I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.
Sallington wrote: »If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.
But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.
Now it's just bandaid fixes while they rush out the next DLC.
Sallington wrote: »If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.
But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.
Now it's just bandaid fixes while they rush out the next DLC.
I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.
I know right. I really wanted a good mmo for console but it seems like ZOS is really struggling. Their whole "console people are casuals" mentality really shows on so many things. We can't handle text chat? We can't handle floating damage numbers? We can't handle grinding? Come-on! We bought the game knowing it was a MMO.
Like I said I feel like consoles are paying the bills so they might want to address some of our concerns without stopping the presses on the updates that are already too slow.
Sallington wrote: »If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.
But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.
Now it's just bandaid fixes while they rush out the next DLC.
Sallington wrote: »If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.
But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.
Now it's just bandaid fixes while they rush out the next DLC.
The TES purists. You know the ones that making frothing at the mouth posts about anything breaking lore and immersion. The ones saying "Only if Elder Scrolls is removed from the title...", to any suggestion they feel doesn't belong in Elder Scrolls, regardless of whether it might actually improve the game. That's the biggest thing holding ESO back. The inflexible nature of being an TES title, and ZOS having to cater to persnickety fandom.
I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.
I know right. I really wanted a good mmo for console but it seems like ZOS is really struggling. Their whole "console people are casuals" mentality really shows on so many things. We can't handle text chat? We can't handle floating damage numbers? We can't handle grinding? Come-on! We bought the game knowing it was a MMO.
Like I said I feel like consoles are paying the bills so they might want to address some of our concerns without stopping the presses on the updates that are already too slow.
I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.
I know right. I really wanted a good mmo for console but it seems like ZOS is really struggling. Their whole "console people are casuals" mentality really shows on so many things. We can't handle text chat? We can't handle floating damage numbers? We can't handle grinding? Come-on! We bought the game knowing it was a MMO.
Like I said I feel like consoles are paying the bills so they might want to address some of our concerns without stopping the presses on the updates that are already too slow.
Heh, in ZOS defense, floating combat numbers have never been intended to be a part of the game. That ui element is only available because of user made addons.
Grinding has also never really been a big trend in ESO. I remember them actually lowering mob exp and increasing quest exp at some well before the console version was released because a bunch of people were trying to over grind areas instead progressing through the rest of the content. They also did this as a way of poking the botters in the eye.
Hopefully you guys get the text chat thing soon though. I know the Xbox at least has a keyboard supplement for the controllers.
Sallington wrote: »If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.
But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.
Now it's just bandaid fixes while they rush out the next DLC.
The TES purists. You know the ones that making frothing at the mouth posts about anything breaking lore and immersion. The ones saying "Only if Elder Scrolls is removed from the title...", to any suggestion they feel doesn't belong in Elder Scrolls, regardless of whether it might actually improve the game. That's the biggest thing holding ESO back. The inflexible nature of being an TES title, and ZOS having to cater to persnickety fandom.
If it wasn't for "persnickety fandom" and the fact that this MMO had "Elder Scrolls" in its name, it would never have sold enough copies to warrant keeping the servers running.
I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.
I know right. I really wanted a good mmo for console but it seems like ZOS is really struggling. Their whole "console people are casuals" mentality really shows on so many things. We can't handle text chat? We can't handle floating damage numbers? We can't handle grinding? Come-on! We bought the game knowing it was a MMO.
Like I said I feel like consoles are paying the bills so they might want to address some of our concerns without stopping the presses on the updates that are already too slow.
Heh, in ZOS defense, floating combat numbers have never been intended to be a part of the game. That ui element is only available because of user made addons.
Grinding has also never really been a big trend in ESO. I remember them actually lowering mob exp and increasing quest exp at some well before the console version was released because a bunch of people were trying to over grind areas instead progressing through the rest of the content. They also did this as a way of poking the botters in the eye.
Hopefully you guys get the text chat thing soon though. I know the Xbox at least has a keyboard supplement for the controllers.
I may be wrong but I actually seem to recall someone posting screenshots of early closed testing when the UI apparently HAD combat numbers by default. Now why they removed it in later versions I have no idea. I mean I don't know ANYONE on PC who doesn't play without FTC(at least not anyone who actually runs dungeons) and c'mon...there're even mechanics there that feature specific numbers, like bosses changing mechanics at certain %(see Nerien'eth as an example), execute becoming available at certain %, Serpent's magicka bomb killing you at >25% magicka etc...
I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.
I know right. I really wanted a good mmo for console but it seems like ZOS is really struggling. Their whole "console people are casuals" mentality really shows on so many things. We can't handle text chat? We can't handle floating damage numbers? We can't handle grinding? Come-on! We bought the game knowing it was a MMO.
Like I said I feel like consoles are paying the bills so they might want to address some of our concerns without stopping the presses on the updates that are already too slow.
Heh, in ZOS defense, floating combat numbers have never been intended to be a part of the game. That ui element is only available because of user made addons.
Grinding has also never really been a big trend in ESO. I remember them actually lowering mob exp and increasing quest exp at some well before the console version was released because a bunch of people were trying to over grind areas instead progressing through the rest of the content. They also did this as a way of poking the botters in the eye.
Hopefully you guys get the text chat thing soon though. I know the Xbox at least has a keyboard supplement for the controllers.
I may be wrong but I actually seem to recall someone posting screenshots of early closed testing when the UI apparently HAD combat numbers by default. Now why they removed it in later versions I have no idea. I mean I don't know ANYONE on PC who doesn't play without FTC(at least not anyone who actually runs dungeons) and c'mon...there're even mechanics there that feature specific numbers, like bosses changing mechanics at certain %(see Nerien'eth as an example), execute becoming available at certain %, Serpent's magicka bomb killing you at >25% magicka etc...
Become?
In PC Beta, we were told we had that wonky Q wheel to match the console port.
ZoS put PC game development on hold for 3-6 MONTHS, while they polished Console release..
When whatever was under the hood for the console in PC failed to port, ZoS developed AN ENTIRELY NEW SYTEM.. WHILE LEAVING THE CRAPPY INTERFACE in PC.
I would say it always was.. And, those of us who joked about PC being the console beta.. were proved right.
Sallington wrote: »If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.
But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.
Now it's just bandaid fixes while they rush out the next DLC.
The TES purists. You know the ones that making frothing at the mouth posts about anything breaking lore and immersion. The ones saying "Only if Elder Scrolls is removed from the title...", to any suggestion they feel doesn't belong in Elder Scrolls, regardless of whether it might actually improve the game. That's the biggest thing holding ESO back. The inflexible nature of being an TES title, and ZOS having to cater to persnickety fandom.
FriedEggSandwich wrote: »PC EU pvp seems to be thriving despite the issues. I've never played console though so I can't compare.
I've read that specific sentence on very single MMO forum I've ever been to (all of them still running, at least that I'm aware of).I think PC players have moved on to other games with more frequent updates/improvements. It seems like making a game across multiple platforms slows development to near a standstill.
Sallington wrote: »If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.
But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.
Now it's just bandaid fixes while they rush out the next DLC.
The TES purists. You know the ones that making frothing at the mouth posts about anything breaking lore and immersion. The ones saying "Only if Elder Scrolls is removed from the title...", to any suggestion they feel doesn't belong in Elder Scrolls, regardless of whether it might actually improve the game. That's the biggest thing holding ESO back. The inflexible nature of being an TES title, and ZOS having to cater to persnickety fandom.
If it wasn't for "persnickety fandom" and the fact that this MMO had "Elder Scrolls" in its name, it would never have sold enough copies to warrant keeping the servers running.
I'm not sure why but everyone seems to believe they are the losing side here. PC players will claim the PC version is a beta for consoles, console players will claim they're being penalised by getting updates later and consoles are obviously an afterthought.
I guess it makes people feel better to tell themselves they're always the victim and everything is some kind of conspiracy against them.