used to ensure the ~15million(example only) XP / grind required to reach gear cap of 160CP is maintained for a new payer joining 3 or 4 years from now when it may be 300 CP. Simply by raising the CP cap above 501
What's wrong with veteran levels is most people don't want to take time to level other characters and want everything instantly as opposed to having to work for it.
I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
Are you serious? I'm looking forward to them being removed so I can say goodbye to my crappy battle levelling and start building my character properly to enjoy the game, instead of worrying about grinding my arse off on another 7 characters, only to find they've increased the veteran ranks again in future DLC.NightRibon23444 wrote: »What's so wrong with the vet lvls now??? Oh let me think!! Nothing!!!
Removing vet ranks will ensure we'll never have to endure an increase again. Progression is still there in the form of Champion Points, so there's still reason to grind if that's what you're into.
This is absolutely a step in the right direction. I was neutral about it at first, but the more I think about it, the better I think it will be.
NightRibon23444 wrote: »Not even close. It has only gone up 2 ranks. Vet14 to Vet16.
NightRibon23444 wrote: »You can hit lvl50 before you beat Molag Bal in your faction.
NightRibon23444 wrote: »This is ridiculous. Also they are only going to give upto 70 Champion points. That doesn't cover the grind to get to Vet 16.
NightRibon23444 wrote: »Also there is no way they will get it right. I don't care how long they wait or claim to not release until it's ready. It will be messed up. How about this, fix the real issues first than worry about the things that don't need fixing.
WalkingLegacy wrote: »Focusing soley on Champion Point system is a horrible thing. Especially for an MMO (which this game struggles to be)
CaptainObvious wrote: »You aren't forced to run Cadwell's Silver and Gold right now. Pre-Wrothgar you had Cyrodiil and Craglorn. The regular run up provides you with a base skill point count.
Some people want everything without expending effort. Those people will always be disappointed in lives both virtual and real.
If you think you don't need silver and gold then the people that earn the additional skill points from those areas will leave you in the dust regardless of how advancement takes place.
WalkingLegacy wrote: »Focusing soley on Champion Point system is a horrible thing. Especially for an MMO (which this game struggles to be)
Why is it bad? What would a better end-game progression system look like?
WalkingLegacy wrote: »WalkingLegacy wrote: »Focusing soley on Champion Point system is a horrible thing. Especially for an MMO (which this game struggles to be)
Why is it bad? What would a better end-game progression system look like?
Impossible to balance.
Over complicates progression.
Belongs in a single player/coop game like Diablo.
Adds convulated stats to players and weapons.
Adds ridiculous requirements to weapons and armor. Example: Level 50 & 150 Champion points to equip.
It is a lazy man's system for adding replayability to a game. They're gonna have to add new gear each big DLC anyways. I personally think they just don't want to design character level increases to new zones.
Everything after that is just busy work. Honestly, has anyone had an epiphany about their character while slogging through their fourth or fifth vet rank? Do you really encounter things on that 13 million XP grind that allow you to "get good?" I don't know about you, but I learn about how to play my characters after getting my *** handed to me in vCoA or vMA or Cyrodiil.
So what, exactly, do vet ranks bring to the table besides a ridiculously long grind?
Hiero_Glyph wrote: »WalkingLegacy wrote: »WalkingLegacy wrote: »Focusing soley on Champion Point system is a horrible thing. Especially for an MMO (which this game struggles to be)
Why is it bad? What would a better end-game progression system look like?
Impossible to balance.
Over complicates progression.
Belongs in a single player/coop game like Diablo.
Adds convulated stats to players and weapons.
Adds ridiculous requirements to weapons and armor. Example: Level 50 & 150 Champion points to equip.
It is a lazy man's system for adding replayability to a game. They're gonna have to add new gear each big DLC anyways. I personally think they just don't want to design character level increases to new zones.
While I agree that CP have caused a ton of imbalance the removal of vet ranks is a fantastic change. The proposed system only seems complicated because we do not have much information about it yet. And as for being a lazy man's system, how is having 10x more end-game zones a bad thing? Do you actually prefer a strict leveling path of starting alliance > silver > gold > craglorn > ...? That current system is far more restrictive than the proposed system and having to rebalance nearly every zone in the game is hardly lazy. If you honestly hate where ESO is going, I'm sure an Asian MMO has the grind you want and there are plenty of those to play.
Hand_Bacon wrote: »Knowing these forums we know ONE more thing for certain.
There will be enough for many people here to complain about, either way.
I'm going to write quite a lengthy discussion on what I think about veteran removals, so hold on to your hats because this story is going to be full of romance, drama and about to be one emotional rollercoaster.
It's going to be quite large, so I'll break it down into chapters starting with one today.
WHAT I THINK ABOUT VETERAN RANK REMOVALS, CHAPTER 1
It will be a good thing.
Fin.
I've really never understood the mentality of, "I'll play the game to level a character to 50, but I don't want to have to level to 65!"
I realize that VR levels are more than "just another 15 levels" but still, the concept is the same. "I am willing to put in the time to level a character, but not all the way."
I've never really understood the mentality of "I will play the game to participate in grinding and leveling".
For me what is fun is actually getting better and more skillful at the game.
Grinding, leveling, all that crud. It is boring as heck. All it does is make me not want to play because all it is, is a huge time waster and cheap "filler".