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Magelight/innerlight vs inferno/Sea of Flames for magica DK

old_mufasa
old_mufasa
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So what's better?

Both are 10% crit

innerlight 5% more mana

Sea of flames dot every 6 sec to the target and small amount of mana per kill.

  • dday3six
    dday3six
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    Why choose? Take'em both.
  • tangy.citrus
    tangy.citrus
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    PC/NA/AD
    Queen Ella - Mag DK - Tank/Healer/DPS
    Dunmer DK Cant Even - Stam DK - DPS/Tank
    Im bad at healing - Mag Templar - DPS/Healer
    Tangy Citrus - NB - Mistake
    #1 AD P.O.S.
  • Sharee
    Sharee
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    dday3six wrote: »
    Why choose? Take'em both.

    Well, if i had to name a reason why not take both: sea of flames isn't exactly a stellar ability even at it's best, and if you have magelight running, then the SoF you just slotted is even more gimped because it's 10% spell crit does not work(it does not stack with magelight).

    I would only slot both it if there was nothing better to put in the second slot than a hands-off single-target DOT that is a bit on the weak side.
  • old_mufasa
    old_mufasa
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    Ya I know that build tang.. but saying..

    Innerlight: Free 5% max magicka, nothing more to it really. Makes your eyes look sexy :^ ).

    Doesn't give much of a endorsement.. when it does almost the same thing as sea of flame..

    So if doing MAX dps why would take 5% more mana and 10% crit over a DOT + 10% crit is what I'm asking.

    Also Sharee you sure they don't stack, I have read other posts that they do stack..was that changed?
  • Sharee
    Sharee
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    old_mufasa wrote: »
    Also Sharee you sure they don't stack, I have read other posts that they do stack..was that changed?

    Both grant Major Prophecy. Two identical major buffs do not stack.
  • tangy.citrus
    tangy.citrus
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    If doing 'MAX dps' you would use both.
    PC/NA/AD
    Queen Ella - Mag DK - Tank/Healer/DPS
    Dunmer DK Cant Even - Stam DK - DPS/Tank
    Im bad at healing - Mag Templar - DPS/Healer
    Tangy Citrus - NB - Mistake
    #1 AD P.O.S.
  • dehlert
    dehlert
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    More mana means bigger pool to dps with... dps is also about sustainability.. also inferno and it's morphs is free dps... sure it's not omg wow good but it's a free single target spell every 5 seconds... it adds up
    Edited by dehlert on January 3, 2016 9:13PM
  • KILLu4aCORONA
    KILLu4aCORONA
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    I've experimented with both extensively. The only instance I found Sea of Flames worthy of a bar slot was an outdated build I used with pure DOT damage used solely to achieve the maximum Valkyn Skoria procs. With the nerf to the set, Inner Light has become the new DPS standard for DK's for a Major Prophecy buff. With 35k plus magicka being an easily achievable number in today's meta, the 5% magicka buff outweighs the DPS provided by the minute DOT of Sea of Flames.
  • caperon
    caperon
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    When you want to get max dps you use both and spell power potions. Sea does 1.5-2k dps in trial bosses without spending global cooldowns.

    In dungeons i replace it for structured entropy.
    Edited by caperon on January 4, 2016 4:07AM
  • byrdmanwes
    byrdmanwes
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    Just going to say that max magika effects how powerful your spells hit. At v16 1045 max magika is equivalent to 100 spell damage. Use inner light to see how much damage a particular spell goes up and determine if you'll get more damage using that ability or more damage out of a fireball every six seconds
    Breton Templar Healer-AD
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    CP: 600
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    For pure single target, you run both at same time. Might be counter intuitive, but it works. Outside of trials, I almost never run both, because I like the extra 2 skills I can slot. I believe the SOF is slighly more damage than Innerlight, but its pretty close. It comes down to a passive DoT vs more magic for extra damage on everything else. I have gone back and forth. I personally like inner light better for 2 reasons. First, I just like the look of it better. Second, I find my SoF tends to aggro things on accident. Neither of those reasons are particularly persuasive I grant you, but that's what I do.
    Edited by Oreyn_Bearclaw on January 13, 2016 6:06PM
  • code65536
    code65536
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    I use Inner Light most of the time. 7% max magicka (5% from skill, 2% from MG slot passive) and MG regen passive is quite useful, and for trash mobs, it works out to be the best (Inferno affects just one target, while IL boosts damage to all targets, and most targets don't last long enough to benefit from Inferno's DoT).

    But in specific situations, I use both. E.g., single-target boss fights and trials. Yes, I am losing a slot on both bars, and yes, the spell crit is redundant. But that doesn't matter if I don't have something more useful I could place on my bars. I have an addon that lets me swap preset bars quickly, so if I'm at a tank-and-spank dungeon boss, I'll swap to my setup with both IL and Inferno, and swap back after so that I have more utility spells for the next trash pull.
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