Am I the only one that finds ganking shameful?

  • Lylith
    Lylith
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    Jura23 wrote: »
    PvP right now is just a DPS race. And how do you make sure to win the race? Start early.

    and be sure to exploit broken skills as well as those 'working as intended.'


  • Waffennacht
    Waffennacht
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    First off to everyone whom has said anything like, "well then don't go to the IC" you do realize that if they don't come to IC you'll have no players to gank?

    Second, you're right, I wont go back to the IC, not until the population drops back down to nill (and it will with PvErs saying, "we've had enough of this")

    Third, to anyone whom says the ganker has any risk, you are absolutely wrong. In the IC death is not a risk, you receive no armor damage, you don't even have to ride a horse back to where you were like Cyrodiil. The only risk is losing TV stones, and as you wont have any while enemy players are around (because you only have them once the enemy is dead) you cannot possibly lose 80%.

    Fourth, in fact death is Encouraged for gankers! Any amount of TV stones you bring back is a profit, so even if you do manage to die by NPC or Player, you lose only 80% of an amount higher than what you started with. As a ganker if you kill any PvEr you gain profit, with no possibility of losing said profit (the % of profit changes yes, but it will always be above 0)

    There is no risk for gankers only reward, it's truly in the best for PvPers to add a reward to PvErs to encourage grinding.

    I would like anything along the lines of:

    When a player dies and has a Telvar Stone loss, they gain x1 or 2 that much AP. (This kind of mechanic would encourage more farming and even risker behavior for PvErs)
    If you kill a player gain x amount of stones where x is diminished by the amount of their deaths in addition to the 80% they were carrying.
    Could have something like; if you have not killed a player in x amount of time: when you kill a player gain 300 stones.

    You really need to give some sort of reward for defending yourself, with enemies being able to respawn instantly and in close proximity, they attack relentlessly. As you cannot punish the gankers, you should reward the PvErs to encourage participants.

    You cannot implement any kind of "need x % of opposing players TV stones to steal" that would flip it to no risk for PvErs, as I would just have to have a huge amount of TV stones to gain Immunity. Even if you had to only have 5% if I had 10 mil I could never lose em (extreme example)
    Edited by Waffennacht on December 31, 2015 3:09AM
    Gamer tag: DasPanzerKat NA Xbox One
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  • Thorn416
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    Hey you want to stop getting Ganked..

    Real easy pick the Right Alliance, Like AD :wink:

    Then we wouldn't have Gankers and everyone would live in Peace :smiley:

    we could all just defeat all the daedra and get as much TV stones that we want in IC..

    Oh wait you want to be a Blueberry or Raspberry, then you are getting Ganked :smile:

    LOL

    PS- I'm sorry I couldn't help myself..

    Edited by Thorn416 on December 31, 2015 4:22AM
  • aLi3nZ
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    I started in ic when it was released at about level 35. got ganked plenty of times and my entire group wiped a lot. After I hit v16, I got my revenge. It's lot fun ganking solo, it got boring doing just pve in my own faction area anyway. Last night 2 Templars caught me the middle clearing some mobs solo and took 1.5k stones from me. I raced back there, stealthed observed for bit then killed 1 them before he even knew I was there then finished his buddy as well. 5.7k tv stones from those 2 kills. Much more exciting then rolling 12+ group that just steamrolls everything with ease. I am sourc btw
    Edited by aLi3nZ on December 31, 2015 4:50AM
  • charisma316
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    ya its pretty lame its a bunch of internet toughies dur dur dur us 4 can gank a solo lvl 10 doing a quest who doesnt fight back dur dur dur im soo good at eso dur dur dur
  • Lysette
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    Drakilian wrote: »
    I don't just find ganking in IC disgusting (though it is, if you wait for someone to get distracted by mobs so that you can sneak up behind than and press the almighty wrecking button until they die, and then a few more times for good measure, you're a piece of ***) but it's equally as stupid in Cyrodill.

    I mean, I get that when done well it can serve a vital function to a group (cutting off reinforcements), and that's fine, that's a tactical maneuver that helps your faction in a fight. But if you think that what you're doing makes you a good player or an awesome PvPer? Get the over yourself. There's nothing to mobbing and insta-killing a person who just wanted to get to a fight, ruining their game experience in the process.

    Drak, you do not understand the mentality of (a lot of) gankers. They are not just farming stones in ganks in the IC (this is just a bonus), their main goal is farming tears. The more ganked people complain and whine about it, the more they will do it, because that is what they intend to cause - grief. And that is what makes them happy, if they can cause this. This player type makes up about 15-30% of multiplayer-game communities, it was this way since the early days of MUDs and is still that way and it will hardly go away anytime soon and it would as well not be good, if they would be gone - because no risk no fun. It would feel like hello kitty online without them. So dont blame them too much, a game like ESO depends as well on this type.
  • timidobserver
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    I actually didn't intend to be a ganker on my new DK, but it is so easy that I couldn't help myself.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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    V16 Redacted Ep Stam Sorc
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    V16 Jed I Nyte EP Stamina NB(retired)

  • Lysette
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    I actually didn't intend to be a ganker on my new DK, but it is so easy that I couldn't help myself.

    that is why I added (a lot of) to the first statement - because of people like you (and eventually me), who just have to try it out. I think the best way to avoid being ganked is in the first place to know which capabilities a ganker's arsenal has and to look for ways to either counter it or go around it, so we have to try it out in one way or the other. Know thy enemy!
  • DaveMoeDee
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    Lysette wrote: »
    Drakilian wrote: »
    I don't just find ganking in IC disgusting (though it is, if you wait for someone to get distracted by mobs so that you can sneak up behind than and press the almighty wrecking button until they die, and then a few more times for good measure, you're a piece of ***) but it's equally as stupid in Cyrodill.

    I mean, I get that when done well it can serve a vital function to a group (cutting off reinforcements), and that's fine, that's a tactical maneuver that helps your faction in a fight. But if you think that what you're doing makes you a good player or an awesome PvPer? Get the over yourself. There's nothing to mobbing and insta-killing a person who just wanted to get to a fight, ruining their game experience in the process.

    Drak, you do not understand the mentality of (a lot of) gankers. They are not just farming stones in ganks in the IC (this is just a bonus), their main goal is farming tears. The more ganked people complain and whine about it, the more they will do it, because that is what they intend to cause - grief. And that is what makes them happy, if they can cause this. This player type makes up about 15-30% of multiplayer-game communities, it was this way since the early days of MUDs and is still that way and it will hardly go away anytime soon and it would as well not be good, if they would be gone - because no risk no fun. It would feel like hello kitty online without them. So dont blame them too much, a game like ESO depends as well on this type.

    Interesting. I had been defending ganking since it is a PvP zone, but this changes my perspective some and has me leaning more toward the 'PvP is a waste of time' (for me) perspective.

    Why spend time in-game with the type of people I try to avoid IRL?

    The game doesn't depend on them at all apart from the revenue they bring. There would be plenty of action without them.
  • Stravokov
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    I love to gank as a nightblade. im a Vampire, lurking in the shadows, ready to pounce on my prey! sometimes i kill one or two players, sometimes groups. you win and loose some, you wont know till you take the chance. i get an adrenaline rush just before i attack. im filled with anticipation, will i win? or will i loose?! OH THE EXCITEMENT!

    if you cant except ganking, stick with the zerg or avoid PVP. it is a part of EVERY MMO that has PVP. like some of us here, i live for it, relish it, and cant wait to take part in it.

    Ganking... you complete me.

    (true story bro)
  • mrdaveqc
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    Wollust wrote: »
    Ganking is a part of the PvP, even if you don't like it. You just have to accept it.

    True.... but was it really necessary to DELIBERATELY structure the Imperial City DLC to ENCOURAGE ganking?

    Simply changing the Tel Var payout to 10% instead of 80% would be a huge improvement to the Risk vs. Reward balance.

    If that happen I would not even care going banking my stone at all until I get kill by a player and getting stone will become way to easy
    Edited by mrdaveqc on December 31, 2015 9:14AM
    Ps4 NA DC
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  • mlstevens42_ESO
    mlstevens42_ESO
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    Being in a pvp zone is a completely voluntary situation. I could honestly see the tears if there wasn't any alternative.

    Games a while ago you might not have an option a few still exist today where if you walk out of your house you leave a town or what not you can and probably will be killed.

    Some games like this even allowed for everything you had on your corpse at the time to be taken. This is not the case here. First you must actually go into these pvp zones for you to be even at risk of being attacked second you can only lose one thing besides your pride which is the tel var stones. Further most of the items I have seen in the imperial city that could be purchased with said stones could be sold in a guild store for gold if you really want to avoid being jumped. In this way the entire risk for gathering said stones to purchase said items is on someone else and you just buy the product.

    I may not personally enjoy pvp as a rule but because I can avoid any of the frustrations by just not going into a pvp zone I am ok with it. Further I for one do not go into a pvp zone with the silly expectation that I will some how be safe and never be ambushed. It is perhaps not pleasant to me, but it is a completely acceptable form of warfare....Especially when you consider these people are not exactly robbers but enemy soldiers. You are in a warzone why would any one in their right mind think that sudden death would or could not happen in such an area.

    BTW some of these other games we are not talking about enemy soldiers getting the drop on you we are talking about someone just deciding you need to die. They might be same race or faction they might even be part of your own guild. Think EVE or UO before Trammel. They do/did not even have to have a reason. Here it is mild and completely avoidable.

    So I guess my idea is if one does not like the situation do not go where they can pop out and kill you. If you are worried about keeping what you have earned bank often and do not ever take anything with you that you can not afford to lose. Complaining about it just seems silly.
  • whsprwind
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    It attracts me like a moth to flame because I KNOW they have tel var if they are using a teleport stone.

    And you're perfectly fine with killing them, stealing all their hard work and knowing that they'd be cursing you in their sleep.

    I know it's a game.. But c'mon. Stealing is stealing. Stealing is bad irl it's bad in a game

    Making gankers steal only equal of what they carry might not resolve this but at least makes it a little fairer.

    if you choose the path of thievery there should be consequences when you're caught.
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  • Derra
    Derra
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    I don´t have a particular issue with ganking.

    I have an issue with permanent sneak/stealth for every class and on top of that huge bonuses added to attacking from stealth.

    Give sneak permanent stamina costs even while not moving - ganking problem in eso solved.
    <Noricum>
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  • Xellos77
    Xellos77
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    Being in a pvp zone is a completely voluntary situation. I could honestly see the tears if there wasn't any alternative.

    Games a while ago you might not have an option a few still exist today where if you walk out of your house you leave a town or what not you can and probably will be killed.

    Some games like this even allowed for everything you had on your corpse at the time to be taken. This is not the case here. First you must actually go into these pvp zones for you to be even at risk of being attacked second you can only lose one thing besides your pride which is the tel var stones. Further most of the items I have seen in the imperial city that could be purchased with said stones could be sold in a guild store for gold if you really want to avoid being jumped. In this way the entire risk for gathering said stones to purchase said items is on someone else and you just buy the product.

    I may not personally enjoy pvp as a rule but because I can avoid any of the frustrations by just not going into a pvp zone I am ok with it. Further I for one do not go into a pvp zone with the silly expectation that I will some how be safe and never be ambushed. It is perhaps not pleasant to me, but it is a completely acceptable form of warfare....Especially when you consider these people are not exactly robbers but enemy soldiers. You are in a warzone why would any one in their right mind think that sudden death would or could not happen in such an area.

    BTW some of these other games we are not talking about enemy soldiers getting the drop on you we are talking about someone just deciding you need to die. They might be same race or faction they might even be part of your own guild. Think EVE or UO before Trammel. They do/did not even have to have a reason. Here it is mild and completely avoidable.

    So I guess my idea is if one does not like the situation do not go where they can pop out and kill you. If you are worried about keeping what you have earned bank often and do not ever take anything with you that you can not afford to lose. Complaining about it just seems silly.

    I played UO on one of the free shards for a while (that supported the Renaissance era), and let me tell you.. want to talk about vicious? Look no further. Full corpse looting. Gank anywhere you see fit. Thieves robbing you, mid-dungeon run. It was awesome. The loss of a few TV stones is laughable by comparison.

    Hell, whenever I go to IC I just pretend TV stones don't exist and just play to do some light PvP. If I end up with stones, I do. If I lose them all, so be it. They aren't the "end all be all". Gear can be crafted by my crafter so I have no real use for TV stones anyways.
    Ebonheart Pact/PS4/NA
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Just love the ones saying that gankers got risks, I just sit her laughing at their ignorance, they got nothing at all to lose, except a few minutes running back and gank the person again while the guy with the TV's can lose hours of work if it's really bad. There needs to be a balance in risk vs reward as right now there's 0 risk and all reward for the ganker and all risk and no reward for the one being ganked.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    @cosmic_niklas_93b16_ESO

    Could you please stop repeating the same thing over and over and over again without adding anything, while several of us already explained to you how your vision could be wrong or exaggerated ?


    .
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Darkness Falls in DAOC was similar to IC. Plenty of excitement and ganking but you didnt lose the seals and everyone was happy. To the extend everyone tried hard to open DF and clean it from enemies.

    Same thing needs to be done with IC. No TV stones loss. If you die while alliance hasnt control of keeps, you spawn out of it and cannot re-enter.

    That will give insetives for cyrodiil pvp, make pvers happy and the rest fight a stealth war like the good old days did with my keen ranger there for years.

    None will be unhappy except the no risk griefers.

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    If you wanna gank better or avoid ganking better buy invisibilty potions that give you major expedition. Works both ways. There are plenty of ways to overcome surprise attacks like ...

    1) Shields
    2) Heavy Armor
    3) Deflection Spells
    4) Potions

    If you enter PVP equipped with all cloth and potions that aren't made for dealing with people you deserve what you get.
    Edited by THEDKEXPERIENCE on December 31, 2015 1:13PM
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    1) Shields
    2) Heavy Armor
    3) Deflection Spells
    4) Potions

    If you enter PVP equipped with all cloth and potions that aren't made for dealing with people you deserve what you get.

    The problem is that you can't fight mobs with stuff like that. So if you want to farm the sewers for mobs WHILE being ready for PvP/Ganking you'll need a well thought-out, hybrid combo of gear and skills.

  • leepalmer95
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    If you wanna gank better or avoid ganking better buy invisibilty potions that give you major expedition. Works both ways. There are plenty of ways to overcome surprise attacks like ...

    1) Shields
    2) Heavy Armor
    3) Deflection Spells
    4) Potions

    If you enter PVP equipped with all cloth and potions that aren't made for dealing with people you deserve what you get.

    Heavy armour is useless xD
    Shields is a sorc only thing.
    Deflection spell, need to use s+b and it only deflects magic ones, so those 1 hit snipes are still a thing.
    Pots? Detect pots won't help you from a 60m 1 hit camo proc.
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  • Lenikus
    Lenikus
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    ... Can i just mention Radiant Magelight for them peepz suffering to gankers ? ... no? oky i'll let them die.
    ... Mai cave. >:3
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    @cosmic_niklas_93b16_ESO

    Could you please stop repeating the same thing over and over and over again without adding anything, while several of us already explained to you how your vision could be wrong or exaggerated ?


    .

    It's not wrong though, just that you're most likely a ganker that wants 0 risks involved for yourself while ganking people.
    Edited by cosmic_niklas_93b16_ESO on December 31, 2015 1:44PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    @cosmic_niklas_93b16_ESO

    Could you please stop repeating the same thing over and over and over again without adding anything, while several of us already explained to you how your vision could be wrong or exaggerated ?


    .

    It's not wrong though, just that you're most likely a ganker that wants 0 risks involved for yourself while ganking people.

    Repeating yourself once more doesn't make you less wrong.
    And like most people, sometimes I'm the ganker, sometimes the gankee.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    @cosmic_niklas_93b16_ESO

    Could you please stop repeating the same thing over and over and over again without adding anything, while several of us already explained to you how your vision could be wrong or exaggerated ?


    .

    It's not wrong though, just that you're most likely a ganker that wants 0 risks involved for yourself while ganking people.

    Repeating yourself once more doesn't make you less wrong.
    And like most people, sometimes I'm the ganker, sometimes the gankee.

    And I've yet to see a reason to as why I'm wrong, apart from someone thinking that a ganker that got nothing to lose is taking except a few minutes running back is equal to someone that is being ganked and got 1k+ TV's that they had worked a while for that can lose 80% of it all just because the ganker waits until that person is low on health/resources. I want the ganker to have the same amount of risk or don't get any TV's from ganking someone with 0 risk.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    I've answered that one a hundred times already, and it's exhausting to talk to people who refuse to understand.

    Ganker has zero risk IF and only IF he goes back to bank his stones. Otherwise, he's at risk of being ganked like anyone else.
    Mob farmer has zero risk to lose stones IF he goes back to bank his stones. Exactly the same way as a ganker.
    It's stone/risk management, up to you. Not to your status as PvEer or PvPer or ganker or whatever.

    The risk is the same for everybody : it's equal to the number of stones you're carrying.

    It's the last time I explain.
  • Stravokov
    Stravokov
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    @cosmic_niklas_93b16_ESO

    Could you please stop repeating the same thing over and over and over again without adding anything, while several of us already explained to you how your vision could be wrong or exaggerated ?


    .

    It's not wrong though, just that you're most likely a ganker that wants 0 risks involved for yourself while ganking people.

    Repeating yourself once more doesn't make you less wrong.
    And like most people, sometimes I'm the ganker, sometimes the gankee.

    And I've yet to see a reason to as why I'm wrong, apart from someone thinking that a ganker that got nothing to lose is taking except a few minutes running back is equal to someone that is being ganked and got 1k+ TV's that they had worked a while for that can lose 80% of it all just because the ganker waits until that person is low on health/resources. I want the ganker to have the same amount of risk or don't get any TV's from ganking someone with 0 risk.

    you mad bro?

    Gankers have the same risk what are you talking about? it is 80% for everyone. gankers lose their stones to other gankers, it's not like they are in an exclusive club. your just one of those players who wants the game cattered around you so you dont have to risk anything.

    give me a break lol, your frustrations only fuel other gankers.
  • Lysette
    Lysette
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    1) Shields
    2) Heavy Armor
    3) Deflection Spells
    4) Potions

    If you enter PVP equipped with all cloth and potions that aren't made for dealing with people you deserve what you get.

    The problem is that you can't fight mobs with stuff like that. So if you want to farm the sewers for mobs WHILE being ready for PvP/Ganking you'll need a well thought-out, hybrid combo of gear and skills.

    Or you can use a helpful tool, which is as well providing some fun on top of it - friends and fellow guild members - I know, this is an awkward suggestion in an MMO to just not go alone - lol.
  • OmniDevil
    OmniDevil
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    Lysette wrote: »
    Or you can use a helpful tool, which is as well providing some fun on top of it - friends and fellow guild members - I know, this is an awkward suggestion in an MMO to just not go alone - lol.

    Nothing in an MMO requires you to ever play with anyone.

    Massively Multiplayer Online. I don't see the word "Mandatory" in there at all. I know, this is an awkward choice that video game developers provided to their consumers.
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  • DRXHarbinger
    DRXHarbinger
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    What makes a ganker though? If I run into you around a corner and I win the fight do I become a ganker? I mean I was just going to farm and mind my own business but you started it and gave me 14k stones. No need to send me hate mail and threaten to stab me. This is for the guy that just got owned / rekkkked / skilled. You struck first and lost. Stupid nightblades.
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