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Has ESO become a console MMO?

robkrush
robkrush
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Honest question. No disrespect meant toward any PC ESO players. But do you guys think more console users play ESO these days than PC users?

My gut feeling is that there are more console players than PC. Maybe even more PS4 only players than PC.

I think PC players have moved on to other games with more frequent updates/improvements. It seems like making a game across multiple platforms slows development to near a standstill.

These issues are separate but related. The latter deservers it's own thread perhaps but it is what it is.

Your thoughts?
PS4-NA-DC
PSN: robkrush

The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
ZOS, 1-12-2016
  • Cazzy
    Cazzy
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    I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.
    Edited by Cazzy on December 30, 2015 6:28PM
  • Sallington
    Sallington
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    If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.

    But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.

    Now it's just bandaid fixes while they rush out the next DLC.
    Edited by Sallington on December 30, 2015 6:30PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Casdha
    Casdha
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    I don't know, the lower level (non- Cadwell) zones were packed last night and I play on PC
    Proud member of the Psijic Order - The first wave - The 0.016%

  • srfrogg23
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    I play on PC and I can't spit without hitting another player.

    I guess it doesn't matter who's playing on what system the most when there's plenty of people to play with on my system
  • robkrush
    robkrush
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    Cazzy wrote: »
    I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.

    I know right. I really wanted a good mmo for console but it seems like ZOS is really struggling. Their whole "console people are casuals" mentality really shows on so many things. We can't handle text chat? We can't handle floating damage numbers? We can't handle grinding? Come-on! We bought the game knowing it was a MMO.

    Like I said I feel like consoles are paying the bills so they might want to address some of our concerns without stopping the presses on the updates that are already too slow.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Darkonflare15
    Darkonflare15
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    Sallington wrote: »
    If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.

    But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.

    Now it's just bandaid fixes while they rush out the next DLC.

    I doubt it. They will still be behind because ZOS is still playing catch up. Every time something goes wrong in this game players complain about it. So ZOS implements a change but this change is not to the liking of the player base. So they have to change again and again and again. You get the point. A good example of this is getting rid of the Vet system. Right now you can tell that this system is too deep in the game and it going to take a lot of time to solve it hence all of the band aid fixes. A lot of the player base is way too split, Groups, Solo players,and Pvp'ers. I think when they solve the Vet system problem the game will go on smoothly.
  • robkrush
    robkrush
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    Sallington wrote: »
    If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.

    But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.

    Now it's just bandaid fixes while they rush out the next DLC.

    Obviously any company the narrows their focus to one market can focus on that market. Choosing to open their game up to other markets should have brought extra income. Then, since apparently it is difficult to make a game across multiple platforms, they prolly should've hired a few extra bodies to support those additional markets.

    As far as console players favoring single polarity games that is very wrong. If anything console players are more social that PC players. I don't know why they created single player content. It's no secret that what everyone wanted was a coop Skyrim. We got an mmo, and we are making it work.
    Edited by robkrush on December 30, 2015 7:14PM
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • srfrogg23
    srfrogg23
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    robkrush wrote: »
    Cazzy wrote: »
    I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.

    I know right. I really wanted a good mmo for console but it seems like ZOS is really struggling. Their whole "console people are casuals" mentality really shows on so many things. We can't handle text chat? We can't handle floating damage numbers? We can't handle grinding? Come-on! We bought the game knowing it was a MMO.

    Like I said I feel like consoles are paying the bills so they might want to address some of our concerns without stopping the presses on the updates that are already too slow.

    Heh, in ZOS defense, floating combat numbers have never been intended to be a part of the game. That ui element is only available because of user made addons.

    Grinding has also never really been a big trend in ESO. I remember them actually lowering mob exp and increasing quest exp at some well before the console version was released because a bunch of people were trying to over grind areas instead progressing through the rest of the content. They also did this as a way of poking the botters in the eye.

    Hopefully you guys get the text chat thing soon though. I know the Xbox at least has a keyboard supplement for the controllers.
    Edited by srfrogg23 on December 30, 2015 7:23PM
  • Prabooo
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    My thoughts are your gut feeling is bugged ;)
  • dday3six
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    Sallington wrote: »
    If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.

    But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.

    Now it's just bandaid fixes while they rush out the next DLC.

    The TES purists. You know the ones that making frothing at the mouth posts about anything breaking lore and immersion. The ones saying "Only if Elder Scrolls is removed from the title...", to any suggestion they feel doesn't belong in Elder Scrolls, regardless of whether it might actually improve the game. That's the biggest thing holding ESO back. The inflexible nature of being an TES title, and ZOS having to cater to persnickety fandom.
  • Divinius
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    dday3six wrote: »
    Sallington wrote: »
    If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.

    But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.

    Now it's just bandaid fixes while they rush out the next DLC.

    The TES purists. You know the ones that making frothing at the mouth posts about anything breaking lore and immersion. The ones saying "Only if Elder Scrolls is removed from the title...", to any suggestion they feel doesn't belong in Elder Scrolls, regardless of whether it might actually improve the game. That's the biggest thing holding ESO back. The inflexible nature of being an TES title, and ZOS having to cater to persnickety fandom.

    If it wasn't for "persnickety fandom" and the fact that this MMO had "Elder Scrolls" in its name, it would never have sold enough copies to warrant keeping the servers running.
  • DaveMoeDee
    DaveMoeDee
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    robkrush wrote: »
    Cazzy wrote: »
    I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.

    I know right. I really wanted a good mmo for console but it seems like ZOS is really struggling. Their whole "console people are casuals" mentality really shows on so many things. We can't handle text chat? We can't handle floating damage numbers? We can't handle grinding? Come-on! We bought the game knowing it was a MMO.

    Like I said I feel like consoles are paying the bills so they might want to address some of our concerns without stopping the presses on the updates that are already too slow.

    Population doesn't tell you who is paying the bills because the game is B2P.

    Plus, on PC, you will see less people in zones because most of us finished all 3 zones' content a year and a half ago, but still spend money on the game by buying DLC, subbing, and buying crown store junk.

    I think ESO's strategy was great for initial sales. I think there was little chance of most TES fans paying a monthly sub. I did it for 3 months, finished the content, and then left until B2P. Made no sense to continue to sub after completing the content with so many other games I haven't played yet. As much as I enjoy ESO and have loved being back since B2P, I didn't miss it at all when I was away.
  • BabeestorGor
    BabeestorGor
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    Its not a console game, its a multi-platform game.
    Its a guess that there are more console players than pc players and you have no idea which platform has the most ESO+ members or spends most in the Crown Store so whilst you may "feel like consoles are paying the bills" you don't know that. ZOS does and will doubtless make its decisions on the info it has and you don't.
    Babeester Gor is the Axe Goddess, the Implacable Anger, the Avenging Daughter and the Earth Guardian.
    Vriddi gra-Yildnarz, Dragonknight and Smith
    Myrvanwe, Sorcerer and Enchanter
    Tsajirra, Nightblade and Clothier
    Vilvyni Indarys, Dragonknight and Woodworker
    Arielle Alouette, Templar and Provisioner
    Fishes in Troubled Waters, Nightblade and Alchemist
    Shanika Some Long Title I'd Change If I Could, Templar and Aspirant Jeweller
    Pippi Longhorn, Nightblade, Ne'er-do-well, and "Tribute" character
    EU PC.
  • Magdalina
    Magdalina
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    srfrogg23 wrote: »
    robkrush wrote: »
    Cazzy wrote: »
    I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.

    I know right. I really wanted a good mmo for console but it seems like ZOS is really struggling. Their whole "console people are casuals" mentality really shows on so many things. We can't handle text chat? We can't handle floating damage numbers? We can't handle grinding? Come-on! We bought the game knowing it was a MMO.

    Like I said I feel like consoles are paying the bills so they might want to address some of our concerns without stopping the presses on the updates that are already too slow.

    Heh, in ZOS defense, floating combat numbers have never been intended to be a part of the game. That ui element is only available because of user made addons.

    Grinding has also never really been a big trend in ESO. I remember them actually lowering mob exp and increasing quest exp at some well before the console version was released because a bunch of people were trying to over grind areas instead progressing through the rest of the content. They also did this as a way of poking the botters in the eye.

    Hopefully you guys get the text chat thing soon though. I know the Xbox at least has a keyboard supplement for the controllers.

    I may be wrong but I actually seem to recall someone posting screenshots of early closed testing when the UI apparently HAD combat numbers by default. Now why they removed it in later versions I have no idea. I mean I don't know ANYONE on PC who doesn't play without FTC(at least not anyone who actually runs dungeons) and c'mon...there're even mechanics there that feature specific numbers, like bosses changing mechanics at certain %(see Nerien'eth as an example), execute becoming available at certain %, Serpent's magicka bomb killing you at >25% magicka etc...
  • Eleusian
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    The way this all played out on the game release was not intended. ESO & Destiny had originally been slated as the big Titles for the next gen consoles. The old posters can still be seen in the big box retailers. Bottom line is ESO was poorly reviewed and overall rejected by the PC player base. Obviously not the die hards still around. All this created the console launch delay cause they new the game would crash on console as it had on PC . Long term development of this game will likely be driven by the console vs PC , pve vs pvp income stream potential. As it is will all mmo games on multi platforms and pve / pvp aspects. Not a new thing
    PS4 NA
  • Darlgon
    Darlgon
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    Become?

    In PC Beta, we were told we had that wonky Q wheel to match the console port.
    ZoS put PC game development on hold for 3-6 MONTHS, while they polished Console release..
    When whatever was under the hood for the console in PC failed to port, ZoS developed AN ENTIRELY NEW SYTEM.. WHILE LEAVING THE CRAPPY INTERFACE in PC.

    I would say it always was.. And, those of us who joked about PC being the console beta.. were proved right.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • robkrush
    robkrush
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    Divinius wrote: »
    dday3six wrote: »
    Sallington wrote: »
    If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.

    But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.

    Now it's just bandaid fixes while they rush out the next DLC.

    The TES purists. You know the ones that making frothing at the mouth posts about anything breaking lore and immersion. The ones saying "Only if Elder Scrolls is removed from the title...", to any suggestion they feel doesn't belong in Elder Scrolls, regardless of whether it might actually improve the game. That's the biggest thing holding ESO back. The inflexible nature of being an TES title, and ZOS having to cater to persnickety fandom.

    If it wasn't for "persnickety fandom" and the fact that this MMO had "Elder Scrolls" in its name, it would never have sold enough copies to warrant keeping the servers running.

    No one is denying ESO is riding the coat tails of Marrowmind and Skyrims success.

    I realize a pursit may think RL holidays are blasphemy but the non purists think giving a damn about that is borderline crazy. So, here we are. With costumes that make purists mad for be lore breaking and not enough fun stuff for the non purists. I gotta admit I feel sorry for the devs about this rift in the community.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • FriedEggSandwich
    FriedEggSandwich
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    PC EU pvp seems to be thriving despite the issues. I've never played console though so I can't compare.
    PC | EU
  • Asherons_Call
    Asherons_Call
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    Magdalina wrote: »
    srfrogg23 wrote: »
    robkrush wrote: »
    Cazzy wrote: »
    I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.

    I know right. I really wanted a good mmo for console but it seems like ZOS is really struggling. Their whole "console people are casuals" mentality really shows on so many things. We can't handle text chat? We can't handle floating damage numbers? We can't handle grinding? Come-on! We bought the game knowing it was a MMO.

    Like I said I feel like consoles are paying the bills so they might want to address some of our concerns without stopping the presses on the updates that are already too slow.

    Heh, in ZOS defense, floating combat numbers have never been intended to be a part of the game. That ui element is only available because of user made addons.

    Grinding has also never really been a big trend in ESO. I remember them actually lowering mob exp and increasing quest exp at some well before the console version was released because a bunch of people were trying to over grind areas instead progressing through the rest of the content. They also did this as a way of poking the botters in the eye.

    Hopefully you guys get the text chat thing soon though. I know the Xbox at least has a keyboard supplement for the controllers.

    I may be wrong but I actually seem to recall someone posting screenshots of early closed testing when the UI apparently HAD combat numbers by default. Now why they removed it in later versions I have no idea. I mean I don't know ANYONE on PC who doesn't play without FTC(at least not anyone who actually runs dungeons) and c'mon...there're even mechanics there that feature specific numbers, like bosses changing mechanics at certain %(see Nerien'eth as an example), execute becoming available at certain %, Serpent's magicka bomb killing you at >25% magicka etc...

    Apparently a new hot shot came along that had all of these groundbreaking ideas like no text chat, no numbers for damage or XP, no character names, guild traders, etc. and the ideas were eaten up like the second coming. I bet it was this guy:

    nick-burns.jpg
  • Darlgon
    Darlgon
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    Magdalina wrote: »
    srfrogg23 wrote: »
    robkrush wrote: »
    Cazzy wrote: »
    I was thinking the exact same thing last night. I'd love to see numbers of active users on each platform.

    I know right. I really wanted a good mmo for console but it seems like ZOS is really struggling. Their whole "console people are casuals" mentality really shows on so many things. We can't handle text chat? We can't handle floating damage numbers? We can't handle grinding? Come-on! We bought the game knowing it was a MMO.

    Like I said I feel like consoles are paying the bills so they might want to address some of our concerns without stopping the presses on the updates that are already too slow.

    Heh, in ZOS defense, floating combat numbers have never been intended to be a part of the game. That ui element is only available because of user made addons.

    Grinding has also never really been a big trend in ESO. I remember them actually lowering mob exp and increasing quest exp at some well before the console version was released because a bunch of people were trying to over grind areas instead progressing through the rest of the content. They also did this as a way of poking the botters in the eye.

    Hopefully you guys get the text chat thing soon though. I know the Xbox at least has a keyboard supplement for the controllers.

    I may be wrong but I actually seem to recall someone posting screenshots of early closed testing when the UI apparently HAD combat numbers by default. Now why they removed it in later versions I have no idea. I mean I don't know ANYONE on PC who doesn't play without FTC(at least not anyone who actually runs dungeons) and c'mon...there're even mechanics there that feature specific numbers, like bosses changing mechanics at certain %(see Nerien'eth as an example), execute becoming available at certain %, Serpent's magicka bomb killing you at >25% magicka etc...

    ZoS locked down HUGE portions of the UI (two?) weeks before launch, because of complaints about the UI giving buffs out from players who did not want the enemy seeing what they had as buffs.. It took over a year for them to give back SOME of it, not sure if all of it is avail, since I am not a mod dev.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • DaveMoeDee
    DaveMoeDee
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    Darlgon wrote: »
    Become?

    In PC Beta, we were told we had that wonky Q wheel to match the console port.
    ZoS put PC game development on hold for 3-6 MONTHS, while they polished Console release..
    When whatever was under the hood for the console in PC failed to port, ZoS developed AN ENTIRELY NEW SYTEM.. WHILE LEAVING THE CRAPPY INTERFACE in PC.

    I would say it always was.. And, those of us who joked about PC being the console beta.. were proved right.

    The first point is a good point. The Q wheel is atrocious.

    The second point fails completely. Clearly, they released the PC first, which supports the idea that the PC was prioritized, not the other way around. Compare this to games like GTA V that hit console before PC. Did that mean that the consoles where GTA V beta?

    Of course ZOS had to prioritize getting the console release out the door. They had already sold the units a year earlier.

    In fact, each DLC hits PC before consoles. Those delays also mean that consoles often wait longer for bug fixes and quality of life improvements that are rolled into DLC updates.

    Also, PC continues to have a far superior interface than the horrific looking menus on consoles.
  • Darlgon
    Darlgon
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    dday3six wrote: »
    Sallington wrote: »
    If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.

    But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.

    Now it's just bandaid fixes while they rush out the next DLC.

    The TES purists. You know the ones that making frothing at the mouth posts about anything breaking lore and immersion. The ones saying "Only if Elder Scrolls is removed from the title...", to any suggestion they feel doesn't belong in Elder Scrolls, regardless of whether it might actually improve the game. That's the biggest thing holding ESO back. The inflexible nature of being an TES title, and ZOS having to cater to persnickety fandom.

    All I can say is..

    7-funny-episodes-clueless-gamer-conan-header.jpg
    Edited by Darlgon on December 30, 2015 8:55PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • DaveMoeDee
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    PC EU pvp seems to be thriving despite the issues. I've never played console though so I can't compare.

    Is PvP a good bellwether for overall game health/profitibility?
  • Sallington
    Sallington
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    It takes a lot of extra manpower to find ways to work within the limits of consoles.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • N0TPLAYER2
    N0TPLAYER2
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    You have to realize something about player population.

    We have pc and Mac, Xbox and ps4, and then na and eu servers for both.

    Say there's 100,000 people playing, split into 3 platforms, that's 33,333 each.

    Then, we split it in half again for na or eu. So now its approx 16 thousand people per platform per server.

    Now, split that again into thirds because there are 3 factions. So approx 5k of 100,000 people you will see in your level 1-50 world. Spread this out between 20-22 countries, and you'll see why some places feel like ghost towns.

    Carry on with the discussion, but wanted to point that out. Even if it was 500,000 people playing eso at once, you are only actually playing with 5% of them. And that's spread between 22 countries in game.
    Edited by N0TPLAYER2 on December 30, 2015 9:03PM
  • melianos
    melianos
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    robkrush wrote: »
    I think PC players have moved on to other games with more frequent updates/improvements. It seems like making a game across multiple platforms slows development to near a standstill.
    I've read that specific sentence on very single MMO forum I've ever been to (all of them still running, at least that I'm aware of).
    And I'm pretty sure you could find it on every forum for every MMO I never played.
  • dday3six
    dday3six
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    Divinius wrote: »
    dday3six wrote: »
    Sallington wrote: »
    If ZOS focused on making a PC-only MMO and never bothered with consoles, the game would be in a much better state right now.

    But, they did focus on consoles, and now we have an MMO catering to the single-player crowd that eat up paid DLC.

    Now it's just bandaid fixes while they rush out the next DLC.

    The TES purists. You know the ones that making frothing at the mouth posts about anything breaking lore and immersion. The ones saying "Only if Elder Scrolls is removed from the title...", to any suggestion they feel doesn't belong in Elder Scrolls, regardless of whether it might actually improve the game. That's the biggest thing holding ESO back. The inflexible nature of being an TES title, and ZOS having to cater to persnickety fandom.

    If it wasn't for "persnickety fandom" and the fact that this MMO had "Elder Scrolls" in its name, it would never have sold enough copies to warrant keeping the servers running.

    Maybe. Maybe not. There are argubly more MMO fans, than there are Elder Scrolls fans. Bethesda being the publishers doesn't hurt either. Not every Bethesda fan is also an Elder Scrolls fan. There are a lot of PVP fans as well. Gamers don't only respond to franchise. They also respond to well designed, innovative, and most of all fun as well as engaging gameplay.

    It's hard to argue though that this game didn't make concessions inconsistant to typical MMO design with the intended purpose of capturing the Elders Scrolls feel. The trouble is that TES is a rather formulaic, staunchly single player, and has relied heavily on the modding community for extended longevity. A Single Player experience is always going to be developed differently than a Multiplayer one. I feel ESO suffers because it's too afraid to embrace that it is infact an MMO.
  • Thevampirenight
    Thevampirenight
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    Well consoles lack the most important thing in an mmo communication they on purpose did not add it to consoles, this maybe because they wanted more money for them switching over to pc, over time or something like that but pc will always be number one consoles may get more players but they would quit because of the lack of communication they did not add. Some will stay with consoles not all as for playabilty consoles with group content and guilds can't commucate proper with out text chat and no console rp community:(

    I play on pc and will only play this on pc. This type of game is not really meant for consoles, they need to really change some things with consoles to make them viable for game play and from all the forum posts that keep poping up every day on no text chat they would most likly be forced to add it at some point. As well as some major overhauls for the console version.


    They do have voice chat but who wants to use that and text chat is much more needed voice chat can be used for groups and content for groups like that now but that does not really count for console commucation because most will turn it off because its unbearable, and you don't want to hear real life stuff going on and that would not really be kid friendly either because some players would do some fade to black in real life as they play or you know what I am talking about bedroom stuff. Or horribad music being blasted. As some players have mentioned in past forums posts. Voice chat gives a much differant but worse form of trolling the playerbase.
    Edited by Thevampirenight on December 30, 2015 9:29PM
    PC NA
    Please add Fangs to Vampires.
  • Danikat
    Danikat
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    I'm not sure why but everyone seems to believe they are the losing side here. PC players will claim the PC version is a beta for consoles, console players will claim they're being penalised by getting updates later and consoles are obviously an afterthought.

    I guess it makes people feel better to tell themselves they're always the victim and everything is some kind of conspiracy against them.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Thevampirenight
    Thevampirenight
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    Danikat wrote: »
    I'm not sure why but everyone seems to believe they are the losing side here. PC players will claim the PC version is a beta for consoles, console players will claim they're being penalised by getting updates later and consoles are obviously an afterthought.

    I guess it makes people feel better to tell themselves they're always the victim and everything is some kind of conspiracy against them.

    Pc is much easier to implment new content and they don't have a console version pts, and I don't think they will ever have a console version pts, pc comes first and then they port and change things to add for consoles this is how most mmos work consoles will most of the time get content a few weeks or months after it has been released for pc.
    PC NA
    Please add Fangs to Vampires.
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